The MC WIKI says that "Boats can support two riders, including mobs. Only the player/mob that boarded first can control the boat. "
however I was testing it with the mod Custom NPCS -- and also I tried it with vanilla mob like villagers and even if the mob/npc gets in the boat first (or second) the Player seems to always have control .
version 1.12
Has anyone tried, or have any idea how to, add more relationship level between factions? Or have any suggestions on how to possibly switch an npc from one faction to another once they've reached a certain relationship level?
Basically, I'm making a Harvest Moon/Stardew Valley type of casual adventure and I'm using the faction relations as a basis for personal relationship levels by setting each of the possible spouses to their own faction.
I want to create two factions fighting each other, but also attack me.
I still have Aggressive, Neutral and Friendly. However I created "Thief" and "Centaur". I want the "Thief" and "Centaur" to attack each other and the "Thief" to attack me.
I set the "Thief" to attack "Friendly" and "Neutral" (I'm not sure what a player is by default) but somehow they don't attack me
I'm using the 1.12.2 version and the weapons and other item goodies aren't appearing in the creative menu. Is it conflicting with another mod or is this a bug at the moment?
Is it possible to store and access arrays? What I am trying to do is make NPCs that generate within Recurrent Complex structures add their coordinates to an array which a script block or another NPC would later use to spawn other NPCs at those coordinates.
yes - in scripting you could use tempdata (which is cleared after a restart) to store arrays, or you can turn them into text strings and store them in storeddata
Command Blocks still throw out the exception "You are not allowed to use this command" when using Noppes command in singleplayer, but everytime this question is asked no one solves it, so instead I will ask
Could I script it so that on completion of one quest it would start three new quests at the same time?
The first quest is a dialog quest, and that character tells you the location of three things, so I wanted three different quests to activate at the same time so that it could be done in any order.
Thank you in advance
what version not working?
and yes scripting that is possible
Absolutely love this mod! I was wondering if you can help me with something:
I made a couple of followers and made them say World lines as though they are talking to each other, but I was wondering if there was a way for those lines to occur more often?
Sorry if this has been asked before but: let's say I have 2 Transporters. Transporter A is in one location and doesn't move around much. Transporter B moves around a lot. Is there some way to have A transport you directly (or very close) to B and not just to B's original (spawn) point?
Second: is there a way to set a faction score *to* a number and not just increase/decrease by an amount? Something through scripting perhaps?
I'm still using 1.11.2, so if 1.12.x does this already, just tell me to blow.
Thanks!
there is a addFactionPoints you can change the players faction score --- to set it to a exact number you would have to proabably getFactionPoints first then subtract from the number you want and adjust that with the addFactionPoints
TheTransporter at this point cant catchup with the moving path at this time
Hey there! I absolutely love this mod-it can add so much for free! Yet I have a little question; I'm making a little adventure map for my best friend but she would play on my pc and account etc. Obviously, I already tested all of the quests and dialogues etc but is there a way to reset them as if I never read them so she can complete everything??
go to advanced tab ->playerdata -> dialog or quest ,select and delete. or just select player in player data and delete which will delete all reference to that player
Hey is there any way to make npcs render farther away. At the moment they can't be seen from very far. Also is there any sort of config setting or some way I can make npcs aggro range bigger than 64? Cheers
I think like mob they are in load chunks what can be seem, as far as aggro that would take too much computer cpu to figure out
I've downloaded this mod on a few older version before, and I gotta say, it's amazing. However, when I log on in 1.12.2 to one of my creative worlds, the inventory only shows the tools part of it. I thought maybe it was, like, a display glitch, so I tried searching up some of the other items like the coins, but nothing showed up. I do have other mods installed, but Custom NPCs has always worked with them in the past.
The stuff I have installed is:
Minecraft Forge 1.12.2 and associated mods (obviously)
WorldEdit
Xaero's Minimap
Xaero's Worldmap
Mr. Crayfish's Furniture Mod
and Bibliocraft.
Please help! I really love this mod and would enjoy using it to its fullest extent even more.
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In Custom NPCs you can have the npc give the boat motion with scripting. And thats not what the Wiki says.
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If your on ver 1.12 you could do this with scripting
Create a new Faction - with the color white for the name tag
Ahh...yeah...not sure where you got the dialog.dat but the dialogs are stored .json files
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Factions can be confusing -- maybe this will help - look at the web site http://www.kodevelopment.nl/minecraft/customnpcs/factions and this too http://www.kodevelopment.nl/minecraft/customnpcs/commands
You can change faction points with commands in a dialog (as well as scripts)
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what version?
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It can be confusing at first - check out
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http://www.kodevelopment.nl/minecraft/category/variedcommodities/
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Version?
that was going to be in part 2 of this video -- need to finish that!
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yes - in scripting you could use tempdata (which is cleared after a restart) to store arrays, or you can turn them into text strings and store them in storeddata
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version?
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http://sunblademaster.com/publicdialog/
what version not working?
and yes scripting that is possible
Try the conversation job - much more complicated
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there is a addFactionPoints you can change the players faction score --- to set it to a exact number you would have to proabably getFactionPoints first then subtract from the number you want and adjust that with the addFactionPoints
TheTransporter at this point cant catchup with the moving path at this time
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go to advanced tab ->playerdata -> dialog or quest ,select and delete. or just select player in player data and delete which will delete all reference to that player
in the config folder, customnpc config file I have
FontType=plain
FontSize=28
not sure what else will work
I think like mob they are in load chunks what can be seem, as far as aggro that would take too much computer cpu to figure out
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http://www.kodevelopment.nl/minecraft/varied-commodities/info