Little_KellyCastle.aternos.me join now and chill
(Also be staff)
Little_KellyCastle.aternos.me join now and chill
(Also be staff)
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So ever since I started playing I had began to conceive of a city-sized palace erected mainly for functionality, filling it at minimum with every conceivable automated process of acquiring items that I could, and the rest for artistry, fun, etc. It began with the idea I had for the core of the establishment that would involve having options to go either to the nether or the end quite simply, that the portals are right next to eachother. This journal will illustrate my progress with the project and where I am with it.
It began with a concept of three things: beacon beams, nether portal, and an end portal. This was soon after I had just read about beacons and began to learn about them. One thing I want about this place is that its actually multi-dimensional, and that beacon beams establish the center of the structure within each dimension, so I decided that covering 3 different mineral blocks for each pyramid that supports the beacons to represent each dimension would be cool. Diamond Blocks (And Iron Blocks in the surrounding beacon beam pyramid structures) for the Overworld, Gold Blocks for the Nether dimension, and Emerald blocks for The End.
So this project began with establishing that core, of which I first legitimately mined the diamonds required to build the pyramid to support the 6 beacon effects/beams that would establish the center of the Overworld segment. That's right, I spent weeks mining over 2000 diamonds merely for an aesthetic concept. Am I crazy? Maybe. We'll see.
This was the next part of the concept of the core of the structure I'm building. The beacon beams shine through the end portal, because I thought that would be really cool. I think the concept turned out neatly, in addition to this 3x3 area that represents the center of the square.
The next part of the process involved digging out all the stone and stronghold that occupied the area around this 3x3 square from which the beacon beams and end portal resides. They look really pretty at night. One vexation was that in my world, my portal had missed taiga generation by only 20 blocks or so, which sucks because it would've looked so beautiful during snowfall. That entire concept was eradicated by a further frustration, however, when in the update to 1.7, minecraft changed all taiga biomes into non-snowing biomes, and added snowy taiga, effectively making all previous 1.6 taiga biomes depressing places when it rains over all the snow that exists from the snowfall they experienced in 1.6. Bad move, Mojang.
As you can see here, much terraforming work has already been completed. I was not thorough in taking screenshots for all my progress, but all that gravel and sand that you can see obviously used to be ocean, filled in by gravity-blocks. The hoppers were my failed attempt at a vanilla chunk loader for an infinite obsidian machine to update the end portal continuously.
Now, this swirly structure in the center happened quite by accident. I got the idea for it in a dream, woke up all groggy, and decided to start building it. Took me about 45 minutes, and was surprised by what I had at the end. The packed ice really came in handy because it looked awesome, glad I had gone hunting for rare 1.7 biomes the day before.
A view of the core from the inside, looking up.
A look inside the core, looking down into the end portal. Ignore the chest, it contains snowballs for my infinite obsidian generator, once I've gotten a ton of double chests of it, I'm just going to clear all that redstone around there out. I chose the stained glass because it looks very futuristic, just behind me is the nether portal.
You can either choose to enter the nether dimension of the city-mansion through that portal, or walk through it, fall through this hole, with which vines stop your fall, and puts you into The End dimension of the multidimensional structure I'm building.
A final version of the bedrock level of the core. Redstone lamps are hidden under those sections of black wool carpet, rest are coal blocks. Added the additional light because there's a slime chunk in here, I keep finding slimes bouncing around down here when I come down. Apparently its still not enough lighting. Will consider a solution later.
I've taken many breaks during different phases of this project to build other things, and when my friend started taming horses en-masse from a plains biome we discovered that had well over 50 horses, I decided to create this general horse field, and through taming/breeding create all 35 permutations of horse variants. Next to it you can see an oak tree farm with a field of hoppers under it designed to capture all apples. Both of these things right next to the land marked for digging to bedrock to free up all space to begin building.
I wasn't sure how far out I was going to mark and dig completely to bedrock, the land centered around the core. I decided to make it slightly ambitious in my own view and do a 200x200 area marked out in the pictures of below. I had marked this out a long time ago, cleared out all trees a long time ago, and eliminated the ocean/river sections within this marked out space quite a while ago. No pictures of that progress, but you can see me eliminating the natural dirt, and the sand I used to eliminate the water in the progress below.
After the dirt was cleared, I realized that the beacon effects emanating from the core weren't enough to cover the entire area with Haste 2, the power I need in combination with Efficiency V that allows Stone to be mined spontaneously, like you can do with dirt and efficiency IV diamond shovels. I needed 4 more beacon pyramids, and wanted them to give you all powers just like the center one does.
Unfortunately, since the showmonsters mod hasn't been updated to 1.7 yet, and I really wanted to get this project on the road, I decided to run around a nether fortress and only acquire 12 wither skulls without creating a wither skeleton farm (yet) so I can have 4 beacons that covers the rest of the area with haste 2 so that we can mine with the benefits of that power in the entire area.
Thanks to some help from some guys here on the forum, I figured out something I should've known months ago, Anvil mechanics. I calculated how many more pickaxes with Unbreaking III it was going to take to get myself to bedrock, which was something around 320 diamond pickaxes that I would have to fully enchant. Fortunately, now that I know that the repair cost of a pickaxes freezes when you rename it, I found that you can repair Efficiency V Unbreaking III pickaxes while keeping the enchantment. So instead of making 320 individual enchanted pickaxes, I'll be restoring the same double chest of Efficiency V Unbreaking III diamond pickaxes you see here, around 6 times. Then I'll be at bedrock level, which is great. I restored the entire chest today, it only took 5 or 6 hours, and that's great.These next pictures depict my progress this week and last week of digging through the stone.
And for those of you who will say that you can see I'm cheating because you can see that I'm in creative mode for a lot of these screenshots, calm yourself, I don't. I'm a mod on the server I play on, I switch into creative mode when I want to fly up and get a good shot of what I'm building, and thats it. I'm going to cut that habit out and just pillar up from now on, though.This will be continually updated.
UPDATE
Its only subtly revealed, but I have been reaching many levels of the stronghold by now, and have eliminated the top of it. You can see by those moss stone bricks and random doors in the area. I added a massive item elevator nearly 100 blocks high that transports all my full loads into storage so that I'm not going up that ladder, across the bridge, and up the stairs every time. I'm at y:30 now, I had been hitting just iron and coal forever, I have just started to touch lapiz lazuli and gold ore, which is really exciting.
UPDATE
I'm at y:20 now. Just erased the last traces of the floors of the lowest levels of the stronghold. RIP
A picture of my pickaxes when they're spent, and require a trip to the exp farm to refresh. Costs me 162 diamonds every time to refresh, but I think this is the last tool restoring trip I need to take before I reach the bottom. I'm so close now! This is also the very first round where I didn't accidentally break any of them.
UPDATE
y:12. I've exposed the bottom overworld lava ponds, my outer-beacon pyramids, and the base of the core. There's a double slime chunk outlined, and dug to bedrock on the left, that I'm going to turn into a slime farm. Bedrock is just around the corner . . .
UPDATE
Bedrock looks interesting from this high up. Its like you were playing minesweeper and you just lost.
So yeah, I'm done. Now if you'll excuse me, I've got some hardcore sorting to do.
UPDATE
So I finished sorting. There are 512 double chests here.
64x54 = 3456 cobblestone per double chest.
3456x512 = 1,769,472 cobblestone
After that, I got started working on the floor. I used a slime chunk locator, and marked out the chunks. I then cleared all the stone/dirt/sand/lava within the tangled bedrock, and replaced it with green glass, (to match slimes so that the floor is now spawnproof from slimes during the day. The double chunk on the left I will make into a slime farm.
Next will be the rest of the floor, the same process. Making it completely spawn proof, but with a different colored glass. I think I've decided on red glass. I'll get started on that tomorrow, going to sleep for now.
BIG UPDATE.
I know its been a while since I've updated this, but trust me, I haven't stopped on the project. A LOT has happened.
First, I began ripping the stone, sand, gravel, dirt, and occasional lava out of the pockets that they resided in until there was nothing but bedrock. Then, when an entire horizontal section was completed, I'd fill the top layer with glass to make a bedrock/glass spawnproof basement floor.
I hated this work the most because it was monotonous and much more difficult than the previous removal of stone I was experiencing. But after a few days of hard work, and a revamping of the external beacon pyramids, the finished product was finally here.
I took a break for a few days after that, and came back with a much bigger goal than my 1.7 million cobblestone. I plan on farming over 3 million obsidian. It started with this chunk loader, which I JUST finished now. My first attempt at this a month ago failed, but I just went into the end, the platform does indeed refresh, which means the redstone in this area is operating even with me being out of the dimension. Next is to get a lot of snowballs. I'm not sure how many snowballs I'm going to need, but I want to get the amount of obsidian in one fell swoop, so I'm going to need to figure that out . . .
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Hey Guys Nex Here and today i have a new project and its Called the Pocket Tails Mod
I will try to make it like the pc version and
Check the Tails Mod(PC VERSION)If you don't know the tails mod
2 Beta Tester Needed to Test the Animation Function(I will continue the animating function if i get a Permission)
FEEL FREE TO SUGGEST WHAT TAIL YOU WANT TO IMPLEMENT IN THIS MOD!
TAILS SO FAR:
FOX TAIL(trying to animate)
DEMON TAIL
Thanks to Kihira for letting me to port this on mcpe
PERMISSION:
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