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    posted a message on Minecraft always at 0 FPS, even with OptiFine

    So, I'm making a personal modpack full of my favorite mods, just for me(obviously).
    I currently have 53 mods including OptiFine(I'll skip the obvious ones like CodeChickenCore and Minecraft Coder Pack):
    OpenEye
    OpenMods Core
    SanAndreasP's Core
    Lucky Block
    Instant Massive Structures
    bspkrsCore
    Treecapitator
    Animal Bikes

    Anti ID Conflict

    Advent of Ascension

    Arcana RPG

    Backpack
    Biomes O'Plenty

    Carpenter's Blocks

    MrCrayfish's Furniture

    Chocolate Quest

    Clay Soldiers

    CustomNPCs

    DamageIndicators

    PTRModelLib

    Decocraft

    Doomlike Dungeons

    Druidry

    Mo' Creatures

    Elemental Creepers

    Extra Golems

    The Farlanders
    Food Plus

    Fun World Gen

    Hardcore Ender Expansion

    iChunUtil

    Hats

    Inventory Pets

    Maze Mod

    MoreCommands

    MoreCraft

    Morph

    Mystcraft

    OpenMods

    OpenBlocks

    Old World Gen

    Pam's HarvestCraft

    RMM(Random Mods Mod)

    Random Things

    Realistic World Gen

    The Kitchen Mod

    Xaero's Minimap Mod


    Now it's quite noticeable some of these mods add dimensions, but that wouldn't cause the huge frame drop, would it?

    Posted in: Mods Discussion
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    posted a message on Friends Can't Join Minecraft Server
    This is stressing me out, my friends want to play Minecraft(well, not now because they got impatient), and I set it to 1.4.2 to play an adventure map, however, it's like it doesn't even work anymore. I open it to LAN, I tried doing everything.
    Is the problem because I'm in America and they're in Canada? We've never had this problem before, and everyone else has crappier Internet than me(Not because of the distance between us, but they actually do). Instead of waiting and trying to solve the problem, two went to go play Far Cry 4, one went to play another game, and neither of that solved anything.
    What could be the problem?
    Posted in: Server Support and Administration
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    posted a message on Risugami's Mods - Updated.
    I know he stopped working on these, but are any of them compatible with forge?
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    How about Octopi and other aquatic animals?
    Posted in: Mods Discussion
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    posted a message on Models in Minecraft Modded screwing up?
    So I'm playing Minecraft with mods and I spawn the Zombie from BetterDungeons(or ChocolateQuest) and its model is not only screwed up, but invisible, so I closed the game and reopened it, and the model for the Zombie reappeared, but then something else screwed up, the hat models for the Hats mod is screwing up, either they're just rectangles that stick straight up, or they turn invisible, sometimes, it'd be other mobs that appear to be floating rectangles or invisible, I later found out that it was Mutant Creatures, but why would it be that mod when I saw it screw up too?
    Mods I am using: Mo' Creatures, Damage Indicators, NEI, Hats, Morph, Farlanders, ChoclateQuest, Custom NPCs, OptiFine, Natural Biomes 2, OreSpawn, the Ether, Roguelike Dungeons, Better World Generation 4, Backpack, and DungeonPack

    Does it have something to do with Morph since it's in beta? Or do I have too many mods?
    Posted in: Mods Discussion
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    posted a message on SCP: Containment Breach [Horror Map] [WIP]
    Maybe SCP-173 can be a Witch? Just remove the potion effect and change the glass shattering sound, or SCP-173 could be a Snow Golem just remove the snow and change the snowball sound. I have a few ideas for what he can be. Since you use SCP-049-2 as a Zombie, maybe SCP-173 can be a Zombie Villager, or it could be a Wither Skeleton with insane speed, just gotta find out how to remove the Wither if you're gonna do that, and the Custom NPCs mod was a good idea whoever said it, I think you should use it. Also the SCP Minecraft mod can really reduce the amount of SCPs you need to work on, just saying.
    Posted in: WIP Maps
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    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    Thanks for all of the great servers

    dalolman purpledimetrodon
    Posted in: Maps Discussion
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    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    dalolman purpledimetrodondalolman purpledimetrodon
    Posted in: Maps Discussion
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Well, I found an easter egg here, I was fooling around with the CLay Soldiers and when I spawned a magenta soldier group, a clay soldier skinned to look like a BLU soldier from Team Fortress 2. I don't have a picture because I don't know how to take one :( Hold on, it was a famous Minecrafter, not a TF2 Soldier
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from BioRage

    How do you expect this bug to get fixed if you provide such vague details regarding it?


    All I know about said bug is that if I attack the mob, the mob will push me around, a few minutes later the death screen showed up, I have only done this with the mobs I've said, I haven't really done so with other mobs besides the mobs from H/M, also I'm not sure if it just happens in the Secret Dimension, because I've only been killed there. It usually happens when I fly away or run away from the mob.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Did vanilla block IDs change in H/M?Also, I found a bug, you can be killed by Dire Chickens, Giant Rats, Raptors, and any other aggressive mobs in Creative
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    I think you should make a rare spawn's stats related to its name, for example, Eduardo the Confused rare spawn Zombie. It should walk in random directions and accidentally hit other mobs at times. Seetheburn rare spawn Giant Rat. Should be able to shoot Firebolts or at least set you on fire. You should make Giants rarely spawn. Maybe make zombified versions of passive mobs. Or make......... Electric Eels! :D Another thing, Sand Worms maybe? Like Roflcondas, but smaller and don't explode. And make a new Elemental Slime, maybe an Air Slime? Is resistant to Gust attack, takes no fall damage, and maybe hovers or flies. Another mob suggestion, Giant Squid or Dire Squid, a squid that ACTUALLY tries to kill you. And maybe make villages generate bigger!


    Hope you liked the ideas!
    Posted in: WIP Mods
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    I can't open previous downloads :(
    Posted in: Minecraft Mods
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    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    IGN:dalolman
    Age:15
    Voted?: No, but I will as soon as I complete this application.
    Posted in: PC Servers
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