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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Computercraft turtles are the only thing I've found that can autofarm her stuff. MFR was supposed to work with it but it doesn't actually work.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Power Boxes 1.1.3 - Fixing bugs since 2014!
    Plugged the power box into an ic2 gold cable supplying a steady 512 eu/t. Filled up the box to 100%. Powered my rolling maching no problem. but it didn't seem to be draining any energy. Disconnected it from the IC2 cable, loaded the rolling machine, and it kept rolling. Never ran out of energy. It's still at 100% while having no energy coming in, and still powers the machine.

    If I disable the (now disconnected) input side, it starts to use the energy from the power box. As soon as i re-enable it, even not connected to anything, it ceases to use its stored energy, yet still powers the machine.
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Great work, been playing with this for a few days since you fixed it for servers. My crew is loving their new suits!
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I had several conflicts with items causing forestry recipes to misfire, including the scoop. Check your log for the conflicts and change them in one or the other's config and it'll fix the recipes.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    So I guess the pumps plus only work with the new quarries, tried one on my regular quarry and it didn't work, but it works great with the new quarry. Gonna have to upgrade them all!
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    NM found them
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Awesome, going to load it onto the server and try it out =) Thanks for the update!
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Right on. Will give it another go once the update is posted.
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Yes, it's a server (test server not our live one). Not using a modpack, just a collection of mods that we like.
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Looks cool. Tried to load it and got this crash. Power suits and numina both load fine, only crashes when I add this mod to it.

    ModularPowersuits-1.6.2-0.9.0-76.jar
    Numina-1.6.2-0.1.0-45.jar
    powersuitaddons-1.6.4-876.jar


    pw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
    at andrew.powersuits.common.Localization.getCurrentLanguage(Localization.java:23)
    at andrew.powersuits.common.Localization.loadCurrentLanguage(Localization.java:27)
    at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:74)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 34 more
    Caused by: java.lang.RuntimeException: Attempted to load class atv for invalid side SERVER
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
    ... 36 more
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Chunkloader doesn't work in the Nether. Once you get a certain distance away, it stops. Tested with the ABO tether and the railcraft loader, and they work fine. I wanted to use this one since it says it will load on a server reset without needing to be visited, but it doesn't seem to work at all. Works fine in the overworld.
    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Looks great so far. The walking around on ships thing is something my players ask about a lot and the current ships mod (Archimedes) does not allow this. Looking forward to the updates!
    Posted in: Minecraft Mods
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    posted a message on Greg's SG Craft
    This mod is the backbone of our transport system, love it. We even have small puddle jumper ships (archimedes ship mod) specifically built for gate travel. Would be cool if you could construct the gates laying down flat as well as vertical, on some of our mobile mining platforms it would be nice as well =)

    We have enountered an occasional bug, where seemingly randomly, when you go through the gate, someone else in the world will also be ported to your landing spot. It seems that it's usually someone who recently used the gate before you.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Sorry - but I've read the posts in this thread and the lanteacraft site and wiki, and couldn't find an answer - Other than adding the same stargates as Greg's original mod, what exactly does this mod DO? The only thing I could gather that this mod does differently is computer craft support.

    So, does anyone know what this mod adds other than Greg's stargates? We use that now, if this doesn't add anything past that of value we'll just continue using that.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Why does someone "have to be the dissenting voice" ? Why not just not use the mod if you don't like it?

    Too many people on this forum think they're so high and mighty and need to constantly "voice their opinion". If you don't like a mod, you don't need to post a 500 word essay on the morals of it, simply don't install it.
    Posted in: Minecraft Mods
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