Pchan3's Mods
NOTICE:
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 343):
* wrote this file. As long as you retain this notice you
* can do whatever you want with this stuff. If we meet some day, and you think
* this stuff is worth it, you can buy me a beer in return , Pchan3
* ----------------------------------------------------------------------------
* https://dl.dropbox.com/u/23495823/Airship/Files.7z
*/
Artwork Is not mine to redistribute/make open source. See Glimmar for his artwork, ask him (super nicely) whether you can.
Continue supporting, Make a Multiplayer version, its up to YOU!
From working on various other projects in my spare time, I have a full time job and I don't have the time for Minecraft modding anymore.
Twitter: http://twitter.com/#!/pchan3
Donate: Here.
If you like my mods, and feel generous, please consider donating.
Note: Using Adf.ly again to save up funds for future projects.
Airship 1.2.5
Download Here.
Steamboat 1.2.5
Download Here.
Pirate 1.2.5
Download Here.
Airship Recipe:
Usage:
Arrows to Steer
Left Shift to Descend
Space to Ascend
CTRL to Fire Arrows.
Uses Fuel to move around, you will need to put coal, wood, sticks, lava buckets and gunpowder in it to work.
OLD:
Airship 1.2.3
Download Here.
Steamboat 1.2.3
Download Here.
Thanks to Glimmar for the Textures that come with The various mods
you can find his stuff here:
http://www.minecraft...s-in-op-pg-343/
- cyclops
- Registered Member
-
Member for 10 years, 6 months, and 15 days
Last active Mon, Sep, 9 2013 00:30:05
- 0 Followers
- 346 Total Posts
- 37 Thanks
-
126
pchan3 posted a message on [Open Source, Abandoned] Pchan3's ModsPosted in: Minecraft Mods -
1192
Benimatic posted a message on The Twilight Forest (v2.3.5: Wrecking Block)Posted in: Minecraft ModsImagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Download:
Support:
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
Old Versions:Download v2.3.3 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.2.1291 or higher. Uploaded 2/7/14
Download v2.3.2 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/22/14
Download v2.3.1 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/18/14
Download v2.2.3 (mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/17/14
Download v2.2.1(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/12/14
Download v2.2.0(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/29/14
Download v2.1.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/14/14
Download v2.1.0 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/8/14
Download v2.0.3 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/10/14
Download v2.0.2 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/6/14
Download v2.0.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/4/14
Download v1.20.4 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 3/15/14
Download v1.20.3 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/26/13
Download v1.20.2 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/11/13
Download v1.20.1 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 10/7/13
Download v1.20.0 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.880 or higher. Uploaded 9/22/13
Download v1.19.3 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.804 or higher. Uploaded 9/8/13
Download v1.19.0 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.790 or higher. Uploaded 8/4/13
Download v1.18.2 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 6/30/13
Download v1.18.1 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/27/13
Download v1.18.0 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/11/13
Download v1.17.2 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 4/30/13
Download v1.17.1 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/30/13
Download v1.17.0 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/21/13
Download v1.16.3 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/20/13
Download v1.16.2 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/18/13
Download v1.15.4 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 3/2/13
Download v1.15.3 (adf.ly link) - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/16/13
Download v1.15.2 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/10/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/19/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/12/13
Download v1.14.0 - universal package for Minecraft 1.4.6. Requires Minecraft Forge 6.5. Uploaded 12/21/12
Download v1.13.2 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 12/16/12
Download v1.13.1 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 11/26/12
Download v1.13.0 - universal package for Minecraft 1.4.4 or Minecraft 1.4.5. Requires Minecraft Forge 6.3 (for 1,4,4) or Forge 6.4 (for 1.4.5). Uploaded 11/14/12
Download v1.12.3 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/14/12
Download v1.12.2 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/5/12
Download v1.12.0 - universal package for Minecraft 1.4.2. Requires Minecraft Forge. Uploaded 10/25/12
Download v1.11.11 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/19/12
Download v1.11.10 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/6/12
Download v1.11.8 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/27/12
Download v1.11.5 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/11/12
Download v1.11.4 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/3/12
Download v1.11.3 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/26/12
Download v1.11.1 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/20/12
Download v1.10.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/5/12
Download v1.9.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
]Download v1.9.0 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/19/12 Updated 4/22 - fixed a few stray pixels on the items and armors.
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. It is highly recommended that you update your forge to 3.1.2.90 or newer. Uploaded 4/19/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - client files for Minecraft 1.2.4. Requires Minecraft Forge (& ModLoader & ModloaderMp). Uploaded 4/1/12 (Re-uploaded on 4/3 to fix a bug causing more-than-usual lag in SMP. Download the file again if you're having that problem.)
Link Removed - server files for Minecraft 1.2.4. Requires Minecraft Forge (& ModloaderMp). Uploaded 4/1/12
Link Removed - client files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - server files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - client files for Minecraft 1.2.3. Uploaded 3/8/12
Link Removed - client files for Minecraft 1.1. Uploaded 1/26/12
Link Removed - server files for Minecraft 1.1. Only needed for a multiplayer server, of course. Uploaded 1/26/12
Link Removed - for Minecraft 1.1. Uploaded 1/20/12
Link Removed - for Minecraft 1.0. Uploaded 11/29/11
Link Removed - for Minecraft 1.8.1. Uploaded 11/02/11
Link Removed - for Minecraft 1.8.1. Uploaded 10/04/11
Link Removed - for Minecraft 1.8.1. Uploaded 9/27/11
Download v0.1p4 -updated 08/22 - for Minecraft 1.7.3. Note that saves from previous updates are not fully compatible so you will have to start a new game.
Download server mod 0.1p4 - for Minecraft 1.7.3. Only needed if you are running an SMP server. To install, drop files into the minecraft_server.jar. Note that it replaces the normal world, so you will need to generate a new world to use this.Change Log:
View the change log on the wiki.
FAQ:
View the FAQ on the wiki.
Installation Instructions:
View the installation instructions on the wiki.
Getting There:
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Videos:Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
Banner:
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>
[represent]
-
417
bspkrs posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)The now consolidated home of bspkrs' mods: ArmorStatusHUD, DirectionHUD, and StatusEffectHUD!Posted in: Minecraft Mods
HELP! MOD X DOESN'T WORK!!! YOU CRASHED MINECRAFT!!
Ok, that's all well and good... and I'd even say that maybe 1/10 times this is my fault. In order for me to help you, however, I'll need some info that you most likely have. Use pastebin.com (or a paste service of your choice) to provide your full log file. If you are using ModLoader, the log file is /.minecraft/ModLoader.txt. If you are using Forge, the log file is /.minecraft/ForgeModLoader-client-0.log (for client) or /.minecraft/ForgeModLoader-server-0.log (for server). Some mods have a setting called allowDebugLogging which should be set to true before you post your log file. WITHOUT THIS INFORMATION IT IS VERY DIFFICULT TO PROVIDE ASSISTANCE, AND THE LIKELIHOOD OF GETTING A RESPONSE IS LOW.I generally do not respond to PMs sent regarding modpack permissions (read the end of this thread and/or read the license) or help/support for any mods (you should post your issue/question on the thread so that anyone that knows the answer can respond). If you recently sent me a PM for either of those reasons, that's why you didn't get an answer.
Have a crash you don't understand? Check here first:
Crashes for bspkrs' mods on OpenEye.OpenMods.info
Highly Recommended:
There is a new mod called OpenEye that can help players figure out why their game crashed! It does this by collecting data on crash reports and providing analytics on that data through their website. I highly recommend that EVERYONE install it. The more data they have the easier it will be for others to figure out crash reports!
Download OpenEye here
News:
06-Mar-2014 - 1.8 updates are out for all HUD mods! They are downloadable from my website... I will upload them to CurseForge after PAX.
18-Nov-2014 - In MC 1.8 I will be removing the main menu mob/player rendering gimmick from bspkrsCore. What do you think?
11-Nov-2014 - New releases are out for all mods including bspkrsCore. These releases remove all references to my Dropbox public links, which (due to recent changes to the rules governing public links) are suspended.
30-June-2014 - 1.7.10 releases are out! The only known issue is that the main menu mob rendering stuff isn't showing player skins right. I'm not sure if I can fix it, but we'll see.
23-May-2014 - New releases are out for all mods including bspkrsCore! The latest version of bspkrsCore is required for all the new releases. Please refer to the change logs for details.
25-Apr-2014 - New releases are out for bspkrsCore and ArmorStatusHUD! bspkrsCore got more tweaks to the config GUI system to make it more stable, and ArmorStatusHUD got a new feature related to the in-game config GUI system.
22-Apr-2014 - bspkrsCore 6.6 is out! This release fixes a SERIOUS bug in the code to get random mobs that would prevent certain entities from being able to spawn in your world! It is HIGHLY RECOMMENDED that you update if you are using bspkrsCore 6.4 or 6.5! This release also adds more config GUI functionality.
I also released new versions of the HUD mods today that fixes flickering when the player list is shown in MP.
21-Apr-2014 - bspkrsCore 6.5 is out to bring more stability to the Main Menu gimmick code with regard to crashes.
18-Apr-2014 - New releases are out for all mods including bspkrsCore. There are now tooltips for the config settings to give a little more info than just a name. Hover your mouse over the config setting name to see the tooltips.
15-Apr-2014 - ArmorStatusHUDv1.22 and bspkrsCorev6.3 are out! ArmorStatusHUD got a little refinement with the item overlay and item damage options and bspkrsCore got a fix for the config GUI scroll bar not working once you've clicked an option.
13-Apr-2014 - I just spent about a week writing decent code for in-game config GUIs, and now all three HUD mods are using it! New releases are out for ArmorStatusHUD, DirectionHUD, and StatusEffectHUD. NOTE: You need to update bspkrsCore as well! That's where most of the new code is!Minecraft will crash if you only update the HUD mod and not bspkrsCore!
24-Jan-2014 - New releases are out for all three HUD mods. These releases fix a problem with the mod versioning and introduce a hook for enabling/disabling the HUDs. A future release of bspkrsCore will use these hooks to provide a keybinding for toggling them.
20-Jan-2014 - There is an FML defect that causes mods that depend on another mod to not load properly. Remove mcmod.info from the jar file as a temporary workaround.
19-Jan-2014 - 1.7.2 updates are out! Let me know of any issues you find!
21-Oct-2013 - ArmorStatusHUDv1.15, DirectionHUDv1.16 and StatusEffectHUDv1.19 are out to resolve the issue with not being able to use negative values in the x/y offset config settings. There is also a new config option damageThresholdType in ArmorStatusHUD that allows you to use damage values in the damageColorList instead of just percents.
Update: bspkrsCorev4.2 is out and brings improvements to the ModVersionChecker class to prevent nagging when new versions come out (you'll only get a chat notification once when a new version is released).
17-Oct-2013 - ArmorStatusHUDv1.14, DirectionHUDv1.15 and StatusEffectHUDv1.18 are out as Forge mods. If you don't know what that means, don't worry about it!
05-Oct-2013 - StatusEffectHUDv1.17 is out and addresses a potential crash.
30-Sep-2013 - I back-ported StatusEffectHUDv1.16 to 1.6.2.
29-Sep-2013 - StatusEffectHUDv1.16 is out. This release tweaks the blink code so that being around a beacon won't drive you nuts.
26-Sep-2013 - Please consider helping out a great cause and get some cool perks for it! http://www.extra-lif...icipantID=45410
It's for the kids!
StatusEffectHUDv1.15 is out for 1.6.4 (I will backport this to 1.6.2 and 1.5.2 if I have time later)! This release adds a new feature: the icon and timer start blinking when a potion effect is almost gone! There are two new config options for controlling the behavior; check out the config file for details.
23-Sep-2013 - ArmorStatusHUDv1.13 is out for 1.6.4, 1.6.2, and even 1.5.2. This update tweaks the item damage code to (hopefully) fix issues with items from mods like Tinker's Construct.
Edit: Something went horribly wrong when I was editing this post last... I'm working on fixing it, but it's slow going. I literally have to redo ALL the links and ALL the images. Believe it or not, what you see here now is a lot better than how it looked for most of the night...
20-Sep-2013 - 1.6.4 updates are out!
17-Jul-2013 - New releases of ArmorStatusHUD and StatusEffectHUD are now out. ArmorStatusHUD will now show the correct item display name if it has been renamed, and StatusEffectHUD got a fix for the background covering up the text if it's enabled in the config.
Note: all mods have been tested with and work with ModLoader.
10-Jul-2013 - Everything is updated for 1.6.2! New releases are out to resolve the crashes when using ModLoader.
5-Jul-2013 - Everything is updated for 1.6.1 except for DirectionHUD (texture issues).
3-May-2013 - 1.5.2 releases are out for bspkrsCore, ArmorStatusHUD, DirectionHUD, and StatusEffectHUD.
25-Apr-2013 - New release for DirectionHUD is out to fix the texture issue (derp).
24-Apr-2013 - New releases are out for all three mods to fix potential issues caused by other mods that do not clean up their texture bindings after rendering. This update also changes the config handler, so the config files have a new name (mod_.bsprop.cfg).
12-Apr-2013 - I am apparently having The Worst LuckTM this week with hosting providers. All links are updated and should be working now... I will add a permanent mirror for all links later today.
9-Apr-2013 - I have released a new version of bspkrsCore for 1.5.1 and 1.4.7 to address the update check timeouts issue. This release also incorporates a number of other changes including a super secret feature (don't ask, I'm not telling). You will notice that mod_bspkrsCore.cfg is no longer used; mod_bspkrsCore.bsprop.cfg is used instead. This is due to features that I've been slowly working on that are partially being released early as part of this defect release.
8-Apr-2013 - I have gotten the file downloads setup on a new VPS, so the links should be working now. I will update them again once DNS propagates.
7-Apr-2013 - Apparently my VPS is down, and so my download pages as well. You can try here for now until DropBox arbitrarily decides to cut me off again.
23-Mar-2013 - 1.5.1 updates are released!Update - I have re-ordered the list of files for bspkrsCore to avoid further confusion. Also, one of the reasons this release took longer than usual to get out is because I was busy making automated build scripts for all these mods so that anyone can pull the Github repos and run Ant to build the mod zips/jars. Since I was using a new build process, I couldn't release the mods without fully testing them (believe me, you'd all be very upset if I hadn't). I'll provide instructions on how to run the build scripts soon (it's really very easy, and requires no coding knowledge as long as the code is up-to-date).
15-Mar-2013 - 1.5 updates are live on the download site! Change logs will follow tomorrow (I'm tired).
10-Mar-2013 - bspkrsCorev1.02 is out to fix a defect in shared code. Details are in the changelog.23-Feb-2013 - I've just been notified that my DropBox links are generating too much traffic and are disabled.I'm looking into another way to provide downloads. I've been able to work out another way to host the files. Links are working again.
20-Feb-2013 - New releases are out to support bspkrsCore (shared mod classes).
24-Jan-2013 - New releases are out for compatibility with other HUD mods due to a vanilla bug.
15-Jan-2013 - 1.4.6 releases work with 1.4.7.23-Dec-2012 - 1.4.6 updates are out. Let me know of any issues.
21-Nov-2012 - 1.4.5 releases are out for all mods!
13-Nov-2012 - Releases for MC 1.4.4 are now available for all mods.
05-Nov-2012 - Be sure to check out WorldStateCheckpoints, my fork of MightyPork's Checkpoints Backup Mod. It allows you to make save points in your SP worlds! An essential tool for any Minecrafter!
01-Nov-2012 - ArmorStatusHUDv1.4, DirectionHUDv1.8, and StatusEffectHUDv1.7 are out to address compatibility with Forge/FML. I also reorganized all my downloads, so let me know what you think of the new system.
29-Oct-2012 - DirectionHUDv1.7 is out. This release adds two new config options: imageFileName and compassIndex. There are now 4 compass styles to choose from by default using compassIndex, and you can edit the png to add your own if you want (details below).
26-Oct-2012 - ArmorStatusHUDv1.3, DirectionHUDv1.6, and StatusEffectHUDv1.6 are out for 1.4.2! These were compiled using Forge, so I may have to do another release when Risugami releases ModLoader for 1.4.2 if there are any changes that break the mods. Let me know if you see anything strange with the mods.
08-Oct-2012 - I've added just about all the code for all the mods I work on to github. Feel free to see how all this stuff works underneath.
06-Oct-2012 - Retrofits! I've taken the latest versions of ArmorStatusHUD, DirectionHUD, and StatusEffectHUD and magically produced ArmorStatusHUD v1.2(1.2.5), DirectionHUD v1.52(1.2.5), and StatusEffectHUD v1.52(1.2.5). This is the first time ArmorStatusHUD as been released for 1.2.5, so dig in!
05-Oct-2012 - I completely forgot to mention that ArmorStatusHUD v1.2 also fixes the durability values... they were off by 1 before.
04-Oct-2012 - ArmorStatusHUD v1.2 brings a few cool new features. The damageWarningPercent option has been replaced with damageColorList which provides a way to configure the damage percent thresholds and the associated text colors. The current equipped item setting now allows blocks and other non-damageable items to be shown. When a block is selected the item overlay will show the total quantity of that block in your inventory. When a bow is selected the overlay will show the number of arrows you have.
Update @4:40PM EDT: There was a mistake in this release of ArmorStatusHUD that would cause the item icons to disappear when resizing the game window with top or right alignments. This issue is now fixed in the current download, so if you are affected by that issue please download it again. Before the next release I will be reading up on GL11 Java code...DirectionHUD v1.52 and StatusEffectHUD v1.52 are released to maintain compatibility with this release of ArmorStatusHUD.
19-Sep-2012 - Apparently a fix I put in my mod version checker class to handle not being connected to the internet was full of failure, so I've updated all the downloads that use it with a truly fixed version of the class. I decided not to bump the version numbers for a fix to the version checking code because I didn't want to totally spam everyone over something small like that. Nevertheless, if you like to play without an internet connection be sure to download the latest version (again, if you already have) to avoid game crashing fun.
18-Sep-2012 - I'm not sure how I did this, but somehow I deleted a class file when I was putting together the latest version downloads. The issue should now be resolved... sorry for the issues.Image removed due to an invalid URL: http://static.minecr...t/mobsheep.png
17-Sep-2012 - DirectionHUD v1.51 and StatusEffectHUD v1.51 have been released to maintain compatibility with the latest version of FloatingRuins (they share several class files).
13-Sep-2012 - ArmorStatusHUD v1.1, DirectionHUD v1.5, and StatusEffectHUD v1.5 are out! Major changes include proper item icon rendering for mod items in ArmorStatusHUD, all mods now have x and y offset config settings, DirectionHUD and StatusEffectHUD have better controls over text colors, ArmorStatusHUD has more/better options for the damage display, and all mods have been refactored using consolidated code for easier future updates. DirectionHUD also has a fix for a small yOffset defect that I missed when I put out the last version, and the StatusEffectHUD default settings are slightly different now.I recommend deleting your existing config files to try out the new config options.
10-Sep-2012 - I decided to make a TreeCapitator t-shirt design for the Threadless loves Minecraft challenge. Head on over and give me a critique!
08-Sep-2012 - I have some new features in the works for StatusEffectHUD and ArmorStatusHUD such as more control over text colors, additional alignment controls, proper handling of bottomcenter (to avoid the vanilla HUD), a way to define your own damage color ranges, and the ability to display items in a horizontal line instead of the vertical column. I hope to have them finished by early next week, so stay tuned!06-
Sep-2012 - DirectionHUDv1.41 is now live. Fixes the silly alignment issues with anything that isn't topcenter. Also adds a few other options around x and y offsets and the color of the center marker.Similar features will be coming soon to StatusEffectHUD and ArmorStatusHUD.
29-Aug-2012 - I would like to be able to post my mods on PlanetMinecraft to gain more exposure, but in order to do that I need to "level up" my user (you need to be level 2 or higher to post mods). You can help me get there by commenting on and downloading my submissions!
28-Aug-2012 - If you are using Forge and have an issue with a mod not loading properly, delete the mcmod.info file from the zip file or just download the mod again. It's the first time I tried including it and I wasn't clear on the format. Should be fixed now.
Consolidated all my original mods here. First release of ArmorStatusHUD v1.0 and small updates for StatusEffectHUD v1.4 and DirectionHUD v1.4. Version checking can now be disabled in config (for those times that I screw up the version files and don't notice :S).
19-Aug-2012 - Updated StatusEffectHUD for 1.3.2.
05-Aug-2012 - Updated StatusEffectHUD for 1.3.1. Also added version checking.Status
29-Mar-2012 (the "YO DAWG..." update):To those seeing errors, please download again. I totally made a n00b mistake, but it's fixed now.
That's what happens when you don't run your mod code outside your dev environment before publishing it.
Ways to contact me:
IRC: I can usually be found in the #risucraft and #treecapitator channels on irc.esper.net.
Twitter: https://twitter.com/bspkrs
Player.me: https://player.me/bspkrs
DISCLAIMER:
NO WARRANTY IS GIVEN, EXPRESS OR OTHERWISE. USE AT YOUR OWN RISK.
In other words, I am not responsible if this mod causes your game to crash, your save to get deleted, or your cat to run away.
Videos:
Thanks CaptainSours!Thanks Ollixxl! (German language) Thanks XTR3M3_Demon2! (German language)FAQ:
Q: How do i move the HUD to another corner (or change any other settings)?
A: For ArmorStatusHUD, use the command /armorstatus config.
For DirectionHUD, use the command /directionhud config.
For StatusEffectHUD, use the command /statuseffect config.
bspkrsCore:
ATTENTION: This is a REQUIRED mod in order for any of the other mods to work. It contains the core shared classes used by all mods I release. If you don't install it along with any of the other mods here, Minecraft will crash. You have been warned.
Drop the downloaded .zip file into the mods folder under .minecraft.
ModLoader/Forge download: Latest Release (Mirror) All Releases (Mirror) Dev (Mirror)
Change Log
If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in bspkrsCore.cfg.
ALL MODS BEYOND THIS POINT REQUIRE bspkrsCore TO BE INSTALLED.You will be ignored if you post about MC crashing because you didn't install bspkrsCore.
ArmorStatusHUD
ArmorStatusHUD displays your currently equipped armor and held item along with the durability remaining without having to open your inventory!
Features:
- NEW: use the command /armorstatus config to open the in-game config GUI!
- shows equipped armor and held items and their remaining durability
- configurable tiers of damage with associated colors: damage text changes color as items are used
- see how many arrows are left for your bow
- configurable alignment/orientation on your screen
- x and y offset config options
- can display exact damage values or the durability percent remaining
- option to show/hide text damage values
- option to show/hide max damage (shown below)
- option to show/hide item names
- option to show/hide standard inventory item overlay (damage bar)
- version update checking (can be turned off)
Planned:
-option for horizontal layoutDone!
- shorthand enchantment display
- blinking icon/text when damage drops below a certain threshold
- support for IC2 items' charge levels
Thanks ChronoFury!
Downloads:
Latest (Mirror) All Releases (Mirror)
Change Log
Thanks:- ShaRose (for helping me with the item rendering)
DirectionHUD
Want to know what magnetic direction you are facing without installing fancy maps or trying to figure it out from the Debug GUI? DirectionHUD is for you!
DirectionHUD displays your magnetic compass heading at the top of your screen.
Features:
- NEW: use the command /directionhud config to open the in-game config GUI!
- just a simple compass display
- configurable alignment on your screen
- x and y offset options
- multiple styles to choose from
- add your own style to the default png or make a custom png file
- version update checking (never miss an update)
Planned:
- option to allow custom compass images Done!
- convert mod to Forge format
Helpful tutorial and spotlight by DonkeyPanic:
Setting up custom compass styles:
By default 4 compass styles are provided (up to 10 will fit in the image file):
The indices start at 0 (the top compass is index 0). In the default image file the second and fourth styles are clear with white lettering (hard to see above). If you want to edit the PNG file (/gui/compass.png) to add your own styles, just copy one of the existing styles, paste it below the others, and edit it as you see fit. Each stye is 24 pixels tall (2 rows X 12 pixels) and 192 pixels wide. Currently the size of the compass HUD is locked to 65x12 (meaning that you will only see 65x12 on your in-game screen), but I plan to add configurable sizing in the future.
Thanks XxDark_zoiDxX! Thanks FeatheryNinja!
Downloads:
Latest (Mirror) All Releases (Mirror)
Change Log
Thanks:- DaftPVF (for letting me work on his mods)
StatusEffectHUD
Do you hate having to open your inventory to see what potion effects are still active? In the heat of battle and need to know when to guzzle that next regeneration potion? StatusEffectHUD is for you!
StatusEffectHUD displays your currently active potions/effects without having to open your inventory! Sweet!
Features:
- NEW: use the command /statuseffect config to open the in-game config GUI!
- shows active potions/effects without having your inventory open
- keeps look and feel of existing inventory effects display
- configurable alignment on your screen
- x and y offset config options
- option to show/hide effect names
- option to show/hide background box
- version update checking (can be turned off)
Planned:
- option to enable dynamic box size
- option for horizontal layout
Thanks Phobic_Bus! Thanks Jeruhmi! Thanks zain2028! (yeah, he was confused and says DaftPVF created StatusEffectHUD... just a mixup) Thanks TehAnon!
Downloads:
Latest (Mirror) All Releases (Mirror)
Change Log
Thanks:- PuddingHuxtable (this was pretty much his idea)
Install (all mods):
Requires Forge.
Do not extract.
Drop the downloaded zip/jar file into the mods folder in your .minecraft folder.
Make sure you have also downloaded bspkrsCore, a REQUIRED DEPENDENCY for all my mods.
Thanks to oSPARKSo for this helpful installation video!
Reuse / Mod Packs:
These mods are released under the Creative Commons Share Alike non-commercial License. They are allowed to be used in mod packs as long as I receive credit and the URL of this forum thread is provided. No adf.ly links. Do not post these mods on other sites.
-
82
LostKingpin posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
If you enjoy my work, please show some support by scrolling to the bottom of the post and clicking the
I found myself downloading any and every mod i could get my hands on when i first discovered Minecraft.
All of the different themes and items that were in these projects were so amazing, i wondered if i had the time and skill to accomplish work like this. But what would i make or add to the game? Would others like it? After tinkering and squeezing every ounce of fun out of the mods that appealed to me, I found myself keeping the ones that felt like they were apart of the theme of Minecraft. Yea its fun for a few hours to play with the wacky stuff and new mechanics that some mods introduce to the game. But after a while, when the shininess of that new toy wears off, you are stuck with just another re-skinned mob/weapon/ore or something that just does not fit. The mods i ended up keeping and updating had a certain synergy and feel to them that suggested they could be included in 'vanilla' Minecraft, and not a separate mod. So this is my goal in the projects i release. To be something that does not feel out of place in the Minecraft world. A mod not too garish, but still having the appeal and mechanics that makes you want to keep it as something that should be included into your world.
I am a first time modder and i still have quite a bit to learn. This is what i have to offer to the community.
Introducing...
!! Newest Release ( June, 14th 2013 ) !!
Quick Note: Please look over the README for up to date info.
-The most recent Mod Review by Minecraft Bros.-
- Mod Review by arnatoras -
- Video Review by the lovely WelshPixie -
- Mod Spotlight by MrMinecraftms -
- Video showcase by BadAtMath127 -
- English Install Video by Amirsacc -
- German Install Video by rubibubi97 -
Before ocelots, there were LoafCats!
Please read the README for a more detailed description and info on all of the mobs
- Compatibility Issues -
acf.class is modified
- Version Log -
1.0 - Initial Release (Beta) 1.1 - fixes some MCP update coding errors
1.2 - fixed FISHY swim code and added tail animation (thanks to scokeev9)
1.3 - fixed cat defend code and reimplemented tamable cats, reduced to 3 different textures, moved audio files to own folder, added Pygmy Mod, Centaur Mod, and Anubis Dog Mod.
1.3.1 - new Anubis Dog texture, minor sound fix.
1.3.2 - fixed Centaur not attacking and switched back to daytime hostile.
1.4 - Update to Minecraft version 1.1.0
1.4.1 - Name changed to Assorted Wildlife. Fixed Centaurs not attacking(again). Added PolarBears, Snow Leopards, and an early release of Birds. Texture placeholders for newly added mobs, will be changed.
1.5 - Version Update(Minecraft1.2.3). Added Regional Pygmies that spawn in: Snow, Desert, Swamp, and forest. Added Infernal Hound to compliment the Anubis Dog. Added tamable Gorillas. Added Angler fish. Added entity spawn eggs for all mobs. And LoafCat has been taken out of the mod.
1.5.1 - Version update to Minecraft 1.2.4. Fixed biome specific pygmy spawns. Adjusted Pygmy and Centaur spawn rates. Re-implemented LoafCat mod by popular demand.
1.5.2 - Version Update (Minecraft 1.2.5). Tweaked Snow leopard Model and new skin. Added Brown Bear Mob. Polar Bear, Snow Leopard, and Brown Bear can now breed. Reduced Pygmy spawn rate. Reduced a few other grouping spawn size.
1.5.2.02 - Version Update to Minecraft 1.5.2. Converted to MinecraftForge.
- Acknowledgements -
Zekeyspaceylizard - texture work for most mobs
Amalah - texture work for loafcats
scokeev9 - help with code
As always, here at Kingpin Kreations, we support our friends in the community. Please give these fantastic projects a try. You will NOT regret it!
COPYRIGHT
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (LostKingpin, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
[represent]
-
1
kerik posted a message on [1.2.5] Slappy McCracken's Ocean Life Expanded - Almost 200 new mobs in the initial release! Now with a . between 2 and 5! YAY!A team of my wife and I are all that are working, and there is currently no way to configure spawns. The degree to which you will be able to do so (if at all) has yet to be decided. As for lag, it's possible, but they shouldn't really spawn in enough numbers to cause huge issues. If your computer struggles with the game already, you might consider installing Optifine or turning down the draw distance, oddly enough the fog makes the oceans look rather nice even if you can't see very far.Posted in: Minecraft Mods -
52
Hectic_Craft posted a message on [1.2.5] Hectic Craft's Cheetah Pack [v3.5.1]Posted in: Minecraft Mods
[/anchor]
Hectic Crafts Cheetah Pack is specifically designed to enhance your multiplayer experience. It offers a wide variety of the best modifications that work on Survival Multiplayer (also Singleplayer) without any server needing the mods installed! If you love playing online or just want your favourite server to be that extra bit more interesting, then the Cheetah Pack is defiantly for you! The carefully selected modifications included in this compilation will acquire you with the tools and skills needed to become the ultimate player on any server! No need to worry, Hectic Crafts Cheetah Pack does NOT include any cheating mods such as X-Ray or Fly
[/anchor]
The latest version is v3.5.1 and works with Minecraft 1.2.5There is also v3.5 for Minecraft 1.2.4 on our Wiki
!!! If you experience FPS Problems i suggest you download Optifine and install it yourself !!!
Here are the mods included in the latest release...
Macro / Keybind Mod -- Mumfrey
Useful Ingame GUI -- theRGCV
Inventory Tweaks -- jimeowan
Rei's Minimap -- reiFNSK
Skin Thief -- phlip9
WMLL -- iPeer
COMING UP...
OUTDATED...
TODO LIST...Make new installer with mod selection and more customisationPublishHecticCraft.netNew Site DesignAdd Servers to the Cheetah PackGet Permission for MAtmosPublish the Hectic Pack
Date Posted: 23 Apr 2012
Version 3.5 and 3.5.1 of the Cheetah Pack are out!
For Minecraft Version 1.2.4 and 1.2.5.
Sorry for being away, the Cheetah Pack will now be managed properly.Hectic Craft will soon be moving sites! Be sure to Follow us on Twitter @HecticCraft
Date Posted: 12 Apr 2012
Version 3.5 and 3.5.1 of the Cheetah Pack will be released soon.
For Minecraft Version 1.2.4 and 1.2.5. It will include the main mods and more!
Date Posted: 11 Apr 2012
Been very busy lately and sorry for being silent for a month now.
We have received great feedback from mod authors about the Hectic Pack
So far we have permission for over 50 different mods and counting.
The mods included so far are... [READ MORE]
[/anchor]
Q: How do i use the Auto Installer?
A: Instructions are in the supplied README.TXT
Q: When I install I get an error message, java.io...
A: Make sure you extract the files to a folder before installing.
If this fails you either do not have a completely fresh minecraft directory or your java is not up to date.
Try downloading again or watch the videos in the Help and Support Section!
Q: After installing properly, I get black screen?
A: The installer did not download Modloader and/or Audiomod properly.
Try installing Modloader and Audiomod manually then install using the Automatic Installer.
If this fails try installing manually (see Help and Support).
Q: After installing, my textures in game have changed/disappeared.
A: This problem has happened to a few people using MCPatcher.
Try Patching the Game First, then install the Cheetah Pack... If this does not work let me know.
Q: When will the next version be released?
A: When the mods are up to date. Obviously.
Q: Can I join the Hectic Craft Team?
A: Yes. Visit This Thread or Send me an E-Mail including your skills and why you want to join.
[/anchor]
Here are some helpful videos made by the community.
If you have any questions that are not answered in the FAQ, please send me them and I will reply as soon as possible. If you get errors please copy and paste them to me so I can see exactly what is wrong. Any questions asked in the comments will be answered quickly by either Me or my fellow assistant, Cyclops.
You can contact me via E-Mail or Private Message. I can also be found on IRC Esper.net at #Risucraft
If you want to support us you can add one of these to your signature:
Link Removed[url="http://bit.ly/xMK3Jl"][img]http://i.imgur.com/TA0Kz.png[/img][/url]
Link Removed[url="http://bit.ly/xMK3Jl"][img]http://i.imgur.com/524Uw.png[/img][/url]
Link Removed[url="http://bit.ly/xMK3Jl"][img]http://i.imgur.com/a8yzk.png[/img][/url]
[/anchor]
I would personally like to say thank you to all the modders for letting me include their amazing mods into the Cheetah Pack and also a big thank you to Burnner for making the Auto Installer.
Thank you to Cyclops for your amazing effort and help towards answering questions and also providing us with spectacular ideas towards future mods!
Thank you ToFuSlug for your great feedback on what mods should be included.
And thank you to all those who have posted comments and sent me messages.
I love hearing from you all!
Back To Top -
1
EmmaCraft posted a message on Wonka Adventure MapHello! I was searching around yesterday through some old classic films, and stumbled over Willy Wonka. It got me thinking, why isn't there a full adventure map for the factory? I saw a few on youtube, but none that really captures the spirit of Wonka. It would be cool to see a mod where you can actually experience each children's punishment. Falling into the chocolate? You get sucked up a pipe. Eat the gum? You get rolled around as a berry. Step on that good/bad egg device? It opens after seeing whether you are a good egg or bad egg, and you get sent down a hatch into a furnace. Ooo and my favorite - fizzy lifting!Posted in: Requests / Ideas For Mods
It would just be awesome to play this multiplayer and have set characters to be, or play it in single player and choose who you want to be. Of course your character would look like your chosen skin. Buut yeah, that's just a silly idea from me. I'd love to see it though. So, would anyone be able to make a mod in this vein?
Edit:
I guess I need to be more clear that this is a request. -
1
Ebonblade7 posted a message on [Idea] Spirit Familiars ModBackstory:Posted in: Requests / Ideas For Mods
Troubled times have stirred the spirit world....Many spirits have returned to the world, and claimed areas as their own....They could give you great power, but at what price?
Basically this mod adds spirits, which can't directly influence the world...they just float around. But if something startles them, they will do the next best thing....possess stuff. Be it a tree or cactus..or even YOU.
Forest Spirits
These spirits are very easily angered. Chop a tree, start a fire, even slice leaves. If you anger them to much, they may possess one of 'their' trees and start attacking you. Or if the are really mad, they may possess you (why are you hitting yourself? Why are you hitting yourself? Why are you jumping of a cliff?). Though if something else angers the spirit you may benefit. Maybe another player on your server chops a tree. The spirit may possess you to take him down! Afterward, you will receive a gift from the spirit for letting it use your body. These can be items, experience, or maybe even lasting strength while in that spirits domain.
Desert Spirits
Desert Spirits don't bother with the player. But they HATE monsters. So they will often possess a cactus and go barreling into monsters. Just don't get in the way. But if you kill some monsters, maybe they will give you a gift.
Harnessing the Power of Spirits
There are two ways to harness the vast power of spirits. These are Familiars and Powers Crystals.
Familiars
It is possible to befriend a spirit to the point where it is ready to become your familiar. Then, if you let it, it will possess you full-time, but leave you in control. Then you will be extremely strong, gaining the powers of nature. Getting a spirit Familiar is a great and useful thing.
Power Crystals
Getting a familiar is hard. So why not do it the easy way? That way is with a power crystal. It is like a spirit vacuum. Just find a spirit, right click it with your crystal, and swoosh! It (and it's power) are trapped in your crystal! You can then use it to do great things. But the power of evil will never match that of befriending a spirit.
Please tell me what you think! -
3
bspkrs posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)Posted in: Minecraft Mods
Almost... I see some roadblocks in the list, but I do like the low hunger sound effects and durability alert ideas. I already have a visual display for tool durability that I wrote into IngameInfo, but the sounds would be a pretty cool addition. -
1
LostKingpin posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMPYour friendly neighborhood Kingpin here...Posted in: Minecraft Mods
- RELEASE UPDATE -
LK's Assorted Wildlife Version 1.5 has been officially released. Download can be found in the opening post. I would have liked to been able to release this update sooner, as was posted last week. But with real life agro and the new additions i wanted to implement, i was a little pressed for time. I was only able to release most of what i wanted do for this update. This version come with 2 new mobs (not including the 2 new mobs released in version 1.4.1), biome specific pygmy with diff color skins, all mobs now have their own spawn eggs for creative mode, and i was finally able to release an early version of the tameable Gorilla. Please enjoy this update and dont forget to leave a post or two. Your posts help keep this thread on the top of the list, so more folks are exposed to it. Thanks for reading and Happy Minecrafting!
-LK - To post a comment, please login.
1
Hectic-craft is a well known modding group for minecraft most commonly known for the creation of the cheetah pack a modpack which enhances the multiplayer experience without giving a particular advantage of the player over others. Currently in the works is the hectic-pack a singleplayer modpack, from that point we have many planned future projects in store including a secret one currently in development.
But in-order to this our currently small team needs to expand , so I come to the trustworthy and talented minecraft community and recruit anyone whom has a talent at coding or a virtue with the pixelated brush, or perhaps over untapped talents that may come to use for us.
Why Join?
You may ask yourself why you should join hectic-craft, besides the obvious thrill of creating lovely mods and working with a great bunch of people you'll also be able to participate in the creation of great mods and help minecraft become even more epic! Who knows you may even find friends amungst the hectic-crew
What we're looking for
1. Artists- We need people who are good at creating beatiful pixelated art from minecraft's 16bit universe. Anywhere from item icons, block texture, to mob skins and more. A mod is nothing without outstanding visuals!
2. Coders- Someone who wields the power of math and can morph seemingly complicated java code into a workable playable mob, or perhaps a very flashy and functional item. There are truly no limits to coding if you put your mind to it.
3. Researchers/Writers- People good with writing, coming up with brilliant imaginative ideas, and whom can research real-life facts to influence the physics and matter of our mods. They can be relied on for many vital tasks.
Essentials:
1. Lots of free time- you'll need to be reliable, this doesn't mean no holidays just be sure to communicate when you're available.
2. Good communication-I.e. have your own email address, skype, the works. This also means you actually use it.
3. Personality- It's allways good to have a nice enthusiastic character about you, but it's not a necessity as long as we can pleasurably work with you.
How do I Join?
Simply PM, me; Cyclops your letter to join hectic-craft and I'll read it and depending on your persuasion and skills I may choose to let you join the team. Remember when writing the PM to try and prove a bit of your skills, whether a sample of your art skills or some java code anything will do. If I do accept I'll go into discussion with you and we'll go on from there. Try to be persuasive, and be honest .
Even if you do get in if you fail to communicate for a long time we will be forced to kick you off the team, so if you do go on holiday or somesuch be sure to tell us.
Links:
Cheetah pack:
http://www.minecraft...etah-pack-v351/
Hectic-Craft Various Mods, flying pigs, more paintings, and more:
http://www.minecraft...1-hectic-craft/
Hectic-Craft Profile:
http://www.minecraft...1-hectic-craft/
Evidence of me being in hectic-craft:
http://postimage.org/image/5tkxzbakx/
1
That's a cool mod
1
What the guy above me said
BTW the new site looks spectacular, can't wait
1
1
HEre let me provide you a format;
Problem:
Operating System:
System specs: [spoiler_][_/spoiler]
Logs: [spoiler_][_/spoiler]
where you remove the '_' in spoiler.
1
1
1
1
1
Dang really? I don't know any other filehosts ... D:
Also thanks for testing MrCrashDummy