Quote from celestialphoenixMobs scared of minecart tracks?
This actually sounds like a good idea- until you think about it.-Guess I don't need a wall/fence to keep monsters out- I'll lay tracks around the perimeter.-Should I tunnel/bridge and do it properly? nah, on the ground through a dark forest and I'll be fine now.-At least it can boost the output of mob grinders.-And I'll be perfectly safe in abandoned mines.So how are we going to move animals long distance?- use wheat? Try moving cows more than 100 blocks with wheat and see how friggin tedious that is!
Seriously?Adding a feature which make little sense to solve a tiny problem that's been easy to fix* since tracks were added?(and in the process wreaks havoc with everything else?)
*Easily fixed by building your rails PROPERLY in the first place- using fence/bridges/tunnels ect to keep mobs out.-This wasn't even a problem to start with.
I agree, this is an unnecessary change. On one hand, they want to make the game "harder" by having to click more times on a single block... how fun is that. On the other hand, they want to make laying a minecart track mind numblingly easy now, with no considerations of mobs getting on the track, lighting the track, etc? How do those two concepts jibe together?
Leave bonemeal alone, and leave the minecart tracks alone. I don't even like the idea of mobs being scared of an inbound minecart. If that's the case, that still eliminates the need to make your track mob-proof, since they'll never be near the track when it's actually being used.
Also, if mobs are scared of minecart tracks, you can't make fun contraptions where you send a TNT cart into a group of mobs to blow them to smithereens, if they will avoid the tracks at all costs.