• 3

    posted a message on Suggestions to update bats

    Since right now bats don't do much but contribute to lag for those with weaker computers and annoying some people, I think this would be a great time to update bats seeing the next update is the cave update.

    Here's a few suggestions:

    Drop changes:

    1º Make bats drop 0-2 XP when killed (Less than cows/chickens/pigs/sheep)

    2º Change rabbit hide's name to small hide, bats now also drop 0-1 small hide.

    3º Bats have a very small chance to drop a bat tooth which can be used for life drain potion(takes half a heart every 3s and heals you by that amount, lvl 2 potion makes it deal half a heart of damage every 2s)

    4º Bat tooth can also be instead to trade with librarian villagers + X amount o emeralds in exchange for a life stealing enchantment which heals hp equal to 15% of damage dealt per level. (Lvl3 max, aka 45% hp drain)

    5º Bats could drop a bat ear, bat ear could be used for an ultrasensing potion, which gives the player ultrasensing effect. This effect makes it so that you can see anything that makes the slighest sound(even through walls) such as mobs or even items falling into water, this potion also allows you to detect nearby ores.

    6º Bats can also ocasionally drop guano(feces that work as bonemeal, but grow crops instantly with one click) around half the rate a chicken drops an egg, in addition if a bat drops guano on a crop the crop will instantly grow and consume the guano without the need for a player to apply it.

    Behavior changes:

    7º Bats now run away from light, this includes torches, means you don't have to deal with them as much and they will often lead you into the spaces that are not as well lit

    8º Bats now attack cave spiders and silverfish as they are small bugs which bats like to eat(maybe not cave spiders but silverfishes atleast) (Bats deal 0.5 or 1 heart of damage)

    9º Bats are now neutral, and have 50% chance to aggro on you if you hit them(they all attack as a cluster like wolves)

    10º Bats are still mostly passive except when you hit a witch near them which causes all nearby bats to aggro on the witch's attacker(they will deal 0.5/1/1.5 hearts of damage depending on difficulty)

    I'm not saying all of these suggestions could/should be implemented but personally I'd like option 1 and 2 to be implemented as well as one of the remaining. The behaviorall changes are also just another addition that could give bats a little more personality(well the 7º, 8º and 10º) as well as make you cautious near them(9º and 10º)

    Posted in: Suggestions
  • 1

    posted a message on Weapon/Armor/Tools Variety

    Yeah the miner hat I took from terraria and ninja set idea as well through the buffs are not related to terraria(I think)

    Well assuming you have a mob farm and a gold farm you could use greed to gain loot fast and then repair the sword with gold, heck you can still use Mending+Unbreaking III+Looting III+Greed. It effectively turns ur sword into a farming tool that won't break, however I still don't think it's OP, here's why in order for Gold Sword to be better than any other sword at farming it needs ALL 3 of the enchantments(Mending+Unbreaking+Looting) if u miss a single one, a diamond sword might just be better with looting, and mending is pretty rare so u can't get a super looter sort by just finding 2 gold ore. And second and IMPORTANT reason, it's not great for damage, just for looting, u can't just explore with a gold sword or pvp with it, tho u can carry it as a 2nd option for looting purposes.

    Guardian Armor could offer more protection, I'm just trying to balance things, trying to give more purposes to multiple armors, not make a single ultimate armor better than others but multiple armors better for different things that makes players actually question which to get. IMO Guardian Armor with Protection IV/Projectile Protection IV is pretty good in PVP with a speed II potion, the armor would hit players by itself and u just have to avoid them, may the players hit u they will also take damage, in addition in water u outright massacre any player lacking a trident. But yeah I guess u could buff it's armor to chain armor levels or maybe iron if it's not too broken.

    Also yeah the ninja set could work similarly to invisibility, mobs detection radius would reduce to half at night, maybe actually turning you invisible to other players too, sees not very OP considering it's a frail armor and you stand no chance against netherite player if he finds u or tags u with a glow arrow.

    Posted in: Suggestions
  • To post a comment, please .