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May 31, 2013There seems to be a bug that allows people to use an explosive spell on any block ID and it will drop the base of the ID, removing any 'sub-id' (The ID after the colon) from the block.Posted in: Minecraft Mods
May 25, 2013cublikefoot posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]I'm on the latest ICBM version (Build 109) and NEI does not appear to render all the items from the mod, but all other mods work. Some items will render correctly in NEI, but some won't. They appear fine when placed into my inventory though.Posted in: Minecraft Mods
May 8, 2013I run a modded Minecraft server of about 68 mods (See: http://www.cublikefoot.com/cubcraft/mod-list/). Lately, the spawn area in the overworld sends about 1Mbps, which makes some of our members unable to play in the area. In other dimensions, or in the wild, it is around 30-60Kbps. A lot of my users are complaining about it. One member, GregoriusT, using debug mode, said that the packets causing the massive bandwidth use is vanilla Minecraft, but I question this. Any help would be appreciated.Posted in: Server Support and Administration
May 6, 2013A user on my server has found a bug:Posted in: Minecraft Mods
Quote from PaladinAHOne »
I was looking through the IC2 Compressor recipes, and I think it was like page 67, when I got this.
May 4, 2013cublikefoot posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum MechanicsA user on my server killed the server by wrenching his ME drive with an OmniWrench.Posted in: Minecraft Mods
Mar 29, 2013cublikefoot posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from insanity414all
i'm going to assume you are also using another mod, have you tried changing their ids? and which mod is having this conflict?
Yes, the mod is BetterDungeons. BetterDungeons has a config for its entity ID's, and I've tried several, which are already being used.
EDIT: I assigned BetterDungeons entity ID's to 130-155. There is now only one conflict, and it is with DivineRPG and entity ID 3, whatever that may be.
EDIT2: I still crash with an entity error, I'll see what I can do.
Mar 29, 2013cublikefoot posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Is there a list of DivineRPG entity ID's anywhere? I'm trying to find some way to make these other entities fit, but I cannot find a way to dump entity ID's...Posted in: Minecraft Mods
Mar 5, 2013cublikefoot posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stopA member on my server has noticed a few bugs:Posted in: Minecraft Mods
Quote from SpwnX »Two minefactory machines are VERY buggy.
Place any item in the topslot and it will output an item that can be used to dupe it infinetely. [like the 111 stack or 0 stack (holo item)]
Edit : With some testing i could get that only some kind of items can be duped.
Place any safari net (with any mob) , feed some energy and it will spawn that mob... allowing a energy-consuming spawner.
The bug is that it doesn't require any mob essence.
Dec 16, 2012Posted in: Hosting RequestsQuote from LegendaryHost
We can give you a 2.5 GB VPS server for only $20/mo.
We provide both Live Chat support, Skype support, and ticket support.
That's cheap! Also, Skype support? Awesome!
Dec 16, 2012Hello!Posted in: Hosting Requests
I'm interested in purchasing a VPS with 2.5GB of total RAM, for around $25 a month. I need a host that is able to provide a VPS able to withstand a custom mod-pack (with about 30-50 mods), a TeamSpeak server, and a website, with forums. I'd prefer if the host had easy access to support, especially live chat. I plan to dedicate 2GB of RAM to the Minecraft server, with the other 512MB of RAM going towards TS and the website.
- Access to edit any file I see fit on my server, be that the internal environment of a Craftbukkit build or the files contained within the minecraft_server.jar.
- Access to continually modify the mods and config files contained on the server (every week the pack gets updated)
- 24/7 Uptime
- Good enough specs to support the mods in the pack and the amount of players (Keep in mind we'll have around 30-50 mods at any given time, and the server itself will hold 24 people)
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