Absolutely amazing work, I can't wait to try it, even if I only have a tiny piece (even just the trees, stone, and grass for now will satisfy me). My only concern is how dark it looks. I'm not sure if its your setup or the textures themselves, but it looks alot darker than usual, and the torches don't seem to change the lighting much. If it is the textures, maybe you could lighten them up a bit? Of course, it could just be my eyes XD. In any case, such a beautiful
You get the error because its "copyright infringement" and was taken down. This is the best program I've seen for this, and its been taken down because of people who can't come to an agreement about something. Blame Zhark and the forum moderator who closed this in the Mods forum for ruining it for everyone
I have a Block ID conflict with this mod and Buildcraft. I installed Minecraft Extended, allowing BlockIDs up to 1024, but when I change the ID in the planes.properties file, it gives an error that has something to do with linking the plane components to the crafting table, it seems to be trying to link the planes to the 255 Block ID, when I changed to something else... How do I fix this issue?
Stupid me, I read the error wrong, and just remembered: I forgot to add the turbo model thingy. Gonna try again and see if it works...
Im interested in it, gonna try logging on now and later on, but I would like to know more. What economy system are you using? I prefer RealConomy and the jobs plugin, im not too big a fan of essentials, because it conflicts with almost everything. Lets see how things work out!
Oh yea, and it is using the latest Minecraft version (1.6.6)? And will it update consistently with the game?
I'm currently running 48 Gigs of ram, and 2 6-core processors. Wild grass works, but it's slow as **** and minecraft keeps freezing up and dying.
EDIT: This is far too laggy and unstable for me to play. I can't attack mobs, walk up to villages or anything without it crashing.
da**, 48 gigs RAM? Are you using a supercomputer to play minecraft? Lucky dog.
Anyway, to Arrrg, your pack is great, to me there just aren't enough compilations that are worth the download. You did great and chose some great mods to add. I would just like to make one recommendation:
It would be great if you had a kind of mod-options interface to choose which mods are enabled and which arent, that way we can disable mods that we dont want or cause problems, and it could be a good way to find out which mods are currently in the pack. I think using the GUI-API or one of the other API's would be a good way to build one of these.
Enderman sounds better, and it gives more of a myserious, forboding feel to it. And to the guy on the first page who calls post-apoc sci-fi crappy, you obviously never experienced true post-apoc. Two hours in New Vegas or Capitol Wasteland and you wont ever want to leave... At least, until you experience the original FO's. (Im implying that the originals are better, in their own regards, not that they will ruin the experience, because they won't)
Enderman sounds better, and it gives more of a myserious, forboding feel to it. And to the guy on the first page who calls post-apoc sci-fi crappy, you obviously never experienced true post-apoc. Two hours in New Vegas or Capitol Wasteland and you wont ever want to leave... At least, until you experience the original FO's.
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Stupid me, I read the error wrong, and just remembered: I forgot to add the turbo model thingy. Gonna try again and see if it works...
Yes, it works, that was my mistake... Oops!
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Oh yea, and it is using the latest Minecraft version (1.6.6)? And will it update consistently with the game?
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da**, 48 gigs RAM? Are you using a supercomputer to play minecraft? Lucky dog.
Anyway, to Arrrg, your pack is great, to me there just aren't enough compilations that are worth the download. You did great and chose some great mods to add. I would just like to make one recommendation:
It would be great if you had a kind of mod-options interface to choose which mods are enabled and which arent, that way we can disable mods that we dont want or cause problems, and it could be a good way to find out which mods are currently in the pack. I think using the GUI-API or one of the other API's would be a good way to build one of these.