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    posted a message on [API] Minecraft Forge
    Quote from power crystals

    TIleEntities. TileEntities are magical. You can have up to 16 different TileEntity instance types per block (one per metadata), and each TE can track whatever state it wants to. Moving everything ever into one TileEntity can degrade performance in multiplayer as you'll have to send all that data back and forth constantly, but you can easily shove multiple types of things into one block by having each block metadata value map to a different class of TileEntity. It's actually not very hard to do, especially if your blocks are primarily decorative.

    how can you get more information about tile entitys? like how to make em work.
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    Eloraam soon you will be able to add the mod in my sig to the list of minecraft forge mods. the mod will be quite substantial and wouldn't be possible without this. also how is it that you and flowerchild and spacetoad can all have like 30 or 40 blocks in at the same time without running out the block ids? tbh anyone can answer this for me, i don't really care who does.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Darknis133

    Hi i downloaded and love this mod but the planes only work in survival mode! I have a huge city/castle on a single player creative and adding the planes to it would be great.

    I can spawn and craft everything fine, but when I get inside the plane and press R to open the inventory nothing happens.



    Is there a way for me to change my single player world from creative to survival OR move my castles from creative to a survival map with the same Seed?

    google minecraft gamemode changer.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    Quote from cth977

    im going to work on the new class type soon, and i have picked up some basic minecraft forge. we wont use any item or terrain sprites so we can add as much as we like.

    slash could you redo the scaffolding pics and make them 16 by 16?

    edit: i made a version myself but you could do a better version than me. also i have infinite textures down now.

    edit: i got a custom base creature class to use for the people to work! it will make them act like a mob, but spawn on grass in the daytime.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    im going to work on the new class type soon, and i have picked up some basic minecraft forge. we wont use any item or terrain sprites so we can add as much as we like.
    Posted in: WIP Mods
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    posted a message on WIP[1.1]Dragon Craft Z[V0.4.1] [3000+ downloads!][Looking for a coder]
    i am redoing the packaging and i think the problem was that i was using the old version's (the broken one's) class files instead of the new ones.

    edit: i fixed the code and make the dragonballs also a rare mushroom. oh and kill deserves credit for updating the server and now knows how to.

    edit: crap crap crap i made the recipes use a dragonball not a wish.

    edit: im going to fix the wishes and make the mod forge so that it has infinite sprites, im not sure if this is server compatible. it is. ill get kill to add it to the server.
    Posted in: WIP Mods
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    posted a message on [API] Minecraft Forge
    Quote from Merk Gamer

    Can you add my mod to the mods that require forge its in my sig. :smile.gif:

    how did you get infinite sprites to work? i have no clue how.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    Quote from TrickyDonut

    If it's spawning properties you need help with, maybe I can help?

    well im going to basically make a new type of creature.
    Posted in: WIP Mods
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    posted a message on WIP[1.1]Dragon Craft Z[V0.4.1] [3000+ downloads!][Looking for a coder]
    Quote from UberManclaw

    I guess, but we can't do too many numbers, I mean, 0.3.1 was a bug fix too, and what do you mean by replacing dirt for another block(I didn't understand what you meant)

    its for the mod thats linked to in my new sig. im gonna see about making a new form of dirt thats not good for growing crops hopefully naturally spawn.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    im having semi issues with the trader. im making attack you in a group when hit, the only thing is that they have to be a mob, which don't spawn in the day, creatures wont attack really at all and animals are just off. when i get home to tomorrow im going to get working on a custom mob basis for the people. oh and slash if you cant tell from the Sig I got the scaffolding working. i should redo the top though and add some burn effect, as in multi kind of coloring. but that's stuff for tomorrow. night.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    Quote from TrickyDonut

    Here's your sign sword thingy.

    um do you think we could get a pic of the sign being used a weapon? also imma get you a new sign texture.

    edit: here ya go
    slash you can add this to the pics if you want. its supposed to look slightly old and weathered.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    Quote from MrSal

    I Can Be Your Beta Tester! I'm good at finding glitches for updates and everything.

    main spots are long filled. the main page will be updated when we swap to the wip section of the mods forums. whether it is open testing or if its semi private testing is still to be seen.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    my sig now shows what ive made for the mod, except for garbage, crap. the red thing is my recent skin. i made the banner myself. its not the best but i used paint.net and gimp to make it. also when is the thread transfer happening? also slash you might should make the new page as cow doesn't seem to be around enough to be able to fix it.
    Posted in: WIP Mods
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    posted a message on [WIP] Minepocalypse (coders wanted)
    Quote from SlashSgt

    Has anyone found a coder that can make vehicles? Or has one of our coders learnt how?

    well im picking up minecraft forge. ask someone who makes vehicles like flan how he did it.
    Posted in: WIP Mods
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    posted a message on [API] Minecraft Forge
    i want to implement this for a huge mod im working on but i cant figure out well really anything. theres no true documentation from what i see about how to do anything. i check all the files and found the right one but im not sure how to implement it.

    edit: i want to use the infinite sprites and am looking at the Itextuteprovider and its what i want to use but it doesn't say how to use it.

    edit: also if anyone knows how to make vehicles that would be helpful too.
    Posted in: Minecraft Mods
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