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    posted a message on ArchitectureCraft
    Quote from Greg_Ewing»


    Okay, got it -- working on a fix.



    It should work with chisel now already -- have you tried recently?


    Hey man I know this is a bit off topic for this thread ,but is there any way you would update Gregs Prospecting for 1.7.10 ? Please man !
    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    To Download->


    Update a1.2 (MC 1.8.9):


    + Added togglable lighting.
    + Improved how transparent blocks are rendered on the map, especially multiple transparent blocks on top of each other. Same changes will be made to the Minimap mod.
    * Performance optimization.


    Some of these changes might require reloading the chunks. Sorry for the inconvenience. This will only happen during the alpha testing.
    Also, I would appreciate if you people could test the mod along-side other mods that add new blocks to the game!


    I hate to ask this but is there anyway you could make a 1.7.10 version ? Please ! I love this mod ,and the idea . It would be awesome if it was for 1.7.10 ,and also part of your mini map mod built in .
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from simeonradivoev»

    They should.

    Yes

    So you are done with 1.7.10 ? You left the mod not done on 1.7.10 and with missing textures .. Just wondering if you still plan on working on 1.7.10 ?
    Posted in: Minecraft Mods
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    posted a message on Valkyrian Warfare Status Post

    Will this be for 1.7.10 ? I hope so so I could 1 day play it with the many large mods not moving to 1.8 AKA Thermal Expansion .

    BTW with this mod will you be able to shrink or enlarge your ships like you could with the MetaWorlds mod ? Thanks man ,and this mod looks really interesting . I also don't mind helping test your mod such as testing it with other mods testing stability and such I have helped many modders in the past test there mods before releasing them . I will test the stability in many many situations ,and test compatibility,and or give advice and ideas . I'm honestly enthusiastic about helping . Seems like a really interesting mod/Idea, and I imagine it will be pretty popular once released .

    Posted in: Mods Discussion
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from MohawkyMagoo»

    Ok,




    Ok, you can achieve most of what you want, replacing the roads with cobblestone, or whatever you specify really, by using the Better Villages mod currently maintained by GoToLink: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01#Villages

    It is perfectly compatible with RTG/CC/Streams - I use it - even with CC set to control village gen. The mod will also put fences around crop fields and place torches, so villages are much better. Doesn't interfere with village buildings added by other mods such as Witchery, Gravestone etc. Plus, if you generate ocean, beach or deep ocean villages, you can specify that the roads will be wooden planks, so you get nice offshore villages too.


    Or, you can invest some time in the Ancient Warfare structure mod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1441547-1-7-10-ancient-warfare-forge-smp-wip-d-l?comment=3467


    And do away with vanilla villages altogether and that will give you all of the above, plus towns and villages will contain whatever structures you want, on a flat surface. Which will give you things like this:




    I got to say man after I seen this image above I was amazed !! If I wanted to get exactly what I see in this image how would I go about doing it ? Could you help me here man I would love to find and explore in a village just like this . !

    Thanx man ,and I appreciate your help I use that mod you mentioned already by GoTo ,and I also use Ancient Warfare ,but I just have it tossed in the mods folder I have never changed anything in its config .

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    On a slightly unrelated topic...





    U see how the village road is messed up in this corner in this image ? The whole point in me wanting to change the road block from gravel to something else was because I thought the reason roads where messed up in villages was due to the gravity gravel has in minecraft ,and being placed above a empty spot while the village was being generated and falling down, but as seeing how even ice which has no special gravity in minecraft is still placed and the road is messed up like in this corner there is no reason for me wanting to change the road block type.

    1 quick question can you add a option to make the village roads placed straight on village generation and not messed up ? Like make this a option in the config . I hope I said all this in a understanding way . I hope you understand what I am talking about if not let me know and I will try and give a better understanding of what I am wanting .


    Maybe a option to make villages completely on level ground all the buildings would be placed on the same block level ,and if it cant be placed without being level just don't spawn a village at all . I am very OCD man plus it would just look prettier . I hate when villages spawn like on the side of a steep incline and some of the building are like the blocks were put under it until it was level . It looks so ugly ,and especially when villages spawn in the ocean ,and in other biomes it shouldn't . Can you add a biome black list option in the config for villages to ?



    This image if there was some grassed placed under the 2 buildings that could have used it the buildings would have all been on the same level and the roads would have not been messed up plus you wouldn't have doors you couldn't get into and doors that opened up into the face of other blocks .

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    Ore wall? What's that from? Do you have any screenshots?

    As for getting BOP biomes to generate, you will need to install either Climate Control or BiomeTweaker.

    Climate Control will generate BOP biomes without any additional configuration - however, BiomeTweaker requires some extra setup, so we've provided some example tweaks that you can use to get started. (Note: If you're using any other biome-adding mods, you'll need to modify those tweaks to include the other biomes.)
    .


    Is there anyway you could throw in a config option to change the roads in the villages to any block we want instead of gravel ? I hate gravel the roads are sometimes messed up when the villages spawn because of how gravel acts . I would love to just have a config option under you village options in the RTG config file to change village roads to any block we want .



    Also would love support for Mowzie's Mobs please ;because Its one of my fav mods and so is RTG so i would just love them to work together. :)

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Engineer's Toolbox - Customizable Modular Machines!
    Quote from Emasher»


    Engineer's Toolbox doesn't have the capability to distinguish one item from another (no sorting, filtering, or anything like that), so I doubt that would be possible. I'd suggest looking at applied Energistics or Computer Craft.

    Mind you, it does have it's own system for ore tripling (+bonus), which you can read about here: http://emashersmods.wikispaces.com/Machines

    Is this mod still being maintained for 1.7.10 man ? I think it could use to be updated to all the newest mod API's and stuff like I know it could use being updated to the newest COFHCore ,and I didn't know if you would mind updating it . Thank You!


    -CrunK
    Posted in: Minecraft Mods
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    posted a message on {Skills & Levels} RCM - An RPG; Game Overhaul Mod ~inspired by Runescape
    Quote from JavaBuckets»

    Mod is client side only, the purpose is to create a singleplayer gameplay to its maximum. I have mentioned though that in the future I might do a SMP compatible version instead, but that will be after the initial mod release when all skills are done being worked on.

    Hows the mod coming man ? Could you put out another alpha release yet please with more content ? Thank you Joe
    Posted in: WIP Mods
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    posted a message on [BETA] Decorative Styles - v0.1.0 now released

    Keep going man I am liking this I am glad to see a chisel alternative . :) Thank you man . Look forward to seeing many many more blocks maybe half slabs and stairs for all blocks to . :)

    Posted in: WIP Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!

    Dead mod last update was in 2014......

    Posted in: Minecraft Mods
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    posted a message on MPN - Web-Based Player Management

    Can not sign up or download the forge plugin . Thank u

    Posted in: Minecraft Mods
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    posted a message on [1.12.2] and [1.7.10] BetterGeo - more geology in Minecraft [Updated 2022-02-21]
    Quote from Kompy_87»

    Been running into an odd issue with this mod, btw.


    Veins of quartz and pegmatite have no height limit. So, things like this tend to happen:




    I have been running into issues like this myself man . Quite interesting . BTW what mod adds whatever is in the top left of your screen shot there ? Also thanks for the info you give me above . I truly appreciate it . :)

    Posted in: Minecraft Mods
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    posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...

    Does it crash? If so, please post the crash report.

    No crash it just hangs while generating a new world . I have to select world type as Realistic ,and as the world is generating it hangs ,and I never get to the world . I let my PC set for 2 hours while I left the house to take care of bills today and when I got back it was still setting on the making world screen . :/
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    I'll be doing some work on caves today or tomorrow to try and resolve two issues that are still outstanding, so I'll see if I can sort ravines out while I'm in there.
    .

    I haven't tested yet but this mod here aka forgotten nature used to be one of my favs back in 1.4.7 it just updated to 1.7.10 can you get it to have 100% compatibility with this mod even if it means working together with the author of that mod . Please ,and thank you man .
    Posted in: Minecraft Mods
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