• 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from kroltan

    Disable Waving Leaves!


    I did.
    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from creator4

    *sigh* okay another reason why I asked about waving flora is because whenever I enter a jungle the game crashes if I have the shaders on. And It goes straight to a black screen, so I can't do anything about that either. Is this an actual error? How do I fix this? How do I even post the error?

    Okay Just now I did minecraft error test and came up with this:

    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: ATI Radeon HD 4850 X2 version 3.3.11554 Compatibility Profile Context, ATI Technologies Inc.
    
    java.nio.BufferOverflowException
    at java.nio.Buffer.nextPutIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putShort(Unknown Source)
    at adu.a(Tessellator.java)
    at adu.a(Tessellator.java:446)
    at vh.b(RenderBlocks.java:5148)
    at vh.a(RenderBlocks.java:3650)
    at vh.o(RenderBlocks.java:3412)
    at vh.b(RenderBlocks.java:339)
    at cr.updateRenderer(WorldRenderer.java:419)
    at l.updateRenderer(RenderGlobal.java:1626)
    at l.updateRenderersImpl(RenderGlobal.java:1473)
    at l.a(RenderGlobal.java:1432)
    at lo.a(EntityRenderer.java:1295)
    at lo.b(EntityRenderer.java:1019)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:892)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 9207be9e ----------


    ANYBODY?!??!?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Aethalidus

    One question. One alone. what do i have to edit to stop the waving grass. It can be done because i downloaded a file from i a site i forgot. I put it in the shaders folder and the waving grass stopped and performance shot through the roof.

    Well....this is alittle awkward. I started reading some posts above and i found the answer. :D


    lol I had that same question earlier.
    Quote from creator4

    *sigh* okay another reason why I asked about waving flora is because whenever I enter a jungle the game crashes if I have the shaders on. And It goes straight to a black screen, so I can't do anything about that either. Is this an actual error? How do I fix this? How do I even post the error?

    Okay Just now I did minecraft error test and came up with this:

    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: ATI Radeon HD 4850 X2 version 3.3.11554 Compatibility Profile Context, ATI Technologies Inc.
    
    java.nio.BufferOverflowException
    at java.nio.Buffer.nextPutIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putShort(Unknown Source)
    at adu.a(Tessellator.java)
    at adu.a(Tessellator.java:446)
    at vh.b(RenderBlocks.java:5148)
    at vh.a(RenderBlocks.java:3650)
    at vh.o(RenderBlocks.java:3412)
    at vh.b(RenderBlocks.java:339)
    at cr.updateRenderer(WorldRenderer.java:419)
    at l.updateRenderer(RenderGlobal.java:1626)
    at l.updateRenderersImpl(RenderGlobal.java:1473)
    at l.a(RenderGlobal.java:1432)
    at lo.a(EntityRenderer.java:1295)
    at lo.b(EntityRenderer.java:1019)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:892)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 9207be9e ----------


    So can anyone answer my question?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    *sigh* okay another reason why I asked about waving flora is because whenever I enter a jungle the game crashes if I have the shaders on. And It goes straight to a black screen, so I can't do anything about that either. Is this an actual error? How do I fix this? How do I even post the error?

    Okay Just now I did minecraft error test and came up with this:

    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: ATI Radeon HD 4850 X2 version 3.3.11554 Compatibility Profile Context, ATI Technologies Inc.
    
    java.nio.BufferOverflowException
    at java.nio.Buffer.nextPutIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putShort(Unknown Source)
    at adu.a(Tessellator.java)
    at adu.a(Tessellator.java:446)
    at vh.b(RenderBlocks.java:5148)
    at vh.a(RenderBlocks.java:3650)
    at vh.o(RenderBlocks.java:3412)
    at vh.b(RenderBlocks.java:339)
    at cr.updateRenderer(WorldRenderer.java:419)
    at l.updateRenderer(RenderGlobal.java:1626)
    at l.updateRenderersImpl(RenderGlobal.java:1473)
    at l.a(RenderGlobal.java:1432)
    at lo.a(EntityRenderer.java:1295)
    at lo.b(EntityRenderer.java:1019)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:892)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 9207be9e ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from ThePixelArtist

    I think that in the "gbuffers_terrain.vsh" file. Yeah

    You should be able to disable them with "//" before each one you don't want. For examle...
    //#define WAVING_GRASS
    //#define WAVING_WHEAT
    //#define WAVING_LEAVES
    //#define WAVING_FIRE



    Okay thanks. =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Baseleyy

    Hi, I made a small video to show off this mod a little bit, I know there are tons, and it's not the best quality, but anything to get this mod more noticed means more updates and a higher quality mod. Thanks to Sonic Ether and GLSL for working on projects like this. :)



    You are a pwnsome master.

    Also, does anyone know how to disable waving grass? I have mods on and when only some grass is waving and the others are not it gets really annoying. Same with the trees, because I have redpower world. =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    W00t Updated!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from WhatGravitas

    Look here ;) It's Greek for "wonderworking" - and Terry Pratchett used it quite often in his books when describing magic (also, if you haven't read any of the Discworld novels, I suggest remedying that immediately ;) ).

    Regarding the research teaser... this looks brilliant! Very slick, very interesting and more reasons to have actual rooms/labs are always welcome! :D

    EDIT: Also, I didn't notice that before... the sword is punching... holes into the walls!?


    Ohh, ok.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from creator4

    Hey guys, I got the mod working, but I want to know what config I need to use to get it to look like the images on the OP.


    Guys? Anyone?
    Quote from pancakehiatt

    Can I turn off the motion blur?


    yeah, or you can make it a lot smaller.

    Go inside your minecraft.jar and extract the shaders folder. In there is a file called final.fsh, open it. In there is a thing that says #define MOTIONBLUR. put a // in front of it, or if you only want less motionblur change the #define MOTIONBLUR_AMOUNT to whatever you want. Mine is set to 0.4
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from TDWP_FTW

    I actually tried to do this before, except I was going to make it so the streams could spawn in any biome. They were basically just going to be thinner rivers, but it didn't work out right. I'm think I'm going to try it again with some other generation methods.


    Do try to get that working, because that would be pretty cool. =)

    Also, I am now totally supporting this mod because it Pwns at life.

    Seriously, my mouth was on the ground when I first loaded up the mod, I was in awe at all the amazing biomes, especially the savanna and meadow. Those are my two favorites. ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from 2Cloudy

    sigh... the only reasen why i havn't updated yet to 1.2.3 is because of this mod....hope he wants to update it :)

    You know you can temporarily update it right?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    Quote from Robinton


    The good news: Progress on updating Cubic Chunks to MC1.2.3: 7.5%-15%. And I've added the hooks to make Cubic-giant-mountain terrain a world type (like Super-flat).


    YES.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from WhatGravitas

    Read the opening post. It explicitly says "Millénaire is a single-player mod for Minecraft."


    Oh, Sorry didn't see that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Hey guys, I got the mod working, but I want to know what config I need to use to get it to look like the images on the OP.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from UnknowGuy200

    Well atleast we won't feed vanilla cats. But the models in the mod will require feeding and looking after.


    Technicaly, ocelots and domestic house cats are two totally different species. Cats should stay.
    Posted in: Minecraft Mods
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