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  • crazybobl
  • Registered Member
  • Member for 10 years and 3 months
    Last active Sat, Jan, 11 2014 03:00:13
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  • 61 Total Posts
  • 7 Thanks
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  • View crazybobl's Profile

    1

    Aug 5, 2012
    crazybobl posted a message on [NINEN] Minecraft Server 1.7.3 * 20-slots * White-List * Bukkit * BB
    1) In game name: crazybobl

    2)Age:14

    3)Location: California, USA

    4)Purpose for joining: I felt that nearly everything added to the game after 1.7.3 collectively degraded the simplicity that made Minecraft so great. I want to experiance what Minecraft multiplayer was like at it's peak.

    5)MCBans URL/Profile: I'm not quite sure what you're asking for here, but I'm guessing it's my MCBans profile.
    https://forums.mcban...2267-crazybobl/

    6) No idea.

    Why are there no powered rails? They were added before 1.7.3.
    Posted in: PC Servers
  • View crazybobl's Profile

    1

    Sep 24, 2012
    crazybobl posted a message on Ever had a skeleton drop an enchanted bow?
    You guys only got one? They aren't that rare are they? I get one every few skeleton kills :)
    Posted in: Survival Mode
  • View crazybobl's Profile

    1

    Sep 23, 2012
    crazybobl posted a message on [NINEN] Minecraft Server 1.7.3 * 20-slots * White-List * Bukkit * BB
    Hehe small world. I recognize those admins. Before I downgraded to 1.7.3 I was a regular on the server that Spikeycat is banned from. I must say that it's out of the ordinary for Kris not to have proof, but when you ban as many people as she does on a daily basis a slip-up is bound to happen eventually.
    Posted in: PC Servers
  • View crazybobl's Profile

    1

    Sep 15, 2012
    crazybobl posted a message on [NINEN] Minecraft Server 1.7.3 * 20-slots * White-List * Bukkit * BB
    Quote from Computerboy

    whitelist me please:gamemasterlink

    Someone didn't read the OP.
    Posted in: PC Servers
  • View crazybobl's Profile

    1

    Aug 17, 2012
    crazybobl posted a message on Who are you rooting for in the presidential election?
    Ron Paul or Gary Johnson. /thread
    Posted in: Politics, Philosophy, News and Science
  • View crazybobl's Profile

    2

    Aug 16, 2012
    crazybobl posted a message on Endermen need to just be deleted
    Welcome to the real world, jackass!
    Posted in: Survival Mode
  • View crazybobl's Profile

    1

    Aug 7, 2012
    crazybobl posted a message on [NINEN] Minecraft Server 1.7.3 * 20-slots * White-List * Bukkit * BB
    Haha, it's good thing I wrote my coords down. I didn't see that ^ before I logged out of the game. :P
    Posted in: PC Servers
  • View crazybobl's Profile

    1

    Aug 6, 2012
    crazybobl posted a message on [NINEN] Minecraft Server 1.7.3 * 20-slots * White-List * Bukkit * BB
    Quote from AriinPHD

    * APPROVED *

    YOU SHOULD BE ABLE TO JOIN NOW, CRAZYBOBL



    YOU KNOW, MAYBE YOU'RE RIGHT, BUT I DIDN'T SEE THEM IN THE ITEM LIST. I MIGHT HAVE MISSED IT SINCE THEY *WERE* INDEED ADDED IN b1.5. YOU CAN TRY TO CONFIRM IT... I REMOVED IT FROM THE 'NO' LIST JUST IN CASE. I DIDNT SEE IT THOUGH.

    YOU ALSO GOT THE PROFILE RIGHT (MCBANS) THANKS FOR THAT. :)

    HOPE YOU ENJOY PLAYING. ;)

    EDIT: WHOOPS! LOOKS LIKE YOU WERE ABSOLUTELY RIGHT. FROM THE WIKI: "Powered Rails are no longer being powered magically without a power source."

    Thanks!
    I forgot to mention earlier that when you look this thread up on google you can only see "SERVER IS DOWN FOR THE MOMENT" under the link. You might want to switch the online and offline message's places to avoid confusion.
    Posted in: PC Servers
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  • View sp614x's Profile

    4534

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View Galactic_Muffin's Profile

    1990

    Apr 1, 2012
    Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    NEWS:------------------------------------------------------------------------------

    HUGE NEWS!
    it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
    Guys, WE DID IT!



    Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3

    However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!

    Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
    Topic:---------------------------------------------------------------------------

    "So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"


    "...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"



    Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
    (images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)

    ===============================================================

    [NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^

    ===============================================================

    Here is how it could work:

    Color Glass Blocks & Changing The Color of Light


    Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
    Here is a little diagram that briefly explains my proposition:





    Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:



    Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use. :D



    Tell me what you guys think :)

    Support colored glass by wearing this banner:
    (Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)

    [url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]




    Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!! :D


    Cool Ideas by you guys -_^:


    Quote from ChadGarion25

    Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
    • Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
    • 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
    This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce.

    Here are some images that better explain the proccess:



    Quote from neraphim

    If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.


    Common Questions:
    I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light
    if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic. :)

    "Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
    You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
    So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.


    Is it possible to change the color of the light?
    Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
    (question aswered by Nocte)


    Will it cause lag?
    Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
    (question aswered by Nocte)

    "Are there any Mods with Colored glass or colored light?":
    Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:

    • Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^

    Discussion found here:
    http://www.minecraft.../page__st__1900


    • Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^

    • CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
    http://www.minecraft...-colored-glass/
    http://www.minecraft.../#entry24515141



    • Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
    Colored sands into colored glass

    • Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
    Video 1
    Video 2


    "I don't like colored sand because it would add too many new blocks to MC":
    I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.


    Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
    categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.

    If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.

    "Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
    Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions! :D

    "Has Mojang seen this?"
    Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
    Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.


    The whole conversation can be found here:
    https://twitter.com/...219652471980032

    ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft! :D

    Check it out!

    https://twitter.com/...583946977497088

    So basically what we can assume from all this is:

    1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^

    2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!

    3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.

    [represent]
    Posted in: Suggestions
  • View blue_bear_94's Profile

    8

    Jul 28, 2013
    blue_bear_94 posted a message on I just realized something: Beta 1.7 > Any version from Beta 1.8
    TL;DR: Just read the whole thing.

    I know about the new features. And I do admire them:
    • 1.3: villager trading, temples, commands in SSP
    • 1.4: not sure about the Wither, but now I almost never play anything 1.4 and above without detailed tooltips
    • 1.5: I liked the new redstone components.
    • 1.6: Putting horses aside, I enjoyed playing with the Health Boost effect, and fighting the now-more-difficult zombies.
    However, ALL of these updates were worse than Beta (and I don't mean the horrible Beta 1.8 update, or anything after that). The terrain overhaul removed more features than all updates from Beta 1.8 to Release 1.6 added. There is no point in exploring, just searching caves for ore.
    I started playing in Release 1.2.5, actually. But don't call me a noob. I know how pre-1.8 terrain looked, by personally playing with the 1.7 jar. I once made a journey from 1.2 to 1.7, over a course of, say, 8 km, and was more entertained by that than playing a single survival world from Release 1.4 to 1.5. The old terrain was unpredictable, knowing no bounds concerning height by biome, and logically placing them. The new one is repetitive, completely mundane, and unrealistic. Here is a list and description of the current Overworld biomes, for example:
    • Forest: Oak and birch trees in approximately equal ratio; occasionally produces 10 m-high hills, but flat most of the time.
    • Desert: Sand surface, cacti, dead bushes, flat. Villages and desert temples.
    • Taiga: Spruce trees, snow.
    • Swamp: Hideous grass, oak trees with vines, many mushrooms, slimes, mostly shallow water. Witch huts.
    • Ice Plains: Snow, occasional oak trees.
    • Plains: Lots of tall grass, villages. Sometimes a small forest will generate within a plains biome.
    • Jungle: Very hilly; however, not reaching heights of Extreme Hills; Jungle Trees with cocoa beans, ocelots, "shrub" trees.
    • Extreme Hills: Large, chewed-up terrain, with the occasional oak tree.
    • Ice Mountains: Same as Extreme Hills, only with snow.
    • Ocean: A vast expanse of water; occasionally, small islands will generate, sometimes with oak trees.
    • Mushroom Island: Mycelium; mountainous; only Mooshrooms spawn naturally, huge mushrooms.
    • River: A stationary divide of water.
    • Beach: //replace grass,dirt sand
    • Hills: forest, desert, taiga; never goes as high as extreme hills.
    Real terrain isn't like this, and real terrain doesn't put taigas next to deserts. Real terrain has tall mountains in most biomes; it has lakes; it has rivers (although Beta didn't). Also, real terrain is taller, but let's not discuss Cubic Chunks right now.

    The old generation used Perlin noise to control land, temperature, and humidity. Because elevation is not dependent on temperature or humidity, one can find mountains anywhere, and one can find flat land anywhere. In addition, the temperature and humidity control means logical placement of biomes, as well as smoother transitions between, say, forests or plains. Beaches were usually well-formed, and caves didn't generate everywhere, although finding a large one was entirely possible.

    So until Mojang puts real effort in improving terrain (as opposed to merely adding new biomes and structures), I will play mostly Beta. And I know that 1.7 will merely add new biomes and structures, or my IGN isn't Fluffy8x.

    And now I must introduce another topic: horses.




    Riding pigs had been a novel method of transportation; while pig-riding is not unknown in reality (see image above), I don't know any other game in which you can ride pigs. Unfortunately, pigs were not effective even after 1.4; they required carrots on a stick, and those have a short lifespan. They are slow and unresponsive. Mojang could have solved this problem by increasing the durability of carrots on a stick, or better, allowing the player to tame them, as well as making them faster and more responsive. What did Mojang do? It added horses. You know, the mounts found in half of video games. Now pigs cannot compete with any other passive mob (except bats): cows drop as much meat plus leather, and are easier to breed; horses run faster than pigs and don't require carrots on a stick; chickens drop feathers; sheep drop wool. Pigs might as well have been removed.

    And last of all, Mojang can't even develop Minecraft properly. You know what I said about the new terrain generation: it's ugly, it's repetitive, and it's unrealistic. It seems that it made the change out of pure laziness. Then many people called Mojang to look at the issue of terrain, and the developers, over the course of the largest thread concerning this change, either ignored the problem or promised to solve it in a way that doesn't work, including sliders (which are effectively cheating), new biomes (which, done improperly, don't reduce repetitiveness), or new structures (as in 1.3 and 1.4, but every desert temple is the same, and every jungle temple is the same, the only difference being the loot). And don't forget how it released a laggy 1.5 version to THE PUBLIC. I'm fine with some lag being in the snapshot, because, well, it's a snapshot. But FPS issues should be caught at least in the prerelease. And the FPS issues in 1.6 is, to this date, not solved. So I have to rely on Optifine to play 1.6 smoothly. The Plugin API is bound to slow the game down even more; I suggest that Mojang abandon the idea altogether. A modding API is no use when half of the players can't even play the game anymore.

    Solutions? Remedies?
    Mojang should stop developing Minecraft altogether and allow (encourage) more competent programmers to improve it. We've given enough second chances; we know that four inept developers cannot be trusted to a game played by eleven million.

    Thank you for reading, if you read this far. I will play Beta 1.7.3 90% of the time until Mojang relinquishes control of Minecraft or at least stops screwing it over.
    Posted in: Discussion
  • View chinchillas48's Profile

    1

    Jul 9, 2013
    chinchillas48 posted a message on Why 1.6.x boasts the worst changes of any release so far
    Quote from Scum

    Just because you have the right to voice your opinion doesn't mean you need to scream it everywhere, Mojang knows about the bugs and they are trying to fix them, Mojang knows that you hate the new hunger system and that you think it is wrong just because you hate it when the game is hard, and they don't care because you are all acting like whiny little brats. Mojang doesn't need to take this crap.
    You want Mojang to listen to you? Then don't post things like the OP did. Look at the issues without bias and use logic. For instance, the OP was crying about horse armor and name tags only being found in dungeon chests, just because you are scared of cracking open a little room with a wimpy monster spawner doesn't mean Mojang needs to cater to you only and make the game ridiculously easy where you can just hid in your little hole and craft everything you need. And what he said about the hunger system! Do you have any idea how easy it is to get food in minecraft? Making health regen take up food points make a lot of sense and it really doesn't change how long your food supplies will last.

    THEY ALSO FIXED THE SPRINTING BUG THE DAY THE OP POSTED THIS.

    I could talk forever about the flaws in this post, but I won't.


    Please, continue. I'd love to hear more about the "flaws" in my post. A post which did not contain my own personal opinons about the new changes (and all you discussed was the new changes), but was a response to someone who was talking about this thoughts on the community's response to the 1.6 update. I don't believe I ever mentioned the new hunger system, or horse armor, or nametags. I also don't believe I made a post similar to the OP's. So you're really way off the mark right there.

    I do want to discuss about what you said on making the new material dungeon loot. The main concern among the community with saddles, horse armor, etc. not being craftable is not because they don't want to find a dungeon, like you tried to make it seem. This shows you don't even understand the other side's stance. It's because getting those items will be extremely difficult in SMP servers, or maps where generated structures are off (plenty of servers turn them off to prevent mob farms and looting). It also makes the horse somewhat useless. What use is a horse if you can't get the supplies needed to use it?

    I also find it highly amusing that you posted in bold, "look at the issues without bias and use logic." Perhaps you should take your own advice, since the majority of your argument is completely opinion based and does not use any real facts and made-up scenarios (such as the dungeon one).

    Another thing is, the OP mentions several times that the addtions are only tedious. That doesn't necessarily mean they are difficult or a real challenge. Hunger for example. When you do have a large supply in the later game, it becomes only a nuisance and not a real challenge. Again, you seem to not understand that is the argument the other side is making. Not that food is hard to get. (Saying food is easy to get is another example of an opinion in your argument, which is filled with many).

    "...you are all acting like whiny little brats. Mojang doesn't need to take this crap."

    Hmmm, where have I heard this before? Please, if you're going to resort to name-calling and not "look at the issues without bias and use logic," then maybe you shouldn't post :)
    Posted in: Recent Updates and Snapshots
  • View chinchillas48's Profile

    4

    Jul 9, 2013
    chinchillas48 posted a message on Why 1.6.x boasts the worst changes of any release so far
    Quote from KingzofDawn

    To all the complainers out there: DEAL WITH IT
    Mojang doesn't have to take this crap from you. They made the game and if you don't like what they're doing, you can just uninstall and never look back. They don't even have to develop the game for you ungrateful brats anymore. They're rich and they can just focus all their work on Scrolls.


    You can refer back to my first post in this topic if all you want to say is 'Deal with it." It's seriously a wonder how people don't read through a topic before posting. News flash, you aren't the first person in this topic to say "deal with it," and I've already said why that "argument" (if you can even call it one) is pointless and does not contribute to anything.

    Here's a few more quick facts for you: We have a right to our own opinions too. We're players of this game and customers of Mojang for buying their product. We have a right to say what we want about it. And Mojang kind of does need to listen to its community if it wants to continue its success, every good company listens to their consumers/audience. That's how they keep making money.

    Also, no, they don't have to develop the game anymore if they don't want to. But that just means Minecraft will eventually grow old and die out as more and more players get tired/bored of it without any new content or bug fixes. That also means Mojang will lose it's biggest money maker. Updates keep Minecraft appealing, and contribute to it's growing number of players and sales. If they don't want to update, fine, but ultimately it's a lose for them more than it is for the player.

    By the way, they're rich because we, the community, spent our money on their game. And that'd be a real smart move for Mojang to focus entirely on Scrolls, a game that doesn't have half the success of Minecraft.

    Now, next time, please post an opinion of yours that is supported by facts if you want to discuss the purpose of this topic, instead of a rant in which you call everyone an "ungrateful brat."
    Posted in: Recent Updates and Snapshots
  • View Grave's Profile

    1

    Jul 8, 2013
    Grave posted a message on Why 1.6.x boasts the worst changes of any release so far
    Quote from RainbowDa­e

    >nerfing health and regeneration potions and golden apples without any previous complaints or suggestions that they should be nerfed, because dinnerbone played 20 minutes of UHC (balancing the core game around a game mod)
    >horse armor can only be found in dungeon chests, adding tedium and completely screwing over multiplayer servers
    >zombies spawn more zombies everywhere (even in lit up areas and on half-slabs) for no reason, depending on how long you've stayed in a area (completely moronic), adding tedium and completely screwing over multiplayer servers
    >instead of fixing sprinting rubberbanding, they make sprinting serverside, breaking a lot of stuff and making everything a netcode trainwreck
    >make hunger system even more tedious rather than reworking it, adding tedium to the game once again
    >name tags non-renewable and only obtainable in dungeon chests (seriously what the heck)
    b-b-but ... horses

    1 and 3 are the worst bits, the 'rubberbanding' fix that they did was supposedly a bug, but it was obviously a fix gone wrong that they cannot admit. Hunger is not terrible because food heals more and now food feels at least a little bit less required for movement. I have no rates for saturation drain to back that up and it's hardly different even then, so maybe I'm talking out of my ass.

    Horses = dumb, 'nuff said. But let's touch up on the gold nerf and the zombies..

    They wanted more difficulty in the game, so they rework current mobs (skeletons were ok because they were terrible before). I don't get why they didn't just make new mobs instead of reworking.. They could've used their creativity and made different zombies that were better. I mean, maybe they'll fix the whole zombie thing soon and it'll be toned down (it's ridiculous on servers at least).

    Gold nerf? Why? I agree with what you said. He went with a thought based off of 5-10 minutes of gameplay in a modded Minecraft, figuring it would be great at making the game harder. Yes, it made it harder but it also made it more inconvenient. Instead of giving gold better uses, they just make it more expensive to do whatever you want to do. I can no longer make skeleton/zombie spawn traps because of how expensive it is to kill 1 group.. Oh, did I mention that their armor and new health system causes extremely random amounts of suffocation damage if you use a crusher system?..

    All other potions are cheap as hell and easy to make, yet you want to make the ones that require gold harder just so the Mindcrackers don't have to be stuck in 1.4.7 for their UHC? Really, Dinnerbone? Really.


    Make it a toggle with the so-called "UHC mode" instead of throwing it directly into the game. It's ­----ing terrible for casual gameplay and not everyone wants it. Hell, make it separate from UHC gamemode.. Remove it, I don't care what happens to it as long as it isn't in the standard survival game.


    1.6 is the worst patch I've ever seen happen to Minecraft, and likely one of the worst of all time anyway. Poorest optimization, featureless, terrible ideas from mods, loads of bugs and one "revolutionary launcher" that was released in pre-alpha so they could get extra feedback when all they had to do was try to use it for an hour or two instead of assuming it works perfectly.


    I highly suggest Mojang starts getting their ­---- together. I haven't heard of a single person that's excited for a Minecraft 2, 2.0+, or any new title from this company.
    Posted in: Recent Updates and Snapshots
  • View DragonHeroBlaze's Profile

    4

    Jul 8, 2013
    DragonHeroBlaze posted a message on Why 1.6.x boasts the worst changes of any release so far
    I agree with pretty much everything you said.

    The zombie and hunger changes are only hard for players starting out; for players with good gear and farms, it's only tedious.
    That'll be the case with any buffs to current mobs.
    Every mob we have spawns from the beginning, so attempting to make them difficult for players with good gear screws over players starting the world who should be able to kill the starting mobs with the starting gear.

    In regards to hunger, the whole "It makes saturation have a point" argument is crap since it's insanely easy to gain massive stockpiles of food, and when that happens, saturation doesn't mean anything at all.
    It takes less than a second to eat a piece of food.
    Same with the "People used to box themselves in and just heal" argument, you just box yourself in and eat.
    If they try to make it so more food is used, it's incredibly easy to expand a farm.
    Again, only players starting out have a hard time with the change; they don't have established food sources.

    I'd love for them to actually make a change that makes it difficult for people with good gear while not making it difficult for people starting out since it's hard enough already, which is easily done by having harder enemies spawn the longer a player is in an area(potentially giving us new mobs if they ever actually bother doing it).

    Saddles and horse armor should be craftable AND they should have durability.
    It makes no sense that we can't craft a piece of leather(especially when villagers can) or a suit of gold, iron, or diamond armor built for horses when we can build armor for ourselves.
    "But it makes you have to explore!"
    Okay, let's make it so you can't craft any swords other than wood swords, and make it so you can't craft any armor!
    Put all the higher tier armor and weapons in the dungeons!
    Make people have to explore if they want that stuff!
    And, just like horse armor and saddles don't break, the armor and weapons won't break!
    Screw servers, they can just have admins make stuff or shops or crap; these changes make people have to explore!
    So what if we can get the materials that clearly make up these items, they should be uncraftable and put in dungeons so we are forced to explore to get them!
    (If you can't tell, it's sarcasm. It's also an awful idea.)

    Tags, I kinda understand why they aren't craftable.
    They prevent the mob named from despawning.
    However, enemies you name still are aggressive.
    It's not like you can farm the mob you named for anything either, you'd have to kill it to get anything(Other than cows or villagers, but they don't despawn anyway).
    Therefore, it would be alright if they were craftable, or at least purchasable from villagers.

    Horses are overrated.
    Look, I liked the idea of a new mob, I supported horses coming in.
    However, they make railroads so much more of a waste than they already are, and they have a ton more put into them compared to other mobs; I don't see any other mobs that vary in appearance and stats like they do.

    I think the only thing I don't care for is the gold apple change.
    Gold apples were pretty darn worthless.
    Now they give a health boost.
    The health and regen potion nerfs are idiotic though and make brewing more worthless than it already seems to be.
    Posted in: Recent Updates and Snapshots
  • View RainbowDashite's Profile

    2

    Jul 8, 2013
    RainbowDashite posted a message on Why 1.6.x boasts the worst changes of any release so far
    Quote from BC_Programming

    Eh... I'm ok with this. it makes it a nice collectible, and it prevents too many people running around on a horse named "Butt stallion" or "penisface" or something, because it dissuades wasting them.

    >only have fun the way we intend you to
    I have ~20 horses and only 2 name tags. This is ridiculous. Minecraft is a barren wasteland and 'exploring' is utterly boring and tedious. I don't want to mine at y50 or run around looking for temples for 24+ hours, to get ~50 saddles, ~20 sets of each horse armor and >20 nametags.

    Not making things craftable to try and force players to 'explore' your awfully generated world that only serves as a backdrop to the actual BUILDING game is the epitome of poor game design. Horse armor and nametags shouldn't be like Runescape Barrows loot, they're not God items, or even useful remotely useful endgame items.

    @Creeper
    gj, you have 0 name tags after 1 hour.

    @LaughingCarrot
    Now regeneration costs hunger/saturation.
    Posted in: Recent Updates and Snapshots
  • View TVflea's Profile

    11

    Jun 9, 2013
    TVflea posted a message on Why do people believe in Herobrine?
    For the same reason people believe in god, because they're deluded and have the mental capacity of 6 year olds.
    Posted in: Discussion
  • View FireroseNekowolf's Profile

    2

    May 8, 2013
    FireroseNekowolf posted a message on Abortion
    @ottoguy2

    http://en.wikipedia.org/wiki/Dark_Ages_%28historiography%29

    Modern? Apparently 5th~10th centuries.

    Master Porky, then what the hell is attempted assault? Freaking legal jargon, man.

    timclark20, perhaps you should leave then. If you don't want crap, this is not the place for you. This is the kind of thing you can expect no matter where you post in this section. You have been forewarned.

    Likely response from an atheist? Yeah? And yours is a likely response from a Christian. I've talked to people like you before, myself. So full of contradiction, so full of theistic demand, like the world revolves around you, like we got to do what you say.

    Going around and playing victim, like you can't be touched because "oh it's just my opinion" as if it's something special, or as if your belief is superior. Self-righteous to a fault, the unabashed establishing of Christianity throughout secular culture like a poison, forcing conformity and with rancor and disgust against those who are seen as threats of usurpation, against the gays, against the pagans.

    My community would love to not have to deal with such crap, but we can't. So you should not expect such deviation of treatment. If I recall, wasn't it your Savior who said judge not lest ye be judged? Well you've been the judges for a long time, so it's only fitting in such poetic consequence to be judged back.
    Posted in: Politics, Philosophy, News and Science
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