As you pointed out, because you can load any image I am not sure if it is really necessary Furthermore I am the first to admit that I am not the best graphic artist (which is funny because the mod does basically revolve creating your own graphics)
P.s. thanks for the vote, did you look at the other entries also?
Sorry for the delay,I also try ichun's Morph,dan200's lego and many mods form other teams.
Yours are both simple,useful and amazing for me!
It's one of the best mods which can be written in 96 hours!
Just a note, according to Google Translate (which I assume is only slightly accurate in its Chinese->English translations), you named the potion arrows poisonous arrows. Since the arrows could have any number of effects other than poison, a more generic name would be better. If the characters can mean "potion arrow", then it's fine as it is, of course.
Also, I'm wondering, are the Arabic numerals okay, or should I add support for using different text for the numbers?
So potion arrow should be “药水箭” in Chinese,it's my fault.
And I also translate the reaseach.xml,but for now the localization sys seems can only use one kind of language for reaseach.I think if you allow the game load the reaseach.xml by the selected language maybe amazing!
Bug report here:
Just like the pic.the texture looks like not match the model when the front face to x±.
I played the lastest version with forge #734 and optifine HD D3.
cpw.mods.fml.common.LoaderException: java.lang.VerifyError: Bad <init> method call in method ee_man.mod3.entity.EntityRobot.<init>(Lnet/minecraft/world/World;I)V at offset 38
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.VerifyError: Bad <init> method call in method ee_man.mod3.entity.EntityRobot.<init>(Lnet/minecraft/world/World;I)V at offset 38
at ee_man.mod3.Core.Init(Core.java:337)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 5 more
--- END ERROR REPORT 5a22c743 ----------
Have tested 1.0.0.4a & b with the forge #712 & #725 build,just crashed.No any other mod.
I posted a patch that would hopefully fix the decanting golem crashes. I've been unable to reproduce the bug my side which makes fixing it a bit harder, but I think I got it this time
Unless there is another major bug, this will be the last update for a while. I'm trying to focus on the 3.1 update now. FYI, the Wand of Equal Trade change was supposed to be in 3.1, but I thought I'd throw it in to pad out the patch notes a bit
Azanor,I have put a localization file for zh_CN in #11438.(page 572)
Hope it be added in next version.
Happy to can help u with the localization file for zh_CN.
I add some new tags to fix some thing cant be show in my language.
If it be fixed in future,I will delete the unnecessary tags.
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yes,that name is no problem.
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Sorry for the delay,I also try ichun's Morph,dan200's lego and many mods form other teams.
Yours are both simple,useful and amazing for me!
It's one of the best mods which can be written in 96 hours!
0
So potion arrow should be “药水箭” in Chinese,it's my fault.
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0
[size=medium]
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And maybe you can afford some designs in game but not only allow us do it by ourselves.
edit:I know it can load the img form files,but flag imgs lib in game is differrnt!
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0
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My game crashed with this too when I logined into game.
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U can also find it here:https://github.com/c...raft/zh_CN.lang
And I also translate the reaseach.xml,but for now the localization sys seems can only use one kind of language for reaseach.I think if you allow the game load the reaseach.xml by the selected language maybe amazing!
0
Bug report here:
Just like the pic.the texture looks like not match the model when the front face to x±.
I played the lastest version with forge #734 and optifine HD D3.
0
Have tested 1.0.0.4a & b with the forge #712 & #725 build,just crashed.No any other mod.
0
Azanor,I have put a localization file for zh_CN in #11438.(page 572)
Hope it be added in next version.
0
0
I add some new tags to fix some thing cant be show in my language.
If it be fixed in future,I will delete the unnecessary tags.