• 0

    posted a message on [OLD] Camel Lucky Block Add-on! (Update In Thread)

    + Fixed Curse Download Widget, was weirding out with some sort of square thing. Be careful though, shows the 1.7.10 download!


    Yay ^
    Posted in: Mods Discussion
  • 3

    posted a message on [Guide] Lucky Block Creation [How to Create Your Own]

    Hello and welcome to Lucky Block Creation Guide
    Here you can learn how to make your own Lucky Block Addon for Minecraft 1.8
    This will only give you the basic's to get started and to understand the drops format
    To provide authenticity I am Lucky Block Creeper Creator: CLICK HERE to check it out.

    First and foremost, The Lucky Block Mod was made here http://www.planetminecraft.com/mod/lucky-block/
    If you have created a Lucky Block please note you cannot post it to Planet Minecraft. Minecraft Forums and other sites are fine.
    For this to make sense, you have to have at least a bit of an idea of the assets regarding .minecraft and how to create texture packs. In addition to the basic knowledge of computers!

    Official Lucky Block Documentation [Recommended] - http://www.minecraftascending.com/projects/lucky_block/documentation/introduction.html

    Easier to read here: https://www.planetminecraft.com/blog/guide-lucky-block-creation/

    ==============
    #1 Get your thing's set-up
    If you want to make you will first have to understand lucky block add-ons!

    First, you wanna Go to the Lucky Block Mod Page Here
    http://www.planetminecraft.com/mod/lucky-block/

    Then you want to scroll down until you see the Line called Customisation



    Then you wanna click on "Documentation" under Add-on generator




    After that unzip the file and you should have a .jar file called Addon Generator
    Execute it then a text box should appear
    In that text box type in what you want your lucky block to be called, this is all your choice.
    I chose Skillz


    Then click "Done."

    =========================

    #2 File Exploring
    After you have clicked "Done", where ever on your computer you have unzipped the addon generator file, that is where the lucky block files will be located.
    Your folder should have a set-up like this

    Did you get that? Good.

    Now you are going to want to open the assets folder, then click the lucky folder.
    After this, you should be presented with 4 folders.


    Head into the folder labeled "lang"


    If you cannot open the lang file right-click it and click open with... - then select notepad or word


    If it works then great! When you open it you should be presented with this!




    Here you name what your Lucky Block and Weapons will appear as in-game!
    So after tile.YourLBName.name=

    The actual name that appears in-game is after the "="
    You may change this if you so desire.

    The same thing applies to all the lucky items.
    After you are done safe and close the file.

    #3 Test it (For now)
    Now go back to the root or start of the folder (previous screenshots with all the files)
    On your screen, right-click -> new -> .zip archive tool

    You should have created a .zip archive. After this event, highlight everything in the folder and drag it into the archive.
    Take this archive and go to .minecraft, paste this archive into add-ons.
    (make sure you have the latest Lucky block 1.8 version in your mods folder as well)



    ==================
    #4 Test it in Minecraft
    You should then launch Minecraft Forge 1.8, load or create a world, and search for your lucky block!
    Furthermore, you should go into creative and get your items
    (we will change the texture later for the items don't worry)

    ===================

    #5 Plugin_init

    Delete the .zip you placed in the "addons" folder, it won't be of any use anymore.
    Now go back to your folder and open the plugin_init File
    You should have this

    These right here are known as variables. When writing your lucky block "code" you will refer to these variables when describing your weapons, potions, lucky block. You may change them if desired after the "=" sign.

    =================

    #6 Luck Crafting

    Now open the "luck_crafting" file


    Now here is where we can determine what specific items can make blocks more lucky or unlucky.
    To do this simply change the number next to an item!

    Positive values increase luck
    While negative (-) values decrease luck!

    To add new items, simply just type the item as you would with the /give command (minecraft item or block id).

    ==============

    #7 Recipes
    Open the file labeled "recipes"
    Here you will create your crafting recipe!

    Now after the "/craft by placing the lucky block in center and light or dark gray dye around"
    Delete everything that but the "/ "
    after the "/" you will specify how to craft the block


    The three first values (ggg) represent the 1st horizontal row in a crafting table.
    While the second three values (glg) represent the 2nd row
    The last three values(gg) represent the last row in a crafting table

    ggg,glg,ggg = The recipe in the crafting table
    g,dye:8,l,lucky:lucky_block = The items
    So if I had something like this

    To actually create your own recipe, you will need to first select a value of letters that would represent blocks or items. Like variables.
    So in this case
    d= diamond_block
    l = lucky_block


    You first would need to create the recipe so
    ddd,dld,ddd

    Then after these values, declare what these letters actually mean.
    d,diamond_block,l,lucky:lucky_block

    So in turn

    ddd,dld,ddd,d,diamond_block,l,lucky:lucky_block
    It would be a lucky block in the middle with diamond_blocks all around

    If you want more advanced crafting private message me!

    =======================
    #8 Test
    Making a lucky block is all trail and error and requires a lot of testing
    Repeat the process in Step #3

    Now check to see if your
    - Lucky and unlucky items Work
    - Crafting recipe works
    - and the /give command
    /give yourMCname lucky:"step 5 variables"

    [For me this would be - /give craftidamonds lucky:lucky_block_skillz


    ========================
    #9 Take a Break
    Skip this if desired!
    ==========================

    #10 Block Textures
    Go to assets then the lucky folder and come back to the area with the 4 folders


    Click the texture folder -> blocks
    You should see a picture of a lucky block


    Right-click it and click edit
    Here you can edit your lucky block to any texture you want
    Make sure you leave it as a .png and as a 16x16 file

    If you are proficient in Pixel Art design, I recommend the tool Piskel to aid in the creation of unique blocks!
    When implementing your own textures external, delete the current image file, then paste your new .png file, but rename it to what it was set to before (step 5 variables)

    ====================
    #11 Weapon Textures

    Repeat the same process in Step #10 for bows and swords but go into the items folder



    Though, bows are a bit trickier. While you do use the same variables set in Step #5, you have to add a bit more.
    You have to create a texture for the pulling of a bow.


    Firstly, your default bow texture should be your variable in step #5 but add _standby
    The first phase of pulling the bow add _pulling_0
    The second add _pulling_1
    And the fully charged bow should be _pulling_2



    =================

    #12 Test
    Repeat the processes in Step #3
    Check if

    - Lucky block textures are correctly loaded
    - Lucky weapons textures are correctly loaded

    ================

    #13 NaturalGen and Properties
    Select the file natural_gen and open it

    Here you don't need to change anything unless you really want to customize this!
    What this file does is that it shows how often your lucky block will spawn in the world and how it will spawn.

    The natural gen file indicated how the block will spawn; a clear example would be within a structure.
    The higher the number, the less of a chance the block will spawn in the world
    so @chance=200 means a lucky block has a 1/200 chance to spawn in the world in that specified way.

    The Properties file highlights three main things.
    spawnrate indicates the rate at which lucky blocks will spawn, 50 is recommended.
    structure chance highlights the chance of spawning in a structure.
    doDropsOnCreativeMode indicates whether or not breaking the block will actually do things.

    False = breaking the block in creative won't do anything
    True = breaking the block in creative will do things

    ===================
    #14 Structures
    I recommend looking at the documentation for this, I do know how to implement structures now, but its hard to explain here!

    Private message me for some real help!
    ====================
    #15 Bow drops, Sword drops, And Potion Drops

    This is difficult to fully explain, in fact, the drops, in general, are hard to go into detail since its where everything really happens.
    Refer to this document for all the information on the items
    http://www.minecraftascending.com/projects/lucky_block/documentation/6_4_lucky_items.html

    ========================

    #16 DROPS
    I won't go into too much detail as you are gonna have to figure most of this out on your own. This is just a basic drop!
    Now, this is what makes and breaks a lucky block. The drops...
    Firstly, open the "drops" file and delete all the text.


    For a few basic starters, I will be talking about

    - Getting Items
    - Mobs
    - Named Items

    Before we start anything, I would like to mention that the most crucial step is organizing everything by leaving comments. These comments will not be read by Minecraft but are just notes to help you stay organized. To leave a comment simply type a / and type whatever is needed afterward

    GETTING ITEMS
    The basic format for an item based drop is
    /Comment
    (drop info) @luck=(#)


    @luck dictates how often the drops will appear under what the luck of the lucky block is
    -2=Very Unlucky
    -1=Unlucky
    0=Normal Luck
    1=Lucky
    2=Very Lucky

    Now pretend in your block you want the user to get 3 Dragon Eggs
    In order to do this, a simple syntax would be

    /Dragon eggs
    ID=dragon_egg,amount=3@luck=0

    This will give the player 3 Eggs
    "amount=" will allow you to dictate how many times an item will drop!
    You can also set a random value so that every time this drop is picked, a different amount of items will be spawned. This can be done like this
    amount=#rand(1,3)

    This will give a random amount of eggs between 1 and 3
    #rand = random


    Here, you are able to fiddle with a variety of values regarding an item. The format is actually quite similar to Minecraft Commands.

    Refer here for more info
    http://www.minecraftascending.com/projects/lucky_block/documentation/2_2_items.html

    MOBS
    /cow
    type=entity,ID=Cow@luck=0
    This drop will spawn a cow

    Mobs in Minecraft are known as entities.
    Let's create a spawn where a mob or entity is riding another entity
    If you wanna have a Mob riding a Mob you are gonna want to do something like this

    In this case, let's have a Chicken riding an Ender dragon!

    type=entity,ID=Chicken,NBTTag=(Riding=(id=EnderDragon))@luck=0

    type=
    This is a baseline for anything that a lucky block creates. This can vary from
    type=entity
    type=item
    type=particle
    type=fill
    type=explosion
    type=structure
    These are a few examples

    Now say you want to actually name your Chicken, well using the NBBTTag we are able to do just that

    So here we have
    type=entity,ID=Chicken,NBTTag=(CustomName="Billy")

    NBTTag=(CustomName="Billy")
    Have this after the entity name, this is a simple format for adding a name to an entity


    Refer to this for more Detail
    http://www.minecraftascending.com/projects/lucky_block/documentation/2_4_entities.html


    NAMING ITEMS
    So let's say you want to name an item.
    Well to do this, we will need to add an NBTTag!
    NBTTag=(display=(Name="STICK!")


    Let's say you want to actually color the item
    Well to do this, we will need to use color codes!

    NBTTag=(display=(Name="$cSTICK!")
    You see the $c before "STICK!"

    That makes the name right after colored

    Here is a table of all the colors you can add to a name (formatting codes)
    http://minecraft.gamepedia.com/Formatting_codes

    --

    Let's go back to our dragon egg drop and add a colored name to them!

    /Dragon egg
    ID=dragon_egg,amount=3,NBTTag=(display=(Name="$9Eggs of Dragons")@luck=0

    This full drop will drop three dragon eggs and will be labeled "Eggs of Dragons" with the text color of blue. The eggs will typically drop if the luck of the block is neutral or 0


    More information on drops [Look through this to get a better understanding on drops)
    http://www.minecraftascending.com/projects/lucky_block/documentation/2_drop_properties.html

    ===============================================================
    #17 Test It
    Repeat Step #3 and see if your drops work!

    ================================================================
    #16 Debug it

    If something fails, go look through the file that coincides with what failed (take a certain drop for example)

    Make sure there are no typos and the drop is formatted correctly, one simple mistake will make the entire drop not work!
    ================================================

    #16 The End
    You are on your own!
    I have linked many resources below to help you on your quest to make the most amazing block the world has ever seen!

    Private message me if you have any questions!


    Lucky Block Mod - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292247-lucky-block-mod-drops-items-spawns-mobs-structures

    Color Codes- http://minecraft.gamepedia.com/Formatting_codes

    Piskel - https://www.piskelapp.com/

    Enchanting Codes (Enchants) - http://www.minecraftforum.net/forums/minecraft-discussion/creative-mode/365638-enchantment-id-list

    Potion Codes (Potion effects) - http://minecraft.gamepedia.com/Status_effect

    Lucky Block Creeper - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2624126-lucky-block-creeper-addon-with-over-300-drops-1-9

    Custom Heads - https://freshcoal.com/maincollection

    Item name generator (helps you come up with creative names) -http://www.fantasynamegenerators.com/helmet-names.php

    Lucky Block Central (talk to lucky block creators directly) [Recommended] - https://discord.gg/fspeeXC

    Official Lucky Block Documentation [Recommended] - http://www.minecraftascending.com/projects/lucky_block/documentation/introduction.html


    Please consider giving this a diamond!

    Thanks,
    craftdiamonds

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    It's On the same page after 1.8 just scroll down ^

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    What Would You Like to See In the New Update?

    New Mobs

    New Custom Items

    New troll Stuff

    Or New Structures


    Hype Up ^.^

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    Wow Thanks :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    I Use Tinypic.com.

    What you do is you upload a file and select your Picture Size Then When its done there will be

    Links for you picture like this


    Select the 2nd one then just copy and paste it into the box :)

    Hope i Helped if you need more help let me know


    P.S Are you the SuperHeroes Unlimited Creator :o


    http://tinypic.com/

    Posted in: Minecraft Mods
  • 0

    posted a message on The Luckiest Block - 1.8.9 Lucky Block Race Map - Featuring 8 Lucky Blocks and 11 Unique Races! Also Kits and Minigames!

    I was hoping my Lucky Block Creeper was in map

    Anyways cool map

    Posted in: Maps
  • 1

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    Just hit 2k Downloads thanks all

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    Version 8.5 Out Now

    100 New Drops

    1 New spawn Structure

    drops.txt updated

    New bow drops

    Added houses

    Added Skull Man

    New drops

    Removed bugged drops

    Posted in: Minecraft Mods
  • 2

    posted a message on Lucky Block List!

    Thanks for Including My Block :P

    Posted in: Minecraft Mods
  • 0

    posted a message on Game Theorists Intro (Science Blaster) Note Block Re-Mix

    Welcome back to a New Noteblock Re-Mix
    Today I have presented
    The Game Theorists
    I created His Intro (Science Blaster)
    All out of note Blocks
    Over 3000 Notes

    Download the Schematic if you want to put this in your minecraft World!

    The Game Theorists - https://www.youtube.com/user/MatthewPatrick13

    Mp3 Download -http://www.mediafire.com/download/kzhq17mooftr565/GameTheory.mp3

    Minecraft McEdit Schematic File -http://www.mediafire.com/download/o230t27l53apfor/GameThoery.schematic


    Posted in: Maps
  • 0

    posted a message on Nether Lucky Block With 150 Drops

    Hey i found a few bugs check your PM Box

    Posted in: Minecraft Mods
  • 1

    posted a message on < == 50 Ways to Die == >
    Quote from WhitewolfKai»

    Please add a .zip download, i cannot use .rar files. If you do i will definitely download!


    Made a .zip file :0
    Quote from SimulaCRAFT»

    Hi, please add a .zip file.


    Made one just check the Map post
    Posted in: Maps
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