Update #21 : 9/28/20
Apologies for this update being released a bit late, we had some technical difficulties (my pc was broken for 2 weeks)
As of right now, we have mostly been doing external work and discussions. As lots of the in-game work is complete other than a few new builds and secret areas :> Release: Before the year ends
- Nearly finalized all of the changes
- Gear system has been revamped
- Discussions of a hidden area and boss have furthered
- Textures for new items, blocks, and player abilities are being implemented
Enjoy this little drawing of potential new items by our team member Saltsaur
Update 20: 8/21/20
We have some good news and some bad news. The good news is that we have "hired" a few new command developers to help with the map quality and speed of completion. The bad news is that after we have had some outsider observation, parts of the map will have to be changed and the plot will also need to be adjusted. This will delay the map a bit but fear not, we are now very much alive now with some extra help! Release: Before the year ends, we will try to guarantee this
o The map page and the descriptions have been updated
o The map will now fit a bit more with the Metroidvania motif
o Gears have been revamped, will function similar to Hollow Knight
o Some custom items have been scrapped/replaced with a few new ones
o Recipes will need to be adjusted
o New mobs have been introduced
o A super cool secret boss has been introduced
o The story has been overhauled to be a little bit more interesting; at its core, it's still the same as when we announced this project
o The background lore has been heavily revamped, with ways to help players piece together the lore
o Cutscenes overhauling has been introduced
Hi there, my team (ForumJelly) and I are looking for people who are good with command blocks or data-packs to help us finish this map up in the interest of time! We've been working on this adventure map for over a year and our hope is to have it admitted to Minecraft Realms! If you are interested, please let us know!
Reqs:
o Must have Discord
o Must be 13+
o Must show interest or clear proof of experience
o Java Edition Only (1.16+)
You will have to: Work on Cutscenes, simple Puzzles, Tutorials, and other miscellaneous things
Of course, you will be working with the rest of the team; rest assured you will have help and everything will be explained <3
If you are curious, here are the tasks we have completed thus far.
- General Particles
- Cave Particles
- Bosses (nearly complete)
- Items
- Item Abilities (nearly complete)
- Puzzles
- Skip Travel Book (nearly complete)
- Computer Dialogue (nearly complete)
- Sound Effects (nearly complete)
- Recipes
- Random Computer Dialogue
- Veteran Mode
- Mob Drops
- Advancements
- Cutscenes
- Tutorial Boss
- Spawn Room
- Credits
- Red Cave Stuff
- Balance Control
- Custom Death Messages
- Ship Parts Obtain
- Ship Parts cave hologram
- Gear Effects
- Crashing on Planet Tutorial
- QOL Features
You will be fully credited within the map and on all threads of the map upon release! You may also continue to work with us if you wish <3
Update 19: 7/17/20
Time for the monthly update! We are almost done with all the in-game command objectives and we just have a few more obstacles left in the way!
o The map still remains at around 85% complete
o Boss tweaks are nearly complete (obstacle)
o Cutscenes still continue work (obstacle)
o QoL changes are being added
o Advancements, Mob Drops, Dialogue, Sounds, and Mini-bosses are in the works!
I hope that testing will start soon once we finish the tweaks
Update 18: 6/17/20
A lot of progress has been made. We are still decently far from completion as we still have testing one the command process is done but we are going at a steady pace.
o The map still remains at around 85% complete
o Skip travel is fully complete, was adjusted to reduce any lag potential
o Most of the bosses have been fully tested
o Boss tweaks are nearly complete
o Ambient sound and random text dialogue have begun implementation
Update 17: 5/13/20
oooooooh boy we have gotten a lot done lately!
We hope to release this map very soon, we just have two more major obstacles in terms of commands before we can start beta testing. Hopefully, beta testing will not take too long Estimated Release: TBA
o The map is now 85% complete
o Map effects have been tweaked
o Cutscenes continue development (one of the major obstacles)
o The texture pack is nearly complete
o Skip travel is now basically complete
o Discussion on how to implement ambient sound effects and random dialogue has been discussed
o Advancements and mob drops have begun implementation, planning and discussion have already been done
o Additional item abilities have begun implementation
o Started working on an official ForumJelly logo and Proxima banner
Update 16: 4/12/20
Whoops, I missed the date on this one by a few days, sorry about that!
The map is a bit more alive, in fact, we have actually completed a lot more than we realized. All that is left are the super major complicated things which might take a while but since we are stuck at home, we might as well finish it up!
As for the alternate means, we might not have too if things continue smoothly! Estimated Release: TBA
o The map is now 80% complete
o All custom cave particles have been added
o Any other general particle balancing has been done
o Mobs naturally spawning has been implemented, yet to be fully tested
o Recipes are now fully done (needed to be reworked)
o Veteran mode has been fully completed
o Mob drop book has been fully completed (needed to be reworked)
o Credits have been completed
o Cave concepts have been fully implemented
o Map effects have been added (balance control)
o Bosses have been completed, yet to be fully tested
o Cutscenes continue development
o The texture pack is nearly complete
o Skip travel is nearly complete
- Cleaned up spelling errors
- Polished grammatical errors
- Worded things a little bit better
- Made it more clear what kind of message I was trying to convey
- Replaced images with new ones and added some more
- Removed unnecessary text that might confuse the reader
Update #15: 3/8/20
Totally didn't wait for exactly one month later to release the next update.
However, this is not the normal update, I am here to inform you about the current status of the map. Before I start, I will say, that this map IS NOT COMPLETELY DEAD. We are still working on it, but unfortunately, production is extremely stagnant at the moment due to reasons out of our control. I will not go into detail but command-experts of the team have been quite busy or unable to work on the project that often. We are looking for alternatives and other means to complete the project without sacrificing quality. As a result of this, we don't know when the map is going to be released, we will ensure that it will come out asap. Thank you, we apologize for all of this... Estimated Release: TBA
Update #14: 2/8/20
A good amount of progress was made, many of the smaller things we're focused on this time around. The bigger tasks are still being worked on. However, there is an issue that has arisen; 1.16. When we release the map, we would like it to be updated in the latest version of Minecraft, however, with the first snapshot just now going out some changes might need to be made and the release will have to be pushed (in addition to us not even being done with commands yet). Our main goal is to have the map added to realms, meaning it has to be in the latest version. We want the map to remain on the platform for as long as possible as well. Luckily, from what we are aware, the command API does not change all too much which is a good sign. In the end, this map started in 1.13, it might release in 1.16!
Our plan: We will continue to work on the map and release it in whatever the latest version of Minecraft is. Once 1.16 is released, we will do our best to update the map to 1.16 as soon as we can. If the command API is mostly the same, only minor changes will have to be done, meaning that update development won't take too long. We still want to get this out to everyone after over a year of waiting! Estimated Release: March is most likely
o Map has been ported to 1.15+
o Loot tables and custom recipes have been fixed (yes fixed) and continued work
o Cutscenes have continued development
o Remodels were worked on
o Texture pack updates were work on
o Nearly all bosses are completed
o Custom death messages have been implemented
o Balance control was touched upon
o QoL changes were implemented
Update #13: 1/13/20
Alright, we have made a TON of progress since the last update. We took full advantage of the winter break and got pretty far!
However, one of our team members sustained an injury and unfortunately, they are heavily needed at this stage during the production of the map. As such the release is likely to be pushed a bit. Testing will start within 2-3 weeks though! Estimated Release: Mid Feb
o ALL BUILDING HAS FINALLY BEEN COMPLETED
o Nearly all of the planning required in the map has been completed
o All little cave particles have been completed
o Natural Mob Spawning has been implemented
o All Items have been created and are functional
o Credit sequence has been completed
o Tutorial Boss fight has been completed
o Ship Part indicators have been completed
o Gears have been hidden
o Gear effects have been created
o Boss work has begun
o Nearly all sound effects have been completed
o Custom chests have been implemented
o Mob Drop guide has been completed
o Cutscenes have begun work
o Loot tables and custom recipes have begun work
o 1.15 port has been planned
Update #12: 12/16/19
The map has continued to go well, everyone is much more active. It feels really surreal to be at this stage, we have been building for so long. I plan on going back to AberrantWorlds route with these updates and give you a rundown of what we have done. I thank you all for your patience and apologize for leaving everyone in the dark with vague updates. Predicted Release: End of January - Beginning of February
- Several custom items have been implemented
- Several sound effects have been added
- Bosses have continued development
- Prepping for the inevitable testing phase
- Worked our away around the gear system due to chests being a poor option
- Map Dialogue has begun work
- Cutscenes have begun work
Here are two teasers of items you might be able to use during your journey!
Update #11: 11/21/19
o Boss rooms are nearly complete
o Building is practically done!
o Command Block work has started
o Implementation of advancements, resource pack updates, and sounds have been done
o Boss work has been done
o Overall outline for command block work has been done
Estimated Release: Mid-End Jan
0
Update #21 : 9/28/20
Apologies for this update being released a bit late, we had some technical difficulties (my pc was broken for 2 weeks)
As of right now, we have mostly been doing external work and discussions. As lots of the in-game work is complete other than a few new builds and secret areas :>
Release: Before the year ends
- Nearly finalized all of the changes
- Gear system has been revamped
- Discussions of a hidden area and boss have furthered
- Textures for new items, blocks, and player abilities are being implemented
Enjoy this little drawing of potential new items by our team member Saltsaur
0
Minor Update 1: 9/9/20
This is just a little minor update, nothing major to the map is being reported here
o Screenshots have been updated
o An additional teaser video has been added
0
Update 20: 8/21/20
We have some good news and some bad news. The good news is that we have "hired" a few new command developers to help with the map quality and speed of completion. The bad news is that after we have had some outsider observation, parts of the map will have to be changed and the plot will also need to be adjusted. This will delay the map a bit but fear not, we are now very much alive now with some extra help!
Release: Before the year ends, we will try to guarantee this
o The map page and the descriptions have been updated
o The map will now fit a bit more with the Metroidvania motif
o Gears have been revamped, will function similar to Hollow Knight
o Some custom items have been scrapped/replaced with a few new ones
o Recipes will need to be adjusted
o New mobs have been introduced
o A super cool secret boss has been introduced
o The story has been overhauled to be a little bit more interesting; at its core, it's still the same as when we announced this project
o The background lore has been heavily revamped, with ways to help players piece together the lore
o Cutscenes overhauling has been introduced
0
Hi there, my team (ForumJelly) and I are looking for people who are good with command blocks or data-packs to help us finish this map up in the interest of time! We've been working on this adventure map for over a year and our hope is to have it admitted to Minecraft Realms! If you are interested, please let us know!
Full map details: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2945154-proxima-a-forumjelly-adventure-map-w-i-p-thread
Reqs:
o Must have Discord
o Must be 13+
o Must show interest or clear proof of experience
o Java Edition Only (1.16+)
You will have to: Work on Cutscenes, simple Puzzles, Tutorials, and other miscellaneous things
Of course, you will be working with the rest of the team; rest assured you will have help and everything will be explained <3
If you are curious, here are the tasks we have completed thus far.
- General Particles- Cave Particles- Bosses (nearly complete)
- Items- Item Abilities (nearly complete)
- Puzzles
- Skip Travel Book (nearly complete)
- Computer Dialogue (nearly complete)
- Sound Effects (nearly complete)
- Recipes- Random Computer Dialogue
- Veteran Mode- Mob Drops
- Advancements
- Cutscenes
- Tutorial Boss- Spawn Room- Credits- Red Cave Stuff- Balance Control- Custom Death Messages- Ship Parts Obtain
- Ship Parts cave hologram- Gear Effects- Crashing on Planet Tutorial
- QOL Features
You will be fully credited within the map and on all threads of the map upon release! You may also continue to work with us if you wish <3
0
Update 19: 7/17/20
Time for the monthly update! We are almost done with all the in-game command objectives and we just have a few more obstacles left in the way!
o The map still remains at around 85% complete
o Boss tweaks are nearly complete (obstacle)
o Cutscenes still continue work (obstacle)
o QoL changes are being added
o Advancements, Mob Drops, Dialogue, Sounds, and Mini-bosses are in the works!
I hope that testing will start soon once we finish the tweaks
0
Update 18: 6/17/20
A lot of progress has been made. We are still decently far from completion as we still have testing one the command process is done but we are going at a steady pace.
o The map still remains at around 85% complete
o Skip travel is fully complete, was adjusted to reduce any lag potential
o Most of the bosses have been fully tested
o Boss tweaks are nearly complete
o Ambient sound and random text dialogue have begun implementation
0
Update 17: 5/13/20
oooooooh boy we have gotten a lot done lately!
We hope to release this map very soon, we just have two more major obstacles in terms of commands before we can start beta testing. Hopefully, beta testing will not take too long
Estimated Release: TBA
o The map is now 85% complete
o Map effects have been tweaked
o Cutscenes continue development (one of the major obstacles)
o The texture pack is nearly complete
o Skip travel is now basically complete
o Discussion on how to implement ambient sound effects and random dialogue has been discussed
o Advancements and mob drops have begun implementation, planning and discussion have already been done
o Additional item abilities have begun implementation
o Started working on an official ForumJelly logo and Proxima banner
0
Update 16: 4/12/20
Whoops, I missed the date on this one by a few days, sorry about that!
The map is a bit more alive, in fact, we have actually completed a lot more than we realized. All that is left are the super major complicated things which might take a while but since we are stuck at home, we might as well finish it up!
As for the alternate means, we might not have too if things continue smoothly!
Estimated Release: TBA
o The map is now 80% complete
o All custom cave particles have been added
o Any other general particle balancing has been done
o Mobs naturally spawning has been implemented, yet to be fully tested
o Recipes are now fully done (needed to be reworked)
o Veteran mode has been fully completed
o Mob drop book has been fully completed (needed to be reworked)
o Credits have been completed
o Cave concepts have been fully implemented
o Map effects have been added (balance control)
o Bosses have been completed, yet to be fully tested
o Cutscenes continue development
o The texture pack is nearly complete
o Skip travel is nearly complete
0
A major update was done!
- Cleaned up spelling errors
- Polished grammatical errors
- Worded things a little bit better
- Made it more clear what kind of message I was trying to convey
- Replaced images with new ones and added some more
- Removed unnecessary text that might confuse the reader
0
Totally didn't wait for exactly one month later to release the next update.
However, this is not the normal update, I am here to inform you about the current status of the map. Before I start, I will say, that this map IS NOT COMPLETELY DEAD. We are still working on it, but unfortunately, production is extremely stagnant at the moment due to reasons out of our control. I will not go into detail but command-experts of the team have been quite busy or unable to work on the project that often. We are looking for alternatives and other means to complete the project without sacrificing quality. As a result of this, we don't know when the map is going to be released, we will ensure that it will come out asap. Thank you, we apologize for all of this...
Estimated Release: TBA
0
A good amount of progress was made, many of the smaller things we're focused on this time around. The bigger tasks are still being worked on. However, there is an issue that has arisen; 1.16. When we release the map, we would like it to be updated in the latest version of Minecraft, however, with the first snapshot just now going out some changes might need to be made and the release will have to be pushed (in addition to us not even being done with commands yet). Our main goal is to have the map added to realms, meaning it has to be in the latest version. We want the map to remain on the platform for as long as possible as well. Luckily, from what we are aware, the command API does not change all too much which is a good sign. In the end, this map started in 1.13, it might release in 1.16!
Our plan: We will continue to work on the map and release it in whatever the latest version of Minecraft is. Once 1.16 is released, we will do our best to update the map to 1.16 as soon as we can. If the command API is mostly the same, only minor changes will have to be done, meaning that update development won't take too long. We still want to get this out to everyone after over a year of waiting!
Estimated Release: March is most likely
o Map has been ported to 1.15+
o Loot tables and custom recipes have been fixed (yes fixed) and continued work
o Cutscenes have continued development
o Remodels were worked on
o Texture pack updates were work on
o Nearly all bosses are completed
o Custom death messages have been implemented
o Balance control was touched upon
o QoL changes were implemented
0
Thank you!
0
Update #13: 1/13/20
Alright, we have made a TON of progress since the last update. We took full advantage of the winter break and got pretty far!
However, one of our team members sustained an injury and unfortunately, they are heavily needed at this stage during the production of the map. As such the release is likely to be pushed a bit. Testing will start within 2-3 weeks though!
Estimated Release: Mid Feb
o ALL BUILDING HAS FINALLY BEEN COMPLETED
o Nearly all of the planning required in the map has been completed
o All little cave particles have been completed
o Natural Mob Spawning has been implemented
o All Items have been created and are functional
o Credit sequence has been completed
o Tutorial Boss fight has been completed
o Ship Part indicators have been completed
o Gears have been hidden
o Gear effects have been created
o Boss work has begun
o Nearly all sound effects have been completed
o Custom chests have been implemented
o Mob Drop guide has been completed
o Cutscenes have begun work
o Loot tables and custom recipes have begun work
o 1.15 port has been planned
New trailers have been released, check them out!
0
Update #12: 12/16/19
The map has continued to go well, everyone is much more active. It feels really surreal to be at this stage, we have been building for so long. I plan on going back to AberrantWorlds route with these updates and give you a rundown of what we have done. I thank you all for your patience and apologize for leaving everyone in the dark with vague updates.
Predicted Release: End of January - Beginning of February
- Several custom items have been implemented
- Several sound effects have been added
- Bosses have continued development
- Prepping for the inevitable testing phase
- Worked our away around the gear system due to chests being a poor option
- Map Dialogue has begun work
- Cutscenes have begun work
Here are two teasers of items you might be able to use during your journey!
0
Update #11: 11/21/19
o Boss rooms are nearly complete
o Building is practically done!
o Command Block work has started
o Implementation of advancements, resource pack updates, and sounds have been done
o Boss work has been done
o Overall outline for command block work has been done
Estimated Release: Mid-End Jan