Changelog
- Fixed grammatical errors
- Added easter eggs to the lobby
- Extended barrier wall height
- Added center beacon to nether
- Fixed broken loot tables
- Rebalanced loot tables
- Added bed to inverse "nether" portal for QoL
- Removed the ability for ender pearls to travel through nether portals (would break the map if they did)
Changelog
- Retouched the lobby build
- Backend culling to reduce lag
- Replaced several of the lobby holograms with text displays
- Adjusted the lobby barriers
- Adjusted the starting countdown to be correct
- Dragon HP now scales with the number of players
- Added an in-game tutorial for the map that plays before the map starts
- Added a trigger to allow players to leave the game and restart
- Added a toggle to allow players to play with scaled dragon hp or default hp
- Added a toggle to allow players to enable/disable friendly fire and end crystal explosion damage
- Added a random tip message to let players know how to communicate secretly with their team
Changelog
- Piglin bartering rates have been fixed and adjusted to be closer to default mc
- Added player HP below the player name
- Forced all required particles to be displayed even with minimal particle settings
- Disabled friendly fire
- Slightly adjusted lobby build
Four teams will compete and race to beat Minecraft as fast as possible! All four teams will have their own identical overworld-nether which has everything they need to beat Minecraft, however, all teams share an end island. In total, there are 7 custom unique maps for players to explore and obtain what they need, each map comes equipped with its unique advantages and disadvantages. Finally, the map includes custom modifiers and catered loot chests to mix up the gameplay.
You can play the map alone, compete with a friend (or several of them), or work together to beat the game as best as you can. Try your hardest to get the fastest possible time on each map!
Update #8: 2/14/22
Oh boy, we have a big one. After a little period of silence, I am pleased to say that we have made a ton of progress with the map and are now about 70% done. We managed to recruit a new developer, The_Sky_Rider, and they have been fantastic. However, we have decided to remove a lot of things and polish the map a bit more. Changelog below, we hope the map shall be released soon!
Overworld Maps: 6/7
Nether Maps: 5/7
End Maps: 3/7
o Fantasy overworld has been completed
o Pirates nether has been completed
o Snowy end has been completed
o Perma Saturation, Keep Inventory, Perma Haste, UHC Mode, Aggressive Animals, Almost Pacifist, One Hit-Point, and 1.8 Pvp Game Modifiers have been implemented
o Quick Speed Gamemode has been implemented
o Siege game mode has been furthered
o Random Tasks game mode has been furthered
o Bingo game mode was removed/cut
o Overworld map generation has been completed
o Nether map generation has been completed
o Method to reset the maps after a round has been implemented
o Random issues have been resolved (water in the nether, game lobby needing tweaking, etc.)
o Images have been updated
Apologies for being super late but we are back with another update, midterms did slow us a bit! World Edit has been released for 1.17 so pretty soon we will be moving towards installing it and continuing overworld building. However, we plan on finishing the end and nether maps to match the overworld maps we have completed! We still aim to at least start development by the end of the year; which will start when all dimensions’ maps are 6/8 completed.
o End for Plains and Snowy have been completed
o Focus has been shifted for the end areas so that they may catch up with the nether/ends
o Images and Thread information has been update
Update #5: 8/24/21
Guess who’s back with another update! Progress is still going smoothly but as predicted, we were unable to start developing before the summer ended. However, with World Edit nearing 1.17 release, we will begin to finish up the maps and start development really soon. Though, we unfortunately decided to cut two of the maps, the maps in question being Zombie Apocalypse and Cavern as we did not feel like they would fit in a map like this. We plan to start developing when we have 6/8 (3/4) of all the maps done! We aim to have this map completed or near-completed by the end of the year, but no promises.
Update #2: 4/12/21 The map has made some significant progress in the past month! Every single last detail has been finalized. We have now finished 3/9 maps and built a cool little lobby. In addition, the random tasks game mode has been implemented with dozens of tasks already on the map!
o Random-tasks has made significant progress, nearly all tasks are complete
o Snowy Taiga area has been fully completed
o Lots of progress has been completed for the Inversion map
o The lobby has been built
o Images have been updated
Update #3: 6/24/21
It's been a little bit but we have made a ton of building progress these past few months!
We have now completed half of the overworld maps and have started to transition into building the nether maps before World Edit for 1.17 is released. Our goal is to have beta-testing started before the summer ends!
o Plains, Jungle, and Snowy Taiga have been refined
o Inverse (previously known as Inversion) has now been completed
o Pirate has now been completed
o Nether versions of each map have begun work
o Images have been updated
o Thread information has been updated
Map is now 25% Complete
Update #24: 6/11/21
It's been nearly four months and 1.17 has just been released. We are aware of this and we are also aware of the fact that we said we would continue development once 1.17 is released.
However, we would like to release this minor updating stating that we will not be continuing development until Speedrun Mayhem is complete. We have been making good consistent progress on the map and we can expect it to be complete or near-complete by the end of the summer. We do not want to drop one map and pick up another as we didn't expect 1.17 to release in this two-part structure.
As of right now, Proxima's development is still paused. Our current plan is to finish Speedrun Mayhem, then resume development on Proxima. After this, work on a new minigame map and then finally a sequel/prequel to Aberrant Worlds, Proxima, or something new entirely.
Thank you, we hope to see you all having fun with our maps! Stay tuned for an update regarding Speedrun Mayhem soon.
- craftdiamonds, Director
Update #1: 3/16/21
The map has made some significant progress in the past month! We have finalized nearly every last detail and have begun to work on the separate game modes while also building the map at the same time. As of right now, we have 3/10 overworld maps near completion. Furthermore, the size of the team has expanded! We now have seven active team members as compared to the five we had before. We now have 4 builders and 3 developers to balance everything out, as compared to the 4 builders and 1 developer we had before.
o Please welcome Deadlycupcake & MeneerMathieu to the ForumJelly team
o Jungle area and Snowy Taiga areas have been completed
o Work has begun on the Bingo game mode and the random tasks game mode
o Concepts and the team overall have started to become organized
o Images have been updated
Update #23: 2/22/21
We realize that it's been nearly 3 months since the last update and we could like to apologize. We just wanted to make sure that the time was right to announce this.
Effective immediately, the development of Proxima is currently Paused or undergoing recess. This project is not canceled, it's just been halted temporarily. There are a few reasons for this...
- The 1.17 update will change a lot of Minecraft, especially the cave system. We decided we want to wait for this update to be released so that we won't lose any progress due to the 1.17 changing Minecraft. If we wait for 1.17 to be released, we will likely resume development.
- Unfortunately, some of our team members have left by their own wishes. This severely halted our progress but we have been working to get progress done
- Lack of motivation. We have been working on this project for nearly two years and we keep having these amazing ideas we can't add in which causes motivation to decrease, we decided that moving away from this project temporarily is something that would benefit everyone
This is not the end for Proxima or the map-making team. In fact, we are working on a new mini-game map while we wait for the 1.17 update to release. This new project will be announced shortly. I thank you all for your support and I hope you stick with us! The new project will be added to this thread once it's announced.
Hi there, a long long time ago I have posted to this thread but this was nearly 4 years ago. This is a childhood world that I have been able to dig up and it's been corrupted for several years. The main issue is that there are a lot of chunk errors, sign errors, generation errors, and "tree" errors. I have done everything in my knowledge to try and restore the broken chunks with the builds that I had.
Any help would be appreciated and I will not hesitate to provide more information if needed!
Update #22: 11/15/20
Before we start, we would like to apologize for this update taking so long! We have made a lot of progress in the background and we are excited to release this map as we progress day by day. However, it's exam time for a few of us so please understand that it will take a bit longer. Overall, most of the small stuff has been completed and we have finalized everything on the map. We just need to hurdle over some major obstacles before we can start testing.
Release: December-January
- Some recipes have been removed and/or changed
- Mob drops have been tweaked in order to balance the map a bit more
- Skip Travel has been changed; we have reduced the points you can skip too
- New items have been introduced with full textures & models for them
- Key item concepts, gear effects, and bosses have been added
- Certain mobs will now be able to spawn that will house unique abilities
- Secret breakable walls have been placed/hidden throughout the map
- Blueprints, mob information, skip travel & location information, ammunition, and lore/computer logs will now be displayed within a custom menu we are making just for this map
We will be updating a lot more frequently from now on as we start getting close to testing. Within the next few days, all the screenshots and textual information on the main thread will be updated.
We suggest you check back in every now and then as the thread will be updated often!
0
Changelog
- Fixed grammatical errors
- Added easter eggs to the lobby
- Extended barrier wall height
- Added center beacon to nether
- Fixed broken loot tables
- Rebalanced loot tables
- Added bed to inverse "nether" portal for QoL
- Removed the ability for ender pearls to travel through nether portals (would break the map if they did)
0
Changelog
- Retouched the lobby build
- Backend culling to reduce lag
- Replaced several of the lobby holograms with text displays
- Adjusted the lobby barriers
- Adjusted the starting countdown to be correct
- Dragon HP now scales with the number of players
- Added an in-game tutorial for the map that plays before the map starts
- Added a trigger to allow players to leave the game and restart
- Added a toggle to allow players to play with scaled dragon hp or default hp
- Added a toggle to allow players to enable/disable friendly fire and end crystal explosion damage
- Added a random tip message to let players know how to communicate secretly with their team
0
Changelog
- Piglin bartering rates have been fixed and adjusted to be closer to default mc
- Added player HP below the player name
- Forced all required particles to be displayed even with minimal particle settings
- Disabled friendly fire
- Slightly adjusted lobby build
0
Map is now compatible with 1.21
0
You can play the map alone, compete with a friend (or several of them), or work together to beat the game as best as you can. Try your hardest to get the fastest possible time on each map!
Version: 1.21+
Resource Pack: Not Required
Mods: Not Required
Command Blocks: Enabled
Data Packs: Enabled
Render Distance: >10
Java Edition Only
Credits
Director: craftdiamonds
Developer: Puzzle_Dude98
Builders: craftdiamonds, S2eforme, Saltsauar
Testers: craftdiamonds, Puzzle_Dude98, egyptiancow, Bakura1, Croc124, Badpai, Banpai, Redcowboys, Dqrk, duckycon, hnzi, ButIFna
Special Thanks: The_Sky_Rider, Dingus, Player_Toaster, YourAverageName, kxnpo, Diomancer, Croc124, Warshito, duckycon, CommandoCyclo, CaptainCool02, JevinLevin, Leroidsafk, Armero, MegaCow, NotKwen, TheWorfer27, TerpCraft Club, HypixelKnights Guild
Trailer By: CommandoCyclo
0
Update #8: 2/14/22
Oh boy, we have a big one. After a little period of silence, I am pleased to say that we have made a ton of progress with the map and are now about 70% done. We managed to recruit a new developer, The_Sky_Rider, and they have been fantastic. However, we have decided to remove a lot of things and polish the map a bit more. Changelog below, we hope the map shall be released soon!
Overworld Maps: 6/7
Nether Maps: 5/7
End Maps: 3/7
o Fantasy overworld has been completed
o Pirates nether has been completed
o Snowy end has been completed
o Perma Saturation, Keep Inventory, Perma Haste, UHC Mode, Aggressive Animals, Almost Pacifist, One Hit-Point, and 1.8 Pvp Game Modifiers have been implemented
o Quick Speed Gamemode has been implemented
o Siege game mode has been furthered
o Random Tasks game mode has been furthered
o Bingo game mode was removed/cut
o Overworld map generation has been completed
o Nether map generation has been completed
o Method to reset the maps after a round has been implemented
o Random issues have been resolved (water in the nether, game lobby needing tweaking, etc.)
o Images have been updated
0
Update #6: 10/15/21
Apologies for being super late but we are back with another update, midterms did slow us a bit! World Edit has been released for 1.17 so pretty soon we will be moving towards installing it and continuing overworld building. However, we plan on finishing the end and nether maps to match the overworld maps we have completed! We still aim to at least start development by the end of the year; which will start when all dimensions’ maps are 6/8 completed.
Overworld Maps: 5/8 Completed
Nether Maps: 4/8 Completed
End Maps: 2/8 Completed
o End for Plains and Snowy have been completed
o Focus has been shifted for the end areas so that they may catch up with the nether/ends
o Images and Thread information has been update
0
Update #5: 8/24/21
Guess who’s back with another update! Progress is still going smoothly but as predicted, we were unable to start developing before the summer ended. However, with World Edit nearing 1.17 release, we will begin to finish up the maps and start development really soon. Though, we unfortunately decided to cut two of the maps, the maps in question being Zombie Apocalypse and Cavern as we did not feel like they would fit in a map like this. We plan to start developing when we have 6/8 (3/4) of all the maps done! We aim to have this map completed or near-completed by the end of the year, but no promises.
Overworld Maps: 5/8 completed
Nether Maps: 4/8 completed
End Maps: 0/8 completed
o Nether for Snowy and Inverse have been completed
o Production on the End maps have started
o Images and Thread information have been updated
0
Update #2: 4/12/21
The map has made some significant progress in the past month! Every single last detail has been finalized. We have now finished 3/9 maps and built a cool little lobby. In addition, the random tasks game mode has been implemented with dozens of tasks already on the map!
o Random-tasks has made significant progress, nearly all tasks are complete
o Snowy Taiga area has been fully completed
o Lots of progress has been completed for the Inversion map
o The lobby has been built
o Images have been updated
Update #3: 6/24/21
It's been a little bit but we have made a ton of building progress these past few months!
We have now completed half of the overworld maps and have started to transition into building the nether maps before World Edit for 1.17 is released. Our goal is to have beta-testing started before the summer ends!
o Plains, Jungle, and Snowy Taiga have been refined
o Inverse (previously known as Inversion) has now been completed
o Pirate has now been completed
o Nether versions of each map have begun work
o Images have been updated
o Thread information has been updated
Map is now 25% Complete
0
0
Update #1: 3/16/21
The map has made some significant progress in the past month! We have finalized nearly every last detail and have begun to work on the separate game modes while also building the map at the same time. As of right now, we have 3/10 overworld maps near completion. Furthermore, the size of the team has expanded! We now have seven active team members as compared to the five we had before. We now have 4 builders and 3 developers to balance everything out, as compared to the 4 builders and 1 developer we had before.
o Please welcome Deadlycupcake & MeneerMathieu to the ForumJelly team
o Jungle area and Snowy Taiga areas have been completed
o Work has begun on the Bingo game mode and the random tasks game mode
o Concepts and the team overall have started to become organized
o Images have been updated
0
*Redacted*
0
Update #23: 2/22/21
We realize that it's been nearly 3 months since the last update and we could like to apologize. We just wanted to make sure that the time was right to announce this.
Effective immediately, the development of Proxima is currently Paused or undergoing recess. This project is not canceled, it's just been halted temporarily. There are a few reasons for this...
- The 1.17 update will change a lot of Minecraft, especially the cave system. We decided we want to wait for this update to be released so that we won't lose any progress due to the 1.17 changing Minecraft. If we wait for 1.17 to be released, we will likely resume development.
- Unfortunately, some of our team members have left by their own wishes. This severely halted our progress but we have been working to get progress done
- Lack of motivation. We have been working on this project for nearly two years and we keep having these amazing ideas we can't add in which causes motivation to decrease, we decided that moving away from this project temporarily is something that would benefit everyone
This is not the end for Proxima or the map-making team. In fact, we are working on a new mini-game map while we wait for the 1.17 update to release. This new project will be announced shortly. I thank you all for your support and I hope you stick with us! The new project will be added to this thread once it's announced.
0
Hi there, a long long time ago I have posted to this thread but this was nearly 4 years ago. This is a childhood world that I have been able to dig up and it's been corrupted for several years. The main issue is that there are a lot of chunk errors, sign errors, generation errors, and "tree" errors. I have done everything in my knowledge to try and restore the broken chunks with the builds that I had.
Any help would be appreciated and I will not hesitate to provide more information if needed!
World Download: http://www.mediafire.com/file/5j61p91t6hww46x/muqarib+town.zip/file
0
Update #22: 11/15/20
Before we start, we would like to apologize for this update taking so long! We have made a lot of progress in the background and we are excited to release this map as we progress day by day. However, it's exam time for a few of us so please understand that it will take a bit longer. Overall, most of the small stuff has been completed and we have finalized everything on the map. We just need to hurdle over some major obstacles before we can start testing.
Release: December-January
- Some recipes have been removed and/or changed
- Mob drops have been tweaked in order to balance the map a bit more
- Skip Travel has been changed; we have reduced the points you can skip too
- New items have been introduced with full textures & models for them
- Key item concepts, gear effects, and bosses have been added
- Certain mobs will now be able to spawn that will house unique abilities
- Secret breakable walls have been placed/hidden throughout the map
- Blueprints, mob information, skip travel & location information, ammunition, and lore/computer logs will now be displayed within a custom menu we are making just for this map
We will be updating a lot more frequently from now on as we start getting close to testing. Within the next few days, all the screenshots and textual information on the main thread will be updated.
We suggest you check back in every now and then as the thread will be updated often!
Image by: Saltasaur