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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)
    Update #9: 9/16/19
    o We are officially halfway done building, in fact I would actually say 3/5s
    o Two out of the four caves have been completed, boss room talk has started
    o Some debate on how exactly spawnpoints are going to work
    o Slowly prepping beta testing
    o Slowly prepping redstone
    o More texture work has been done
    o Enemy placement was discussed
    o Screenshots were updated using a variety of shaders to reduce noise
    We have a legit chance of finishing building before the month ends. The map is predicted to release in November-December.
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #8: 8/19/19
    o Major improvements to the red cave, lighting up all the Redstone
    o Had some behind the door discussion and made changes to the map in order to be eligible for Realms submission
    o Discussed bosses and their abilities
    o Started to Redstone within the red caves
    o Made lots of progress in the redcaves regarding building
    o Discussed what the other two caves will be like
    o Discussed possible sound effects
    o More texturework
    o Updated Screenshots

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #7: 7/27/19
    We almost lose two months of progress. We were/are in the process of switching servers again and we realized all our backups were duds, so we spent hours trying to recover the world. In the end, we did! To continue, we have had no server, (Our host has been gone for a week and we have no information as to why but hopefully we will know soon), as such we are now using Aternos again. We tried to avoid using Aternos due to how much trouble it has caused us in the past. However, we will treat this as a temporary solution and I myself will try to get a hold of my own server which will hopefully negate problems like these in the future! Now onto the normal changelog

    o Almost lost two months of progress but luckily did not
    o The project has been inactive for about a week due to not having a server
    o Planned what buffs the player will receive from the gear system
    o One of our members has worked on some designs for mobs/bosses
    o Cleaned up loose pack errors

    Posted in: WIP Maps
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    posted a message on Lucky Block Creeper [Remastered] 1.7.10/1.8/1.8.9

    Hi,

    The Lucky Block Creeper was something I created half-hazzardly a couple of years ago when I was young. I admit it, the block was not the greatest. In fact, many of the drops that were included in the block were not even created by me. I admittedly stole those drops and I now feel terrible about this.

    I am sorry for what I have done, I am especially sorry to those whom I stole these drops from. When I stole these drops, I was not intending anything bad, just ran out of ideas. As I grew older, I relished in my mistake and realized how terrible it was. I have now worked to fix these errors. Furthermore, the block also had several drops that were too wild, had errors, and in general, were not tight/clean. The block often spewed out nothing for the drops. I have gone back and worked on this making the block a bit more professional. I hope I have fixed many of these mistakes and make the block more enjoyable.


    - craftdiamonds // Muqarib T. Anwar


    Change Log:

    o Removed almost all stolen drops; I tried to remove as many stolen drops that I remember stealing

    o Fixed nearly all bugged drops, meaning that opened lucky blocks should no longer yield "nothing", to do this I tested every drop individually, it was tedious

    o Remastered the Lucky Sword, Bow, and Potion textures

    o Removed copied crafting recipe; duplicate

    o Removed any duplicate drops

    o Tweaked the luck on drops accordingly

    o Fixed any spelling or grammatical errors, which includes making things sound better

    o Added some new but simple structures

    o Tweaked natural spawning so that the chance for lucky blocks is higher, plus the lucky blocks have a chance spawning in with a structure

    o Altered a few drops to make them a little less powerful and wild

    o Downgraded some of the drops to avoid lagging issues

    o Downgraded drops to be a little less annoying

    o Tweaked prices for villagers to a more manageable state

    o Straight up removed bad drops

    o Drop count is now ~150

    Posted in: Minecraft Mods
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #5: 5/27/19 [old]
    - One of the four caves is now halfway done
    - Build members have been recruited
    - Several items have been reworked in order to be Realms friendly
    - New concepts for caves have been proposed in order to differentiate gameplay
    - Concepts have been simplified


    Update #6: 6/20/19
    - One of the four caves is completely complete!
    - Work has started on the second cave
    - Texture Pack improvements
    - Ideas were scrapped due to many of them not working
    - Work has started to become more stable and less frantic
    - Ideas were tested
    - Updated Screenshots

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Sadly :(
    Luckily, this is not the only place I have posted this

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #4 - 5/8/19
    - We are in the process of obtaining a new server
    - Some background work has been done
    - Our new mapping discord is likely fully complete
    We are sorry we have not been too active, it is testing month after all. Building recruitments are still open!

    Posted in: WIP Maps
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    posted a message on <--> Proxima Adventure Map: Looking for Builders! <-> [Closed]
    Hello, my name is craftdiamonds and I am the Director of a W.I.P. adventure map known as Proxima! We want this map to really be as great as it can be and surpass expectations. In order to do this, we will need to pull off some really difficult task such as custom modeled bosses, custom crafting recipes, naturally spawning custom mobs, and intricate cave builds.

    <><><><><><><><><><><><><><><><><>><><><>><>><><><><><><><><><><><><><>

    Speaking of building, we have run into a roadblock. We have realized that building this map will take quite a while to go beyond average expectations and possibly be added into Realms. That is where you, the reader, could help. We are reaching out to select individuals to help us build the map!

    <><><><><><><><><><><><><><><><><><><><><><<><><><><><><><><><><><>

    Before I get into the technical information, here is a link that leads you to what Proxima is.
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2945154-proxima-a-forumjelly-adventure-map-w-i-p-thread

    <><><><><><><><><><><><><><><><><><><><><><<><><><><><><><><><><><>

    Furthermore, we truly want people who know what they are doing and that we can rely on them.
    Here are the basic terms and conditions.

    0 Must have a registered discord account
    0 Must be able to play in 1.13.2/1.14
    0 Must have a basic grip on environmental building
    0 Must be decently active
    0 Must be able to follow directions of staff
    0 Must be Mature (unfortunately, no extreme profanity)
    o Enable Open DMs on Discord
    o Build within caves and underwater


    Before you join this team please know this…

    o All builders will be credited during the final credit sequence of the map
    o Your builds may be slightly altered in order to accommodate the player experience

    o All builders will only have knowledge of what they need to build, meaning that builders will not have knowledge of behind the scenes information

    <><><><><><><><><><><><><><><><><><><><><><<><><><><><><><><><><><>

    With that out of the way, we hope you will consider applying or even checking out the map itself!
    Upon acceptance, you will be able to join our official discord.

    Apply here → https://forms.gle/y2uGFnnDigQjQtXY6

    In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them!
    https://discord.gg/PAge8H9

    A message to mods: I was not really sure where to post this, I contacted an Admin and waiting but they never really responded
    Posted in: Maps Discussion
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #3: 4/15/10
    - Updated Screenshots
    - More building is done in the background

    Good news! We have begun to recruit builders for this map, learn more here!
    https://bit.ly/2GgNHdM


    In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them!
    https://discord.gg/PAge8H9

    Posted in: WIP Maps
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    posted a message on [Guide] Lucky Block Creation [How to Create Your Own]

    I have gone back and changed several things!

    - Added more Links
    - Polished Grammatical errors
    - Fixed Typos
    - Structured it better
    - Worded things better
    - Overall make things easier to read!

    - Corrected many mistakes

    Posted in: Mapping and Modding Tutorials
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #2 - 4/3/19
    - All extra chunks have been removed
    - Pack assets have been improved on
    - More work has been done on the caves
    - Minor testing regarding commands have been done
    - Builders may slowly start being recruited soon
    - Created the foundation for background things

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Update #1: 3/17/19 (was supposed to be posted earlier)
    The map is finally alive again, we have begun to start working on the caves!
    - Worked on one of the four areas
    - Expanded the texture pack
    - Began to finalize how exactly the building will be laid out
    - Working on making the map player-friendly
    - Removed large chunks of unneeded land in order to make the map less resource demanding

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)

    Thanks!

    Posted in: WIP Maps
  • 0

    posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)
    ForumJelly Presents:

    Proxima
    --------------------------------

    What is it?
    ForumJelly has been working on another map after our previous map AberrantWorlds

    This map will hopefully completely change your viewpoint of adventure maps and amazing they can be! Furthermore, the map will likely be in 1.14 and up to possibly 5 players. This will be a decently long map so you better have some spare time!


    Story
    You play the role of a Space explorer when suddenly you are attacked by an unknown creature and are hurtled towards the mysterious planet known as Proxima. Your job is to venture down into the bowels of the planet and find four missing parts so that you can be able to return back to your own world.


    Custom Crafting, Items, and Mobs
    To give a special twist to this map, we have added unique items which you will be able to craft and pick up from monsters that you kill. Each monster/mob drops something unique, and when you get enough, you can put them together to form a special item to help you on your quest to escape Proxima.

    Mobs:
    While for the most part, we will be using Minecraft’s default mobs, we have retextured them to make the map more unique. Some of these retextures even make fighting them harder! However, each specified area will only contain certain mobs, so to craft items you will need to venture into different areas and hopefully obtain these items. Finally, mobs will spawn naturally so you will not need to destroy those pesky spawners.



    Map made for Anyone + Modes
    We are attempting to create a map that anyone can get behind.
    If you have any ideas to help make this map for everyone, please let us know!

    Gear System:
    This map will feature a special system known as the gear system. While your main goal is to find the four missing ship parts that are needed to escape the planet. There are other pickups for those completionists out there, with these gears you are able to craft them into blocks which can be placed on the ship. These blocks when placed will grant a permanent perk throughout the entire map. Such as permanent resistance or regeneration I.


    Veteran Mode
    Warning: This mode is only for true players. No weaklings allowed.
    Players have the option of entering into an alternate mode for even more intense gameplay experience. This mode will take place in hard difficulty settings rather than normal. You are not allowed Natural Regeneration & will not be provided with a mob drop guide explaining what mob will drop what. We are still debating whether to give you a crafting recipe book during veteran mode as well. It is recommended you try this mode only after playing the map once.


    Standard
    The default way to play this adventure map. All players will receive the necessary equipment in order to fully enjoy this map along with the aforementioned gear system.



    Free Roam
    Wait. It’s not linear? No, this map is open, in a way. You may choose to play the map in any order. There are four main caves and one hub cave. This way if you ever decide to replay the map, you can attempt new routes and have even more interesting ways to play. However, each area will be around the same difficulty. Even though you will have more items prepared for other areas of the map, you will still find the adventure to be quite the challenge. Though you may be thinking, “what if I want to go back to an area, but I don’t want to walk!” Well, my answer to that is; ever play Xenoblade Chronicles? In the map, you will be provided a Skip Travel book. This means that throughout the map, as you discover important landmarks or areas, you may warp back to them at any time.



    Unique Experience + Realms
    This map will have what is known as a Custom Resource Pack. Meaning the mobs, items, music, some sound effects, some blocks, etc. will be retextured. This will truly make the map even more interesting. On your journey, you will come across custom bosses, retextured mobs, and more.

    Throughout this map, we have been trying to focus on one thing; attempting to get this map onto Realms. As you might know, it is possible for people to submit maps to be added, however, this is a really difficult task, as to get a map onto Realms, the map must be nearly free of bugs and properly balanced.

    Please leave as much feedback as possible to help us achieve this goal

    Teasers


    2019-09-16_21.30.53.png 2019-09-16_21.31.43.png 2019-09-16_21.32.57.png 2019-09-16_21.33.09.png 2019-09-16_21.33.19.png 2019-09-16_21.33.47.png 2019-09-16_21.34.23.png 2019-09-16_21.35.39.png 2019-09-16_21.37.50.png 2019-09-16_21.38.13.png 2019-09-16_21.38.24.png 2019-09-16_21.38.51.png 2019-09-16_21.29.33.png 2019-09-16_21.29.55.png 2019-09-16_21.30.35.png 11-4.png 12-23.png 12-30.png 2019-01-22_20.39.14.png 2019-01-22_20.40.31.png 2019-01-22_20.42.36.png 2019-01-22_20.43.37.png 2019-01-22_20.44.56.png 2019-06-20_18.42.33.png 2019-06-20_18.43.39.png 2019-06-20_18.44.03.png 2019-06-20_18.44.42.png 2019-08-19_20.59.30.png 2019-08-19_20.59.41.png 2019-08-19_21.00.04.png 2019-08-19_21.00.21.png 2019-08-19_21.00.32.png


    How you can help us!
    -----
    We really need as much feedback as we can get. So please help us get the word out!

    In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them!
    https://discord.gg/PAge8H9
    Posted in: WIP Maps
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    posted a message on Wanting to build a map and then play it like I was never there.

    Whatever state you are left (creative, survival, etc.) that is what the player will spawn into

    Also yes when you delete the files and a player loads up the world, they are recreated for the player. The best thing to do is set your spawnpoint at where you want the player to spawn, enter whatever gamemode you want to enter, then quit. After that delete the playerdata, stats, and advancements file.

    After that create a copy of the world externally (copying the world file and place it somewhere on on your computer)
    Then test the world to see if everything works ^-^
    Once tested and you are sure that version of the world works, then just upload the copy!

    If this is still happening, use an NBT Editor to manually change/fix these issues

    Posted in: Maps Discussion
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