With a blend of magic and technology, the ultimate pack for people who want to be able to expand their play time and abilities beyond the scope of a single mod. Based around the in-development mod Thaumcraft, Crystal MagiTech strives to give everyone an experience they will be sure to enjoy. This modpack adds aspects to items that wouldn't normally have them, and blends resources from multiple mods together.
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And yes, the wisps themselves will be entirely clientside and effectively just particle FX created by a block. I am still playing around with the details, but my current thoughts are a "wisp lantern" you place. You place the crafted wisps inside the lantern - visually they will then float around the lantern and be sent out to do stuff. There could be different tiers of lanterns that can house more wisps and possibly special upgrade items that improved the housed wisps.
Obviously wisps will have to be more common. Actually that gives me an idea - in the current version most wisps are spawned due to high flux. There could be something you place in the world that encourages flux events that spawn wisps instead of the other nasty stuff like taint. Hmmmm, two birds one stone.
Would the production of wisps in the area resultant of high flux, lower the flux as well? For numbers example, lets say there was 400 flux in the area while the minimum to spawn wisps would be, lets say 350 and each wisp that spawned due to this would consume 25 flux meaning you would only get two wisps without raising the flux further. You could also have it to where for wisps to function, they consume flux while in the area too, so that would mean you would have to produce flux on purpose for them to work. This would add a whole new aspect to flux management, so where before flux was bad in all aspects, now it would be seen as a necessity to have wisps.
Also you could have it where too high a flux and they go out of control and super charge, making them multiple times stronger than before, and subsequently much more dangerous to yourself. Of course you would want the stipulations for minimum flux to only apply to tamed ones. You could have it say something along the lines of "You have discovered a way to manipulate the flux in the area, propelling these creatures of pure energy to do your bidding, the result being that the continuous manipulation seems to drain the flux in the area. Whether this is a blessing or a curse is yet to be seen. You feel wary though, knowing that too much flux and you won't be able to manipulate that massive amount of raw magic."
It seems to me that a mix may be desired, wisps don't really feel like manual labor types to me, their essence always felt more mist-like than anything. A good mixture, if you could find the time, would be to maybe have them specialized for certain tasks like essentia transfer (seeing as they are in fact made up of it) and acting like sentries. While the golems would be much more suited to labor jobs like cutting trees.
I would really like to see a system where you have both, and while you can use both for everything, using wisps for specific tasks that they are suited for makes that task get done more efficiently. I don't know what kind of coding that would take, and I don't presume to know how much time you have to work on these things, it just feels like it would make the most sense in the current setting.
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tenebrae is in end stone too. there is a jei addon for thaumcraft 6 out already, it shows you what aspects come from what blocks.
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Server ip for testing: 87.117.221.81
Suggest 4Gb ram to run smoothly(mainly for world generation).
Mod List:
Discord Chat: https://discord.gg/uw7y6Q7
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any response about my last comment regarding flux management?
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Would the production of wisps in the area resultant of high flux, lower the flux as well? For numbers example, lets say there was 400 flux in the area while the minimum to spawn wisps would be, lets say 350 and each wisp that spawned due to this would consume 25 flux meaning you would only get two wisps without raising the flux further. You could also have it to where for wisps to function, they consume flux while in the area too, so that would mean you would have to produce flux on purpose for them to work. This would add a whole new aspect to flux management, so where before flux was bad in all aspects, now it would be seen as a necessity to have wisps.
Also you could have it where too high a flux and they go out of control and super charge, making them multiple times stronger than before, and subsequently much more dangerous to yourself. Of course you would want the stipulations for minimum flux to only apply to tamed ones. You could have it say something along the lines of "You have discovered a way to manipulate the flux in the area, propelling these creatures of pure energy to do your bidding, the result being that the continuous manipulation seems to drain the flux in the area. Whether this is a blessing or a curse is yet to be seen. You feel wary though, knowing that too much flux and you won't be able to manipulate that massive amount of raw magic."
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thanks for the quick update, just wanted to mention that its not updated on the curseforge site, not sure if that was intended or not.
EDIT: ok i see it was curseforge taking their sweet and precious time approving the file. thanks again for your diligence Azanor.
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It seems to me that a mix may be desired, wisps don't really feel like manual labor types to me, their essence always felt more mist-like than anything. A good mixture, if you could find the time, would be to maybe have them specialized for certain tasks like essentia transfer (seeing as they are in fact made up of it) and acting like sentries. While the golems would be much more suited to labor jobs like cutting trees.
I would really like to see a system where you have both, and while you can use both for everything, using wisps for specific tasks that they are suited for makes that task get done more efficiently. I don't know what kind of coding that would take, and I don't presume to know how much time you have to work on these things, it just feels like it would make the most sense in the current setting.
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