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    posted a message on 1.0.0 Stronghold, Cave, Mineshaft, AND Slime Chunk; All Connected!
    FAITHFUL 32X32 REPPIN!
    Posted in: Seeds
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    posted a message on [1.0.0]Knife Mod!
    Quote from Mau5Pad

    Gave up And i didn't even know you had a knife mod. I came up with the Idea when cosbraa told me to think of another idea.

    yeah, rt showed me his video of his switchblade 3 days after you gave me the idea to make a knife mod.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Knife Mod!
    Quote from TaylorHosk

    Also, what do you mean by opening/closing a knife?

    Well the Small Knife, Normal Knife and the Stiletto can all 'open' & 'close' with right click.
    The blade goes away.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Knife Mod!
    Well ATM all the knives don't have a usage because each time they are opened/closed it would reset.
    I could make them just open and not closable but IDK.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Knife Mod!
    Quote from Zahnstein

    I don't really understand why I should close my knife. It just does lower damage, right? :mellow.gif:

    aesthetics bru
    Quote from Daruny

    It would be awesome all sorts of knifes, like butterfly knifes, throwing knifes, poisoned, etc. :Diamond: To you sir.

    Going to add Throwing at a later time.
    Try do it before I release next version.
    What is on a butterfly knife?
    And poisoned sounds good.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Knife Mod!
    Quote from CzarSquid

    I think what Horned19 is trying to say that it seems a bit unreasonable to be using so much iron to craft a knife. 3 iron = 1 blade seems a little expensive to make a single blade (A sword only takes 2 :/). Then you need to use more iron to make a different knife. I would either increase the blade crafting to at least 6 for every 3 iron ingots to make it worth using.

    But that's just me. Take it for what its worth.

    That's an idea.
    I'll have it create 4 because that's what I am making each blade stack able to stack up to.
    Just done it then.

    As someone stated above about making a butterfly knife, I can do that, but what do you want on the knife?

    Weapon Strengths:
    Machete - 10
    Stiletto - 8
    Normal Knife - 6
    Small Knife - 4
    (I think 1 = 1 heart/10 = 10 hearts)
    Posted in: Minecraft Mods
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    posted a message on List of 1.0.0 Seeds
    i reckon there is enough seed lists.
    Posted in: Seeds
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    posted a message on Block models
    lol'd
    Posted in: Modification Development
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    posted a message on debug minecraft realtime in eclipse
    Quote from PhoenixTroll

    That's pretty descriptive. Well, welcome to the wonderful world of programming. Have fun. My support here is done.

    well, what more did you need?
    Whenever I run debug mode, change the code, it does not change in the game. I have to restart?
    Posted in: Modification Development
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    posted a message on Adding Colored Dye's to crafting recipes?
    Quote from ItsDisciple

    Just a stupid question. but I cant quite figure out how to add a specific colored dye to a crafting recipe in Eclipse. here is the code, what do I do next?

    ModLoader.AddRecipe(new ItemStack(mod_Cooler.Cooler, 1), new Object[] {
                "  ", "  ", "?# ", Character.valueOf('#'), ItemDye.dyeColorNames, Character.valueOf('?'), Item.redstone    
            });


    Say i wanted Cactus green dye, what would I put after dyecolornames?

    Thanks in advance for the help!

    EDIT: i figured it out :tongue.gif:

    Can you post the code that was correct, please? :smile.gif:
    Posted in: Modification Development
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    posted a message on How to use a certain food item to create a different item? Also eating animation help? *BACON!*
    Quote from TheLoneB34r

    Thanks everyone, I got it to work!

    Posted in: Modification Development
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    posted a message on debug minecraft realtime in eclipse
    Quote from PhoenixTroll

    Change your workspace to the MCP folder's "eclipse" folder. From there, it's all up to eclipse and you.

    ok that made it work, kind of.
    it lets me open the game but when i change the code nothing happens.
    Posted in: Modification Development
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    posted a message on debug minecraft realtime in eclipse
    oh? So its not some setting in the Debug configurations? D:
    Posted in: Modification Development
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    posted a message on debug minecraft realtime in eclipse
    How can I write the code while minecraft is open and it changes in real time?
    I seen a video of notch and he was doing it. I looked around but I can't find anything.
    Posted in: Modification Development
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    posted a message on How do I make a recipe for my mod?

    It didn't really help that much. D:

    how didn't that help? :tongue.gif:
    in your mod_ class, it goes like this:
    public mod_name()
    {
    	ModLoader.AddRecipe(new ItemStack(Item.diamond, 9), new Object[]{
    			"***", "***","***", Character.valueOf('*'), Block.dirt
    		});
    }


    So, in your public mod_name method, you put the recipe.
    The Item.diamond is what you receive, and you get 9 of them.
    The stars/asterisks you see is the recipe to create it, with the first 3 being the top row, 2nd being the middle row and the last being the bottom row. Then you tell it what each character means, and in this case, each * means dirt, so you fill the crafting bench with dirt, and you receive 9 diamonds.
    So to use this with your mod, you can create it by instead of Item.diamond, make it whatever you want to get. If it's an item/block from your mod, then just change it to your mods item.
    Then you want to create your own recipe, right? Then go ahead and remove the * and add your own.
    Example:
    ModLoader.AddRecipe(new ItemStack(Item.swordIron, 9), new Object[]{
    			"I", "I","S", Character.valueOf('I'), Item.ironIngot, Character.valueOf('S'), Item.stick
    		});

    There I made the iron sword recipe. I can't remember if the Items names are correct, could be ignotIron and ironSword.
    But you get the idea.
    Posted in: Modification Development
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