My name comes from a TV series that few people seemed to have heard of: Corner Gas. It was a comedy series on CTV that my brother and I used to watch all the time, and apparently it was one of CTV's most successful comedy series at the time. In one episode, a decal for "Corner Gas" was misprinted as Corner G, and the person who owned Corner Gas liked the sound, and used it throughout the episode. The term wasn't mentioned again in the series. When I was around 8 and the show was still in production, I was making an account on the YTV site, I wanted something short, to-the-point, and that rolled of the tongue easily, and with that being my favourite show, I began thinking of any iconic terms from the show I could use, and since what I was looking for in the name was the same thing the character in the show liked about Corner G, I thought of that, and settled with it. The site I was making an account for did not support spaces or ascii characters in usernames, and I didn't like the looks of "G" capitalized right next to the word "corner", so the only way I could think of to separate the letter from the word was an underscore, which is what I ended with.
To start off, I pronounced it exactly as it was written, "Corner Underscore G", and I was happy with it for quite awhile. Eventually, when I started branching out into a few more sites, and started saying my username more, I grew tired of saying such a long name, so I started not pronouncing the underscore, just saying "Corner G", and to date, that is how I pronounce it most of the time.
Everyone says my name differently, and what is even more diverse is people's abbreviations of my name. Some people shorten it to "Corner", some people shorten it to a simple "G". Myself, I find 'corner' just makes me picture a corner, which is just weird, and 'G' sounds like some gangster name..
Even broader than people's shortenings of my name is the context it can be put in. It was a long time ago that I started using this as my username, and since then I have pictured many things that relate to the context of "corner G". I have pictured the corner of a square 'G' shape, I have pictured someone "cornering" a G, I have even pictured a face in the corner of a room thinking "gee...". I know that other people would have also come up with some weird interpretations of my name, since "corner" is just a weird word for a name.
Corner is a word that seems weird to have in a name, "G" seems like some gangster name, and the name was from a long time ago. If I could change it, I certainly would, I have a lot of better names in mind. However, I used the name in so many sites, and built a reputation in so many places as "corner_G" that if I changed now, I would basically become a newcomer again, who nobody knew.
- corner_g
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Member for 11 years, 8 months, and 23 days
Last active Sun, Jun, 21 2015 19:06:15
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Oct 19, 2013corner_g posted a message on Saturday with Sach: A Question Worth ExploringYou have drawn enough interest in me with this one that I couldn't help but reply.Posted in: News
I play Minecraft in what is likely a weird way to most people. I play single player, as a lone gamer working on my own skills. I start off with the typical survival method, and I always have it on hard for the thrill of the challenge. I continue as most survivalists would by building temporary shelters and obtaining the first materials and building up. However, The end to which I play the game is a much farther and less definite one than what Mojang has directly supplied us with. I try to make houses with comfy looking rooms and inviting atmospheres inside, and working traps and item harvesters around the outside, in addition to farms, including tree farms and crops. I play the game to master all aspects of survival in said game, which in this case, is mobs, blocks and designs. I try to have traps and harvesters to master mobs, which means I need to prove my ability of physically and mentally outsmarting them so they are incapable of attacking me while I collect their loot and spoils. I master the blocks by exploring the farthest reaches of the Minecraft universe in search of the most illusive materials with which I make decorations and legacy pieces to prove to myself I have "mastered" the exploration and mining aspect of the game. I do this in the same way other people would generally play the game, with a small mine as a start, then a larger mine, then a final mine that I begin under my house for ease of access. Once I have "mastered" the overworld by obtaining the rarest minerals, I move on to the Nether, and collect Netherrack, Quartz and Nether Brick with which I make more decoration in my house as more proof of my mastery of Minecraft's survival mode. I master the design, the most creative aspect of Minecraft, by trying to make the best houses possible. This connects to the blocks and exploration aspect, as I need materials of all kinds to make such a build, but this poses it's own challenge as it is something requiring completely different skills from the other two. I try to make the most amazing builds I possibly can to prove to myself that I can master the art of creativity. This is what always keeps the game interesting in the end because it can always be built upon, and anything I build can always be improved, and better things can always be made.
For me, I see Minecraft as three aspects given to us be Mojang. I play Minecraft as a challenge to master all three aspects to prove my abilities to myself, as a sense of achievement. And the better I get at each, the more I accomplish and the more I prove to myself, thus the better I think of myself as a gamer. - To post a comment, please login.
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I voted for you! :awkward smiley that doesn't exist:
I will continue working on mine. It is definitely some of the best pixel art I've ever made, so I want to see something become of it. Since I didn't finish mine, I'll just post my progress I managed to complete here. Do you guys think it's worth continuing? This is really the first serious attempt I've made at pixel art, so I don't even know how good it is.
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Though after looking at the entrants, I hardly would have had a chance anyway.
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Files ready for download now! I intend to keep up with school this semester better, which will translate to more time to spend on this, hopefully.
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Updating it today at some point! I can get a bit distracted at (most) times, but I will have the update out today.
Glass has been remade in this update (just the vanilla, CTm and betterglass are already done). However, stained glass hasn't been made yet. Reason for this is, that I intend to make CTm and betterglass support for all colours, just like the standard glass, which means 1472 individual textures for the stained glass alone. Such is why I haven't included it in this update, or you would have been waiting a lot longer for the things already finished. I will get that done soon though, as I know a lot of people like stained glass, and I also have an idea for it. (hint: I will have two variants: one for casual homes, and one for architecture, meaning 2944 individual textures... We'll see how it goes)
Edit: after calculating the total number of textures needed for both versions, I added a poll about what you all would prefer, in the interest of getting the preferred version out sooner.
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Anyway, I have an update almost ready that will fix chests, add most GUI, better vanilla glass, new signs, and other goodies. Will be updated when finished shortly.
Also of note: new video has been added to the opening post.
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Being able to make good looking textures is something that you can start out better or worse at, depending on the environment you grew up in, but can be improved an endless amount by practising. My mother is a professional artist, making paintings, and as such I grew up seeing how lighting and shading is used in art, which got me a good start in the beginning, but because I was new to graphics design then, I used the shading and lighting for simple textures that were really unappealing. It is important to have an understanding of how lighting and shading work, but knowing how to use them in combination with static textures to make great looking graphics is something anyone can do, regardless of who they are, if they just look up examples and real life versions of what you're making, and practising until you get the hang of it. Between now and when I made Definitance alone, I have made vast improvements on my work, in my opinion.
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Thank you! I was getting worried. I have been studying for exams next week, so I'm glad to have a little more time.
If some textures aren't finished by the end, though, are we disqualified, or can we still be entered for voting?
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Regarding the screenshots: that is fantastic looking! I absolutely love the cobblestone on the last screenshot, and the stone brick and log tops on the second screenshot!
However, I am still a bit confused. So, that is what we will wait for, but those features aren't currently publicly released? Or has the process changed?
You can let me know now, or after Sonic has more info on it if you want.
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I can finally make random zombies with one arm/one leg missing! And the holes in my zombies' jeans won't be identical anymore! This is something I might actually do on time!
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I am currently investigating why it is not working.
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No, I caused it by forgetting to credit Jimmy when I used his palette. I found one on the Simple Pack Showdown, and credited Peyton for it, but then I went with another below that one instead and adjusted the greens and thought it would work out better for me than Peyton's palette, but because I was replacing/switching from one palette to another, I forgot to cite the source, and credit.
I'm sorry Jimmy, I forgot to credit. I will make sure to cite you as the creator of the palette (thus, a large contributor to the pack itself) wherever I post my textures.
On that note, Zamaj, could you credit Jimmy as the creator of the palette I'm using on the opening post?