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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Quote from Seradicus

    I felt loved until the voting started. ;~;
    Oh well, top 5 isn't bad.


    Who all is planning on continuing their pack?


    I voted for you! :awkward smiley that doesn't exist:

    I will continue working on mine. It is definitely some of the best pixel art I've ever made, so I want to see something become of it. Since I didn't finish mine, I'll just post my progress I managed to complete here. Do you guys think it's worth continuing? This is really the first serious attempt I've made at pixel art, so I don't even know how good it is.





    Posted in: Resource Pack Discussion
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Hm. Damn mid-terms, I couldn't finish anything. Though that seems typical of me in contests.

    Though after looking at the entrants, I hardly would have had a chance anyway. ;)
    Posted in: Resource Pack Discussion
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    posted a message on [64x | 1.6.4] Definitance (Please re-vote in the new poll!)
    OK, chests now done! Much much better chests than the bottom half of the old broken chests. The vanilla glass texture is now a wooden frame that matches the CTm version (not completely, it's a bit thicker), much of the GUI has been completed, the glass pane top it thicker now to match the new thick pane object, and other things.

    Files ready for download now! I intend to keep up with school this semester better, which will translate to more time to spend on this, hopefully.
    Posted in: WIP Resource Pack
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    posted a message on [64x | 1.6.4] Definitance (Please re-vote in the new poll!)
    Quote from DiamondAir


    Sounds awesome. Looking forward to this update.


    Updating it today at some point! I can get a bit distracted at (most) times, but I will have the update out today.

    Glass has been remade in this update (just the vanilla, CTm and betterglass are already done). However, stained glass hasn't been made yet. Reason for this is, that I intend to make CTm and betterglass support for all colours, just like the standard glass, which means 1472 individual textures for the stained glass alone. Such is why I haven't included it in this update, or you would have been waiting a lot longer for the things already finished. I will get that done soon though, as I know a lot of people like stained glass, and I also have an idea for it. (hint: I will have two variants: one for casual homes, and one for architecture, meaning 2944 individual textures... We'll see how it goes)

    Edit: after calculating the total number of textures needed for both versions, I added a poll about what you all would prefer, in the interest of getting the preferred version out sooner.
    Posted in: WIP Resource Pack
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    posted a message on [64x | 1.6.4] Definitance (Please re-vote in the new poll!)
    Thread has just averted a crash. Thread restored. Please let me know of any lingering issues with the OP you may find.


    Anyway, I have an update almost ready that will fix chests, add most GUI, better vanilla glass, new signs, and other goodies. Will be updated when finished shortly.

    Also of note: new video has been added to the opening post.
    Posted in: WIP Resource Pack
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Ok, my exams are over now. Let us see how much work I can do in 3 days. ;)
    Posted in: Resource Pack Discussion
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    posted a message on What was the first texture pack?
    Default?
    Posted in: Resource Pack Discussion
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    posted a message on Can everyone really texture?
    If I may pitch in my thoughts, though the 12 previous replies pretty much covered everything.

    Being able to make good looking textures is something that you can start out better or worse at, depending on the environment you grew up in, but can be improved an endless amount by practising. My mother is a professional artist, making paintings, and as such I grew up seeing how lighting and shading is used in art, which got me a good start in the beginning, but because I was new to graphics design then, I used the shading and lighting for simple textures that were really unappealing. It is important to have an understanding of how lighting and shading work, but knowing how to use them in combination with static textures to make great looking graphics is something anyone can do, regardless of who they are, if they just look up examples and real life versions of what you're making, and practising until you get the hang of it. Between now and when I made Definitance alone, I have made vast improvements on my work, in my opinion.
    Posted in: Resource Pack Discussion
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Quote from zamaj

    To give everyone time to finish your submissions, I will be extending the challenge deadline to next Saturday, February 1st.
    (That's a much cleaner date, isn't it?)


    Thank you! I was getting worried. I have been studying for exams next week, so I'm glad to have a little more time.

    If some textures aren't finished by the end, though, are we disqualified, or can we still be entered for voting?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    So, I was watching this show last night (Lumber Kings), and the subtitle bar was a cleaned log, and I liked the simplistic, yet wood-like appeal of it, so I made some planks based on it. Sadly, I couldn't match the look, so I added some subtle grain.





    Posted in: Resource Pack Discussion
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    posted a message on The Designer's Guide to Bump Mapping (quick-fix for 1.6!)
    Quote from SycloneSJS

    Okay, so this going to need a little explaing but yes you are going about things the wrong way......which you kinda guessed as the results are not what you hoped :)

    Also, POM (Parallax occlusion mapping) is disabled in latest SEUS

    I will take some notes and put a post together as Sonic was kind of going over it all a little to quick for me in my tired state last night!

    Just to show some of what we achieved though once it is created correctly here's some screens












    Regarding the screenshots: that is fantastic looking! I absolutely love the cobblestone on the last screenshot, and the stone brick and log tops on the second screenshot!

    However, I am still a bit confused. So, that is what we will wait for, but those features aren't currently publicly released? Or has the process changed?

    You can let me know now, or after Sonic has more info on it if you want.
    Posted in: Resource Pack Discussion
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    I've been a bit busy with studying, exams are shortly, but I got something done. I don't know if anything else was made since my last preview, but I at least finished the note block and jukebox top.





    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Oh, new skins? Are they the same format for the original portion, just with the second, previously mirrored parts added below? And does this function with all human-shaped mobs?

    I can finally make random zombies with one arm/one leg missing! And the holes in my zombies' jeans won't be identical anymore! This is something I might actually do on time!
    Posted in: Resource Pack Discussion
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    posted a message on The Designer's Guide to Bump Mapping (quick-fix for 1.6!)
    I got around to installing the shaders myself today, and it appears to be an issue with either SEUS or the GLSL core mod, likely the latter. I attempted a Stone Brick texture with it, and the depth doesn't function at the moment. You two have your images right (I believe), and it looks the way it is supposed to if the transparency/depth isn't done, and because it isn't working at the moment that is what it will look like.

    I am currently investigating why it is not working.
    Posted in: Resource Pack Discussion
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Quote from iLikeGaming782

    All this confusion I caused with Jimmy's palette. Sorry!


    No, I caused it by forgetting to credit Jimmy when I used his palette. I found one on the Simple Pack Showdown, and credited Peyton for it, but then I went with another below that one instead and adjusted the greens and thought it would work out better for me than Peyton's palette, but because I was replacing/switching from one palette to another, I forgot to cite the source, and credit.

    I'm sorry Jimmy, I forgot to credit. I will make sure to cite you as the creator of the palette (thus, a large contributor to the pack itself) wherever I post my textures.

    On that note, Zamaj, could you credit Jimmy as the creator of the palette I'm using on the opening post?
    Posted in: Resource Pack Discussion
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