SecurityCraft is partnered with Nodecraft!
Want your very own Minecraft server (along with Terraria, CS:GO, and 30+ other games)? You can easily set up your server by using the promo code securitycraft at checkout, or the following referral link, and get 30% (or more, depending on current sales) off: https://nodecraft.com/r/securitycraft By using our referral link/code, you directly support the development of the mod without needing to pay more, as Nodecraft gives us a share of what you pay them!
Check out the official SecurityCraft server on SecurityCraft v1.9.10.1 for MC 1.20.6!
Join using securitycraft.nodecraft.gg
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Ownership
Every block in the mod is owned by one specific player, the "Owner". The owner is the player who placed down the block. Only the owner of a block can interact with it, and only the owner can break it. Many blocks ignore their owner, meaning their functions do not apply to the owner, but only to other players. There is optional support for scoreboard team ownership, which can be enabled in the config. This results in every player on a team owning all blocks that were placed by a player who is also on that same team.
If you have a mod like Jade or The One Probe installed, you can see who owns a block in that mod's overlay.
Reinforced Blocks
SecurityCraft adds reinforced blocks corresponding to many of the already existing vanilla blocks. These reinforced blocks are unbreakable variants of their vanilla counterpart, and have a slightly darker tint to distinguish them from, but otherwise look the same as, their vanilla versions. This tint can be turned off in the config file. Reinforced blocks are immovable by vanilla pistons, however they can be pushed by reinforced pistons.
Not every vanilla block has a reinforced counterpart, and modded blocks are not and will not be supported by us. That said, there is an easy to use API for adding new reinforced blocks, and the team is glad to help out with using it for any mods that want to add reinforced blocks for their own or other mods' blocks.
Reinforced blocks are created by reinforcing them with a universal block reinforcer. The different levels simply have more durability, and level 2 upwards can also remove the reinforcement.
Here's a player reinforcing their house:
Technical Blocks
There are numerous blocks added by the mod, which allow the player to secure their base from intruders. An exhaustive list would be too long for this description, so a few select blocks are outlined below to give you an overview of what to expect in the mod. For a complete list of all of the blocks and items in the mod you can check out the ingame manual, or the mod's wiki.
- Block Change Detector: The block change detector is able to detect block changes in a certain range around it, and will also log the position, player, time, and block state of the changed block.
- Fake Liquids: They look like lava and water, but act completely differently.
- Inventory Scanner: Previously configured by the owner to prohibit certain items, the inventory scanner can confiscate these prohibited items, or even not let a player having one of these items in their inventory through.
- Keycard Reader: The keycard reader accepts a previously defined set of keycards, and will only emit a redstone signal when the correct card has been inserted.
- Projector: Used to project fake blocks into the world.
- Rift Stabilizer: Can prevent teleportation attempts in its vicinity, disallowing players to use chorus fruit or enderpearls to teleport/glitch into one's base.
- Security Camera: A camera that players can look through from anywhere in their world. Useful for keeping an eye on what those villagers are up to. Or maybe to spy on your enemies.
- Sentry: A defensive device that shoots at approaching mobs.
- Trophy System: Uses laser technology to explode incoming projectiles.
Modules
Many of SecurityCraft's blocks can be modified in various ways. This is done through modules. They add additional functionality such as redstone output, or allowing the block to act faster than it would without the module. A notable module is the disguise module, which allows SecurityCraft's blocks to look like any other block in the game, allowing for stealthy base defenses.
Another very useful module is the allowlist module, which enables the owner to list names of players in a block. These players are then ignored by the block, and any password-protection, targeting system, etc. that it has.
Password-protected Blocks
The mod adds a couple password-protected blocks that can only be accessed by players who know a numerical code that was previously set by the block's owner. There are a couple password-protected blocks that work just like their vanilla counterparts. These blocks include a chest and different furnaces. Most of these do not have a crafting recipe, and are instead created by rightclicking their vanilla variants with a key panel.
Password-protected blocks can be bypassed by the codebreaker. There is a 33% chance of the bypassing succeeding. The item has 3 uses, so handle with care! If the codebreaker is successful, the block will activate/open, and the player can access it.
If you have a mod like Jade or The One Probe installed, you can see the passcode of your own password-protected blocks. This can be turned off, and only the owner can see the passcode.
Explosives
There are many mines added by SecurityCraft that players can use as defensive measures. A special type of mine are the so called block mines, which mimic commonly found blocks such as stone, dirt, deepslate, or sand, as well as all existing ores. These mines look just the same as their normal variants, however they are explosive to the touch. If a player who is not the owner breaks such a block mine, it will explode and leave a fiery crater.
The mod also has other explosive gadgets. These include a standard mine that explodes when being stepped on, and a device that shoots mines at nearby mobs. All of these mines can be accessed by the mine remote access tool. Rightclicking a mine with the tool binds the mine to it, and subsequently allows to remotely defuse, arm, or detonate it.
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Download
Note: As with all new CurseForge downloads, they have to be approved by a moderator. If a new version was announced but it doesn't let you download the file, check back in a few hours.
1.21.3:
1.21.1:
1.21:
1.20.6:
1.20.4:
1.20.2:
1.20.1:
1.19.4:
1.19.3:
1.19.2:
1.19:
1.18.2:
1.17.1:
1.16.5:
1.15.2:
1.14.4:
1.12:
1.11.2:
1.10.2:
1.9.4:
1.8.8/1.8.9:
1.8:
1.7.10:
Just place the downloaded file into your .minecraft/mods folder with Forge installed.
Older releases:
[1.7.10] SecurityCraft v1.7.2: Click me!
[1.8] SecurityCraft v1.7.1: Click me!
[1.7.10] SecurityCraft v1.7.1: Click me!
[1.8] SecurityCraft v1.7.0: Click me!
[1.7.10] SecurityCraft v1.7.0: Click me!
[1.7.10] SecurityCraft v1.6.1: Click me!
[1.7.2] SecurityCraft v1.6.1: Click me!
[1.7.10] SecurityCraft v1.6.0: Click me!
[1.7.2] SecurityCraft v1.6.0: Click me!
[1.6.4] SecurityCraft v1.5pre: Click me!
[1.6.4] SecurityCraft v1.4.1: http://www.curseforg...1_for_1.6.4.zip
[1.6.4] SecurityCraft v1.4 pre-release: http://www.mediafire...fasd13z88k7umvm
[1.6.4] SecurityCraft v1.3: http://www.mediafire...3_for_1.6.4.zip
[1.6.2] SecurityCraft v1.2: http://geforce.freef...g/post4.html#p4
[1.6.2] SecurityCraft v1.1: Click me!
[1.6.2] SecurityCraft v1.0.8: http://adf.ly/U5oif
[1.6.2] SecurityCraft v1.0.4: http://adf.ly/U08yL
[1.6.2] SecurityCraft v1.0.2:
[1.6.2] SecurityCraft v1.0: http://adf.ly/TsWnV
[1.6.2][Pre-release] SecurityCraft v1.0: http://www.mediafire...5c03bjkqgad13dm
1
Welcome to the test to end all tests, the challenge to end all challenges, the insert rule of three here, the Test of Bravery!
This challenge is simple... fight everything and complete the game.
I should probably elaborate. The rules are that if a mob hits you, skeleton, zombie, spider, any mob, you have to kill them.
Of course there's no way to define exact ruling for this kind of thing (Does burning count? Can another mob kill them? Do you have to kill them straight away or can you fight another mob first?) so you have a bit of wiggle room.
I'd like to define one exact rule here though; despawning does NOT count. They have to die one way or another, not disappear.
And by "complete the game" well, this is kind of up to you. I recommend defeating the Ender Dragon, but if that's too easy/uninteresting you can challenge yourself to do other things like collecting achievements, breaking blocks, or hey, what about killing mobs?
I'd love to hear about your adventures with the challenge; feel free to write about them here!
Peace out!
1
You misunderstand him here.
For one, he's not saying 2 hearts of damage, but two HEALTH, equal to one heart. He's basically saying that the potion will make you drown like in water, but above ground.
Second, when he says "long duration" he means the 10 seconds before the drowning starts, where you could counter with milk, a water breathing potion, a helmet with Respiration, or whatever else.
Now I'd like to deliver my verdict.
This seems like a neat idea, but I'd like to offer a few suggestions in your different areas.
It makes you drown above ground and has quite a few counters. That's neat, but if being in water accelerates the effect, that's a bit counter-intuitive and OP in my opinion.
What I'm suggesting is that water isn't something to avoid while you have the effect, but yet another counter.
While in water, you can breathe freely. The potion could be named "Gills Potion" or something like that.
Besides that, the counters of water breathing items and potions are neat, and milk is always there if you don't have that.
Although I do believe that the duration should be nerfed to last a little bit shorter. It is a bit OP.
Maybe this wouldn't fit well in PvP though. Now what a nice idea would be is if a naturally spawning mob had an attack that gave you this effect...
But this is for PvP and I'm getting off-track with all my suggestions... All-in-all, I give it...
Partial Support
Could be a nice idea, but needs work.
3
1
If you're playing survival, redstone. If you're in creative, command blocks.
1
This would be neat, but doing something like this: "/gamerule blockGravity stone sand stained_glass" just doesn't fit with how gamerules work. All gamerules except for randomTickSpeed are simply boolean true/false values, and randomTickSpeed still has to be a number. Having a gamerule that uses a list just goes against the basic principle of how gamerules work. This would fit better in its own command, like "/blockgravity"
Partial Support
1
∞/10
1
1
10/10. Joy is good.
1
Kiss. The April Fools Pink Wither kisses all with its love!
1
Aurgh! There are too many ninjas! Abort! Abort!