• 41

    posted a message on [1.6.4 - 1.8.9] Dynamic Sword Skills (updated 3/11/2017)

    Moved to PlanetMinecraft


    Is vanilla Minecraft combat too boring for you? Fear not, Dynamic Sword Skills will have you parrying, dodging, and attempting to perform strategic devastating attacks on your enemies!

    Many of you may recognize these skills from my other mod, Zelda Sword Skills; this mod is a standalone version providing ONLY the combat skills, for those who don't want tons of Zelda-related items, mobs, dungeons and other things clogging up their games but still want to spice up combat.

    By default, each player will begin with a single Basic Sword skill orb; more orbs can be acquired by looting chests or by defeating mobs and even other players. Weapons with Looting give a much higher chance of an orb drop, and various settings can be configured in the configuration file.

    NEW FEATURES

    Weapon Registry
    Easily customize which items are considered 'weapons' and 'swords':
    - IMC: Register items as swords or weapons using Inter-Mod Messages so they are recognized by DSS (e.g. for skills)
    - Config: Allow or forbid items as swords or weapons simply by adding modid:item_name to the appropriate DSS config list
    - Command: "dssweaponregistry allow|forbid sword|weapon modid:item_name" to allow or forbid items in-game

    Minecraft 1.8.9 is now fully released! Everything should be working 100%, but if you do find a bug, please leave a post here with the crash log and details of how to reproduce it.

    Full Version Checker support for 1.7.10 and up - see immediately when a new update has arrived!

    Now with Commands - use them to grant skills to yourself or players on your server!

    Better config options let you disable the use of any skill as well as how each orb may be obtained.

    The new Skill GUI, accessible at any time, shows not only your current level but gives detailed explanations of each skill! Now you, too, will know exactly how the skills work, so you never have to guess again.

    Items are now able to grant skills temporarily while held, giving rise to randomized Skill Swords that appear in chest loot throughout the world! Each sword may be of any material, with better materials providing a skill at higher level (though the level is still random); most swords also provide basic sword skill as a backup if the player does not have that skill yet, but not all do. Keep a lookout for these rare and awesome blades!


    MODDING API

    There is now an API for Dynamic Sword Skills, allowing any mod to add Skill-granting Items! The API files are in 7-zip format, including both a deobfuscated jar and a source jar for easy development. All links are direct download.

    1.8.9 API v2.5

    1.8 API v2.1

    1.7.10 API v1.7

    1.6.4 API v1.5


    MOD REVIEWS



    SCREENSHOTS

    Skill GUI

    All currently available skill orbs


    BASIC CONTROLS

    The default control settings are described below, and may be accessed and changed in the in-game control settings available from the options menu.

    While using Basic Sword Technique to lock on to a target, certain keys become available for use in lieu of using the mouse, although the mouse may also be used and is, in fact, recommended.

    In the game options menu under control settings for 'Dynamic Sword Skills Keys', you will find all of the key bindings used by DSS; DO NOT assign any of these to WASD or LMB / RMB - those are vanilla controls which may be used as alternates to some of the mod keys, provided that the config setting is set to allow skill activation via vanilla controls (which it is by default).

    What this means is if vanilla controls are enabled, you can use either the DSS 'Attack' key [up arrow], OR the vanilla attack key [LMB] to perform an attack while locked on to a target, but assigning the LMB to be the DSS 'Attack' key would likely not give you the desired result.

    Gamepad Users: you may want to assign the left and right arrow keys to buttons on your controller, otherwise you may not be able to activate Spin Attack.

    Key Effect
    x Activate or deactivate Basic Sword Technique's targeting system
    Tab Switches targeting to the next available target
    . (period) Toggle auto-targeting: when on, next available opponent will automatically be targeted when the current
    target is no longer valid; press while sneaking to toggle player-targeting
    v Toggles the combo HUD on/off
    p Opens or closes the Skill Book (no item required)

    Arrow Keys (only usable while locked on to a target)
    Up Interchangeable with the 'attack' key (LMB by default)
    Down Interchangeable with the 'back' key ('s' by default)
    Left Interchangeable with the 'left' key ('a' by default)
    Right Interchangeable with the 'right' key ('d' by default)
    RCtrl Interchangeable with the 'use item' key (RMB by default)

    Note that using the arrow keys is the only way possible to use certain skills with a single keystroke - using WASD always requires a 'double-tap', i.e. tapping the same key twice in quick succession.

    Note also that there is no equivalent of 'forward' when using the arrow keys, so the vanilla keybinding ('w' by default) must always be used when called for in a skill's activation requirements.


    SWORD SKILLS

    Before being able to use any of the following skills, the player must first learn the skill by finding and using a 'Skill Orb' - each skill orb grants one level in the skill named.

    Note also that the Basic Sword Technique is a prerequisite for using any of the other skills, regardless of your level.

    Basic Sword Technique

    Activation: Press x while looking at a target
    Effect: Locks view on to target and allows chaining attacks into deadly combos
    Exhaustion: None
    Range: 6 blocks plus one per level
    Special: Each successive attack inflicts one extra point of damage, cumulative
    Notes:
    - Using this skill to lock on to a target is a prerequisite for using ALL other skills
    - While locked on, special controls become available: see the Basic Controls section
    - Deactivate by pressing X once more, moving out of range, or killing everything in sight

    Armor Break
    Activation: Charge up by holding the attack key; the skill will trigger when the charge is sufficient
    Effect: This powerful blow ignores the target's armor value when inflicting damage
    Exhaustion: High (2.0 minus 0.1 per level)
    Damage: Same as a normal attack, including enchantment bonuses, but ignoring the target's armor
    Charge Time: 20 ticks minus one tick per level

    Back Slice
    Activation: Hold left or right then tap forward twice; attack at the right time to deal extra damage
    Effect: Circle around a foe to strike at its vulnerable backside!
    Exhaustion: Moderate (1.0 minus 0.05 per level)
    Damage: Adds +10% to the damage per level, possibly more against vulnerable enemies
    Effective Angle: 40 degrees plus 20 per level
    Special: 5% base chance per level to knock off the opponent's chest armor

    Dash Attack
    Activation: Attack while blocking with a sword
    Effect: Charges towards target, inflicting minor damage and knocking the target back
    Exhaustion: Moderate (1.0 minus 0.05 per level)
    Damage: 4 + level
    Notes: Standing too close to the target will not build up enough momentum to cause any damage

    Dodge
    Activation: Double-tap left or right to dodge in that direction
    Effect: Quickly dodge out of the way of incoming attacks
    Exhaustion: Very Low (0.05)
    Chance to Dodge: 10% per level plus a time bonus of up to 20%
    Notes:
    - The amount of time during which the player is considered 'dodging' increases with skill level
    - Can be configured to activate with a single tap only when using the arrow keys

    Ending Blow
    Activation: Forward, forward, and attack during combo
    Effect: Build up combo momentum and then finish off your enemy with a decisive strike, gaining bonus xp if successful or becoming flat-footed if not
    Damage: +(level * 20) percent
    Duration of vulnerability: 45 - (level * 5) ticks
    Exhaustion: High (2.0 minus 0.1 per level)
    XP Bonus: level + (value between 1 and the opponent's last remaining health)
    Special:
    - May only be used after two or more consecutive strikes on the same target
    - Slaying an opponent with this move grants additional experience
    - Failure to slay the target results in not being able to attack for the duration

    Leaping Blow
    Activation: Jump while blocking
    Effect: Upon landing, unleashes a devastating AoE attack that damages all in its path in addition to temporarily causing weakness
    Exhaustion: High (2.0 minus 0.1 per level)
    Damage: Base sword damage, plus 1.0F per level, plus weakness for (50 + (10 * level)) ticks
    Notes:
    - Range and area of effect increase with level.
    - Damage caused by Leaping Blow contributes only to Combo damage, not size.

    Mortal Draw
    Activation: While empty-handed and locked on, hold the block key and attack
    Effect: The art of drawing the sword, or Battoujutsu, is a risky but deadly move, capable of inflicting mortal wounds on unsuspecting opponents with a lightning-fast blade strike
    Exhaustion: Very High (3.0 minus 0.2 per level)
    Damage: Inflicts double damage when successful
    Duration: Window of attack opportunity is (level + 2) ticks
    Notes:
    - Only works as a counterattack, so it must be timed according to your opponent's strike
    - The first sword found in the action bar will be used for the strike; plan accordingly
    - There is a 1.5s cooldown between uses, representing re-sheathing of the sword

    Parry
    Activation: Double-tap back / down
    Effect: Parries an incoming blow when being attacked; cannot parry unarmed attacks.
    Exhaustion: Low (0.3 minus 0.02 per level)
    Chance to Disarm: 10% per level plus a timing bonus of up to 20%
    Notes:
    - Successfully parrying an attack will knock the aggressor back slightly, even if not disarmed
    - For players of equal parry skill, chance to disarm is determined solely by timing
    - Can be configured to activate with a single tap only when using the arrow keys

    Rising Cut
    Activation: Jump while sneaking and attack
    Effect: Rising slash flings enemy upward, inflicting standard sword damage, providing the opportunity for a second strike, and likely inflicting fall damage as well
    Range: 2 + level blocks
    Exhaustion: Very High (3.0 minus 0.2 per level)
    Special: May only be used while locked on to a target

    Spin Attack
    Activation: Press left then right or right then left and hold both until spin attack commences
    Effect: A devastating spinning attack hits every enemy in a 360 degree arc
    Range: Hits enemies within 3 blocks, plus 0.5 blocks per level
    Exhaustion: Very High (3.0 minus 0.2 per level)
    Notes: If using the arrow keys, only one key (left or right arrow key) needs to be held to activate, and the spin will be in that direction

    Super Spin Attack
    Activation: Automatic while performing a regular Spin Attack and at full health; quickly tap attack to continue spinning
    Effect: Same as the regular spin attack, but you can spin up to one extra time per level
    Range: Adds an additional 0.5 blocks per level above and beyond regular Spin Attack range
    Exhaustion: Same as the spin attack, applied each spin

    Sword Beam
    Activation: Attack while sneaking to unleash a beam of energy; must have nearly full health
    Effect: Shoots a beam of energy capable of damaging one or possibly more targets
    Damage: base sword damage + level
    Exhaustion: Very High (3.0 minus 0.2 per level)
    Range: Approximately 12 blocks plus one per level
    Special: Requires full health to use (can be configured to allow 0.3 hearts missing per level, up to 1.5)
    Notes: Hitting a target with the beam counts as a direct strike for combos

    Sword Break
    Activation: Double-tap back while blocking
    Effect: A fierce block that is capable of destroying the opponent's blade
    Exhaustion: High (2.0 minus 0.1 per level)
    Damage: Up to 90 durability damage to the opponent's held item (15 * (level + 1))
    Duration: Time allowed before skill fails is 2 ticks at level 1, up to 8 ticks at max level
    Notes:
    - Only works when being attacked by an enemy holding an item
    - Has no effect other than blocking the attack if the attacker's held item can not be damaged
    - Must release the block key in between uses


    DOWNLOADS

    Due to no longer being able to access my account here without creating a Twitch account, all downloads and discussion can now be found at PlanetMinecraft.


    CHANGE LOG

    1.8.9 v2.5
    Built and tested with Forge build 1.8.9-11.15.1.1902-1.8.9

    Added:
    + Config options for positioning DynamicSwordSkills HUD overlays

    Changed:
    - Bundled required ZeldaSwordSkills API files so other mods only need to implement a single API

    Fixed Bugs:
    - Sword beam was not considered a projectile
    - Armor taking extra damage each hit while certain skills in use

    1.8 v2.1 + 1.7.10 v1.7
    Added:
    + API: Weapon Registry - easily customize which items are 'weapons' and 'swords'
    * IMC: Register items as swords or weapons using Inter-Mod Messages so they are recognized by DSS (e.g. for skills)
    * Config: Allow or forbid items as swords or weapons simply by adding modid:item_name to the appropriate DSS config list
    * Command: "dssweaponregistry allow|forbid sword|weapon modid:item_name" to allow or forbid items in-game
    + API: IWeapon (replaces ISword and ISkillItem) includes ItemStack-sensitive methods for determining weapon/sword status
    + [1.8 only] Re-added Battlegear2 support: use BG2 v1.0.10.0 and re-enable "item blocking" in the BG2 config

    Changed:
    - API: Deprecated ISword and ISkillItem - these are no longer used

    Fixed Bugs:
    - Skill names not translated correctly in chat messages sent from server
    - Items with complex names (e.g. 'Skill Orb of X') could not be properly translated in languages with different word order
    - Players unable to defend against Rising Cut using shield in BG2 offhand slot
    - Dash unable to hit shorter targets

    1.8 v2.0 + 1.7.10 v1.6.5
    Added:
    + Version Checker support: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091981

    Changed:
    - Config: Moved client-side settings to their own category; these settings are not synced with the server

    Fixed Bugs:
    - Leaping Blow becomes stuck in the 'active' state when leaping into a liquid
    - Mortal Draw inflicting punch damage instead of damage from sword used (always on 1.8, very rarely on 1.7.10)
    - Certain config values which should only be set by the server were allowing the client to set them separately
    - [1.7.10 only] Typo prevented translated text of 'key.dss.toggletp' from showing properly

    1.7.18 v1.6.3 + 1.8 beta v0.3
    Fixed Bugs:
    - Crash using sword skills on dummies from Test Dummy mod
    - Possible null pointer exception in Spin Attack's onUpdate method

    1.8 beta v0.2:
    - Fix 'missing models' console spam
    - Known bug: Mortal Draw not correctly applying damage

    1.8 beta v0.1: Initial release for Minecraft 1.8

    1.7.10 v1.6.1 patch
    - Fixes skills not syncing to client after death or dimension change

    1.7.10 v1.6
    Recommended to DELETE your old DSS config file - much has changed.

    Added:
    + Skill: Back Slice - maneuver quickly around enemies to strike them in the back
    + Skill: Sword Beam - unleash devastation from afar by channeling the power of the sword
    + Command: grantskill OR grantskill all
    + Command: removeskill OR removeskill all
    + Config option to not require full health for Super Spin Attack and Sword Beam (still requires high health)
    + Config options to disable use of an individual skill (see config file for detailed explanation)

    Changed:
    - Skill orb drops may be disabled individually by setting their drop chance to zero
    - Overhauled skills code to conform to changes in ZSS

    Fixed Bugs:
    - Unable to disengage targeting when hunger bar depleted
    - Random mob drop chance was multiplied by zero

    1.7.10 v1.5.1
    UPDATED to Forge 10.13.2.1230

    Added:
    + Combo overlay display may be toggled on or off in-game; default key is 'v'
    + Config option to disable combo overlay display by default (may still be toggled in-game)

    Changed:
    - Skills GUI no longer pauses game to be more consistent with vanilla GUIs

    Fixed Bugs:
    - Re-binding DSS keys to mouse buttons not working properly

    1.7.10 v1.5
    Updated to 1.7.10
    Added:
    + Config: Orb drops can be disabled entirely for mobs, separately from and in addition to setting for player drops
    + Config: Anti-spam-left-click: set the base swing (click) speed; must set enableSwingSpeed to true to work
    + Config: Adjust both the timing bonus and the penalty from opponent's skill level for disarm chance (Parry)

    Changed:
    - [1.7.10] Updated network code

    Fixed Bugs:
    - [1.7.10] Removed outdated call to Vec3Pool() for 1.7.10 compatibility

    1.7.2 v1.4
    Added:
    + Skill GUI: View detailed information about your skills at any time by pressing the View Skills key (default: p)
    + Config: Targeting of players is enabled by default (setting is per client, not per server)
    - Can also be toggled in-game by pressing the toggle auto-target key while sneaking
    + API: ISkillItem allows use of skills that require some kind of held item, typically a weapon
    + API: ISword flags an item as a sword; skills which specifically require ItemSword can also use ISword items
    + API: IDa­­em allows item to be used with the Dash skill (great for shields!)

    Changed:
    - Detailed skill orb tooltips only show up when using advanced tooltips (F3 + H)
    - Dodging an attack successfully now has a sound notification
    - Nerfed Dash damage by one heart
    - Ending Blow leaves you vulnerable for twice as long if you miss entirely
    - Rising Cut no longer launches the opponent into the air if the opponent is blocking
    - Dodge time bonus progresses 4% per level instead of starting at 12%
    - Dodge time bonus can become a penalty with poor timing at low level

    - API: Renamed old ISkillItem to ISkillProvider for clarity
    - Non-sword skill providers, such as those in the creative tab, no longer count as swords, this means:
    * Skills which require swords to use can no longer use these non-sword weapons, UNLESS
    * the weapon provides the skill being used; e.g. Weapon of Mortal Draw can be used with
    * Mortal Draw, even if it otherwise is not considered a real sword.
    * Skill swords found as loot ARE real swords, so can be used with any skill, not just those they provide
    - Skills that specifically require swords (or an ISkillProvider for that skill specifically) are:
    - Leaping Blow, Mortal Draw, Rising Cut

    Fixed Bugs:
    - Crash in main menu when pressing some mod keys
    - Combos not displaying correct damage for opponents with any kind of armor or damage reduction
    - Parry and Sword Break: possible to parry a blow even if the player was no longer holding an appropriate item
    - Spin and Super Spin Attack tooltip displays showed conflicting information
    - Dash, Leaping Blow, and Sword Break could not be used while dual wielding with Battlegear2
    - Rising Cut could be used even while blocking when dual wielding with Battlegear2
    - Death messages missing localizations: e.g. "death.attack.armorBreak"
    - Targeting system could 'see' invisible opponents
    - Weapons taking double durability damage while locked on

    1.7.2 v1.3
    Added:
    + Ending Blow - finish off a vulnerable enemy, gaining bonus xp if successful or becoming flat-footed if not
    + Rising Cut - slash your enemies high into the air; hit them again if you can!

    Changed:
    - Major restructuring and optimization of skill classes and other parts of the code
    - Parry and Sword Break will knock attacker back slightly when successful
    - Armor Break's exhaustion increased to 2.0F - (0.1F * level)

    Fixed Bugs:
    - Player's Mortal Draw skill could not be used with non-Mortal Draw ISkillItems
    - Fixed skills only disabling LMB when vanilla controls enabled
    - Combo displaying with size zero when using skills such as leaping blow
    - Combo counting a hit as a miss in creative mode when at the very edge of reach distance
    - Combos were not being interrupted by damage
    - Combos were not accounting for armor and potion protection when player hurt, causing erroneous termination

    1.7.2 v1.2
    Added:
    + API: Now any mod can add items that grant a skill to the player!
    + Full set of skill-giving swords as examples, only available in Creative Mode, can be disabled
    + Completely randomized skill-giving swords that will appear as chest loot; can be disabled
    + New Skill (for Akitori): Sword Break - demolish your enemy's weapon in just a few blows (dependant on material)

    Changed:
    - Now all 12 combos have a unique label
    - Language file has undergone restructuring, so translations will need to be updated
    - Improved targeting algorithm
    - Spin Attack spin speed slightly reduced - max level was way too fast

    Fixed Bugs:
    - Left click would act as though held down after attacking with up arrow key (1.6.4 only)
    - Leaping Blow could not be activated using the keyboard RCtrl key (1.6.4 only)
    - Dash and Mortal Draw could be activated after blocking even if no longer blocking (1.6.4 only)
    - Activating Spin Attack with vanilla movement keys could only spin one direction
    - Mortal Draw could not be activated using the keybindings for block and attack
    - Dodge could be activated while while not on solid ground
    - Dodge to the left could be activated by tapping left then right
    - Combo displaying with size zero when using skills such as leaping blow

    1.7.2 v1.1
    - Cleaned mods of leftover ghost files that caused duplicate entries
    - Added option to disable skill orb drops from players
    - Added option to adjust the chance of skill orbs dropping from players

    1.7.2 v1.0 - Initial Release


    PERMISSIONS

    Dynamic Sword Skills is an open source mod released under the GPL v3, meaning you have the right to include this mod in your modpack (regardless of who you are), use it for custom maps, etc. All I ask is that you credit me as the original author and provide a link to this page so users can find the most up-to-date information. Thanks for your cooperation.

    CREDITS
    Thanks to CI010 for the translation to Chinese (China)
    Thanks to DanNetwalker for the translation to Spanish (Spain)

    Posted in: Minecraft Mods
  • 105

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Prepare yourself for THE ultimate Zelda mod for Minecraft! Including nearly every Zelda item, fully functional just like in the games, sword skills such as Link's Spin Attack, mobs, dungeons, several quests, and more. If you ever enjoyed a Zelda game, then you will certainly love this mod. If, on the other hand, you simply want to add some extra spice to Minecraft's combat system without adding tons of items and other things, I recommend you check out my standalone combat enhancement mod, Dynamic Sword Skills.

    Be sure to check out AntiqueAtlas by Hunternif for an awesome mod to use alongside ZSS to view Boss Dungeon locations on your Antique Map!

    Also make sure to check out the Official ZSS Addon by TheRedMajora! The addon aims to add in everything from Zelda that didn't make it into the main mod, such as every single sword ever appearing in Zelda!


    Last but not least, be sure to check out SamHunny's excellent Let's Play series featuring ZSS! For a special peek at what she has to offer, click the spoiler!



    MOD INFORMATION

    This section has moved! All item, block, mob, and skill descriptions, along with everything else (configuration settings, secrets, etc.) have been bundled into a much more presentable and, most importantly, not space-limited PDF.

    Get the Official ZSS Manual now! The manual will be updated regularly and stamped with a new date - be sure to check the change log to see if anything has changed in the manual.


    F.A.Q. - Please read me before asking questions!

    Q: I found a BUG!
    A:
    Great - first please make sure you are using the LATEST version of the mod and check the change log to see if the bug has already been fixed; if not, check if it has already been reported and report it if has not.

    Q: Help, your mod crashed my game!

    A: Oops! First, READ the mod description carefully, and then answer the following questions:

    1. Did you install the correct version of the mod?
    2. Did you install the correct version of Forge?
    3. Did you install the correct versions of OTHER mods?

    If you can answer YES to all three questions, then please kindly post your full crash report inside of [ spoiler ] tags, along with a detailed description of what you were doing when the game crashed. The more information you can give me, the more likely I will be able to fix your problem.

    Q: Your mod crashes with Battlegear2!!!
    A: No, it doesn't - you forgot to install the correct versions of both mods. Please read the download description and change log carefully.

    Q: Why can't I use skills with Tinker's Construct (or other mod) weapons!
    A: You can, but you may need to add them to the Weapon Registry. Please see the section on Commands in the ZSS Manual.

    Q: Why aren't the villager trades working with Minecraft Comes Alive (MCA) ?
    A: In order to do what they do, MCA replaces all vanilla villagers with their own class, but this means that other mods which rely on the vanilla class to do things (such as trade) have a high chance of not working. This is one of those cases.

    Q: Will you add [x] sword?
    A: No. The swords currently available have a nice progression from weak to strong, and I am not interested in adding another sword that has basically the same stats as one that already exists just for the sake of variety. The Official ZSS Addon, however, adds nearly all of the swords not included in the main mod.

    Q: Can you please add { insert whatever } ?
    A:
    a. Is {whatever} in a Zelda game? I have already considered it.
    b. Is {whatever} NOT in a Zelda game? Then no, I won't add it.

    If you answered 'a' and still want to ask, provide specific details about HOW and WHY it should be implemented; otherwise I will ignore you.

    Q: The transformation masks (e.g. Deku Mask) are supposed to change the player model!!!
    A: I know, but it is much more difficult than one would think, not to mention it would likely conflict with every other mod that wants to do something with the player model. At best, I may be able to manage a skin change, but it's not a high priority for me.

    Q: Will you ever add more elaborate dungeons?
    A: No. However, I encourage people to use the mod in Adventure Maps, where it is quite feasible to replicate not only the form of Zelda dungeons, but also to add the many intricate puzzles and quests that should accompany each dungeon.

    Q: But you can just use schematics to add dungeons, will you do that?
    A: No. Unless playing an Adventure Map, I prefer the dungeons to be slightly randomized to better fit the randomness of the Minecraft world; schematics cannot be randomized when added without converting them to Java, which can add tens of thousands of lines of code that I would rather not deal with, plus I just do not like working with schematics in general.

    Q: What about adding dimensions?
    A: Sorry, I do not have any plans at this time to add new dimensions.

    Q: BOSSES!!! When will you be adding proper Zelda bosses?!?!?!
    A: There are currently only two, but I'm working on more, please be patient.

    Q: Your textures suck, can you make better ones?
    A: Sorry, I'm not an artist. If you can do better, please submit your textures via private message and I will consider replacing the current texture with yours, but only if yours are good ;P

    Q: My bombs are not blowing up the secret rooms, what is going on?!?!
    A: Congratulations, you have found a secret room that requires a special item to enter! Excavate around the secret room until you find either a pair of Barrier Blocks or some kind of Peg, then use the appropriate item to open it up so you can get that treasure chest!

    Q: My question was not answered here, now what?
    A: Be sure to also check the “Secrets and Spoilers” section if your question is related to finding something in the game; otherwise, post your question below and I will do my best to answer.


    RECOMMENDED MODS

    The following are mods that provide features I consider complementary and should enhance your experience.
    Please keep in mind that I am not responsible for any content in these mods and that I cannot guarantee compatibility.
    If you experience issues, try using the latest version or rolling back to a previous version depending on your situation.

    Antique Atlas by Hunternif - Keep track of boss dungeons on an old-school rpg map!
    Battlegear2 by GotoLink, NerdBoy, et al. - Dual-wielding, shields, awesome.
    NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking - you MUST enable this for many ZSS items to function correctly if you play with BG2 installed.
    Custom Chest Loot by FatherToast - Customize loot in secret room and boss chests, jar drops, etc.
    ZSS Official Addon by TheRedMajora - Adds everything from Zelda that didn't make it into the main mod
    Version Checker by Dynious - Check for the latest ZSS version right from the main menu of Minecraft!


    TEXTURE PACKS

    [16x16] ZSS Texture Pack by metroidisendless
    [16x16] ZSS Addon Texture Pack by metroidisendless
    32x32 WIP pack by radisnooker5


    CHANGE LOG

    CURRENT VERSIONS
    1.8.9 v3.4: Initial update
    Updated to Minecraft 1.8.9, Forge build 1.8.9-11.15.1.1902-1.8.9

    Added
    + Forge version checker support (untested)

    Changed
    - Sword beam slices through dekus like a hot knife through butter
    - Sword beam rendering made to look more horizontal

    Fixed
    - Shields finally render properly again, even in the BG2 offhand slot
    - Bomb item rendered incorrectly when dropped vs. thrown
    - Bombs in ceramic jars rendered partially in ground outside of jar
    - Ceramic jars could not be placed on glass blocks
    - Sword beam was not considered a projectile
    - Player didn’t swing arm when throwing ceramic jars

    1.8 v3.3: Princesses & Magic

    This is the final release for 1.8.0.

    Updated to recommended Forge build 1.8-11.14.4.1563.

    Added:
    + Magic Meter – yes, it's finally here, with lots of display options (see config file and manual)
    + NPC: Princess Zelda plus an entire quest line involving her
    + Block: Ancient tablets with mysterious writings carved upon them
    + Block: Quake Stone (in 2 varieties) – can be destroyed only by using the Quake Medallion (or Megaton Hammer + Golden Gauntlets, if enabled)
    + New Secret Room with Quake Stone door; Ocarina of Time and Magic Container both common here
    + Item: Book of Mudora, a tome of knowledge passed down through the generations in some villages
    + Item: Bombos Medallion – powers up Spin Attack so it shoots fireballs
    + Item: Ether Medallion – blasts enemies out of the sky with lightning
    + Item: Quake Medallion – causes a massive earthquake
    + Item: Purple Potion restores stamina bar like the Green Potion used to
    + Item: Lon Lon Milk restores 5 hearts per use and can be used twice
    + Item: Chateau Romani (Lon Lon Special) gives infinite magic bar for a short time
    + Item: Magic Container permanently increases magic capacity by 50 and replenishes magic bar.
    + Item: Magic Jars restore a small amount of MP when picked up, but cannot be stored
    + Item: Large Magic Jar restores 250 MP but cannot be stored
    + Command: zssmagic <player> <add|set> <current|max> <amount>
    + Config: Set maximum number of attainable magic points (default 250, player starts with 50)
    + Config: Allow Nayru’s Love to be activated while the magic bar is unlimited
    + Config: Make players immune to the Ether and Quake medallion effects
    + Config: Allow the Megaton Hammer to destroy Quake blocks (also requires Golden Gauntlets)
    + Config: Frequency of small heart and magic jar drops from mobs
    + Config: Issue #68 – Map makers can now set default warp locations, either in game by sneak activating a warp stone or manually in the config file
    + Config: Setting for Fire Rod griefing
    + Config: All ZSS HUD elements have settings for horizontal and vertical alignment as well as offsets
    + Crafting: Optional recipes for upgrading the hookshot via crafting
    + Crafting: Optional recipe to allow making copies of the Book of Mudora
    + API: IMagicArrow – allows arrows to require and consume magic power when shot from the Hero's Bow
    + API: IQuakeBlock – interface for blocks that react to the Quake Medallion

    Changed:
    - Completely redid how ZSS HUD overlays manage their placement and redid their config entries
    - Issue #62 – Sword Pedestal now uses WeaponRegistry to determine what can be placed in it (still swords only)
    - Potions no longer restore hunger: Green Potion restores 100 magic, Blue Potion restores 100 magic and 20 hearts (40 hp)
    - Ceramic jars/pots no longer drop Green Potions, but may instead drop Magic Jars
    - All mobs have a chance of dropping Small Hearts and Magic Jars
    - Mobs with high max health have a chance of dropping a Large Magic Jar
    - Fairies at fairy pools restore magic in addition to health
    - Nayru's Love does not prevent skill use, excepting any portion thereof that requires magic (e.g. extra spins from Super Spin Attack)
    - Cursed Keese attacks have a chance to drain mana, in which case they recover some of their own health
    - Zelda’s Letter and Ocarina of Time can now be earned by means other than random luck

    Fixed Bugs:
    - Unable to fire regular arrows if magic arrow selected in item mode and insufficient magic
    - Water bombs now generate in ocean loot at a rate more similar to fire bombs in the Nether
    - Possible to end up with ‘ghost’ ceramic jars on the client
    - Issue #70 – Dedicated server crash when beginning Zelda’s quest
    - Issue #45 (partially) – shields now display correctly in inventory and in hand, but at the cost of the back texture for now
    - Issue #55 – Secret rooms and boss temples not generating in the Nether
    - Minor effects of Epona’s Song not triggering with Fairy Ocarina
    - Deku Babas could potentially be pushed by other entities
    - Deku Babas immune to being set on fire by lava
    - Heart Container name displayed as ‘Skill Orb of Heart Container’
    - Issue #66 – Possible crash when a Wizzrobe attempts to drop items
    - Issue #69 – Dedicated server crash when converting some NPCs from villagers
    - Dash skill had trouble hitting short targets
    - Rising Cut could not be blocked by shields when wielded in the BG2 offhand
    - Rising Cut could potentially be activated while an item was in use
    - Combo damage overlay now correctly uses client font height
    - Some language entries did not allow for proper translations due to word order
    - Minor inconsistencies in Mask Shop quest dialogue
    - Armor taking extra damage each hit while certain skills in use
    - NPCs possibly taking damage from block above themselves when spawning
    - Possible crash when converting NPCs (different from #69)
    - EntityLiving#onInitialSpawn not being called for converted NPCs

    1.7.10 v2.5.1: Critical bug fixes
    - Issue #70 – Dedicated server crash when beginning Zelda’s quest
    - Minor effects of Epona’s Song not triggering with Fairy Ocarina
    - Armor taking extra damage each hit while certain skills in use
    - NPCs possibly taking damage from block above themselves when spawning
    - Possible crash when converting NPCs (different from #69)
    - EntityLiving#onSpawnWithEgg not being called for converted NPCs

    1.7.10 v2.5: Princesses & Magic
    Updated to recommended Forge build 1.7.10-10.13.4.1558.

    Added:
    + Magic Meter – yes, it's finally here, with lots of display options (see config file)
    + NPC: Princess Zelda plus an entire quest line involving her
    + Block: Ancient tablets with mysterious writings carved upon them
    + Block: Quake Stone (in 2 varieties) – can be destroyed only by using the Quake Medallion (or Megaton Hammer + Golden Gauntlets, if enabled)
    + New Secret Room with Quake Stone door; Ocarina of Time and Magic Container both common here
    + Item: Book of Mudora, a tome of knowledge passed down through the generations in some villages
    + Item: Bombos Medallion – powers up Spin Attack so it shoots fireballs
    + Item: Ether Medallion – blasts enemies out of the sky with lightning
    + Item: Quake Medallion – causes a massive earthquake
    + Item: Purple Potion restores stamina bar like the Green Potion used to
    + Item: Lon Lon Milk restores 5 hearts per use and can be used twice
    + Item: Chateau Romani (Lon Lon Special) gives infinite magic bar for a short time
    + Item: Magic Container permanently increases magic capacity by 50 and replenishes magic bar.
    + Item: Magic Jars restore a small amount of MP when picked up, but cannot be stored
    + Item: Large Magic Jar restores 250 MP but cannot be stored
    + Command: zssmagic <player> <add|set> <current|max> <amount>
    + Config: Set maximum number of attainable magic points (default 250, player starts with 50)
    + Config: Allow Nayru’s Love to be activated while the magic bar is unlimited
    + Config: Make players immune to the Ether and Quake medallion effects
    + Config: Allow the Megaton Hammer to destroy Quake blocks (also requires Golden Gauntlets)
    + Config: Frequency of small heart and magic jar drops from mobs
    + Config: Issue #68 – Map makers can now set default warp locations, either in game by sneak activating a warp stone or manually in the config file
    + Crafting: Optional recipes for upgrading the hookshot via crafting
    + Crafting: Optional recipe to allow making copies of the Book of Mudora
    + API: IMagicArrow – allows arrows to require and consume magic power when shot from the Hero's Bow
    + API: IQuakeBlock – interface for blocks that react to the Quake Medallion

    Changed:
    - Issue #62 – Sword Pedestal now uses WeaponRegistry to determine what can be placed in it (still swords only)
    - Potions no longer restore hunger: Green Potion restores 100 magic, Blue Potion restores 100 magic and 20 hearts (40 hp)
    - Ceramic jars/pots no longer drop Green Potions, but may instead drop Magic Jars
    - All mobs have a chance of dropping Small Hearts and Magic Jars
    - Mobs with high max health have a chance of dropping a Large Magic Jar
    - Fairies at fairy pools restore magic in addition to health
    - Nayru's Love does not prevent skill use, excepting any portion thereof that requires magic (e.g. extra spins from Super Spin Attack)
    - Cursed Keese attacks have a chance to drain mana, in which case they recover some of their own health
    - Zelda’s Letter and Ocarina of Time can now be earned by means other than random luck

    Fixed Bugs:
    - Deku Babas could potentially be pushed by other entities
    - Deku Babas immune to being set on fire by lava
    - Heart Container name displayed as ‘Skill Orb of Heart Container’
    - Magic Rod particles spawning above player’s head after updating Forge version
    - Issue #66 – Possible crash when a Wizzrobe attempts to drop items
    - Issue #69 – dedicated server crash when converting some NPCs from villagers
    - Dash skill had trouble hitting short targets
    - Rising Cut could not be blocked by shields when wielded in the BG2 offhand
    - Rising Cut could potentially be activated while an item was in use
    - Combo damage overlay now correctly uses client font height
    - Some language entries did not allow for proper translations due to word order

    1.6.4 v1.1: Anniversary Edition
    Includes all changes up to and including 1.7.10 v2.2.7!!!
    NOTE: If you have installed Java 8, you MUST install Forge 1.6.4-9.11.1.1345

    CHANGE LOG ARCHIVE
    Due to size restrictions on posted content here, please see the update log archive over at my PlanetMinecraft mod page. Sorry for the inconvenience.


    SCREENSHOTS

    A Darknut charging up Armor Break

    Wizzrobes come in a variety of colors, each with a different elemental spell

    Skill GUI

    A happy Goron family!

    Shields, functional both with or without Battlegear2!

    Antique Atlas Map support - easily see which dungeons are completed

    New Mob: the Chu, in four distinct varieties

    A Boss Dungeon in the Nether

    Prove yourself worthy of the Master Sword by finding all the Pendants of Virtue

    A rare find!

    Fairies released from bottles

    A Bomb Bag with increased capacity

    Skill Orbs

    Leaping Blow


    COPYRIGHT / LICENSE

    Zelda Sword Skills is an open source Minecraft mod released under version 3 of the GNU General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
    • you have the right to have access the source code of the mod,
    • you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original author(s),
    • you have the right to distribute the source code and/or compiled versions of the source code
    • you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original author(s)(a link back to this thread for example)
    So feel free to browse the source code, try things out yourself, and share what you have found/done with others. I made ZSS open source with the specific purpose of having an open source mod that other mod developers could use as a reference while they are learning and making their own mods. The more we share, the better the community!

    The source code for Zelda Sword Skills is available on my GitHub.

    All works here copyright coolAlias, unless otherwise stated in the source files.

    Thanks to Pahimar for this lovely license summary.


    PERMISSIONS

    ZSS is an open source mod released under the GPL v3, which means you are allowed to include this mod in your modpack (regardless of who you are), use it for custom maps, etc. All I ask is that you credit me as the original author and provide a link to this page so users can find the most up-to-date information. Thanks for your cooperation.

    INSTALLATION
    Zelda Sword Skills for Minecraft 1.8.0 was made and tested using Forge 1.8.9-11.15.1.1902-1.8.9.
    Zelda Sword Skills for Minecraft 1.8 was made and tested using Forge 11.14.4.1563.
    Zelda Sword Skills for Minecraft 1.7.10 was made and tested using Forge 10.13.4.1558.
    Version for Minecraft 1.6.4 requires Forge 9.11.1.965, but is no longer supported! Please update to a later version of Minecraft.

    Please do not post bug reports if you are using a different version of either Minecraft or Forge from those stated above.

    1. Install the required version of Forge in to you minecraft.jar
    2. Start and stop Minecraft to test to make sure that Forge was added successfully
    3. Put mod jar or zip in to your /mods folder
    4. Load up Minecraft and play!

    DOWNLOAD
    Due to no longer being able to access my account here without creating a Twitch account, all downloads and discussion can now be found at PlanetMinecraft.


    BANNER

    CREDITS
    A huge thanks to those who have helped support this mod through monetary contributions:
    - AlanGreyjoy, Saraphae
    to UltimateSpartan for the idea and opportunity to work on Quest, and for making the awesome banner, and for making some awesome models!
    to Hunternif for adding API support for his awesome Antique Atlas mod, making the dungeon textures, and the whirlwind effect for the Deku Leaf
    to HoopAWolf for the amazing bomb and jar models
    to Jones7789 for his many texture and model contributions
    to Gaming_Confusion for his texture contributions
    to Pahimar for the succinct license description
    to diesieben07, Draco18s, and the other guys over at minecraftforum.net for sharing their knowledge
    to RazzleberryFox for the Goron model and texture
    to TheRedMajora for keeping me motivated and sharing his Zelda knowledge, as well as lots of textures/models,
    to all of you for your great suggestions and feedback
    to metroidisendless for various textures and models
    and also to my wife for her support and musical / sound contributions.

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from EthanGold60»

    ???

    I don't want a Twitch account and don't want to support companies that force their users to do things they don't want to do.

    Simple as that. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Hey all, I just saw the news on the front page / top banner that I will no longer be able to log in starting on Oct 23rd unless I create a Twitch account, which I am not going to do.


    As such, I will be taking down my mods from here/Curse since I will not be able to edit them any longer.


    They will still be up on PlanetMinecraft as long as that site remains reasonable, and I will respond to comments there.


    So long, and thanks for all the fish!

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    well, if you do the amount you can make it use none by setting it to 0.

    didn't you have a comp die on you and you lost work that hadn't been released yet?

    That's what I was thinking - set to 0 to use fatigue only. The value will have to be synchronized to the client, though, which is an extra step but not a feature killer.

    Yes, I had a computer basically die. No, I didn't lose any work (yet...) because the hard drive didn't fail and, technically, the computer still boots. It just makes very loud angry noises and gets super hot right away - I'm thinking dead CPU fan but it's a laptop and I'm too lazy to tear it apart myself and computer shops don't want to touch it.
    Quote from rabidgoodra27»

    Anyone glad this thread is back to life?


    :D
    Posted in: Minecraft Mods
  • 2

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Moving forward for 1.9.4 will see the removal of BG2 in favor of Minecraft's built in right- and left-hand mechanics. I don't anticipate things like dual-wielding right off the bat, just sword and board for now. Without BG2 to provide their nifty quiver, I will be implementing my own that has similar functionality, as well as a seed pouch for the slingshot.


    Things such as dual hookshots, bosses, and most other new content will have to wait until I've caught up to the latest version of Minecraft / Forge.


    All of the content from TheRedMajora's addon will be added to the main mod but not really integrated into loot or drops, but still available via the creative tab, commands, etc. With the new loot system for 1.9.4+, it should be simple enough for those that wish to add those items to whatever loot pools they want without touching any code.


    I'm really hoping to be building a computer come Black Friday / Cyber Monday this year, and if I am able to afford to do so, I hope to resume work on the mod on a part-time basis during the winter. Progress will be slow due to limited time, but there will be progress.

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from megablaster978»

    I've got a quick question regarding the npcs of the mod. I have Minecraft Comes Alive, I don't know if that will affect the npc creating process. I didn't even know that npcs were a thing in the mod! Anyways if the mods don't work together I'll remove MCA. Thanks once again, I'm sorry if I'm a noob when it comes to mod mechanics.


    Edit: should've just read the faq more carefully. i've answered this question but i do have another. If i were to donate a bit of money would I be able to use the supporter's blade and shield. i'm not the richest but i'd be glad to donate what i can. Is there a specific donation cap to use the sword and shield, or can i donate anything? like i mention, i'm not the richest and never have been. Thanks again!


    The supporter's stuff isn't part of ZSS - I believe that was put in by TheRedMajora for the ZSS Addon that he made. Since he is no longer developing that, I will probably merge most if not all of the items into the main mod as optional content (all of which would be freely available to all - I'm not a huge fan of exclusive content), when I get back to modding, that is.

    I would recommend holding off on any donation (as much as I would appreciate it!) until I at least resume development of the mod and, preferably, once you come into unimaginable wealth. :) If money's tight or even just slightly uncomfortable, don't sweat it - I made this mod for fun and it's been great to see so many people enjoy it over the years, far more than I ever expected.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from PartyPug123»

    It's a cauldron server it's the one that came with it. I'm not sure how to update it, I think you might have to change the server file to the server one from the forge website.


    If if any one could explain how in more detail than me that would be helpful. :D


    It looks like you are also using ZSS version 2.4 - the latest for 1.7.10 is 2.5.1 in which that bug should have been fixed.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Starlight199»

    Well. In that case. Enjoy your vacation!

    Lol, thanks for reading! I'm not really on vacation, though, just from modding while I spend time with my wife, baby, and puppy. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from rabidgoodra27»

    Also, there's nothing in the OP that says anything about the coolAlias' current status... That might be good to add.

    Doubt anyone would read it anyway, but it's worth a try. ;)
    Posted in: Minecraft Mods
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