• 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    There will still be discussion of this mod on PlanetMinecraft and, for as long as it lasts, CurseForge.


    I'm heading on a trip tomorrow for a week, so this is probably my last post here.


    Thanks again to everyone for helping to make this mod possible. I'll do my best to get it updated and will post any news on PlanetMinecraft.


    B)

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 - 1.8.9] Dynamic Sword Skills (updated 3/11/2017)

    Due to no longer being able to access my account here without creating a Twitch account, all downloads and discussion can now be found at PlanetMinecraft.

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Lol. Hey, at least you have a PC! I've got a (free) 1050Ti on standby for my new build, so it won't exactly be a beast of a machine either, but at least it will be something.


    It's been a very long wait, but by the end of November I'm hoping to have everything at least purchased so I can be back in business come December!

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Pacmania892»

    Sooo I'm doing a Zelda Modded Survival in Minecraft 1.10.2 once this mod and TheRedMajora's Zelda:BOTW mod comes to 1.10.2! I was wondering, if i was playing with ZSS and a new update with new items was out and i installed it, will i be able to get the new items from already generated chests and things or would i have to cheat and use NEI to get them?


    I'm not sure about 1.10, but I'm pretty sure 1.12 loot is generated when you open the loot container (e.g. chest) for the first time, as opposed to say 1.8 and earlier where loot is determined when the chunk is generated.

    So, assuming ZSS gets updated to the newer versions where that is the case, yes, you would be able to get any new items added to the loot table when opening previously generated chests, assuming it was the first time that chest had been opened.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from EthanGold60»

    ???

    I don't want a Twitch account and don't want to support companies that force their users to do things they don't want to do.

    Simple as that. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Hey all, I just saw the news on the front page / top banner that I will no longer be able to log in starting on Oct 23rd unless I create a Twitch account, which I am not going to do.


    As such, I will be taking down my mods from here/Curse since I will not be able to edit them any longer.


    They will still be up on PlanetMinecraft as long as that site remains reasonable, and I will respond to comments there.


    So long, and thanks for all the fish!

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    good thing they make HD enclosures that can take a laptop HD and turn it into an external one.


    Yeah, those are great. I've had one for a long time that I use with a variety of 2.5" drives I've accumulated over the years. I've already backed up the critical data from my laptop, but all hard drives die, eventually... better make another backup! :D

    Quote from ZidaneRob»

    fans rub off this lubricant which stops the fan bearing from grinding and making an awful noise. Computer shops won't take it if the laptop's under warranty so sending it off would be the best option. If its not, I don't see why not.


    Ha, warranty! I wish my warranty lasted 6-7 years or however long it's been since I bought that computer. It served me very, very well, so no regrets on my part.

    I was hoping that Intel's Coffee Lake launch yesterday would have spurred some great sales on the AMD Ryzen processors, but no luck yet as apparently there are very few Intel chips available for purchase. I'm guessing there will be some good sales all around this November and December, though!

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    well, if you do the amount you can make it use none by setting it to 0.

    didn't you have a comp die on you and you lost work that hadn't been released yet?

    That's what I was thinking - set to 0 to use fatigue only. The value will have to be synchronized to the client, though, which is an extra step but not a feature killer.

    Yes, I had a computer basically die. No, I didn't lose any work (yet...) because the hard drive didn't fail and, technically, the computer still boots. It just makes very loud angry noises and gets super hot right away - I'm thinking dead CPU fan but it's a laptop and I'm too lazy to tear it apart myself and computer shops don't want to touch it.
    Quote from rabidgoodra27»

    Anyone glad this thread is back to life?


    :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    I just hope you make one final update for 1.7.10 with two things:

    config for magic use with sword beam

    restoring magic by sleeping, and perhaps hearts as you could do in OoT.


    Re: Sword Beam magic config - do you mean for the amount, or to use magic at all?

    I had implemented restoring magic by sleeping at one point, not sure what happened to it but it should be easy enough to add.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from _Fleega_»

    Bit of a shame, mods seem to cause absolutely huge amounts of lag ever since 1.8.
    I do understand that it's good to keep going with the updated Minecraft versions though.

    The best-performing version of Minecraft for me was 1.6.4 - still my favorite by far. ;)

    1.8+ is sluggish during startup, but decent enough once in game. Granted, I don't play with mods, so I imagine the performance is better for me.
    Quote from smashbro596»


    good on him. a vast majority of zelda maps are unplayable on 1.7.10


    also. another small suggestion

    would it be possible for masks to have their own inventory?

    my young link character is kind of cluttered.


    There are backpack mods... ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    @smashbro596 - I like the idea of a bow that can shoot multiple arrows at once, and it wouldn't be difficult to implement since I already tackled that problem with the slingshot. :D

    Quote from CapQuacer»

    I am playing this in 1.7.10 V 2.2.6 unfortunately I can not do 1.8 since the other important Zelda mod is at 1.10 and skipped the other version of minecraft. How do you make Zelda in this version I named a villager Zelda she asks me if it can play but nothing happens when I play it. Also is there a version of the user manual for this version of ZSS?


    There should be the appropriate version of the manual included with the mod, i.e. if you open the .jar using an archiving program such as 7-Zip, you should be able to extract the manual from one of the folders in there.

    I'll have to get back to you on the question of Zelda, however, as it's been a long time and I'm about to head out the door! Hopefully it's in the manual. :P
    Posted in: Minecraft Mods
  • 2

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Moving forward for 1.9.4 will see the removal of BG2 in favor of Minecraft's built in right- and left-hand mechanics. I don't anticipate things like dual-wielding right off the bat, just sword and board for now. Without BG2 to provide their nifty quiver, I will be implementing my own that has similar functionality, as well as a seed pouch for the slingshot.


    Things such as dual hookshots, bosses, and most other new content will have to wait until I've caught up to the latest version of Minecraft / Forge.


    All of the content from TheRedMajora's addon will be added to the main mod but not really integrated into loot or drops, but still available via the creative tab, commands, etc. With the new loot system for 1.9.4+, it should be simple enough for those that wish to add those items to whatever loot pools they want without touching any code.


    I'm really hoping to be building a computer come Black Friday / Cyber Monday this year, and if I am able to afford to do so, I hope to resume work on the mod on a part-time basis during the winter. Progress will be slow due to limited time, but there will be progress.

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from megablaster978»

    I've got a quick question regarding the npcs of the mod. I have Minecraft Comes Alive, I don't know if that will affect the npc creating process. I didn't even know that npcs were a thing in the mod! Anyways if the mods don't work together I'll remove MCA. Thanks once again, I'm sorry if I'm a noob when it comes to mod mechanics.


    Edit: should've just read the faq more carefully. i've answered this question but i do have another. If i were to donate a bit of money would I be able to use the supporter's blade and shield. i'm not the richest but i'd be glad to donate what i can. Is there a specific donation cap to use the sword and shield, or can i donate anything? like i mention, i'm not the richest and never have been. Thanks again!


    The supporter's stuff isn't part of ZSS - I believe that was put in by TheRedMajora for the ZSS Addon that he made. Since he is no longer developing that, I will probably merge most if not all of the items into the main mod as optional content (all of which would be freely available to all - I'm not a huge fan of exclusive content), when I get back to modding, that is.

    I would recommend holding off on any donation (as much as I would appreciate it!) until I at least resume development of the mod and, preferably, once you come into unimaginable wealth. :) If money's tight or even just slightly uncomfortable, don't sweat it - I made this mod for fun and it's been great to see so many people enjoy it over the years, far more than I ever expected.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from megablaster978»

    I have several different logs, I'll upload the two I think are part of the sessions I played as, though one has the message I got when the bug happened.


    Edit: I can't add the log file here. I've looked all over the options while typing this and it doesn't give me an option to add the log file. I'll try and post it to the github which I'll link here.


    Here's the report



    Well, Optifine doesn't seem to like some of the ZSS textures:

    [01:33:14] [Client thread/ERROR]: Unable to parse metadata from zeldaswordskills:textures/blocks/fire0_layer_0.png java.lang.RuntimeException: broken aspect ratio and not an animation


    That, however, seems to be the least of your worries. There are so many errors in there from all sorts of different mods that I can only wonder how you can get it to run at all.


    EDIT: Actually, I found the network issue - the Little Maid mod does weird stuff with fake player entities and has issues when that fake is expected to behave like a real player by other mods such as ZSS in certain contexts. If you remove the Little Maid mod, you shouldn't experience the particular issue that brought you here.

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    They should be in the ZSS section.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.