I don't understand, guests can use /goto command in my server since the April 1st Day update. You just have to set the map you want to let them to go with "/pervisit guest" and then save and then unload and then load the map. It sounds like a hassle but you only have to do this once. :biggrin.gif:
But not in the version I've linked to today to avoid a random exploit, I've coded into the config now variables to set if you want guests to have goto/levels or not (default false), plus a variable to set world chat or not (default true) but that currently isn't tested yet.
ah, that's what he meant, sorry. I thought he said that they both didn't let the /goto command work.
edit: For some reason the motd doesn't seem to be registering it resets to "Welcome to my server!" I'm not sure why.
Very, very important note! Although this dev version of the server has the features you listed, it YET AGAIN doesn't allow guests to use the /goto command, which defeats the purpose of my multiworld server in which I have allowed everybody to visit certain levels but build only on main.
Please, please update this ASAP, since I want to have the 15+ map functionality and the activelava/water prevention too. =)
I don't understand, guests can use /goto command in my server since the April 1st Day update. You just have to set the map you want to let them to go with "/pervisit guest" and then save and then unload and then load the map. It sounds like a hassle but you only have to do this once. :biggrin.gif:
It has be answered already, but to make it so that it will come up in the search results:
To fix the "Bad map type parameter" issue use Mountain, Ocean, Island, and Flat.
So something like: new map problem fix
I'm sure this has been asked before, but shortened commands along side the regular commands would be very nice.
For example, /c for cuboid or /p for paint. It gets tiring typing /cuboid in all the time when making complex walls.
If anything, cuboid at least, because it is the most used and it is pretty long.
The main map is always called main.lvl .
You would have to rename the cube.lvl to mine.lvl, however you will probably encounter problems since the map is pretty large.
So just use "/load cube" and then once it is loaded use "/goto cube".
Another way is to add "cube = 1" (since you want physics) to the autoload.txt file. Then use "/goto cube"
0
0
ah, that's what he meant, sorry. I thought he said that they both didn't let the /goto command work.
edit: For some reason the motd doesn't seem to be registering it resets to "Welcome to my server!" I'm not sure why.
0
I don't understand, guests can use /goto command in my server since the April 1st Day update. You just have to set the map you want to let them to go with "/pervisit guest" and then save and then unload and then load the map. It sounds like a hassle but you only have to do this once. :biggrin.gif:
0
yes we know it is broken
0
To fix the "Bad map type parameter" issue use Mountain, Ocean, Island, and Flat.
So something like:
new map problem fix
0
0
If anything, cuboid at least, because it is the most used and it is pretty long.
0
You would have to rename the cube.lvl to mine.lvl, however you will probably encounter problems since the map is pretty large.
So just use "/load cube" and then once it is loaded use "/goto cube".
Another way is to add "cube = 1" (since you want physics) to the autoload.txt file. Then use "/goto cube"
0
0
Oh, c'mon guys, it was only FOUR posts above!
0
0
0
0
0
edit: I mean does it show up as an actual character? And does it work with MCsharp?