I don't know whether or not I want more durability, but enchantment would be awesome.
Add Eff. V and zip around at the speed of sound! Add Unbreaking III and never be bothered by squid again! Add Power V and decimate those Guardians!
Add Lure and automatically drop a line! Add Knockback and send those aquatic Creepers flying! Add Fire Resistance and take a ride through the Nether! Add Looting and you can make a aquatic Wither Skelly farm! No, that wouldn't work, the coal would melt in water...
2
I joined a small server with a friend. I promised to be a "Vanilla" server (and it was). There were no command blocks or anything, just some rules under a barrier block at spawn. The entire spawn protected area was in a swamp biome, in the water. My friend swam across and started to chop down a tree. A Admin who was just finishing building a bedrock wall (in creative mode) flew over and told him, "No floating trees" before he could break the third block. He immediately gets killed by the admin (who doesn't realize that anyone can see that he has Sharpness 100 Unbreaking 100 or that the owner could probably tell) and banned. I was about to quit when he banned me along with about five other innocent people. I seriously hope that he was not the server owner, as that was a wonderful idea for getting people to join your server.
Also,
If the admins will ban if they get killed, why do they even play their own minigames in the first place?
0
You would be photoshopping a real image from the server. The only difference in the photoshopped screenshot would be that the other player's position would be changed. All the other variables would match up (because everything else is original and taken from the actual map). The other players would all be online at the time, and chat would be identical. The only way that the server could know something was off would be to compare the recorded XYZ coordinates of the players at the time. If this were the case, players would not need to be banned based on the decision of the admin of a screenshot, but rather players would report someone for cheating and the records could tell definitely whether they were cheating at a certain time (based on the XYZ coords).
1
This post is nearly 3 years old, so I think that EpicWizardPanda has already found a seed or is no longer looking for one.
If you did want islands or cool hills, however, you could, used customized terrain.
0
And the metadata could not be changed by an external program?
Also, the launcher also logs chat, so you could paste it into the chat (in singleplayer while making fake screenshot), and you could just play a match with the person and record the names of the other players, so all data matches the server's copy.
Also, couldn't you just take a legitimate screenshot (from Mineplex) and photoshop it? Like, with actual Photoshop?
0
Do MCPE players have to have a PC account to join servers?
0
Same here- Just go to http://github.com/DragonMC and navigate to DragonPortal. It worked for me.
0
I am having problems uploading custom worlds. I am transferring from an existing spigot server because I want PE players to be able to play. However, whenever I upload the existing world, the grass disappears in some areas and terrain is showing up in my superflat world. Also, it is taking forever for commands to return to players.
0
Unfortunately, there is no way to clear your inventory while dropping or saving the items automatically. However, if you don't mind having to drop every single item that is in your inventory, you can teleport those items to a hopper leading into a double chest. When you want the items back, break the double chest and then teleport the items back to you. Alternatively, you could set your spawn and use /kill. This only works with one person per hopper. These are the commands:
To save items
To prep save slot
0
I am not getting any Elytra in that challenge. I gave myself some, and they got deleted.
I am using the latest snapshot.
Any suggestions?
1
commandblockguy discovered what "Void World Preset" meant.
0
Whenever an entity is inside of a opaque block, the entire entity is shaded black as if it were in shadow. As far as I know, there is no way to disable this, only to use a transparent block.
0
As far as I know, there is know way to do this with command blocks.
However, daylight sensors can detect weather.
There is a chart for power levels in weather conditions at the Minecraft Wiki.
http://minecraft.gamepedia.com/Daylight_Sensor
0
Maybe the villagers would "trek" to another village hundreds of blocks away. They could get more visibly tired the closer they are to another village. Then, players could follow the villager to find another village, or, they can be in another village and watch a villager randomly crawl gasping into a village. The villagers would load 5 chunks in a + shape so they don't run into a unloaded chunk and basically get lost forever. Only trekking villagers would load chunks, and there would be a limit of 2 or 3 trekking villagers across all villages. They would avoid hazards like lava and water. Zombies would not spawn near them. Occasionally, an Iron Golem might follow them. When the librarians finally did get to a village, they would cheer, then go and chat with other librarians in the other village. The villagers in the other village would all come and watch the new villager approach. After the librarian gets back, a map would be available for a empty map and some emeralds. The librarian could switch between a book and a map while travelling.
1
They have to be on Mojang servers. However each skin has its own URL on the Mojang website. Try this. Change your skin, then give yourself a player head with your name. Do /blockdata ~ ~ ~ {} to find the URL. Repeat this until you have a list of URLs. Then change your skin back. Give yourself a player head with this command:
Replace See Below with this code, after being converted using Base64:
1
Maybe the librarians, when exposed to villagers from another village, would "learn" more enchanted book trades.