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GerbilCrab475 posted a message on Is jeb taking Minecraft in the right direction?The horse are neat, but they're putting too much effort into one feature. I wish they put in this much effort for the Wither and Ender dragon; they are, after all, bosses. They should be far more complex than a mob you can ride.Posted in: Future Updates -
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silvahteeth posted a message on SkyDoesMinecraft related maps......You know, ever since Epic Jump Map came out and Sky played it, a lot of people rushed to make a Skydoesminecraft related map. So far I have seen an overload of these maps and while some are okay, most leave much to be desired.Posted in: Maps Discussion
My deal is, try something original. Just because of Epic Jump Map 5 does not mean if you make a Skydoesminecraft related map does not mean Sky will automatically play it. It takes time and patience to wait for someone like Sky to record your map.
Besides, whats the objective going to be? Kill all the squids and get all the "budder?" (It's officially called gold, now shut up and don't rage about it) That's the objective of these kind of maps most of the time. It just gets tiring, here is the plot: "Sky is the hero, he must save the "budder" from the squids, he kills them. The End." Why not try something new like: "Rescue Sky from the squids", or, make a CTM map collecting "budder."
Also, don't use "Epic Jump Map" as your title. It is trademark of bodil40 and will automatically be seen upon as a horrible map as you are copying the names of popular maps.
My main point is, just because Sky is popular doesn't mean make a map based around him and expect automatic praise. It must have:
A ) A good plot
B ) Something refreshing to Minecraft Maps
C ) Stays in touch with the Sky theme.
D ) It must be fun and enjoyable
If any of you are going to make a Sky map, I highly advise you to take my advice. It will surely make your maps better and more enjoyable if it's going to be Sky related. You don't have to, but I highly recommend you do.
Just try not to overflow the maps forum with Sky related maps. (I know there is nothing I can do about that, but still, it's good to get your opinion out there) -
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Vechs posted a message on [CTM's,Adventure Maps and Obstacle Courses] Journey Through Courses!Posted in: Maps -
169
bluedart posted a message on DartCraft Beta 0.2.20Greetings traveler, have a seat. In this land there are many perils, this you know. What you may not know however, is that there is a new power waiting to be harnessed by a resourceful lad such as yourself. The power I speak of? Power Ore of course!
DartCraft adds one, and only one new ore to Minecraft: Power Ore. When you mine this ore you receive 2-4 “Force Gems” (fortune affects this) which can be used to create Force Ingots from which specialty tools are crafted, or even squeezed into Liquid Force which can be used in several DartCraft machines. Uses for Liquid Force range from using it to imbue your Force Tools with special upgrades and enhancements (such as vanilla Fortune or custom upgrades like Heat or Grinding), or even powering a Force Engine to generate BuildCraft energy.
Before you even find your first Power Ore, you’ll want to make yourself a Clipboard, which is DartCraft’s take on mobile crafting. The clipboard is relatively cheap to make, and you have but to select it and right-click to open up a portable crafting table of sorts.
The clipboard is unique in that it is the first portable crafting table to both keep the contents of its inventory and have useful convenience buttons that serve to decrease crafting time by leaps and bounds. If that weren't enough, if NEI is installed the player may look up crafting recipes and overlay them onto the clipboard temporarily.
Whether you’re crafting quickly and conveniently on the go, mining those precious diamonds with your newfound Fortune IV pickaxe or just enjoying a new way of making BuildCraft energy you’ll feel right at home here. Welcome to DartCraft, we've been waiting for you.
This is a complex mod, but the rewards are great and if you read everything here carefully, watch the videos and experiment with DartCraft for yourself you should pick it up in no time. The Book of Mudora which NEI can show you how to make is an in-game option for learning DartCraft as well. (Added in version 0.2.06)
*Note that not all new features are listed on this forum post. Some of them will require a bit of sleuthing; or you could watch the videos listed under the "videos" section.
DartCraft Features
Clipboard
- Portable crafting table.
- Easily craftable.
- Keeps inventory.
- Balance button.
- To inventory button.
- Smart Assist button.
- NEI's Recipe Inquiry Button support.
- Can be opened with the 'C' key while present on the player's hotbar and no gui is open.
Power Ore
- DartCraft’s one and only ore.
- A bit more common than gold, found below y-value 48.
- Drops 2-4 Force Gems (Fortune effective)
- Nether variant that is quite common, but dangerous to retrieve.
- Magical glow, easy to spot in the dark.
- Config setting to allow re-generation of Power Ore (useful for worlds started before DartCraft was installed.)
Force Gems
- Can be used in combination with various metals to make Force Ingots, which are used for special tools.
- Can be converted into a bucket of Liquid Force in various DartCraft machines to fuel them, although inefficiently.
- Can be squeezed (Forestry) into more Liquid Force, and stored in tanks, forestry cans/capsules or even a bucket.
Force Ingots
- Can be created from Force Gems and Iron, Gold, Bronze, Steel, Mob Ingots, Refined Iron or Silver Ingots.
- More efficient carpenter recipes to use Liquid Force instead of Force Gems.
- Can be used to make tools of varying types that are all upgradable using the Force Infuser (discussed below.)
- Convertible into and from Force Nuggets much like Gold Ingots.
- Used also to make Force Packs and the instantly necessary Force Rod.
Book of Mudora
- Craft the Book of Mudora by using a Force Rod (explained lower) and a BookShelf in a shapeless recipe.
- Right clicking this guy will open a gui that contains the sum of all DartCraft knowledge.
- In this gui simply drag the window around as you would with an achievement gui, and when you click on an item it will bring up a page of information on said item. Switch pages by clicking on the left and right arrows at the bottom of the popup page, if extra pages are available.
- To close the book and exit the gui use either your inventory key or the main menu key. (Default E and Escape respectively.)
- There is no need to unlock anything in the Book of Mudora, simply craft one and all DartCraft information is now at your fingertips. Enjoy!
- Information on Infuser Upgrades and their materials is still only available inside the Force Infuser, so please remember to avail yourself of it.
- Between this and DartCraft's NEI plugins, extraneous questions about DartCraft should no longer be necessary. If you do manage to come up with a mechanic question please check the entirety of this post first including the IAQ before posting.
Storage Units
- Storage Units are crafted from cobblestone and stone, and are essentially stone chests as they have 27 slots inherently.
- Storage Units are owned by the player whom places them and can be set to disallow pipe interaction or even prevent other players from accessing them.
- Storage Units can be recolored with shapeless vanilla dye recipes or by right clicking them with an IC2 painter.
- Storage units can be upgraded to have larger internal storage using the Storage upgrade in the Force Infuser. The infuser must be at least Tier 4 to accomplish this and only one upgrade is allowed per Tier.
- Each upgrade will increase the Storage Unit's internal storage capacity by one additional storage unit (27) slots, to a maximum of 4 Storage Units in one (108 slots).
- Storage Units can interact with stored Item Cards to do things like automatically craft, Force Transmute, Forge Transmute or even destroy configured items.
Force Packs
- Created with Force Ingots, leather and a chest.
- Holds up to 8 items initially, can be upgraded to 40 eventually.
- Shift Right-Click to rename and recolor your Force Pack on the fly.
- Will hold anything but other Force Packs and a few blacklisted tools that hold other items, such as Forestry Backpacks.
- Cannot be placed inside Clipboards.
- Highly dynamic config file settings.
- Upgradable to the Ender Pack, which opens your vanilla ender chest and has no holding restrictions. (Packception)
- If an Ender Pack is present on the player's hotbar, or inside a Force Belt on the player's hotbar they may press the 'X' key to open the Ender Pack, as long as no other gui is open.
- Force Packs are now interactable with inventories like chests by right-clicking on the chest with the Force Pack. Item Cards inside the Pack will determine which items are placed where. Items that normally get sucked into the pack are placed into the inventory, whereas items that are normally restocked are sucked into the pack.
Force Rod
- Crafted From a Force Ingot, Force Nugget and either a stick or the more potent Force Stick, the Force Rod is required to start advancing in DartCraft.
- Can alter various items, entities and blocks to bring new and useful content into Minecraft.
- Has a growing list of Force Transmutations that allow vanilla and mod tools/armor to be transmuted back into the ingots that made them by simply dropping the item and right-clicking it with the Force Rod. Examples are bronze tools from IC2, steel tools from Railcraft and even thaumium tools from thaumcraft.
- Used to make Force Tomes, Force Armor, the Force Infuser and a few more useful things.
- Upgradable in the Force Infuser to one of various types of rods.
- Can not be used for Force Transmutations in an upgraded state.
- Can be used to buff a player with various potion-effects with the proper upgrade.
- Using the Speed upgrade gives a Rod of Speed, which gives the vanilla Speed potion effect, as well as Mining Speed and a short jump boost.
- DartCraft enhances players under the effects of the vanilla speed potion, allowing them to automatically walk up one-block inclines and also giving them the ability to quickly dart across water complete with sound and visual effects.
- Upgrading a Force Rod with the Camo upgrade will give the Rod of Invisibility. Each use of this rod will imbue invisibility on its user for 30 seconds. This effect should not be visually detectable.
- Can be upgraded with Ender to give the Rod of Return, which may be named and bound to their current location and later used to return its user to that same location and dimension, using a single durability, from any dimension.
- The Rod of Return must be set before it can be used. To set the rod to your current location shift-right click it to open the gui pictured below, click set to display your current coordinates in the gui, optionally name the location and press 'save' to save the location and name currently displayed.
- Force Rods may have a short cooldown imposed onto them by changing a config setting, or even have their ability to be upgraded and used disabled on a per-upgrade basis (with some restrictions). Ender Rods may also be configured to not work while in combat (meaning if you have been attacked by an entity in the last 5 seconds you cannot use one.)
- By default, all Force Rods except the Rod of Speed use and require magic to function. If the player has no magic remaining they will be unable to use a Force Rod. Ender and Healing Rods use a significant amount of magic.
Force Belt
- This relatively cheap to craft tool has its own 8-slot inventory that will open when right-clicked.
- The Force Belt can hold Force Rods, Force Packs, Ender Packs and Baconators inside it for easy storage.
- If one and only one Force Belt is present on your hotbar you may press 1-8 on the Numpad (by default) to use the Force Rod stored in that slot. (Make sure Num Lock is on.) Teleport belt, anyone?
- If one and only one Force Belt is present on your hotbar you may press Z at any time to open the inventory of that Force Belt. You may also press X to open your Ender Pack if one is present inside the Force Belt in question.
- Baconators may function from inside a Force Belt.
- Force Belts are recolorable and renamable just like Force Packs.
The Magic Meter
- DartCraft add a Zelda-style magic meter to minecraft. By default this meter, along with the player's health is displayed in the top-lefthand corner of the screen, however this may be changed in the config file, in which case the player's health will remain at the bottom of the screen unmolested and the magic meter will only show itself when active or recharging.
- The health portion of the Magic HUD displays the player's health in a slightly more accurate manner than vanilla minecraft, in addition to this full hearts will be colorized based on certain potion effects that are affecting the player.
- Actions in DartCraft will use and sometimes require magic to be used as well. Some of these actions include:
- Wing-enabled flight.
- Using a Force Sword with certain upgrades against an entity.
- Shooting a Fire/Ice Arrow from a Force Bow.
- Using a Force Rod of any type.
- Using a Force Tool with certain upgrades to break a block. (At the moment magic can be configured to be expended in this manner, but the use of these tools under these conditions in regards to magic restrictions has yet to be enforced.)
- The Magic Meter will (quite slowly) recharge itself over time, as long as the player is not in the air, provided they are not under a penalty recharge time.
- If a player's magic is completely exhausted they will be unable to regenerate magic naturally for approximately 10 seconds. While a player's magic is depleted no magical actions may be performed.
- Hostile mobs will occasionally drop magic jars, which upon contact with a player will be consumed and restore a portion of their magic meter. Hostiles will also occasionally, but not often, drop Recovery Hearts in this fashion which will restore one heart to any player that picks it up.
- Magic can also be restored with one of a few Force Potions, explained in a separate section.
Chu Chus and Force Potions
- Occasionally a small colorful slimelike creature called a Chu Chu will spawn where hostile entities can spawn.
- These creatures, while not entirely foreboding, tend to spawn in groups and will home in on any nearby player and attempt to jump into them and cause damage.
- Chu Chus come in a variety of colors, with certain colors being more common than others. The colors are, in order from common to rare, purple, green, red, blue and gold.
- Chu Chus will sometimes drop some Chu Jelly of their respective color, excepting the purple ones which have no jelly to give.
- Chu Jelly can be used along with some other ingredients to make Red, Green and Blue Potions which have specific restorative properties.
- More information on how to create and use these potions can be found in-game using the Book of Mudora.
- Chu Chu spawning and specific potion usage and properties can be modified in the config file.
Item Cards
- Craft one from paper, a force ingot and some dye.
- Right-click to open the interface where there are 16 item slots to place phantom item copies inside. Right-click these phantoms to change the mode of that particular slot.
- Item Cards, when placed inside a Force Pack, will allow the automatic insertion of items that are picked up into that pack instead of the player's inventory.
- The yellow upward-facing arrow indicates the current item is in suck mode. In this mode when the player picks up an item of this type it will immediately go into the Force Pack if possible.
- The blue downward-facing arrow indicates the current item is in restock mode. In this mode when the player breaks a tool sharing this item's ID it will be immediately replaced by another from inside the pack if possible.
- Restock mode will also function for non-tool items, in which case it will attempt to keep every matching item at max stack size. The checking happens once every 5 seconds for efficiency purposes, but is more than adequate to keep building supplies full on your hotbar.
- They may also be configured to keep a full stack of a given item in the player's inventory for convenience.
- Restock mode and suck mode may be used for the same item, restocking only as many stacks as the user chooses to keep in their inventory.
- Item Cards are renamable in the same way as Force Packs and Force Belts.
- Force Packs are now interactable with inventories like chests by right-clicking on the chest with the Force Pack. Item Cards inside the Pack will determine which items are placed where. Items that normally get sucked into the pack are placed into the inventory, whereas items that are normally restocked are sucked into the pack.
- Upgrade an Item Card with a Crafting Table in the Force Infuser to get a Crafting Card. This specialty Item Card will allow you to set a crafting recipe that will automatically craft with ingredients inside the pack when supplied with the appropriate items.
- Crafting Cards may also restock and suck in items, just as regular Item Cards.
- Item Cards may be crafted back into default versions of themselves to strip them of all data and upgrades.
- Upgrading an Item Card with the Force Upgrade will allow for any item specified by the Item Card to be automatically Force Transmuted if a valid transmutation is found. The resultant of a valid Force Transmutation will be shown on the right-hand side in the gui of the Item Card.
- Upgrading an Item Card with the Heat upgrade will allow them to incinerate items to destroy them. Be careful!
- If BuildCraft is installed Item Cards can be placed inside DartCraft's Force Transport Pipes to accomplish their various tasks in an automated fashion.
Force Trees
- Change a regular sapling into a Force Sapling with the Force Rod and either wait for it to grow or bonemeal it up to full size.
- Yields Force Logs, which are usable as replacement Logs thanks to the Forge Ore Dictionary.
- Convertible into Force Planks which is a replacement for normal planks in most recipes.
- Force Planks are the one and only source of Force Sticks, required for many DartCraft tools.
- Force Logs are squeezable into a small amount of liquid force using Forestry’s Squeezer.
- Leaves drop Force Saplings to replant and occasionally Force Nuggets.
- Force Saplings may be Fermented into Biomass using Forestry’s Fermenter.
- Force Trees may be grown automatically in Forestry Multifarms.
Force Transmutations
- A Force Transmutation is the name given to dropping an item into the world and right-clicking the EntityItem with a Force Rod that has no upgrades.
- All Force Transmutations, with a few exceptions, can also be shapelessly crafted with a Force Rod and the input material. These shapeless recipes are visible in NEI. The transmutation will not work in this fashion if the rod is on its last durability.
- In general, Force Transmutations transmute a single item into a single item of a different type.
- Enchanted books may be Force Transmuted into a meager number of Bottle o' Enchanting. At a certain point these are required to advance in DartCraft. This will never yield more experience than you put into them.
- Experience Tomes may be Force Transmuted into Upgrade Cores. This transmutation and the Enchanted Book transmutation are not visible in NEI and must be done in the world.
- Force Transmutations can be used to make unique DartCraft items, as well as reclaim some materials used to craft certain items.
- Each Force Transmutation will use a single durability of the Force Rod per item transmuted.
- Most Force Transmutations are meant to make dungeon loot more useful, and to prevent the supersaturation of extraneous armor and tools.
- Iron, Gold and Chain armor, as well as Iron and Gold tools can be Force Transmuted back into a varying amount of the ingots used to craft them.
- Several mod tool and armor sets are Force Transmutable back into the base ingots used to craft them. Notable instances of this are Railcraft's Steel and Thaumcraft's Thaumium tool and armor sets.
- Certain items like pickaxes give less materials than were required to craft them.
- Minecarts, Iron Doors, Cauldrons and Empty Buckets may be Force Transmuted back into the Iron used to craft them.
- Vanilla bows of any durability may be transmuted back into a single piece of string.
- Old stone and wooden tools may be Force Transmuted back into a single stick.
- Red and Brown mushrooms may be transmuted back and forth between each other. A similar force transmutation also exists for Flowers and Roses.
- Unwanted Force Tools may be immediately transmuted into a Force Shard.
- Clocks may be Force Transmuted to retrive the gold with which they were made. The redstone is lost.
Force Flasks
- Force Flasks are crafted from a Force Ingot and four blocks of glass, and they do not stack.
- Left-clicking a non-hostile entity with a Force Flask will imprison it inside the Flask, while right-clicking the Flask will set it free slightly in front of the player.
- Force Flasks will render their victims in 3D space.
- Hostile entities that are not laughably weak must be weakened to below 10% of their maximum health before they can be captured inside a Force Flask. (The False upgrade is recommended.)
- Bottled Entities will slowly regenerate their health inside the bottle.
- Dropping a Force Flask will not spawn a standard EntityItem, instead an EntityBottle with the stored entity rendered inside it will spawn, and remain there indefinitely until someone pushes it or left-clicks it to pick it back up.
- Decorate your home with bottled entities!
Mob Chunks
- Many entities killed with a Grinding-imbued weapon will sometimes drop a color-coded item called a "Mob Chunk."
- These Mob Chunks can be smelted into a Mob Ingot of their respective color, which can be used to make Force Ingots or various other DartCraft items.
- Mob Chunks can be crafted into Mob Cores, which can eventually be crafted into vanilla spawners for that particular entity.
- Mob Cores require Experience Cores, not just Upgrade Cores, so you'll have to upgrade them with a Bottle 'o Enchanting first.
- Mob Chunks viewed in NEI will tell you which mobs drop a specific color of chunk with an additional tooltip.
- The chance to get a mob chunk from a mob when grinding it is 10%; looting will increase the chance to get a mob chunk by 10% per level.
Liquid Force and Consumers
- Liquid Force may be extracted from Force Gems either in the infuser (1 bucket), or in Forestry's Squeezer (1.5 buckets). Once extracted this liquid can be piped and stored like any other Forge Fluid.
- Liquid Force can be stored in any Item that uses the IForceConsumer interface. Uses range from using Liquid Force as a fuel to using Liquid Force to repair durability damage.
- ForceConsumers that DartCraft adds are:
- All iterations of Force Tools.
- The Force Wrench
- The Magnet Glove
- Force Armor
- To manually store Liquid Force inside a Force Consumer, hold the item in question in your hands and press the "Force Key" (default: F). This will open the Force Consumer gui.
- Inside the Force Consumer gui you may insert valid Fluid Containers of Liquid Force to fill the internal tank. Generally speaking Force Consumers may store up to 10 buckets of Liquid Force internally.
- Although Force Consumers can use Force Gems directly, Force Gems will only add 1/4 of a bucket of Liquid Force to a Consumer, and are not recommended to be used in this fashion.
- Force Tools, Force Armor and Force Rods may be repaired with Liquid Force and will attempt to use Liquid Force to function, if they have sufficient Force stored.
- Force Rods will repair themselves with stored Liquid Force, even inside a Force Belt.
- Force Wrenches and Magnet Gloves require Liquid Force to use their extra function.
- ForceConsumers may be infused in the Force Infuser using Liquid Force stored in the Infuser. This will attempt to fill the Force Consumer's internal tank to the brim, if it can as well as using as much Liquid Force as it can to repair the tool, should such repair be applicable.
The Baconator
- The Baconator can be crafted from a Bottled Pig and two Light Blue Mob Ingots. See the "Mob Chunks" section for more information on Mob Ingots.
- When right-clicked the Baconator will attempt to take Bacon from the user's inventory and store it in its internal storage. Shift-right-clicking will do just the opposite: give Bacon back to the player.
- When the Baconator has Bacon stored and is on the player's hotbar, it will automatically feed the player Bacon when they become hungry enough to eat a piece of Bacon. This expends Bacon from the Baconator's internal storage.
- The Baconator can also function from inside a Force Belt on the player's hotbar.
Magnet Glove
- Crafted from Iron Ingots and a Nether Star, the Magnet Glove may be shift-right clicked to change its polarity.
- When the Magnet Glove is on a player's hotbar and its polarity is positive, items and experience will be drawn toward the player for easy collection. This effect has a 10 block radius.
- Be careful shooting arrows when in possession of a Magnet Glove.
- The Magnet Glove may also attract a few other things...
- The Magnet Glove is a ForceConsumer, but does not require Liquid Force to draw in items.
- The Magnet Glove, when in active mode, can be right-clicked on an exposed surface of a block to help the player find ore. The Magnet Glove will look 10 blocks deep in a straight line and pull any ore marked by DartCraft as an IMagneticBlock toward the player for easy access. This feature comes with custom particle effects and sound and requires Liquid Force present in the Magnet Glove to function.
Force Mitts
- Force Mitts combine the abilities of the shovel, axe and hoe into one super-farming tool.
- Also capable of clearing grass and leaves in a wide area, much like a sickle.
- Not upgradable in the Force Infuser, nor are they enchantable.
- Half the durability of standard Force Tools.
- Force Mitts may be used to break a few things that stone picks can, but they are not a legitimate pickaxe.
- Force Mitts can be found in dungeon chests with relative frequency.
- Force Mitts have a greater chance of retrieving Silverwood Saplings from Silverwood Leaves. (It's only a 1% chance, but it more than triples sapling output.)
Force Infuser
- DartCraft’s version of the Enchanting Table.
- Created by Force Transmuting a Block of obsidian using the Force Rod's shapeless crafting recipes.
- Highly blast-resistant, and drops obsidian when broken.
- Enables players to upgrade their Force Tools (and only their Force Tools) with vanilla enchants and even custom DartCraft upgrades.
- Clicking on the "Info" button will open a user-friendly sub gui that explains many items and tools from DartCraft, as well as lists various upgrade materials and upgrades the Upgrade Tome has seen, and gives hints about the upgrade materials it has not yet used.
- Capable of imbuing Looting or Fortune with 100% accuracy and easy repetition, as well as a few other well-known enchants.
- Custom upgrades include auto-smelting, auto maceration/pulverization and others.
- Upgrades are not instant, and sometimes require a while to complete.
- Requires both Liquid Force and BuildCraft energy to run.
- Upgrades require Experience to use, unless configured otherwise. The general rule is one level per upgrade material, but this may be configured to be based upon material tier instead. The amount of experience required will be shown in the top-left of the gui if a player does not have enough.
- Force Infusers will only allow their owner to use them or remove their Upgrade Tome. Other players must make their own, or mooch if possible.
- Force Infusers will show an error tab with a brief error description when an upgrade cannot be applied for whatever reason.
- In creative mode, Minecraft Joules, Liquid Force and Experience are not used or required, and upgrades will occur instantaneously.
- User must supply an Upgrade Tome which will gain experience as the infuser is used and allow for greater and more complex upgrades.
- Used to upgrade Force Packs.
- At max tier the Force Infuser functions at double speed.
Force Tomes
- Force Transmute a vanilla book into an Upgrade Tome using a Force Rod. Place this inside your Force Infuser to start using the infuser.
- Upgrade Tomes advance in tier as they are used for upgrades. Certain upgrades are not available until a higher tier is reached.
- Experience Tomes may be created by upgrading a vanilla book in the Force Infuser with the Experience upgrade. Experience Tomes may be shift-right clicked and held to store experience, and right-clicked and held to withdraw experience.
- Experience Tomes can be converted into Upgrade Cores using the Force Rod, destroying the tome in the process, yielding 1 core per 100 experience stored.
Force Armor
- Force Armor can be crafted from Force Ingots, or Force Transmuted from leather armor if enabled in the config.
- This armor has about the durability and damage reduction of Iron Armor.
- Force Armor, while not enchantable, is upgradable in the Force Infuser with many unique upgrades.
- Force Armor inherently has the ability to increase efficiency and allow punching of blocks normally requiring tools to break, in exchange for doing damage to the armor itself. This speed can be enhanced by upgrading the Force Armor with one level of speed per gear. Damage will not be taken if the block could already be punched.
- Force Armor will enhance the efficiency of equipped tools by up to 50% of Force Punching's speed coefficient, and will also completely negate flight's efficiency penalty with four pieces equipped.
- Blocks of Obsidian, Forge's oreCobalt and oreArdite as well as most IC2 machines cannot be Force Punched.
- Force Armor can be upgraded to allow your punches to do more damage or fire damage and even upgraded to allow flight, increase jump height and walking speed.
- Force Armor with the Camo upgrade will render invisibly, allowing for the appearance of no armor while being decked out in powerful Force Armor.
- If IC2 is installed the Force Armor can be upgraded with IC2 Batteries; each Battery gives 10,000 EU charge, while each Advanced Battery or Crystal (depending upon version) gives 100,000 EU charge.
- Charged Force Armor will not break when it runs out of EU, but will instead go dormant until it is charged, providing no armor rating or bonus effects.
- For details on upgrade materials that imbue certain upgrades, refer to the 'Upgrading the Tome' section for a full list. Or better yet just check an infuser in-game.
Power Drill / Power Saw
- If IndustrialCraft is installed, the Mining Drill may be upgraded in a Force Infuser with a Force Nugget to create the Power Drill, which is nearly the same as the Mining Drill in most ways. The Chainsaw may also be upgraded into the Power Saw in the same fashion.
- The Power Tools have three sockets that will accept any of several Upgrade Cores to enhance its abilities.
- Socketing Luck will give Fortune on the Drill, also available are Silk Touch, Grinding, Heat and Speed.
- Socketing Luck will give Looting on the Saw, also available are Lumberjack, Damage, Grinding, Heat, Bane, Bleed and Speed.
- Adding sockets to Power Tools will dramatically increase their EU consumption.
- The Power Tools, being instances of IElectricItem, can and will draw from batpacks, lappacks and of course the Charge-upgraded Force Tunic.
Force Engines
- The Force Engine is DartCraft’s own unique BuildCraft engine. It is crafted from Force Gears and Force Ingots using BuildCraft’s standard engine recipe template.
- The Force Engine has two liquid tanks, one for Fuel and one for a Throttle.
- The most efficient Fuel for Force Engines is Liquid Force, but Force Engines may also run on BuildCraft Fuel, Oil and even Forestry Ethanol.
- Although the Force Engine can run on Force Gems, it is inadvisable to do this as the Force Engine is only capable of extracting 1/4 of a bucket of Liquid Force From them.
- The Force Engine does not require a throttle to run and will never explode no matter how long it is left unattended.
- Default values for combustible liquids are half that of the Combustion engine, but with a constant input of water as a throttle, the Force Engine will output the same amount of energy as a Combustion engine.
- Water is the weakest Force Engine Throttle available, but it is also very easy to automate.
Force Wrench
- Crafted from Force Ingots and a Force Gear, the Force Wrench functions as a standard buildcraft wrench, industrialCraft wrench (rotation only), as well as makes use of forge block rotation for blocks such as pistons.
- The Force Wrench has the unique ability to serialize several tile entities into an easily-mobile carryable TileBox by shift-right clicking on the tile entity. When this item is placed back into the world it will be restored to its original state, all items, energy and settings in tact.
- The Force Wrench works particularly well on IndustrialCraft machines, allowing for players to carry around pocket-MFSUs for on-the-go charging, or bring along Iron Chests to briefly place wherever they go for fun and profit.
- The Force Wrench's serialization ability does not work on immutable objects such as Thaumcraft's Warded blocks and many other discretionary objects.
Force Bricks
- Force Bricks must be Force Transmuted from vanilla Stone Bricks. Any variation of Stone Brick may be used.
- These yellowish-gold bricks are highly blast resistant (seriously) and are also spawn-resistant.
- Force Bricks may be recolored using any color dye with 8 Force Bricks around them in a crafting matrix.
- In addition to these features, Force Bricks may also be recolored using an IC2 painter to any of 16 colors. Each variation retains its natural blast and spawn resistance.
- Force Bricks and Force Wood can be crafted into Slabs and Stairs using the standard recipes, and they can even be reverse-crafted back into the materials that made them.
Force Torches
- Force Torches are crafted out of Golden Power Source and Force Sticks, which yields 6 Force Torches.
- Force Torches are like normal torches, but they give off a light level of 15 instead of 14.
- Force Torches can be recolored any of the 16 minecraft colors with shapeless dye recipes, or IC2 painters.
- Force Torches can be upgraded in the Force Infuser with one of a few upgrades, which grants the them special abilities.
- Camo will make a Force Torch invisible when placed, and also prevent it from spawning particle effects. The torch will still have a hitbox and can be broken normally.
- Healing will make a Force Torch into a Healing Torch, which will attempt to heal nearby entities occasionally if they need healing. Of course it will have the opposite effect on undead entities.
- Heat will make a Heat Torch, which will occasionally attempt to set fire to nearby entities that are not immune to fire damage.
- Bane will make a Bane Torch, which will occasionally attempt to destroy nearby monsters instantly, with a few exceptions. No more spiders walking on the roof!
Forceaflouge Blocks
- Forceaflouge blocks can be crafted from stone, glass and Force Ingots.
- Forceaflouge Blocks are owned by the player whom places them and cannot be configured or removed by other players.
- These blocks can be configured to look like any solid, normal-rendering block and can even be set to allow certain players to pass through them.
- To open a Forceaflouge Block's gui, simply right-click it with a Force Wrench or other BuildCraft ItemWrench. To remove a Forceaflouge Block, simply break it with a pickaxe.
- Forceaflouge Blocks must actually hold onto a block to take its appearance, and can only take one block at a time. These blocks are very finicky about which blocks they take and will also refuse to take an ItemStack with a stackSize greater than one.
- While under the effects of the Night Vision PotionEffect, Forceaflouge Blocks that players may pass through will render with transparency while others will remain solid.
- Forceaflouge Blocks are ideal for securing ones base or making a quaint secret area, either shared or private.
Force Tools
- All the basic tools can be crafted out of Force Ingots and Force Sticks. Because of the Force Stick requirement you will have to farm Force Trees before you can make any Force Tools other than the Shears.
- All of the Force Tools are not enchantable in a vanilla Enchanting Table and will also not be able to hold vanilla enchants added by means other than a Force Infuser should they somehow acquire them.
- All Force Tools are upgradable in the Force Infuser, with varying upgrades accepted for each tool.
- Each Force Tool can only be upgraded once, so choose your upgrades wisely.
- All Force Tools can be repaired with and/or run on Liquid Force using the new ForceConsumer system.
- Block-breaking Force Tools have a toggleable mode called "Area Mode" that can be toggled by right-clicking the tool, or in the case of the Force Shears by shift-right clicking the tool. In area mode the Force Tool functions at a significantly decreased speed, but in exchange it breaks all applicable blocks within a 3 block diameter. This function expends durability as if each block had been individually broken, and is simply meant as a time-saver.
Force Shears
- A very special tool that can be made cheaply before one makes a Force Infuser.
- Functions as regular shears on IShearable entities such as Sheep and Twilight Forest Rams.
- These shears have the innate ability to shear Chickens, yielding feathers, and Cows, yielding Leather.
- Pigs may also be sheared with Force Shears, which will give Raw Bacon. Cook Raw Bacon before you eat it or you will be poisoned.
- A sheared animal will eventually eat grass and grow back their feathers or skin. I don’t know how.
- Upgradable in the Force Infuser. For example Luck will make more materials drop, while grinding will macerate wool into string.
- The Rainbow upgrade will drop random colors of wool, regardless of the sheep’s color.
- The Heat upgrade will… nevermind.
Force Bow
- The Force Bow requires Force Arrows instead of Arrows in order to fire.
- Unlike normal Arrows, Force Arrows cannot be reclaimed once shot.
- The Force Bow has several modes depending upon what upgrades are present on it. Shift-right-clicking the Force Bow will change its active mode.
- In normal mode the Force Bow will shoot normally, applying any upgrades it has at all once if applicable.
- In Torch mode, which is avaliable even without the need to upgrade, the Force Bow will expend both a Force Arrow and a Torch from the user's inventory in order to shoot a special Torch Arrow. A torch will be placed where this arrow lands, or dropped at the arrow's location if a torch cannot be placed at that location.
- Fire mode is available if the Heat upgrade is present on the Force Bow, and in this mode Heat-imbued Force Arrows will be shot. As with standard fire arrows entities struck with these pointed projectiles will be set ablaze, however unlike standard fire arrows Heat arrows will set blocks on fire in a 3x3 area and even smelt certain blocks.
- Ice mode is available if the Freezing upgrade is present on the Force Bow. In Ice mode Force Arrows are imbued with magical ice which are capable of freezing both entities and blocks. Entities struck with an Ice Arrow are frozen in place for about 5 seconds until the ice melts. When an Ice Arrow hits a block in the world, it will attempt to freeze all blocks in a 3 block diameter, if possible.
- Healing mode is available if the Healing upgrade is present on the Force Bow. Healing Arrows will not do damage and instead heal the entity they hit, unless of course that entity is undead in which case they will take serious damage.
- Ender mode is available if the Ender upgrade is present on the Force Bow. Ender Arrows will randomly teleport their victim, perhaps to little effect, but possibly to their doom - who knows?
- All Force Arrows now have specific particle effects based on their attributes. Shoot the rainbow!
Fortune Cookies
- Craft Fortune Cookies from Cookies and Paper.
- Restores one Hunger Bar, low saturation.
- Adds a Fortune to the player’s inventory with a random nugget of wisdom inside.
- These nuggets of wisdom were studiously cobbled by Eastern Unorthodox monks to be insightful and enlightening, as such any congruence with humor is strictly coincidental.
Soul Wafers
- Soul Wafers are obtained by smelting any Bottled Entity in a furnace.
- The Soul Wafer is edible, will restore one bar of hunger and bestows its devourer with one random positive potion effect for a short period of time.
- The Soul Wafer has high saturation and cannot be eaten when not hungry. Devour your enemies and become stronger!
- The Soul Wafer imbues the Soul upgrade in the Force Infuser, and they are an excellent source of Thaumcraft's Animus aspect to boot!
Spoils Bags
- Spoils Bags contain up to 8 random pieces of dungeon loot chosen from one of three set tiers.
- Right-click a Spoils Bag to open its inventory and remove the contents. Items may not be placed inside them, but only removed.
- When all items have been removed from a spoils bag, the bag will magically vanish from the player's inventory.
- Spoils Bags may be crafted from Treasure Cards, which can occasionally be extracted from enemies slain with a Treasure-imbued weapon.
- Spoils bags can be right-clicked onto an IInventory such as a chest to store the bag's contents into that IInventory, if there is sufficient space.
- Good luck looting!
Bottled Wither
- Bottled Withers may be created via DartCraft as a means of spawning them without the need to hunt endlessly for insidiously rare wither skeleton skulls.
- First one must create something called an Inert Core. The recipe requires some Black and Light Gray Mob Ingots, gathered from Wither Skeletons and Ghasts respectively, as well as an Upgrade Core.
- After crafting an Inert Core, drop it on the ground, set it on fire with a flint and steel or other implement (it will not burn) then Force Transmute it into a Bottled Wither.
- Be careful where you release this entity, as it will have no charge time and will immediately begin destroying the area.
- If you defeat the Wither you will receive a Nether Star, as per the rules of vanilla Minecraft.
Upgrade Cores
- To make an Upgrade Core create an Experience Tome by upgrading a vanilla book with the "Experience" upgrade in the Force Infuser, store experience in the tome by holding shift-right-click and then drop the tome and Force Transmute it into Upgrade Cores. You will receive one upgrade core per 100 experience stored in the tome, which is destroyed in the process.
- Upgrade Cores can be used to make Mob Cores, which can be used to craft Mob Spawners. Check the "Mob Chunks" section for details.
- Upgrade Cores themselves must be infused with one, and only one upgrade in the Force Infuser, however the single upgrade may be stacked to its maximum level.
- Once upgraded the Upgrade Core is finalized and cannot be changed.
- Socket this into a DartCraft socketable item such as a Power Saw or Power Drill to imbue that item with the depicted upgrade.
- Once an Upgrade Core is socketed it cannot be retrieved, although the core can be deleted permanently by shift-right-clicking the socketed core, thus enabling another core to take its place.
Ender Tots
- Ender Tots are a cute, tiny version of the standard enderman that randomly spawn where normal hostiles spawn.
- When provoked by attack or impromptu staring contest the Ender Tot will proceed to attack you like a standard enderman.
- Ender Tots are not as strong as enderman, nor can they teleport as far, however their childlike minds are too simple to comprehend dangers like water, nor are they calmed by the light of day.
- Ender Tots drop ender pearls, just like their bigger counterparts, but when you kill one... Well, I'll let you figure that one out for yourself.
- Ender Tots are only allowed to spawn in specific vanilla biomes.
- Ender Tots spawn rate can be configured via the config file.
Upgrades
Heat
- Will attempt to smelt any drops if a smelting recipe for the dropped item is found.
- When upgraded onto Force Armor, Force Punching will do an additional half heart of fire damage and set an entity on fire for one second, for each piece of Force Armor socketed with Heat. Also, with at least 3 pieces of Heat upgraded Force Armor players will be immune to fire damage.
Freezing
- Freezing implements will freeze an entity in place for 5 seconds when they are struck, with the exception of players which are only frozen for half the time and cannot be frozen in place more than once every 10 or so seconds.
- Ice Arrows will also attempt to freeze blocks in the world if they can. Try them out!
Grinding
- Grinding will attempt to grind certain blocks into powders, dusts or other items specified by the IForceGrindable interface. These DartCraft powders may be crafted into chunks which further improves manual mining's benefit. If no DartCraft grinding recipe is present grinding will run any drops through IC2’s Macerator recipes if possible..
- Grinding and heat can and will be applied together if applicable. Be aware that both these upgrades use additional durability of the tool, which would cause a Force Pick to break alarmingly fast if used to mine every block of stone the player finds.
- Grinding can be configured, per player, to prevent cobblestone from being ground into sand. This setting is set per client in the config and is sent to the server, so each player may choose their own setting.
- Manually grinding diamond ore into Diamond Dust is the only source of Diamond Dust, which is required for the Sturdy upgrade.
Lumberjack
- Lumberjack is an axe-unique upgrade that will break every block made out of wood in a vertical pillar instantly, using twice the durability as normal per block broken.
Damage
- Each level of damage on a Force Sword will do one extra heart of damage to entities when struck, if the player has sufficient magic.
- On a Force Bow, damage will give one level of punch apiece.
- Damage socketed into the Power Saw will deal one extra heart of damage per level.
- For each piece of Force Armor upgraded with Damage, the player's Force Punch will do a half heart more damage.
Healing
- Healing on a Force Rod will heal a small amount of health instantly as well as add a few seconds of regeneration to the user. The rod will refuse to function if the user already has close to the rod's max duration of regeneration.
- Healing on a Force Sword or bow will heal any entity it hits for about a heart per level instead of doing damage. If the entity is undead, however, then they will end up taking additional damage.
Force
- The Force upgrade can be used to imbue Knockback on a Force Sword on a 1:1 ratio. The max level is 2.
- The Force upgrade is also used to turn Mining Drills into Power Drills and Chainsaws into Power Saws.
Sight
- When applied to a Force Rod, the Sight upgrade will give a full minute of Night Vision to the player, stacking up to three minutes.
Camo
- When applied to a Force Rod, the Camo upgrade will give a short burst of invisibility.
- Force Armor upgraded with the Camo upgrade will appear to be invisible.
Repair
- The Repair upgrade is available using Thaumcraft Crystal Clusters if Thaumcraft is installed. Repair is a Tier 7 upgrade and does not stack.
- Repair will imbue the Repair enchantment from Thaumcraft on Force Tools, allowing for DartCraft tools to recharge using Thaumcraft's aura.
Soul
- The Soul upgrade will give the Soul Stealer enchant from Soul Shards on a Force Sword, if Soul Shards is installed. This may be stacked up to 5 times.
Bane
- Bane is available on the Force Sword and Force Bow.
- Bane will permanently remove certain monsters inherent abilities, leaving them quite harmless or even quite cute.
- Creepers hit with the bane effect will forever lose their ability to explode. They will however, still follow you around. Creepy.
- Enderman and Ender Tots hit with the bane effect permanently lose their ability to teleport. Not so tough without your space-bending theatrics, are you?
Bleed
- Available on the Force Sword and Force Bow, bleed will cause the victim to take damage after they are hit for one second per level.
- Bleed does one half heart of damage twice per second to any entity hit.
Luck
- Luck becomes Fortune on the Force Pickaxe, Shovel and Axe, which is a vanilla enchant.
- Luck becomes Looting on the Force Sword, which is a vanilla enchant.
Wing
- Valid for the Force Sword, Force Armor and Upgrade Cores, the Wing upgrade allows for limited flight.
- A Force Sword with Wing is transformed into a “Wing Sword”, and while held it will allow the user to slow their fall for a short time while holding their configured jump key.
- While using a Wing implement the user's magic will drain at a constant rate. When their magic is depleted you will fall and be unable to slow your fall until it replenishes.
- If the user Holds space and right-clicks with a Wing Sword, they will fling themselves forward a short distance, expending a small amount of magic. This action damages the tool.
- The player may initiate flight with the Wing Sword by holding Shift and Space at the same time and then right-clicking.
- The entire Wing experience is completely client-side as to avoid death by lag.
- If even one piece of upgraded Force Armor is worn, the user may fly at any time using their remaining Wing Power by holding Shift + Space and then Right-Clicking to initiate flight. In addition, if the player has initiated Wing flight while wearing at least one piece of Wing upgraded Force Armor the player may switch held items without falling.
- Flying with Wing Armor damages the armor at a constant rate.
- Wing on Force Armor allows players to jump higher the longer they hold the jump key and also gives players a double-jump.
- Wing Armor will completely negate all fall damage, even with only one piece equipped.
Sturdy
- The “Sturdy” upgrade on Force Tools will imbue the vanilla enchant Unbreaking on a 1-to-1 ratio.
- Unbreaking also affects tools that use extra durability to smelt/grind etc.
- If sturdy is socketed into Force Armor, damage from all sources is reduced by a certain amount.
- The maximum level of Sturdy on Force Armor will result in a 40% damage reduction from all sources, rounded up to the nearest half-heart. This can be increased to 75% in the config.
- Sturdy can be used to upgrade a Force Pack or Force Belt to become indestructible and prevent despawning.
Holding
- This is the name of the upgrade given by a Force Flask. You may find yourself needing a lot of these.
- Upgrade a Force Pack with this upgrade (one at a time) to increase its size by 8 additional slots. May be done consecutively, but the Force Tome must be appropriate Tier.
Speed
- The Speed upgrade on Force Tools will increase the effectiveness of a tool only on blocks that tool is normally effective against.
- Speed on the Force Bow will make arrows fly faster and farther.
- Each piece of Force Armor upgraded with Speed will increase the base movement speed of the player as well as increasing the control of movement they have in the air.
- More than one level on each piece of Force Armor or the Force Bow does nothing.
- Speed socketed into a Power Tool will increase the EU consumption exponentially per level. Socketing a Speed Core greater than level 2 into a Power Tool is not recommended.
- The player will be able to automatically walk up 1-block inclines with at least one piece of Speed-upgraded gear. Players with Speed gear will also be able to skate across water using power from their magic as if they were under the effects of a speed potion.
Grafting
- Only valid on the Force Axe, Grafting will allow the Force Axe to act as a Forestry grafter at the cost of significant durability.
Treasure
- This upgrade will allow entities slain with their implements to drop Treasure Cards which may be crafted into Spoils Bags of various tiers.
- Looting affects the drop rate of Treasure Cards.
Impervious
- This upgrade is only present and active if it is specifically enabled in the config file because of its immense power.
- Force Tools imbued with the Impervious upgrade cannot take damage and will never break.
Vanilla Tweaks
- Added a crafting recipe for Cobwebs from string and a slimeball. Cobwebs are used in the Force Infuser to imbue Silk Touch.
- Bats now drop Claws when you kill them. Claws are used to imbue “Damage” in the Force Infuser. (Sharpness, Power)
- Sheep now drop Raw Lambchops when killed. These can be eaten or cooked into Cooked Lambchops, which restore 3.5 hunger and have high saturation.
- Pistons can now be crafted using Force Ingots in place of Iron.
- The Speed potion effect now allows players to walk up 1 block inclines and quickly dart across water.
- Disney-style flight particles spawn under flying players while not in creative mode.
Cheats
- DartCraft has several cheat commands that may be used if commands are enabled in singleplayer or if you are an OP on the server you're playing on.
- To receive an Experience Tome with a specified amount of experience in it type "/freexp4uandme [num]" where "[num]" is the desired amount of experience.
- To receive a free, mastered Upgrade Tome type "/dartcraftishard".
- To receive a free Spoils Bag with random dungeon loot inside type "/lootthebagandgetsomeswag [tier]" where "[tier]" is the tier of dungeon loot contained within from 1-3. Generally speaking a higher tier contains better loot.
- For a nasty surprise, type the "/dontdismayjustlookaway" cheat command. This command needs a player and a number after it, and it will spawn the specified amount of Ender Tots around the given player.
- Typing the command "/ineedatrunkfullofdartcraftjunk", spawns a DartCraft care package in the form of a serialized chest the user may place down. This command is meant to be a simple means of demonstrating how DartCraft works and allowing easy testing of various aspects of DartCraft. Chest contents are:
- Tier 7 Upgrade Tome.
- Force Infuser
- Force Engine
- Lever
- bluedart's "Utility Belt"
- Clipboard set up to make Force Rods.
- Force Gems
- Force Pack named "Liquid Pack" that contains an Item Card in it set to place Force Buckets and Water Buckets into inventories and take out Empty Buckets. Hold right-click on a Force Engine with this pack and it will soon be full of both liquid force and water. This is specifically for demonstration purposes, so give it a try in a test world.
- Force Packs containing materials to make force tools and a pack with already crafted Force Tools.
- Force Pack containing an upgrade material for every type of Force Upgrade. Experiment and learn!
- Force Packs containing premade Force Armor and Upgrade Cores of every type and level.
- Pair of Force Mitts
- Force Wrench.
- Deactivated Magnet Glove.
- Unnamed Force Pack with one of each type of Item Card inside it.
Mod Integration
NEI
- DartCraft crafting recipes are named "DartCrafting" to indicate they are from DartCraft.
- Force Transmutations are visible in NEI and show that they are "Force Transmutations."
- NEI plugins for Force Grinding and Force Freezing recipes have been added.
- An NEI plugin to show Force Engine Liquid tooltips to applicable ItemStacks has been added.
BuildCraft Integration
- If BuildCraft is installed Force Gears are made with a Stone Gear and Force Ingots, otherwise they are made with an Iron Ingot and Force Ingots.
- BuildCraft Fuel and Oil may be burned in the Force Engine.
- (Pre 1.5.1 Only) The Force Infuser has custom BuildCraft Triggers: Has Tome and Can Upgrade.
- Facades can be made from Force Bricks and Force Logs/Planks.
- Force Gears can be used as a substitute for Gold Gears to make Diamond Gears, Fillers and Quarries.
- Emerald Transport Pipes can be made from Forge “gemGreenSapphire”s, as Emeralds are quite rare.
- Force Transport Pipes can be crafted from Force Ingots and glass. These pipes have the functionality of Obsidian pipes and Golden Pipes, but are 3 times faster than Golden Transport Pipes. Force Pipes are also capable of interacting with Item Cards in useful ways.
Forestry Integration
- Ethanol may be burned in the Force Engine.
- If Forestry is installed Milk becomes a valid Force Engine Throttle, providing 25% more output than water.
- A very rare, obscure bee-related liquid is the most powerful throttle for Force Engines, doubling their output compared to water.
- Force Gems are cratable.
- Enabled oddly-broken crating recipes for Crated Nikolite and Crated Brass, thanks to the ore dictionary.
- Forestry Backpacks, by default, are not allowed inside Force Packs.
- Force Gems can be squeezed into 1.5 buckets of Liquid Force in the Squeezer.
- Force Ingots can also be made using the Carpenter, requiring Liquid Force. This process is more efficient than crafting Force Ingots by hand.
- Proven Frames may be crafted by surrounding an Impregnated Frame with Force Sticks.
- Liquid Force can be stored in Forestry Cans and Capsules.
- Milk can be stored in Forestry Cans and Capsules; DartCraft also adds the ability to right-click a Cow or Cold Cow with an empty Forestry Can or Capsule and fill it with Milk.
- Force Trees may be grown in Forestry Multifarms.
- Force Logs can be squeezed for Liquid Force. 1 Log = 1/10 bucket.
- Force Saplings can be Fermented into Biomass.
- Grafters may be used to upgrade Force Axes in the Force Infuser to function as a grafter.
IC2 Integration
- Mining Drills are upgradable to Power Drills, which are socketable.
- Diamond Drills are upgradable to Power Drills as well, but they will return the diamonds used by flinging them out into the world.
- Chainsaws are upgradable to Power Saws, which are socketable.
- Added Force Machines that run on IC2 EU and are essentially DartCraft's unique take on advanced IC2 machines.
- Added the Force Hammer, a Forge Hammer that is also a Force Consumer.
- Added electronic circuit recipe using Force Plates.
- Added macerator recipe for forge “oreTungsten” into two diamonds.
- Added Force Transmutations for bronze tools and armor.
- Energy Crystals can be crafted from forge “gemRuby” to conserve diamonds.
- Added Eggs, forestry Cans/Capsules, force Gems, Power Ore and Force Shards to the IC2 scrapbox.
- Added recipe for Mixed Metal Ingots using Force Plates in place of Bronze which yields 4 instead of 2.
- Force Gems can be created from UU-Matter.
- Filled in macerator recipes for missing colors of wool into string.
- Liquid Force may be stored in Empty Cells.
IronChests
- Iron Chests may be Force Wrenched and their TileBoxes may be directly crafted into an upgraded chest. This will preserve the contents and they will be restored when they are placed back down.
- TileBoxed Crystal and Obsidian Chests may be shapelessly downgraded back into Diamond Chest TileBoxes.
Thaumcraft
- The Repair upgrade is avaliable for Force Tools using Elemental Crystal Clusters if you have mastered your Upgrade Tome.
- The Magic Meter will move slightly aside if the player is holding a Thaumcraft wand.
- Most DartCraft items have relatively appropriate ThaumCraft aspects added to them. Most notably Force Nuggets are a cheap, pure source of Magic.
- Claws and Tears are great sources of rarer aspects as well.
- Mob Chunk support for many Thaumcraft entities has been added. Have fun with your Angry Zombie spawners!
- Thaumium tools and armor may be Force Transmuted back into the amount of thaumium ingots required to craft them. This is entirely due to the prolifery of Thaumium Hoes and Axes in dungeon chests.
- The Force Mitts inherently have a greater chance of dropping Silverwood Saplings. This chance is quite significant and can be disabled in the config.
Twilight Forest
- The Lich, Hydra and Naga cannot be bottled with a Force Flask, even when low on health.
- Wing implements may be disabled in the Twilight Forest, to preserve some modicum of challenge.
Ars Magica
- The Magic Meter will move itself down slightly if the player is holding a Spell Book from Ars Magica so that both may be seen at the same time.
- Added a Force Grinding recipe and Macerator recipe for Vinteum Ore into 2 Vinteum Dust.
Soul Shards (1 Only)
- Monsters spawned from Soul Shard spawners cannot drop Spoils Bags.
XYCraft
- Xychoridite of any color may also be used to create Force Ingots.
Videos
Features not described on this post or in the Book of Mudora:
Official DartCraft 1.6 Spotlight by bluedart:
DartCraft 1.6 Beta Test Play by bluedart:
YouTube playlist
Deprecated videos
DartCraft Debut by bluedart:
The two-part video how-to series that launched with DartCraft.
.
If you make a video playing DartCraft send me a personal message with a link to the video. I'll watch them and add any appropriate content to the list.
Instructions and Download
DartCraft Beta 0.2.20 for Minecraft 1.6.2./1.6.4 and IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.19 for Minecraft 1.6.2/1.6.4 and IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.18 for Minecraft 1.6.4, IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.17 for Minecraft 1.6.4, IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.15 for Minecraft 1.6.4, IC2 Experimental and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.14 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.13 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.12 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.11 for Minecraft 1.6.2/1.6.4 and IC2 Experimental* (Note: delete DartCraft's config file when upgrading to this version.)
DartCraft Beta 0.2.10 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.09 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.08 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.07 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.06 for Minecraft 1.6.2 and IC2 Experimental*
DartCraft Beta 0.2.05 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.130
DartCraft Beta 0.2.04 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.124
DartCraft Beta 0.2.03 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.75
Requires Minecraft Forge. Built on version 965. Versions 0.2.14 and below built on version 884. Versions 0.2.06 and below built on version 819. Uses IC2 Experimental. Versions 0.2.04 and above should run with a different version of IC2 installed, but some features may be disabled. If you still manage to drum-up an IC2 related crash make sure to adhere to the rules listed in the "Technical Support" section or you will receive no response.
DartCraft will not work properly with MCPC+, and a way to work with it is not known to the developer of DartCraft.
** Most features of Force Pipes do not work on previous versions of BuildCraft. Stability is not guaranteed with previous versions either.
* Will run with previous versions of IC2, but features like Force Generators, Force Machines and Force Panels are disabled.
Old Versions
DartCraft Beta 0.1.20 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.19 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.18 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.17 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.16 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.15 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.14 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.13 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.12 for Minecraft 1.5.1
DartCraft Beta 0.1.11* for Minecraft 1.5.1
Requires Minecraft Forge. Built on version 737. Versions 0.1.17 and under built on version 712; versions 0.1.13 and under built on Forge 676.
* There is a bug in Beta 0.1.11 that requires IndustrialCraft2 to be installed or Minecraft will crash.
DartCraft Beta 0.1.10* for Minecraft 1.4.7
DartCraft Beta 0.1.09 for Minecraft 1.4.7
DartCraft Beta 0.1.08 for Minecraft 1.4.7
DartCraft Beta 0.1.07 for Minecraft 1.4.7
DartCraft Beta 0.1.06 for Minecraft 1.4.7
DartCraft Beta 0.1.05 for Minecraft 1.4.7
* There is a bug in Beta 0.1.10 that requires IndustrialCraft2 to be installed or Minecraft will crash.
Requires Minecraft Forge. Built on version 497.
DartCraft goes into the /mods folder with no other special steps. DartCraft is not guaranteed to to work properly without both CodeChickenCore and NEI.
Consider installing BuildCraft, Forestry, IndustrialCraft, Thermal Expansion and ThaumCraft as DartCraft enhances the experiences of these mods. Of course Forge and NEI are the only other mods that are required.
Changelog
Beta 0.2.20
Beta 0.2.19
Beta 0.2.18
Beta 0.2.17
- Emergency Patch: Fixed a problem loading the Baconator's recipe that could potentially cause Minecraft to crash in some verbose mod packs.
- Bugfix: Fixed a possible NPE when using Force Belt hotkeys.
Beta 0.2.16
Beta 0.2.15
Beta 0.2.14
Beta 0.2.13
Beta 0.2.12
Beta 0.2.11
Beta 0.2.10
- Bugfix: Fixed a possible nullpointer with Thaumcraft installed when a golem tried to fire a PlayerDestroyItemEvent without actually passing in a player.
- Bugfix: Item Card crafting should now allow ItemStacks that are instances of Items with getContainerItemStack() methods to leave their intended container ItemStacks instead of simply removing them. Item Cards should also be able to recognize and craft with damaged versions of these items as well. Additional support was manually added for the IC2 Forge Hammer and Cutter as neither of these items possessed these methods.
- Bugfix: Storage Units with Force upgraded Item Cards should now be able to Force Transmute configured damaged tools such as Bows into string, and other simliar recipes that did not work before.
- DartCraft Force Slabs that are made from Force Planks are now registered as "slabWood" on the Ore Dictionary. Force Stairs that are made from Force Planks are now also registered as "stairWood", just in case this is somehow useful.
- Added a completely instantly recognizable hint to the "Forge" upgrade in the infuser that basically tells players to put it on an Item Card for players that could not decipher the Item Card entry in the Book of Mudora.
- Storage Units should now check for Item Card interaction when items are inserted or removed via automation. They may now also only check up to twice a second no matter the situation. (They are still event-driven, just more efficient and effective.)
- Thaumcraft Research Notes can be Force Transmuted using a shapeless recipe to re-randomize their grid, which is useful should you come across an unsolvable research.
- Added Thaumcraft Aspects to many DartCraft items and entities that did not previously have aspects.
- Added the Force Machine blockID to the Portable Hole Blacklist as they contain Forceaflouge Blocks.
Beta 0.2.09
- Emergency Patch: Force Grinders will now use up input materials for DartCraft Grinding recipes instead of running endlessly on them.
Beta 0.2.08
Beta 0.2.07
Beta 0.2.06
Beta 0.2.05
Beta 0.2.04
- Updated to IC2 Experimental API v117. Also refactored IC2 integration to use a serious amount of reflection to possibly avoid future crashing when IC2's API updates.
- Changed Advanced Alloy recipe using Force Plates to use Iron Plates instead of the now unobtainable Refined Iron Plates.
- Power Drills and Saws now have 30,000 EU storage. (up from 15,000)
- Bugfix: Fixed an unnecessary but harmless packet handling exception when players login.
- Porkchops can now be Force Grinded into Bacon when killing Pigs with a Grinding-imbued weapon.
Beta 0.2.03 Changelog
Old Changelogs:
FAQ
Freqently-Asked Questions:
Q: Where did all the images go?
A: Imageshack is apparently not a very reliable image host and they lost most of the images I worked so hard on. I did not have backups of them so they're gone for good. I miss them too.
Q: Why can't I use a feature listed in your forum post? Has the world gone mad? Am I going crazy?
A: First, that's three questions: calm down - I'll try to answer them in order. You're using a version prior to the latest release, update or pester your server admin to update. I doubt the world has gone mad, but a good way to be sure is to look out your window and count the number of Starbucks on your street corner; if it's gone up in the last 30 minutes there's a good chance the world has gone mad. That or the hipsters are moving in, in which case the world has DEFINITELY gone mad. I can't answer that last question for you, but if that last sentence made sense to you then the safe bet is yes.
Q: Why isn't your ThaumCraft support updated yet?
A: Because you haven't updated to a version where it has been added. Download the newest version of DartCraft, it has supported ThaumCraft 4 for a while now.
Q: Good sir, I seem to be unable to craft Force Sticks; what might I do to rectify this situation? (Heavily paraphrased)
A: Please update to one of the many versions where I overcame Tinker's Construct's unexpected and unannounced recipe shanghai. To be safe do not use a version for 1.5.2 previous to Beta 0.1.20.
Upgrading the Tome
Advancing your Upgrade Tome's tier can be a daunting task, but here are some tips to make it easier.
- Each unique upgrade (that the Upgrade Tome has seen in its lifetime) will earn you a bonus of 25 points. This is why the first upgrade you did gave so many points and the others did not.
- By default each upgrade material must be used before a tome will upgrade to the next tier, however this mechanic can be disabled in the config.
- To start make yourself as many different Force Tools as you can (of differing types, mind you) and throw as many unique upgrades on them as the Infuser will allow.
- Duplicate upgrades on any one Tool in the Force Infuser will not stack their upgrade points upon successful upgrade. Example: Luck 4 and Heat 1 will give 5 points for heat and 15 points for Luck (15 being the base amount of points for the Luck upgrade.)
- That blue text is the Tier of Upgrade Tome required to use the upgrade, not some description of its value.
- Upgrade materials give points based on their tier. 1 point for Tier 0, 5 points for Tier 1, 15 points for Tier 2, 25 points for Tiers 3 and 4, and 50 Points for Tier 5 and 6.
List of Upgrade Materials
Below is a list of upgrades and upgrade materials based on their tier. Listed next to their name is the maximum level of that upgrade.
Tier 1
Force (1)
- Force Nuggets
Damage (5)
- Claws
Speed (5)
- Sugar
Lumberjack (1)
- Force Logs
Tier 2
Luck (4)
- Fortunes
Grinding (1)
- Flint
Rainbow (1)
- Lapis Lazuli
Holding (1)
- Force Flask
Experience (3)
- Bottle 'o Enchanting (See Force Transmutations)
Tier 3
False (1)
- Glass Powder
Touch (1)
- Web
Bleed (3)
- Arrow
Bane (1)
- Spider Eye
Craft (1)
- Crafting Table
Tier 4
Heat (4)
- Golden Power Source OR Heat Resistance Potions (config)
Forge (1)
- Furnace
Freezing (1)
- Snow Cookie
Charge (5) (Not Required)
- IC2 Battery
Tier 5
Healing (2)
- Ghast Tear
Wing (1)
- Roc's Feather
Camo (1)
- Potion of Invisibility (all iterations)
Sight (1)
- Night Vision Potion (all iterations)
Charge2 (5) (Not required)
- IC2 Advanced Battery OR Energy Crystal (Depending on version)
Tier 6
Ender (1)
- Ender Pearl
Sturdy (3)
- Diamond Dust
Tier 7
Light (5)
- Glowstone Dust
Grafting (1)
- Grafter (Forestry)
Soul (5)
- Soul Wafer
Treasure (1)
- Treasure Core
Impervious (1) (Disabled by default)
- Impervious Core
Repair (1)
- Thaumcraft Crystal Cluster OR Elemental Shard (config)
List of Valid Upgrades
Force Sword
- Damage
- Freezing
- Heat
- Luck
- Wing
- Bane
- Bleed
- Light
- Repair
- Soul
- Treasure
- Impervious
Force Pickaxe
- Heat
- Speed
- Luck
- Grinding
- Touch
- Sturdy
- Repair
- Impervious
Force Shovel
- Heat
- Speed
- Luck
- Grinding
- Touch
- Sturdy
- Repair
- Impervious
Force Axe
- Heat
- Speed
- Lumberjack
- Luck
- Grinding
- Touch
- Sturdy
- Grafting
- Repair
- Impervious
Force Bow
- Damage
- Grinding
- Heat
- Freezing
- Speed
- Bane
- Bleed
- Luck
- Ender
- Repair
- Treasure
- Impervious
Force Shears
- Heat
- Rainbow
- Luck
- Grinding
- Repair
- Impervious
Force Rod
Force Rods may only have one type of upgrade on them per rod.
- Heat
- Speed
- Camo
- Healing
- Ender
- Sight
Upgrade Cores
Keep in mind upgrade cores may only have one type of upgrade on them, but you may stack that upgrade to its maximum level.
- Damage
- Heat
- Speed
- Lumberjack
- Luck
- Bane
- Bleed
- Grinding
- Touch
- Wing
- Sturdy
Force Armor
- Camo
- Damage
- Heat
- Speed
- Sturdy
- Wing
- Charge
- Charge2
Configuration
- DartCraft has a robust, extensive config file that allows you to tweak or even completely disable certain aspects of the mod.
- Power Ore’s spawning values can be changed, the nether variant can be disabled and Power Ore can be made to regenerate into chunks that were previously loaded without DartCraft installed.
- Look through the config file once it generates and tweak things to your liking.
Known Bugs
- DartCraft achievements have a habit of resetting, or rather they seem to ALWAYS reset when the game is reopened. No clue.
- Bottled Entites and Mob Cores will sometimes render in unpredictable ways, especially while on the player's hotbar.
- Bottled Entities sometimes appear to visually fall through blocks. Pick them up and try again.
- DartCraft items with NBTTagCompounds do not always stack correctly. As in vanilla tagged items are not meant to stack you will have to live with this. This includes Mob Chunks and Cores, as they would not work properly without tag data.
Technical Support
I appreciate any verbose error log that DartCraft's most recent version undeniably perpetrates, but before you post an error be sure to adhere to the following rules, or you will likely get no response:
- The version of DartCraft in question must be the most recent version posted here.
- All error reports must be in the form of full error logs, in either a spoiler tag or pastebin.
- The exact action that caused the error must be explicitly explained as thoroughly as possible.
- The error must not be a "known bug."
- If the bug is a mechanic check through this post to make certain it is not a feature before you post your grievance.
Note: For any release of DartCraft with new features it is important to note that DartCraft is tested with those mods which I intend to integrate with. Any mod that I do not specifically test DartCraft with has the potential to cause DartCraft to function in unintended, irrational ways that I cannot predict. I do however wish DartCraft to work correctly with every mod anyone should choose to use in their packs. When something weird does happen, please attempt to find which mod is causing this unintended feature before posting your grievance here as it both saves me time, and makes it much more likely that this unintended reaction will become normalized. As a general rule I test with IC2 (Experimental), Forestry, NEI, Thaumcraft and very little else.
Please note that when I do make a mechanic shift in DartCraft a default config setting it is because I am moving DartCraft closer to my vision of what a Minecraft mod should be, and not because of peer pressure. Of course, it would be foolish not to add config options that incite more people to use my mod, so many "optional" config options are added periodically.
A request: For features that you find obnoxious or config options that you find oddly missing, please legitimately request these options to be added instead of simply passive-aggressively complaining about them. If you request them, and I find a way to implement them without breaking something else, I'm very likely to include them in a future release. Also note that statements to the effect of "NERF THIS ZOMG!" are extremely unhelpful and will not affect development unless very explicit implementation is also presented.
As a general rule I do not support versions of DartCraft prior to the most recent version, so please keep this in mind.
About
DartCraft is a mod I have been working on for what seems like forever, and it has finally reached a point where I am comfortable releasing it to the public at large. Every feature in DartCraft at the moment is, as far as I'm concerned, basically complete. At the moment I am labeling this as "Beta" but I do not consider it a Work-In-Progress mod, I simply am waiting for a specific feature to be added before I remove the beta tag. I do have several plans for new features in the future, but I doubt there are many mod developers who would disagree with that sentiment.
It should come as no surprise to hear that I have drawn much inspiration from other mods that I have grown to love over the past year, yet the reason I started this mod was because even though I love these other mods they have always either lacked fundamental features that I wanted in Minecraft, or they had implemented certain features in ways that I felt was detrimental to the way I wanted to play Minecraft. What we have here is my own unique take on how a Minecraft mod should behave; how the user should be able to interact with Minecraft. Simple. Intuitive. Unfettered. DartCraft.
The mod became named 'DartCraft' at some point during the long, secretive development time as a direct result of my first 6 choices in names having been already taken by other Minecraft mods, popular or otherwise. Not wanting to waste more time on the subject I simply imbued my project with the moniker 'DartCraft' and moved on to actual coding.
License
You may include DartCraft in your modpack as long as you make no profit from it whatsoever, or otherwise have my explicit permission.
DartCraft has an API for modders to use that will allow them to add many things to DartCraft, ranging from EngineLiquids to Force Transmutations. If you wish to add a DartCraft plugin to your mod please PM me for a dev version of the API, listing the mod you intend to use the API in and what features you wish to add. Permission is not required to use the API, but I would really like to know what people are adding to my mod.
If you wish to support the author of DartCraft you can do so in several ways. Watching and liking my YouTube videos and subscribing to my channel are awesome free ways to support me! Also be sure to follow me on Twitch and drop in for my streams. If you're a really hardcore fan consider becoming a patron, which helps immensely. Alternatively a one-time donation is also possible and helps to a degree. Thanks for all your support! -
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sdj64 posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)Posted in: Minecraft Mods
Fabricator77 will now be taking over Highlands. You can get Highlands for Minecraft 1.7 here: http://www.minecraftforum.net/topic/2729195-forge-highlands-22/.
Please keep all discussion of Highlands for 1.7 to that thread. You can still talk about the 1.6.4 versions of Highlands here.
Also, I have changed the permission requirements for modpacks. If you want to use Highlands in a modpack, you have my permission. You do not need to ask or PM me about it.
IMPORTANT: Please disable Desert Mountains, Rock Mountains, and Snow Mountains in the current 1.6.4 version. There is a crashing bug that occasionally occurs in these biomes. Sorry for the inconvenience. If you do not use ATG (Alternate Terrain Generation) or a language besides English and you want to use Highlands for 1.6.4, version 2.1.4 under "old downloads" does not have this bug.
Download:
Features:
Over 40 new biomes
14 new trees
A variety of useful small plants
Singleplayer and Multiplayer
Highlands and Highlands Large Biomes World Types
biome-specific ore generation (some biomes have more ores!)
All trees can be grown with saplings and bonemeal
256 block high Mountains
More realistic biome placement
Villages in more biomes
Better oceans and islands
Tons of options to customize
Uses Forge
Description:
Highlands was created to make exploring and living in the world of Minecraft more fun. It adds many more mountains and hills than in vanilla Minecraft. It includes many varied environments and sub-biomes that represent features like mountains, lakes, forest clearings, valleys, and islands.All of the trees' saplings can be created in survival mode, so you can add a unique touch of greenery to your structures and landscapes, build an epic treehouse, or chop down enough wood to last a lifetime. They require a bit of exploring to get, though, you will have to gather different types of wood or find the tree to get its saplings before you can grow them.
Highlands also makes it more fun to explore underground. Most of biomes added by this mod have increased amounts of certain ores (usually, double normal). This way, you can find a certain biome to mine for diamonds, and another for iron, but you won't find more of both in the same biome. Try and find out for yourself which biomes have more of which ores!Spoiler included if you just want to get rolling in diamonds as soon as possible:
-Alps, Pinelands, Steppe, and Glacier have more iron.
-Autumn Woods, Savannah, Sahel, Badlands, and Outback have more gold.
-Cliffs have all ores generate up to double height, with the same frequency.
-Snow, Desert, and Rock mountains also have all ores double height, in addition, Snow Mountains has double diamonds over that range, Rock Mountains has double iron over that range, and Desert Mountains has double gold over that range.
-Highlands, Mixed forests, Tall Pine Forests, and Bogs have more coal.
-Tundra and Snow Mountains will generate ice underground (same frequency as coal).
-Woodland Mountains, Flying Mountains, Rainforests, and Meadows have more diamonds and more underground water.
-Tropical Islands and Tropics have more redstone and lapis lazuli, and underground sand with the same frequency as coal.
-Birch Forests have more lapis lazuli.
-Emeralds can be found in Snow, Desert, and Rock Mountains, and Highlands, Pinelands, Alps, Redwood Forests, and Cliffs.
-Oceans have sand and water generate underground.
-Volcanoes have double or triple of all ores, but have lava and obsidian underground at the same frequency as iron.
There are two world types, Highlands and Highlands LB (Large Biomes). You can also use Highlands with default worlds, for compatibility with other mods. You can change the size of biomes in both world types to whatever you want, so you can have anywhere from a chaos of one-chunk sized biomes to biomes that stretch for miles (literally- up to 512 times the size of default Large Biomes).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Biomes:
Full list of biomes, with sub-biomes:
Some biomes generate both as a regular biome and as a sub-biome. They will appear in this list twice (or more). Some sub-biomes are vanilla biomes, example: plains in Woodlands.
Biome: sub-biomes
Alps: Tall Pine Forest, Glacier
Autumn Woods: Bald Hill, Lake
Badlands
Birch Hills: Meadow
Bog
Cliffs: Valley
Dunes: Oasis
Estuary: Lake
Flying Mountains
Highlands: Woodlands
Lowlands: Bald Hill
Meadow: Birch Hills, Lake
Ocean: Forest Island, Jungle Island, Desert Island, Volcano, Windy Island
Outback: Mesa, Dunes
Pinelands: Autumn Woods
Rainforest: Lake, Bald Hill
Redwood Forest: Highlands, Lake
Sahel: Mesa
Savannah: Mesa
Steppe: Canyon
Tall Pine Forest: Alps, Tundra
Tropics: Lake
Tropical Islands: Volcano (rare)
Tundra: Alps, Tall Pine Forest
Woodlands: Bald Hill, Lake, Plains
Woodland Mountains
Alps:
High mountains covered in deep snow, with occasional tall pine trees and shrubs. The white-grey sky is always on the brink of a snowstorm.
Autumn Forest:
A mixed forest of pine, birch, and autumn oak trees. With vanilla blocks, this biome becomes a mixed forest with no added colors.
Badlands:
Hilly landscape with exposed stone and dead grass.
Birch Hills:
Rolling hills and lakes covered in poplar trees.
Bog:
A brown lowland with dead trees, swamp trees, and cattails.
Cliffs:
A tall plateau with shrubs and cobblestone boulders on the ground.
Desert Mountains:
A high range of sandstone mountains. The wind has weathered these mountains so they are not quite as high as Snow Mountains or Rock Mountains.
Dunes:
A desert with nothing but sandy hills and rare oasis with palm trees.
Estuary:
A maze of water, mangrove trees and sand islands.
Flying Mountains:
Floating islands and impossible archways covered in blue-green shrubs and waterfalls, and a deep blue sky. The oceans below have as crazy terrain as above, often reaching down to bedrock.
Glacier:
A lifeless plateau of snow and ice.
Highlands:
A moderately hilly landscape with lots of tall grass, shrubs, and scattered short trees.
Lowlands:
Low hills and lakes with scattered oak and fir trees.
Meadow:
A flat landscape with grass, flowers, plants, and scattered poplar trees.
Outback:
A semi-desert with patches of sand, grass, shrubs, and cacti.
Pinelands:
A slightly more hilly, evergreen version of Highlands.
Rainforest:
A rainy, hilly woodland with tall ash trees, oaks, shrubs, and ferns.
Redwood Forest:
A moderately hilly biome with small shrubs and giant Redwood trees.
Rock Mountains:
A high mountain range of stone and cobble mountains reaching up to 200 blocks high.
Sahel:
Halfway between a savannah and a desert, the Sahel has pockets of sand and grass, and scattered trees and shrubs.
Savannah:
A dry, flat biome with lots of grass and scattered trees.
Steppe:
A windswept plateau with dead grass and the occasional stunted tree or shrub.
Snow Mountains:
The highest mountains reach over 220 blocks high, and the peaks of these mountains are covered in deep snow.
Tall Pine Forest:
Taiga trees and fir trees tower above this snowy biome. The forest floor has tall grass and shrubs. Frozen lakes and ponds can be found here as well.
Tropics:
A hot, humid biome with tall flat-topped Canopy trees and low shrubs. There is a chance of finding watermelons growing naturally here.
Tropical Islands:
An island paradise with palm trees and waterways.
Tundra:
A flat, desolate biome with deep snow. Only a few scattered shrubs can provide wood.
Woodlands:
A deep forest with many big trees.
Woodland Mountains:
Woodlands trees on some of the craziest terrain Minecraft can generate.
Sub-Biomes:
Desert Island:
A sandy island with a few palm trees.
Forest Island:
An island in the ocean with Woodlands trees.
Jungle Island:
An island in the ocean with thick jungle.
Volcano Island:
A mountain with lava, obsidian, gravel, and stone.
Snow Island:
An island in the ocean with Taiga trees.
Rock Island:
Not much more than a bit of rock sticking out of the water to wreck unsuspecting sailors.
Windy Island:
An island much like the vanilla Minecraft islands, with a bit of grass and maybe one tree.
Lake:
A body of water smaller and shallower than oceans, generates inside many biomes.
Bald Hill:
A hill inside many forest biomes that has no trees on top, making it a good vantage point.
Mesa:
A tall, flat topped mountain that is common in dry areas.
Valley:
A forest valley sheltered by the Cliffs biome.
Oasis:
A patch of grass, water, and palm trees in the Dunes biome.
Canyon:A sandy canyon in the Steppe, it might have water at the bottom.
Shrubland:
Border biome that transitions between any two biomes that are very different from each other in temperature or rainfall.
Trees and Plants:
All trees can be grown by crafting or finding their saplings. Trees will grow after a while if you plant them, and using bonemeal can speed up the process. Trees will not grow if the space above the sapling is not clear. Trees can grow into and through structures, but won't replace any blocks.
Trees and bushes left to right: Great Oak, Dead Tree, Canopy Tree, Poplar, Evergreen Bush, Canopy Tree (2x2 trunk), Deciduous Bush, Beech, Mangrove, Mangrove in water, Ironwood, Orange Autumn tree, Acacia, Yellow Autumn tree, Redwood, Palm, Fir (2x2 trunk), Fir, Ash
On the ground in front are the small plants.
Fir tree:
A tall pine tree that grows in the Alps, Lowlands, and Tall Pine Forest. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one pine sapling and one pine log.
Acacia tree:
A short, flat topped tree that grows in the Savannah.
Sapling recipe: one jungle sapling and one regular oak log.
Canopy tree:
A tall, flat topped tree that grows in the Tropics. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one jungle sapling and one jungle log.
Poplar tree:
A thin tree that grows in the Meadow and Birch Hills.
Sapling recipe: one birch sapling and one oak log.
Great Oak tree:
A larger version of Minecraft’s default oaks that grows in Woodlands and Woodland Mountains.
Sapling recipe: one oak sapling and one oak log.
Redwood tree:
These massive trees grow in Redwood Forests.
Sapling recipe: one fir tree sapling, one bonemeal, and one oak log
.
Beech tree:
Minecraft’s big trees but with birch logs and leaves, grows in Woodlands and Woodland Mountains.
Sapling recipe: one birch sapling and one birch log.
Dead Big Tree:
Minecraft’s big trees with no leaves. Grows in Bogs.
Sapling recipe: none. You can’t grow a tree that’s already dead! (sapling available in creative mode)
Palm tree:
A small tree that grows in the Tropical Islands, Desert Island, and Oasis.
Sapling Recipe: one jungle sapling and one regular log.
Ash tree:
A tall tree with a thick trunk and a narrow crown of leaves, grows in Rainforests.
Sapling recipe: one Great Oak sapling and one jungle log.
Mangrove tree:
A short tree with roots that reach down through water, grows in Estuaries.
Sapling Recipe: one birch sapling and one regular log.
Autumn trees:
An oak tree with its leaves in the colors of autumn, grows in Autumn Forests.
Sapling recipe: one regular oak sapling and one dye (orange or yellow).
Evergreen Bush / Deciduous bush:Small shrubs like the jungle shrubs. They grow in various biomes.
Sapling recipe: one pine / oak sapling and one stick (gives 2 saplings).
Ironwood Tree:
A really, really big tree. It does not spawn anywhere naturally but you can grow it yourself.
Sapling recipe: one redwood sapling, one great oak sapling, one beech sapling, one canopy tree sapling, and one block of iron.
STAND BACK as far as you can when using bonemeal or you could suffocate in the trunk.
Small Plants:You can find all sorts of small plants around the world. They all have a use (most can be crafted into colored dyes) and can also be planted for decoration. To farm or grow more small plants, use bonemeal on one plant and it will create a few more plants of the same type around it if there is space on grass blocks nearby.
Left to Right: Yellow Planks, White Planks, Grey Planks, Red Planks, Blue Flower, Leafy Fern, White Flower, Cattail, Lavender, Raspberry Bush, Blueberry Bush, Thornbush, Cotton
Community (pictures, videos, etc):
If you have made a video, taken a picture, or done something cool with Highlands, feel free to tell me and it will be featured here.
Video that shows an overview of each biome, by asianhalfsquat:
Showcase by Chadrack:
Review of Highlands 2.0 by SCMowns2:
Showcase by ThnxCya:
Video review by MrSlimer:
Video made by CraftAndMovie, not a review but a cool collection of Minecraft sunrises:
Community Pictures:from Sraosha001:
from Furby4537568, with the Dokucraft texture pack:
from StLeibowitz:
from Epidemia78:
Mod Compatiblity:
Many people had questions about how to get this to work with other popular mods. I have step by step instructions for a few other mods. If you want a particular mod added to this list, let me know.Highlands should be compatible with most mods that use Forge. Those that add biomes, mobs, ore generation, world types, or custom colors might not work correctly. When in doubt, try it out (but back up your worlds first!).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Known Compatible Mods:
Dimensional Doors
Legendary Beasts
Deadly World
Pam's mods
Thaumcraft
ExtraBiomesXL
Metallurgy
SimpleOres
Forestry
MineFactory Reloaded
Buildcraft
Alternate Terrain Generation (ATG):
You have to change the biome IDs in either Highlands or ATG. Both use 150-159 by default, you can change these values in either mod.
TreeCapitator:
To get Highlands trees (with VanillaBlocks turned off) to work with TreeCapitator, you have to paste this set of lines into the TreeCapitator config right after the vanilla tree definitions and before the "appliedenergistics" section. http://pastebin.com/rDTYNqCb
Timber Mod:
Timber mod will only work with trees that use vanilla blocks. Use TreeCapitator instead.
ExtraBiomesXL:
Highlands should be compatible with EBXL. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. If necessary change Biome IDs so they don't overlap, but unless you've already changed IDs they should not overlap.
Biomes o' Plenty:
You will have to change the biome ID's in the settings so they don't conflict. Highlands uses biome ID's 150 – 193 by default. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. Also, Highlands will overwrite Biomes o' Plenty's sub biomes with its own, so BoP sub biomes will not appear with Highlands installed and enabled. You can use "safe mode" to disable Highlands's sub-biomes.
Mo' Creatures:
For current Mo' Creatures:
But I encountered some issues during testing. So if on your side things spawn normally in Highlands biomes then all is fine and you don't need to do anything more. But if your Highlands biomes are totally empty then there is an easy way to fix that:
- in the Highlands.cfg file, look at the beginning of the general settings (near the end) for the following line:
# use a prefix of "Highlands_" + biome name for all biomes?
B:"Biome Prefix"=false
and change that from false to true.
- Then look into your config folder for the following folder:
CustomSpawner\overworld\Biomes
Inside the biome folder is a Highlands.cfg file, erase it!
Basically it's just the file that recorded the name of the Highlands biomes the first time you created a world with MoC installed. We just changed the name of the biomes in the previous step but MoC doesn't know it so you have to make it regenerate the file.
That shall be enough to make everything work. Keep in mind to only do it if your biomes are devoid of any life.
Unknown who found this out, but posted by Archibald_TK. Thanks.
For OLD VERSIONS of Mo' Creatures:
MoC Biome Groups (1.5.2)
MoC Biome Groups (1.6.2)
Rename this file to MoCBiomeGroups and replace the one that comes with Mo Creatures.
Other Mob Mods (NOT Mo' Creatures):
For other mob mods (do not do this with Mo Creatures), If the mod says compatible with Highlands you are all set, if the mod does not say it's compatible with Highlands, change "Mob Mod Compatibility" to true. Also try that mod's settings, some mob mods have their own compatibility settings.
Optifine:To get the custom colors for Bog, Badlands, Flying Mountains, and Steppe, make sure Swamp Colors is turned on. Optifine can help if you get slow chunk loading. Under "Performance", turn on dynamic updates and change preloaded chunks to 8. Turning on any "smooth" settings may help as well.
Custom Ore Generation:
COG will work with Highlands but to get the increased frequencies of ores in certain biomes, you need these config files. (they are from 1.4.7 but might still work) Many thanks to JJurmain for putting them together. COG will overwrite Highlands' own ore generation (excluding non-ores that Highlands generates, such as sand, ice, and water) if you have vanilla ore gen set off. You can also turn off "Use Ore Gens" in the settings.
Questions and Answers
Q: Where is the settings file?
A: it is located in .minecraft/config and is named Highlands.cfg
Q: I have a world I have already started and I want to use this mod! How do I do that?
A: First, a word of warning. With any change in terrain generation, you will get ugly flat cliffs between old and new chunks. To enable Highlands terrain generation in worlds with the Default or Large Biomes worldtype, change "Use Highlands Biomes in Default Worlds" to true in the settings. Even if the generation is turned off, you can still craft the saplings and grow trees in any world.
Q: My world stopped generating all of a sudden! Help!
A: Usually, the best way to fix this glitch is to log out and log back in. If you are getting this glitch often, it might help to install Optifine and change the preloaded chunks distance to the maximum.
Q: How do you install Forge / Where do you get Forge?
A: Use the latest recommended build on the Forge forums. There are numerous tutorials out there for installing Forge. Google is your friend. Also, check out the installation video below (The video is of a previous version but how to install is the same).
Q: Why am I not getting any of the biomes?
A: You need to create a world with the Highlands or Highlands Large Biomes world type. If you want to have Highlands biomes in a default world, enable “Use Highlands Mod biomes in default worlds” in the settings.
Q: How do I grow the trees? / I planted the sapling but it's not growing?
A: read the “trees” section here. It has recipes for all of the saplings. Then, place the sapling in the world and use bonemeal or wait for the tree to grow (larger trees will require less bonemeal the longer you wait, but won't grow unless you use bonemeal on them to finish the process).
Q: I have an idea for a new biome! (or tree, sub-biome, or whatever)
A: Please post your idea here! All ideas are welcome but not all will be implemented.
To Install:
You must have Forge installed first. Download this mod with the link above and place the zip file in the "mods" folder. Highlands will generate a settings file the first time you run Minecraft. If you get an error, please post your crash report and a list of the mods you have installed.
Source / API
API (for modders! Don't download this if you don't know what an API is) Highlands API
The Highlands API is basically just a list of all the biomes and blocks in the mod, so you can reference them for things including but not limited to using the blocks in crafting recipes or making mobs, ores, or features spawn in the biomes. There are a few methods to make it easier to add mobs to biomes as well.
SOURCE (github): https://github.com/sdj64/Highlands
Change Log:
Organized in order of newest first.
2.1.7 / 2.1.7a
More attempted bug fixing for the mountain biome crash (still there)
2.1.6
Attempted bug fix for mountain biome crash in 2.1.5
2.1.5
Language support
API support for ATG (Alternate Terrain Generation)
more bugfixes
2.1.4
Added API support for a Forestry, Thaumcraft, and MineFactory Reloaded
slight updates to modernize the main framework of the mod
2.1.3
Updated to 1.6.4
2.1.2
added Better Grass and Leaves compatibility
added autumn big trees
improved Autumn Forests
fixed placed leaves decaying bug and a few more minor bugs
2.1.1
updated to Minecraft 1.6.2
Horses now spawn in Meadow, Steppe, Savannah, Shrubland, and Highlands (same frequency as Plains)
renamed a bunch of classes
added each stair block ID separately in the config
released API
2.1.0
new settings file
fixed village bug
fixed sapling growing without bonemeal
bog now has green water
2.0.3
added stairs and halfblocks for planks
added berries
thornbushes now hurt you when you walk through
changed biome prefix to Highlands_
added island rarity
2.0.1
added biome prefix
2.0.0
--Biome updates--
added Glacier biome
added Steppe biome
added Rock Mountains, Snow Mountains, Desert Mountains biomes
added Shrubland border biome
added Windy Island sub biome
added Rock Island sub biome
Islands biomes now correctly generate with each biome on its own separate island
removed Rainforest, Mixed Forest, Mountain
substantial changes to Bog and Autumn Forest
renamed Temperate Rainforest to Rainforest
renamed Lonely Mountain to Bald Hill, decreased height
new biome-placing with more sub-biomes and border biomes
fixed beach generation - beaches no longer generate between oceans and watery or mountainous biomes
--Tree updates--
all trees now check if they have enough space to grow before growing (box checked is a bit smaller than the tree itself so the top may be cut off)
some trees now have new wood and leaf blocks (optional)
Fir and Canopy trees can grow 2x2 trunks similar to vanilla jungle trees using saplings
Palm trees occasionally grow cocoa plants
Ash trees are shorter
--Block updates--
all saplings now use 1.5-style bonemeal
new wood blocks for some trees
new plank colors
new leaf blocks for some trees - drop the saplings for that tree
new small plants--Miscellaneous updates--changed the format of the config slightly to make it more organized and less prone to bugs
some more that I probably forgot
1.2.5
fixed more bugs related to saplings.
1.2.4
Updated to 1.5
Fixed a bug with the redwood sapling disappearing, but not growing a tree.(it still won't grow on steep ground, that is, next to a solid block. It will still use up bonemeal if you try to grow it this way)
1.2.3
Fixed a bug with the BiomeDecorator that was causing incompatibility with Underground Biomes
1.2.2
Fixed a bug with Redwood Forests not generating.
Fixed a bug with Sahel and Badlands not generating properly with useOreGens turned off
Improved MobModCompatibility, added mobs to Flying Mountains.
1.2.1
Added some more settings to disable things if needed for compatibility.Fixed a bug with the Ocean2 biome.
1.2.0
Added new biomes: Badlands, Birch Forest, Estuary, Flying Mountains, Lowlands, Sahel, Temperate Rainforest, Tropical Islands
Re-added and improved Mountains biome
Added new sub-biomes: Volcano Island, Snow Island
Improved oceans: made deeper, sand floor, better island spawning
Renamed Sequoias to Redwoods and Sequoia Grove to Redwood Forest (because everyone who made a video of Highlands couldn't pronounce “Sequoia”)
Added new trees: Ash and Mangrove
Added more underground content: vines in caves, underground sand generation
Added biome size choice in settings
Added ocean frequency in settings
Added Mo' Creatures compatibility setting
1.1.3
Saplings now display once each instead of four times each in creative
You keep your bonemeal when using it on a sapling in creative
updated tree generator
1.1.2
Fixed bug with "Converting World"Fixed bug with sapling textures
Simplified installation (no more jar editing!)
1.1.0
Added Dunes and Oasis
Sequoia Grove is now a main biome
Removed Mountains
Added Ironwood Trees
Added Palm Trees
Now uses Forge Events for terrain generation
1.0.2
Fixed bug with default and large biomes worlds
1.0.1
Released!
Old Downloads:
Highlands 2.1.4 for Minecraft 1.6.4
Highlands 2.1.2 for Minecraft 1.6.2
Highlands 1.2.5 for Minecraft 1.5.1
Highlands 1.2.3 for Minecraft 1.4.7
Highlands 1.1.3 for Minecraft 1.4.6
Highlands 2.1.0 for Minecraft 1.5.2
Highlands 2.1.4 for Minecraft 1.6.4
Legal stuff
I’m not going to try to sound fancy here, I’ll just get this over with.
Please don't place the mod’s files anywhere else on the internet.
Please don't make money off of this mod. This includes adfly, even if it is part of a modpack.
The Highlands API is exempt from the above rules. If you are using the API, you can redistribute it with your mod, your mod can use adfly if you want.
You are welcome to use this mod in a modpack. Please give credit by linking back to this thread.
You are welcome to create servers that use this mod, and to use this mod to create worlds to use in a server, even if the server doesn't have this mod loaded.
You are welcome to post screenshots and videos of this mod.
You are welcome to create edited versions of the texture files for texture packs.
You are welcome to post links to this page anywhere.You are welcome to edit the mod for personal use, and to make pull requests on the github.
Support Highlands with a Signature Banner!
Copy this code to your signature to get the 1st banner above:
[url="http://www.minecraftforum.net/topic/1602064-145-highlands-new-biomes-trees-and-more-forge/"][IMG]http://i.imgur.com/ZDL6tX7.png[/IMG][/url]
Copy this code to your signature to get the 2nd banner above (thank you Archibald_TK for designing this banner):
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ColdFusionGaming posted a message on Ze Best [CTM] map Evar! (Worst CTM map ever made)omg u musthav putt sow mucsh tim in2 dis!11!!!1!1!1Posted in: Maps
PLAYIN NAOW HBJFkhmsafhb,fBJVFJEVBJMdasdadsdsadasdad!!!!!111!11!1!!11
DA YOGSCASST NEAD 2 PLEY DIS1!1!1!1!!1!11!!!! -
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The_Templars posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Awesome mod man glad i could review it.Posted in: Minecraft Mods
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user-8237540 posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10Posted in: Minecraft Mods
To be fair. Everything is incompatible with Better than wolves. -
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Shadowclaimer posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!I'm considering a renaming for the modification as the name "Minecraft+" doesn't cover what the mod does properly, and its most likely been taken by another modification. I've toyed with various -craft suffixes and such but can't seem to find any that really stick out except for one.Posted in: Minecraft Mods
"Metallurgy"
I think I may rename the modification Metallurgy: A Minecraft Expansion, since it encompasses the topic subject and the general content of the modification (IE: New metals and working with them) and its not currently used be another modification that I can tell.
Edit: Renamed the title post that for now to avoid conflict, if any better name suggestions come along I may run with them. -
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TheJosh posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Thanks for this!Posted in: Minecraft Mods - To post a comment, please login.
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