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    posted a message on The Tower - an elemental trial

    Put the level.dat/files in a folder, and put the folder in a ZIP file. Upload the ZIP file to Mediafire.

    I can't bulk download multiple files at a time, unfortunately.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from misudadu»

    You need to hit the block right in front of your face in order for it to work and break properly . By the way I am stuck in the nether area and I can't figure out what to do after the armor stand puzzle.

    Happened to me as well. Try relogging once you put the armor on.
    The correct answer should be:
    Gold helmet, iron chestplate, chain leggings, diamond boots
    Posted in: Maps
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Not in the Eldritch dimension, nope. They were actually out exploring the overworld when we came across that chunk and it happened. So it was probably an Eldritch worldgen obelisk they encountered that triggered it?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Ok, I'll post it here. Pastebin cannot contain all of it, so I'll put a Mediafire link to the file.


    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I got this crash error on my server-note that I have fastcraft/other mods installed along with Thaumcraft- but I'd like to know the cause if possible or if it is a bug with the mod.

    My console loops this over and over again, then crashes:


    The server members got this while loading a new chunk, and I think there was a sinister node/totem in it.

    Any ideas what could be causing it? Thanks in advance ;)

    Posted in: Minecraft Mods
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!


    • The download folder is not empty, guys.Should be because of the fact he used a strange symbol; Extract the folder with 7zip fixed it for me.
    • I've found a bug - once you get inside the cave with the flowers, your hunger decreases (it's on Normal Mode). There is no visible option to eat, and I found myself hungry at certain points. Add some steak or something!
    • If you die inside the flower cave, you aren't respawned at the same place. Instead, you're spawned near the rose bush on the sandstone flat land, and there is no way to get back to the cave - the rose bush doesn't work. so I'm pretty much just stuck on the sandstone flat land. I'll reset the map and try again. ;)
    • EDIT: Ok, tried the map a second time. Whenever you drink a hint potion, you get hunger restored. That's great, though if someone doesn't want to use hints I'm afraid they'll starve to death. Maybe add a continual saturation effect on the player or something.
    • Also noted, the rose bush death bug is fixed when I used the reset disc in the creeper egg/blaze rod chest now. O_o
    • I'm stumped! Got 2 levers flicked, and the hint potion says that the walls are cracked and you should smash through it. I found the cracked wall I think, but I checked everywhere, and can't find a tool to smash through the wall with. Cleecticonfuzzled!
    • So I just cheated myself in a wooden pickaxe because I was stumped, broke through the wall in survival, and eventually flipped all 4 levers. However, the lightning that drops down when the ender crystal breaks... killed me. No big deal, except for the fact it walls you in when the cutscene happens and you spawn outside the ender crystal room when you die. So I had to cheat to break the two prismarine blocks and get back in the room to continue.
    • That optical illusion nether brick puzzle... that was mindblowing. Very unique, I've never seen that before except in a SethBling video :o And the transition into the nether biome was phenomenal as well! One of the best moments of the map so far.
    • Loved the armor stand puzzle as well. Not sure if this is me or the map, but I inputted the correct response and it did nothing. So I input the correct response again then relogged - and now I found the Spell of Speed was there O_o. I call map glitch, or something.
    • Woo! In the Flame World. Love your metroidvania style in this place. Have three spells, and swam up the first lava pit with the Spell of Flame. But if you go all the way upwards and pop out the ceiling, it's not closed: http://imgur.com/TmhkfdM
    • When you get into the room with the nether eyes, you can fall through the nether eye portal and explore (which is not intended) if you didn't activate it yet. Not really intended, and I ended up exploring the room and finding a barrier wall before giving up and looking more somewhere else! Plus, I saw the barrier blocks at the end which ruined the whole immersion of the room.
    • Loved the travel cutscene traveling back to the overworld! Though having a jump scare 4 times in my face wasn't really that fun ;-;
    • The Sky Serpent looks awesome :o But I am now surrounded by a witch that says RightClick and follows me wherever I go. It really obstructs my view! I assume this isn't intended, or possibly the witch is the shield and needs to be invisible.
    • Killed the witch with a kill command, we're fine now! I feel like the Sky Serpent is OP a little bit. You don't get armor, and many of his attacks are one-hit kills. Several times, I died and within a millisecond of respawning I died again! Maybe nerf that a little bit, and make it easier to hit him? :P
    • And it's finished. Wow. Where do I begin? The amount of technology used, especially later in the game, was crazy. I've never seen some of this stuff before. And I honestly have no idea how you did that Sky Serpent. Seriously. The model... and the phases... and his attacks... were outstanding. *claps slowly*

    Progression was fun, the puzzles were unique, and... it's probably one of the best maps I've played this year.

    Just wow.

    Especially on a redstone standpoint. At times, I felt like I was playing a metroidvania/other game! It's that good.

    Maybe add some more open-worldness for a sequel, or add Skyblock elements into it so you truly feel like you're growing? :P

    Unfortunately, one of the only problems I had that seriously ruined the immersion was the amount of bugs it contained. I listed all of them up above. Most of these-like the lava pillar, nether eye portal, and rose bush death bug- can be fixed with simple commands/tweaks! This is why it's important to playtest your map if you haven't, and maybe beta test it with friends who don't know as much about the map as you do. It ensures that all of these things go noticed!

    Good luck in the future, I REALLY enjoyed playing it!

    (I'll give it a A- or an A on Rsmalec's scale, we'll say :P)

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!

    This looks really cool! Trying it out now. ;)

    Posted in: Maps
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    posted a message on Infernal Skies - HQM Map / Modpack [WIP - 1.7.10 ONLY]

    :o Trailer? Awesome voice? Cool buildings?


    Posted in: Mod Packs
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!
    This server is great! Keep making those minigames :)
    Posted in: PC Servers
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    posted a message on Diversity 2 [World Record Holder]
    Here goes nothing....




    Posted in: Maps
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    posted a message on The Code IV - Final (FANMADE & JESPER APPROVED)
    This is a fantastic map, a true sequel! GG

    Posted in: Maps
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    posted a message on [CTM][COLLECTION] Xekaj's LODESTONE - A Series of Unique Maps (Monolith Indev)

    Welcome back! ;)
    Posted in: Maps
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    posted a message on [1.8/14w26c][DEMO] Cobblestone Simulator 2014 - PRE-ORDER NOW!
    This is fantastic! The gameplay is phenomenal, but what makes this game unique is the various different environments. The cobblestone shines in its elegant, randomly-generated setpieces. Watching rocks has never been more superb!
    30/10 need sequel.
    Posted in: Maps
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    posted a message on [1.8] Cramped: A Claustrophobic Puzzle Map (Created for ModJam 4)
    Quote from Magnearr
    Sounds quite interesting. May give this a try later!
    Quote from RadicalDustin
    Defiantly playing this map sounds like fun me and a friend will probably record it! we will put credit too you with this map link
    Thanks! Make sure to post the video on the forums ;) This map is single-player only. You cannot use a server. Your friend has to sit beside you and help you work out the puzzles, sorry!
    Quote from cimbraien
    I have a problem, nothing happened when I clicked the start button
    This is a bug that happens if your settings are configured incorrectly. I am fixing it right now, so you don't have to do this!Turn your render distance to 16 chunks and make sure you are playing on the latest snapshot.Does it work now?
    EDIT: Couldn't necessarily "fix" this bug, so I added a little warning saying that you have to turn it to 16 chunks in a new update.
    This should solve all of the complaints. :D
    Posted in: Maps
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    posted a message on [1.8] Cramped: A Claustrophobic Puzzle Map (Created for ModJam 4)

    Cramped is a puzzle map in which all of the rooms are 3x3 or more.
    WELL... I may have cheated on two of them, but still, pretty small.
    It was made for ModJam 4, a mod and map making contest in which you have to create it within four days.
    The map is shorter than I wanted it to be, and is unpolished in places due to the ModJam thingy. Compared to other maps, it probably sucks. Bad.
    Still, I'm sure you'll find plenty of enjoyment in this baby!
    • 15-30 minutes of gameplay!
    • Quality puzzles! Hopefully.
    • 1.8 features from the latest snapshot, like um.... titles! And fancy particle effects! Yeah, those. I'm not really a genius, you know. :P
    • No boring and unoriginal parkour or mazes! Who likes unoriginal parkour or mazes, anyway?
    • Easy to medium gameplay that probably requires you to have brain surgery! Yai. Brain surgery.
    • Wait, did I say that no one like unoriginal parkour or mazes? Take that. Everyone likes unoriginal parkour and mazes. But they are unoriginal, so let's not put that in there.
    • Exposed redstone in the Drowning puzzle because I was a Cleectiderp but couldn't fix it due to time constraints, it's pretty large scale -_- I may fix it if I have time, sorry!
    • A random quote at the end of the map, because I just so happen to have read that poem.
    Trust me, being surrounded in notes is fun.You'll hate love it! More pictures:
    YOU MUST USE THE LATEST SNAPSHOT AND BE ON SINGLE-PLAYER! Otherwise, things might geta little... er, cramped.
    Posted in: Maps
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