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    posted a message on [COLLECTION] [ADV] MINECRAFTIA WARS MAP SERIES
    I tried the map (and absolutely failed at it)

    Posted in: Maps
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    posted a message on [1.16.5] Dynamic Lights - portable and moving lightsources
    Quote from AtomicStryker

    @cole2

    Try updating your Optifine to a more recent version then.

    AA only has C available as the latest version.

    Attempting the mod again with OptiFine Standard D6 shows the same bug.

    EDIT: Mobs that are on fire work perfectly fine, but torches and other items don't...

    EDIT 2: It actually appears to happen in the non-optifine version as well. Config file:

    // Configuration File. Enter custom shiny Items here if you want to.
    //
    // Specification:
    // ItemID:MaximalBrightness:Lightrange:ItemLightTimeLimit:WorksUnderwater
    //
    //
    // note ItemLightTimeLimit and WorksUnderwater are optional. You do not need to specify values. Defaults are -1 (shines so long the item exists) and 1 (works underwater)
    // you MUST put the values in the order provided. If you only want to change WorksUnderwater, input -1 for ItemTimeLimit
    // Time Limit is in Seconds
    //
    // Like this: 50:15:31:-1:0
    //
    //
    // for Item IDs consult http://www.minecraftwiki.net/wiki/Data_values. Supports custom IDs. Supports worn armor pieces.
    // Brightness ranges from 9 (barely visible) to 15 (sunlit)
    //
    // oh and you can specify the toggle button
    ToggleButton:L
    //
    //
    // default - Torches
    50:14:31:-1:0
    //
    // default - Glowstone
    89:12:25
    //
    // default - Glowstone Dust
    348:10:21
    //
    // default - Lit Pumpkin / Jack o Lantern
    91:15:31
    //
    // default - Bucket of Lava
    327:15:31
    //
    // default - Redstone
    331:10:21
    //
    // default - Redstone Torch
    76:10:21
    //
    // redpower2 - lumar
    1256:14:31:-1:1
    Posted in: Minecraft Mods
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    posted a message on [1.16.5] Dynamic Lights - portable and moving lightsources
    The Optifine edition of the mod doesn't work correctly for me.

    The Non-Optifine version had the light properly, but after trying the Optifine version, the lights look like this instead:

    The lights aren't fully displaying, only two bars of light show up.

    I have the following mods installed (in order of installation, MCPatcher)

    ModLoader
    ModLoaderMP
    Minecraft Forge 1.3.3.12
    SDK's Mods 1.1 v5
    mod_macros 0.85 for 1.1
    Improved Chat 1.1
    NotEnoughItems 1.1.1
    NotEnoughItems RedPower2 Plugin 1.1
    CJB's Mods 5.3.2
    InfinitesLoop ControlPack 4.7
    OptiFine 1.1 HD AntiAliasing C
    Dynamic Lights MCPatcher (Optifine version)

    Mods in mods folder:
    ComputerCraft 1.3
    WorldEditCUI 1.1a
    CJB's Mods 5.3.2
    CodeChickenCore 0.4.2
    RedPower2 Array 2.0pr4d
    RedPower2 Core 2.0pr4d
    RedPower2 Lighting 2.0pr4d
    RedPower2 Logic 2.0pr4d
    RedPower2 Machine 2.0pr4d
    RedPower2 Wiring 2.0pr4d
    RedPower2 World 2.0pr4d
    Posted in: Minecraft Mods
  • 1

    posted a message on MD.C2WR.COM -NOW BUKKIT! [Modded] [SDK GUNS] [PVP] [WAR] [FACTIONS] [REDPOWER] [COMPUTERCRAFT] [LEGIT, TDM, ARENA, CTF GAMEPLAY
    Before somebody comes in and says "UMG YOUZ BEING MAKING MOAR MCFORUM ACCS TO MAKE UR SERVAR SEEM BETTAR LOLOL I SO SMART" --

    These are members of our community at http://cole2sworld.com/ that didn't register a Minecraft Forums account until now.

    You can check their join dates on our forums, you can see them in game. They are real people.

    --------------------------------

    Joe, thanks for posting this for us. :biggrin.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [32x] Faithful 32 modifications
    Quote from Kiajinn

    Nice, I'd suggest gui alts without those 'equipment' icons mind you.

    Removed the equipment icons from the GUI alts, and added Enchantment Table, Brewing Stand and Creative Inventory GUIs.
    Posted in: Resource Packs
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    posted a message on [32x] Faithful 32 modifications
    Quote from Quanni123X

    There isn't a problem at all if there isnt a download link, right?


    You can download my individual modifications through right-click, but not the entire Faithful 32x pack.


    New texture -- True Bed :biggrin.gif:

    EDIT: Another new texture (too close together with the True Bed to deserve a new post) -- Smooth Flint! It's the flint texture with a real gradient for the shading instead of the old rough gradient.
    Posted in: Resource Packs
  • 1

    posted a message on [32x] Faithful 32 modifications
    New blaze powder :biggrin.gif:

    First hand-pixeled texture instead of "taking snippets of Faithful 32x and slapping them together into something different."
    Posted in: Resource Packs
  • 0

    posted a message on Super Piston
    Quote from Bumber

    They were based off the ideas of the mod, and Jeb did get to peek at Hippoplatimus's code for a general idea of how some things worked.


    I didn't say it wasn't based off the ideas, and I didn't say he couldn't see the mod's code.

    I am saying that he didn't just add the mod. And I don't see a reason for choosing 16, 12, 15, or any other number you can think of for a piston limit.

    Page 2
    Posted in: Suggestions
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    posted a message on Super Piston
    Quote from Bumber

    But can Mojang do this without SMP issues, etc.? I find it hard to believe that it was set to 12 for no reason whatsoever.

    The original piston mod was able to move chests easily enough, but apparently Mojang couldn't do it for some reason or another.


    They did not base the vanilla pistons off the original mod, or any mod for that matter. Jeb felt the need to rewrite most of it.
    Posted in: Suggestions
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    posted a message on Super Piston
    Quote from Bumber

    I would have thought if the original 16 block movement could have been kept from the mod it would have. Minecraft loves powers of 2 (1, 2, 4, 8, 16, 32, 64, ...).

    I have made a mod that will extend the piston pushing length to 24.

    Download Piston Push Distance Extension (1.8.1)
    Posted in: Suggestions
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    posted a message on Super Piston
    Quote from PugRme

    Notch didn't add these features because he didn't want them in the game. He would have added the last two features if he wanted them in.

    Its a suggestion. If Notch does accept this idea, I am not expecting him to add the things under the "NEW" area. The only important thing is pushing obsidian. Pushing further away doesn't matter either in my opinion. It would be nice to have, but isn't needed.
    Posted in: Suggestions
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    posted a message on Super Piston
    Quote from Errorsatz

    Sounds good. Three iron blocks seems a bit overkill though.

    This piston is supposed to be expensive and hard to get.
    Posted in: Suggestions
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    posted a message on Super Piston
    Quote from Link01000

    I like it, but how would we crush blocks if it will push them all? Will super pistons not be able to push other super pistons? I personally just like the idea of it launching and crushing stuff... :rolleyes:

    In the original Piston Mod, you crush blocks by having two pistons that face eachother, and when they extend the ends of their arms touch. So if you have a cobblestone blocks in between two pistons like this:
    :goldore: :cobblestone: :: :goldore:
    :goldore: = Piston

    and the two extend

    :goldore: :ironore: :ironore: :goldore:
    :: :: :: :cobblestone:

    :cobblestone: = cobblestone item
    :goldore: = Piston base
    :ironore: = Piston arm
    Posted in: Suggestions
  • 0

    posted a message on Super Piston
    Quote from Bumber

    I don't think you're going to be able to push any more blocks at once than the current pistons can; it's a data limitation.

    The reason obsidian is not pushed is so that you can use it to stop a piston from pushing blocks past a certain point. There are a few situations where pushing obsidian might come in handy, but not enough to deserve a new piston type.

    It is possible (and very easy) to make a mod that makes pistons push further. You only change ONE value in BlockPistonBase.

    I also added 2 other uses into the OP.
    Posted in: Suggestions
  • 0

    posted a message on [1.8.1] Simple Alchemy
    Epic mod :biggrin.gif:

    I made some Faithful 32x textures for it :smile.gif:

    Click here to download all the textures (Put in Faithful32.zip, buffs.png has to go in minecraft.jar)

    Textures:

    (buffs.png)

    (potions/0.png)
    (potions/1.png)
    (potions/2.png)
    (potions/3.png)
    (potions/4.png)
    (potions/5.png)
    (potions/6.png)
    (potions/7.png)
    Posted in: Minecraft Mods
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