Oh, that's a cool thought! A localized nighttime. I'll look into this.
Not exactly what this was suggesting but you could render a black overlay onto the player's vision with low transparency to darken their vision when they look at the entity, with a slight vignette to make the surroundings darker
I took out everything shared between classes that doesn't use nbt (so just the isAttacking boolean) but the problem persists. Not sure what could be causing this.
So I have a custom mob with unique animations. The animations are fine whenever I have just one of the mob. However, when I try to spawn multiple, they try to run all the animations at once. So for instance, is mob 1 is running animation hit, and mob two is running animation shoot, both mob 1 and 2 run both animations hit and shoot, even though mob 1 is executing the code for just animation hit and mob two is executing the code for just animation shoot. I would like for them to only run the animation of the code they are currently executing. Help would be greatly appreciated.
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Not exactly what this was suggesting but you could render a black overlay onto the player's vision with low transparency to darken their vision when they look at the entity, with a slight vignette to make the surroundings darker
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Made a showcase!
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From the front page:
Modpack Policy:[/b]
Open policy on the condition that you let me know through PM or comment.
Google translate says
Na primeira página:
Política do Modpack:
Política aberta com a condição de que você me informe através do PM ou comentário.
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Consider Optifine if you're having lag issues.
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Check the curseforge page: https://www.curseforge.com/minecraft/mc-mods/the-titans-mod
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I made a video showcasing all secrets in the mod!
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As of now, Abyssalcraft and Draconic Evolution.
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I took out everything shared between classes that doesn't use nbt (so just the isAttacking boolean) but the problem persists. Not sure what could be causing this.
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So I have a custom mob with unique animations. The animations are fine whenever I have just one of the mob. However, when I try to spawn multiple, they try to run all the animations at once. So for instance, is mob 1 is running animation hit, and mob two is running animation shoot, both mob 1 and 2 run both animations hit and shoot, even though mob 1 is executing the code for just animation hit and mob two is executing the code for just animation shoot. I would like for them to only run the animation of the code they are currently executing. Help would be greatly appreciated.
Model class:
Entity Class:
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Woah what??
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Yeah, the slider or something similar that could only be damaged with pickaxes.
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Check out the brand new mod I helped develop!
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2940507-worlds-retold
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Check out the brand new mod I helped develop!
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2940507-worlds-retold
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Check out the brand new mod I helped develop!
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2940507-worlds-retold