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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from LukeLennon

    When I press Y,the Excalibur GUI comes,but that's it,I can't do anything,neither close the GUI,I have to close the game and restart! Can someone help me with it?

    Edit:
    Now I realized that this bug happens with any GUI of the mod!Please,help!


    Use the Esc key
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from TyberAlyx

    Its my last update though. I will no longer update tale of kingdoms. Too much personal matter on hand.


    NOOOOOOOOOOOOOOOOOOOOO
    such a waste :sad.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    And this like that, the tutorial on how to update TOK to 1.1 has been buried, where shoudl i make a thread showing them how to update?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Raiken

    Is there anyway to "Start your conquest" in an existing world, because I can only seem to get it to work on new worlds?

    The guild has to generate first, so this wouldn't be possible
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Alright guys, I have updated TOK to 1.1 :smile.gif: [Thanks to GhostDancer and psxlover)
    When instlaling the mod again to your .minecraft folder, be sure to also to delete the save file that you have. If not, it results in a crash after the mojang logo
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I need a little help on how to get rid of the 4 errors from the .java/class files
    (TileEntitySell, EntityFightingMaster,EntityHired)

    I'm confused as to how much to delete. Whenever i try to delete the code lines. I run recompiler again and it show even more errors springing up
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Gawd, tried to update, and failed >.<
    got 100 errors and 1 warning when recompiling :sad.gif:
    *sigh* i guess i'll just wait
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from twinsonian

    I fail to understand how updating a mod's compatibility to the working current version of the game is disrespectful to the mod creator. Taking credit for/or changing/adding content of the mod would be different. Updating the version code so that the mod simply runs as it is in its current state so the player base can use it has negative implications for the mod creator how?

    We are approaching 1 month of inactivity from the creator on here, and the acknowledged tok forums that is listed on the OP. Players should not have to continue to use the previous version of the official minecraft release or update the mods themselves when they have no experience doing so when we have a capable and trustworthy modding community that can help keep the mod running while it waits for updates.


    I agree, we'd just be doing a half-assed update to 1.1, not completely ripping it off and claiming as our own.
    This would at least continue to attract supporters and provide those who flood this forum with (Please Update to 1.1!) comments

    It's like not helping put out a fire because you'd be taking the job away from the firemen so all you do is call 911 and stand while a preventable flame consumes your home.

    (PS. Maybe the 1 month of inactivity means he/she's working hard at updating?)
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    So will the "self updated" version be compatible with other 1.1 mods? (ie. Mo' Creatures)
    In the end, it's still using the 1.1 modloader or the 1.0 version?
    Posted in: WIP Mods
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    posted a message on The Herobrine Mod OFFICIAL 3.6
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    kerik? you okay there?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    It's out!
    It's OUT!
    Praise the Zhark, It's OUT at last!

    (maybe now people'll stop posting about updating to 1.1)
    Posted in: Minecraft Mods
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    posted a message on [1.1] Creepy Kingdom - Minecraft RTS - New Video! (2/24/12)
    Sounds cool!
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    *sigh* if only i knew how to mod, i would help Kerik update it :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Modloaderinneed

    theres a bug where i cant give my city builder wood, i tried every type and still wont work! plz fix this. this is a awesome mod by the way

    Did you try wood planks too?
    Posted in: WIP Mods
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