Me and 2 friends who have played minecraft for a very long time are now doing a let's play, called "Modumental Minecraft", together with our own custom modpack. We will probably change out the mods throughout the series and maybe even change worlds a couple of times. So far only 2 episodes have been released, but episodes are released daily at 2 p.m. EST. So please check us out at http://www.youtube.c...r/cokemaniac1.
I'm trying to use this on a 1.5.2 server, but the server always crashes when I put this into the server's 'mods' folder. Am I doing something wrong? I'm also using the player render API and the smart moving mod, in case those could cause issues.
This is what I get:
[SEVERE] Encountered an unexpected exception NoClassDefFoundError
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
Hello everybody! I've been recording and uploading content for a few months now, and not too far back I started a single player Mindcrack series. So if your bored and looking for something to watch, why not cokeman?
At the time of me typing this I have 19 episodes out, I also have some other series such as Spore, Antichamber, Custom map playthroughs, ect. I upload an episode of each series a day as best as I can(but on no set schedule).
Hello, I've been working on a map and this is really annoying me. It seems, at least for me, that even slime spawners wont work unless the chunk can spawn slimes. I've been editing the nbt tags, so do chunks have some sort of variable for this? I don't see any...
EDIT:changing the chunk to be entirely swamp did not work.
Hello, I installed this, but all the videos show is editing entities. Is this mod currently capable of editing items in your inventory, and if so how? Such as modifying potions or placing enchants on armor.
EDIT:I found out you can put the items in a chest and edit them through the chest, but is there a better way to do it?
I know of that mod, but I am looking for mod packs, not individual mods. I also said I'm not looking for creative-mode mods, by which I meant mods for spawning items/structures and similar stuff.
Hello, I'm been having a difficult time finding modpacks, and I was wondering if anybody could tell me any of them. I'm looking for non creative-mode mod packs, preferably ones that add new mobs/blocks, I dont care if they are smp compatible, and the more the mods the better.
I'm already aware of:
Feed the Beast
Techic/Technic
0
0
0
Me and 2 friends who have played minecraft for a very long time are now doing a let's play, called "Modumental Minecraft", together with our own custom modpack. We will probably change out the mods throughout the series and maybe even change worlds a couple of times. So far only 2 episodes have been released, but episodes are released daily at 2 p.m. EST. So please check us out at http://www.youtube.c...r/cokemaniac1.
0
This is what I get:
0
0
At the time of me typing this I have 19 episodes out, I also have some other series such as Spore, Antichamber, Custom map playthroughs, ect. I upload an episode of each series a day as best as I can(but on no set schedule).
0
EDIT:changing the chunk to be entirely swamp did not work.
0
0
0
EDIT: nvm, this version is compatible with 1.4.5
0
EDIT:I found out you can put the items in a chest and edit them through the chest, but is there a better way to do it?
0
0
I'm already aware of:
Feed the Beast
Techic/Technic
0
0