• 0

    posted a message on Dimensional Doors v2.2.4
    Quote from Farproc

    A stabilized Rift Signature is not consumed when it creates the rift at the 2nd point. It can thus be used repeatedly to get an effective many-to-one setup.

    I am not sure how it is meant to function however: I thought it was meant to keep the first point pinned, but keep on moving the 2nd point to the site it was last used. So I set one up between my base, and a cave system I mined out.
    Then I went exploring and found a village with some nice trades. Used my pre-used stabilized rift signature and Popped a new door, went home through it to grab the items the villager wanted, went back, and was in my empty cave system. Disappointing as the village was lost.

    This misbehaviour notwithstanding, with a cost of enderpearls, the stabilized rift signature is many-to-one - just one at a time. as it were.

    Well I am certain that it's a bug not a feature. Stabilised rift signature is supposed to work the same way as a normal Rift signature, it's just a way to save enderpearls as you get 2 stabilised fabrics with 4 fabrics of reality and one enderpearl.

    PS: At least it used to work like that, but it's certanly not suposed to link to the previous rift (requesting explanation of how it's suposed to work from the creators)
    Are you placing rifts in creative? Because the signatures don't get used up correctly because of the way creative works (you can place one block multiple times). The first time you use a rift signature it enchants (it even glows) itself with location data and the second time it dissappears and creates a rift to the previous location (at least it's supposed to).
    Posted in: Minecraft Mods
  • 0

    posted a message on Mods suck
    Quote from Henryetha

    I must say I really dislike NEI, you can do recipe mode, alright. But actually it's only 1 click away from cheating..
    However I'm fine with Craft Guide.

    Just because you can cheat, doesn't mean you should.


    Personally I agree that there are too many mods that introduce god-tier weapons (and invincible armour which is even worse) without making the game any harder. Some argue that it makes it easier to make huge structures and teraform stuff, but if you like building you can just switch to creative mode, that's what it's for.

    On the other hand there are some preatty cool mods (unfortunately a minority) that expand on the game in a diferent direction instead of just introducing "like diamonds except stronger".

    Some of my favorites are:
    MAtmos - Generates music based on your suroundings, really enjoyable without affecting gameplay
    Presence footsteps - A mod that makes footstep-sounds diferrent depending what you walk on (even diferent sides of a piston or a block under railway tracks)
    Damage indicators - It's really nice to know how much health something has (besides bosses) and how much you deal
    Animated player - it's kinda useless if you play in 1st person, but the your characters and other players if in multiplayer move much more fluently
    Buildcraft - quaries and macerators are OP but personaly I just use it for the pipes (or you can just make a system out of hoppers, but pipes just look cooler with items flowing around)
    Dimensional doors - one of my favorite mods, it creates empty rooms inside doors, doors that link 2 places, dungeons in other dimensions and it's recepies are not too easy (exept some dungeons have too much loot, it's a WIP)
    Dynamic lights - It makes torches/glowstone/etc in your hand or in item form on the floor and burning mobs emit light (but I can't get it to work for some reason
    Thaumcraft 3 and Thaumic thinkerer - The first one is a really fun mod to play with an the other one it's expansion pack, they are a really big mod that adds LOTS of new magic-related stuff to minecraft, but if you don't use it it won't affect your gameplay (outside of an occasional angry zombie) if you are willing to spend lots of time and resources on it it can give you slightly stonger tools and magic weapons, slightly better furnaces but using them too much can spawn some monsters nearby and over time deplete magic around you forcing you to move your base
    Stalker creepers - a really simple mod that changes creeper behaviour, instead of blowing up when they get near you, they try to follow you and hide behind your back, but blow up if you turn around. It can make your explorations a bit more interesting, because you risk bringing a creeper into your house if you don't check behind you often. On the other hand if you play in 3rd person you can usually see them comming (it's just as freaky though).
    Posted in: Mods Discussion
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from pvt_tucker

    I really want to install this mod to use it for dimensional storage, but knowing me I would somehow kill myself the first time I enter if I try...

    If you make your own pocket dimension it should be totaly safe, it's the dungeons you have to watch out for.
    Besides if you somehow die you go to limbo and if you manage to get out of limbo you don't even loose your stuff (you reappear somewhere in the overworld, better keep track of your coordinates).

    To get out of limbo you have to find the bottom of the world (don't worry there is no fall damage in limbo) and find a sea of black liquid. If you touch it you will reappear in a random location in the overworld wit all your stuff. Also avoid monolyths, if they stare at you for a few seconds you will be teleported back to where you started (not dangerous but hella anoying).
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from zig13

    Hi! Thanks for the awesome mod - clearly a lot of effort has been put into it.

    I'm trying to use a stabilized rift signature to setup a transport system but it doesn't seem to be behaving like it says it should on the wiki.

    The idea is to have a number of dimension doors all transport to a single door in a closed-off crater on the moon where there would be link books back to those places. To achieve this I activated the stabilized rift signature first on the moon then link-booked back to my main base on the otherworld where I activate it again to create a rift pair (unexpectadly requiring an ender pearl). I then but a dimension door over the rift and walked though it ending up on the moon. Walking through at the moon end takes me back to the main base.

    All fine so far. However when I made another rift in the overworld at an outpost, the moon door started linking to that one which is not what I wanted.

    I removed the rift at the outpost but the moon door still points there. I now have two stabilized rift portals both pointing to the same position in the moon hub. Is there any way I can make this work? I've run out of fabric so I can't afford to make a new rift signature.

    The page which I referenced was http://hexxit.wikia....mensional_Doors as it's the only wiki that actually mentions the specific STABILIZED rift signature. It claims that the first point should always lead back to the 2nd point - not the third but this is not what happens.

    Any advice would be apreciated


    Link signatures are suposed to link TWO places together with a rift (not many to one)

    A door can't be a hub, but you can make a room full of doors each one linking to a different place (i personally like to make a coridor full of doors in a pocket dimension, like the one in the matrix)

    You need one rift signature (or a stabilised one, it's the same thing) to create each rift (right click once on both locations, the signature is consumed in the process), and than you put any dimensional door on one of the rifts (wooden ones are cheaper), when you first travel trough it a linked door will appear at the exit-rift (it means you only need one door for each pair of rifts).

    PS: Make sure you are not in creative mode when placing rifts, because it doesn't consume the rift signature and can get weird.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from Farproc

    I know it happens, but am not sure why. So i've been very paranoid about putting rifts near each other.

    Rift growth is only caused by bare rifts, if they are contained inside doors they will not spread
    Posted in: Minecraft Mods
  • To post a comment, please .