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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I am experiencing a bug with the keystone item when i shift click it on the ground my game crashes

    Crash report:


    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)



    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have guess i set my warp to high now guardians are just making a conga line through the world, darn i was enjoying my 9999999999 warp
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    how do i add warp to my character i dont understand the add:set part of the command?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Idea] Ink Master
    Well it really has not started at all with me taking a vacation and im a huge procrastinator and on top of that getting back into WoW and with school starting i wont be able to work on it very much :(
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Ink Master
    Sorry but I want to work on it alone just because I am trying this all new and want to see how I do
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Ink Master
    alright if I ever need help I will and yes I am coding it myself :D
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Ink Master
    I just updated the post it explains more in detail what I want and how I will go about doing it
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Ink Master
    That is kinda like some of the premise behind it where as you use different glyphs and find more powerful ones it strengthens scrolls
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Ink Master
    I had an idea for a mod that I have been wanting to do for a long time. It is a inscription based mod with different inks and glyphs that are used to make scrolls. These scrolls can have positive and negative effects. (Disclaimer: All items below are subject to change and are not 100%)

    Ideas:
    Ink: The Basic premise of ink is that it is your main material when creating scrolls. Different inks when combined with different glyphs create different scrolls. So a glyph of tellum written in black ink will give you the Scroll of Nights Touch that maybe causes blindness to a enemy it hits. A glyph of tellum written with white ink might give you Scroll of Suns Radiance that could cause any nearby enemy's to be pushed away and if they come within a certain area they will be lit on fire.
    Inks:

    • Black Ink-Origin: Ink Sacks
    • White Ink-Origin: 7 Bone Meal, Bottle of Water, and a Glowstone Dust
    • Searing Ink-Origin: Black Ink, 2 Blaze Powder, and a Soul Tendril
    • Aquarius Ink
    • Earthen Ink
    • Slipstream Ink
    Unique Inks:
    • Ink of Corruption
    • Ink of Purification
    • Ink of the Nether Flames
    • Ink of the Endless Ocean
    • Ink of the Crystal Depths
    • Ink of the Gale Wind
    Basic Glyphs:
    • Glyph of Tellum: Basic weapon glyph
    • Glyph of Armatura: Basic protection glyph
    • Glyph of Convallis: Basic buff glyph
    • More as I think of them or are suggested
    Advanced Glyphs:
    • Glyph of Laminis Acutis: Advanced weapon glyph
    • Glyph of Praesidium: Advanced protection glyph
    • Glyph of Fortificatio: Advanced buff glyph
    Unique Glyphs: When certain unique glyphs are combined with certain unique inks a grand scroll is born. These scrolls have immense power but can only be unlocked through "The Pathway of the Elements".

    The Pathway of the Elements: The Pathway of the Elements is a idea where players use a special block and special items to unlock new powerful glyphs. The path would be laid out much like the achievement system or Thaumcrafts research system in a web shape. 1 division of the web for each element and if you progressed say through the water tree it would unlock the glyph for cold, then frost and snow, then ice (each comma is a new tier). the special items could be obtained through very expensive crafting or through boss fights, I don't know yet I really want everyone's opinions on this.

    The Crystal Depths, The Endless Ocean, Isles of The Gale Wind: What does it mean??????????? you will need to wait and see ;)

    Arcane Constructs: Multi-Block Helpers????? 0.o

    Check out my other mod Rune Master:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Rune Master[V0.2.1A]
    That should be possible I will try to add that I can't dev right now because of both my monitors breaking I should be able to start again in a about a week or two
    Posted in: WIP Mods
  • 0

    posted a message on Rune Master[V0.2.1A]
    There its added for some reason the forums are all weird so the pictures are on imgur and you will need to use the link to look at them
    Posted in: WIP Mods
  • 0

    posted a message on Rune Master[V0.2.1A]
    i will add that to the forum thread later today when i have the chance
    Posted in: WIP Mods
  • 1

    posted a message on Rune Master[V0.2.1A]
    I can try adding something like that its just that i am very new to modding i have only been doing it for about 4 weeks i will try my best though :)


    Also on a side note the forums dont want to make my spoilers work right so i will try to make a external changelog and post it here
    Posted in: WIP Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I love this mod its awesome! In fact because of the awesome works of you and Azanor I was inspired to make my own magic mod! :D









    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2131109-rune-master-v0-2-1a
    Posted in: Minecraft Mods
  • 0

    posted a message on Rune Master[V0.2.1A]
    Sweet that's awesome! thank you for trying it I'm glad it all works :D
    Posted in: WIP Mods
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