• 0

    posted a message on Pandemonium II / Exile - A truly hardcore survival experience. - Minecraft 1.4.6
    1. What is your In-Game Name? (this will be the name whitelisted)
    SXC
    2. Why do you want to join this server?

    Played it a while ago and it was fun
    3. How long do you think you will survive on your first night?

    I lived a while on my first time playing the server, I should do fine, it looks much easier now
    4. What do you think will be the cause of your first death on this server?

    I'll probably die from jumping down things

    Did you read the New Players: MUST READ tips? If not, you will probably die quickly. Yep
    Posted in: PC Servers
  • 0

    posted a message on [1.8 Pre-Release][SMP] The Orbs...Theres...Gone?
    Quote from wiiNinja

    The mobs don't drop orbs anymore, but the player still have the orbs from before and once that player dies, the lag is still there. Is there anyway to get rid of the orbs for the players altogether?


    New world or MCEdit.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8 Pre-Release][SMP] The Orbs...Theres...Gone?
    THANK YOU FOR THE FIX. I think it would be much better if you had a version where players would not drop orbs on death.

    I'm going to test this out now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fence Gates Water Mod
    Quote from john_keller

    Hello Minecrafters:

    I just wanted to discuss the new "fence gate" block. I dont know if it's too early, but I have an idea for a mod. The mod would basically add the function to use the fence gaste as a water gate. When placed in water, when the gate is closed, no water will be able to bipass. When the gate is opened, water will be able to flow through. This could be useful for use with boats, and could be added to a water/boat modpack. Thanks for reading this, and I hope to see this mod in the future! :biggrin.gif:

    john_keller


    Pistons were added in 1.7
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Food Drop rate too high?
    I agree. I also think that food stacking to such high stacks is a bit odd. Food should stack to 8 or 16 and be a little bit harder from drops. Mushrooms can be grown into giant mushrooms, way too overpowered, find one and you have stacks of mushrooms only from a couple bonemeal. There could also be other options for food, such as scavenging berries or something other than simply mushrooms. Wild melons?
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on I've noticed a huge lack in animals that drop food
    Spawns might be dependent on biome type, cool but needs to be spread out evenly.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Mob grinders may stop dropping Items after 1.8-Yay or Nay ?
    I think that instead of not dropping anything they should drop half of the items. A fair compromise?
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Curing rotten flesh
    Or cure it into leather.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on DELETE ME!
    Quote from Pizarro

    While that is true, you're still unable to switch from creative to survival then back again in this current version.


    Oh so that you can't cheat on survival?
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on EXTREME Experience Problem
    Experience dropping on death is great and all, but the lag makes the server unplayable, and if there is enough EXP dropped, the server just crashes.

    Using larger orbs worth say 1000 (random figure) experience instead of 1000 orbs of 1 experience would pretty much fix this lag issue.

    We REALLY need a mod to stop experience orbs dropping in SMP.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Hunger: The reason it needs to be possible to Disable it
    Make a mod to disable it in your server.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Sprinting hotkey or modifier
    You should either be able to set a key, or double tap W. Allowing users to choose is the best.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Mine shafts everywhere?
    Abandoned mine-shafts are just massive, they go for soooo far and turn too frequently, that's the problem.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on 1.8's removal of the Toggle Fog Key (F) Has just comepletely ruined Minecraft for me.
    I'm pretty sure he disabled it due to F key spamming to see things through walls (such as dungeons) as he also removed seeing monsters with F3. IMO, these are both great changes. If you need it that bad to "help FPS" I think there is a mod to enable it. My 100$ computer seems to run it fine at maxed settings.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Hunger: A poorly thought out rant
    No. This makes the game much more fun. It adds a sense of realism in a to be slightly realistic game. It could have small tweaks, but it is much better than it used to be (health only).

    It makes the game more challenging and in turn much more fun. I'm sorry if it's too hard for you.
    Posted in: 1.8 Update Discussion
  • To post a comment, please .