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    posted a message on Maze run

    So what I’m thinking about is a new mini game that would be added to PS4. It would be a big maze typw thing.

    MAIN IDEA: So the main idea for this whole maze idea is everyone starts out at the edges and has to find chests to get supplies like armor, food, and weapons, all while heading for the middle. If you die at any point you become a spectator. In the middle is a big golden platform with 4 chests on top. 3 of the 4 chests will be trapped chest, but the other chest will have loot that could determine the end of the game, like enchanted swords and armor. Once you get the loot (which will respawn for each person) you will go into a room leading up into a big mob area where you have to do parkour, fight mobs, pass puzzles, and will soon end up at a room where you fight a mini boss and beat the game. First person to do that wins.

    BEGINNING: You will start out with full leather armor and and a wooden sword. Then you have to venture into the maze to find chests with weapons and armor, but try not to die from traps

    TRAPS: at some points you will find a chest with loot in it but it’s not always free. Some traps include like chest traps where you open the chest and falls in lava, or maybe it’s a dispenser that shoots poison arrows when you step on a pressure plate, or maybe even a tripwire that spawns a mob when you run over the tripwire.

    COMBAT: Combat is pretty simple. You will only join combat if a mob is spawned by a trap, you're going through the finale and multiple mobs spawn, or you meet another player and you engage them.

    THE MAZE: The maze is either gonna be made out of mossy stone and stone or maybe a nether world themed maze

    MIDDLE AREA: The middle will contain 4 chests with 3 having no escape traps, or a chest with loot to continue into the final area. If a player gets the right chest and proceeds to the final area and another player comes the middle chests will reset.

    FINAL AREA: The final area will have a parkour course, a gigantic mob spawner arena, and puzzles. If multiple players are in same final area then they can fight to death and the survivor can move on. If a player dies in final area they will become a spectator unless they're the last player alive. If they're the last player alive or they beat the mini boss first they win.

    RULES:

    1.no building or breaking blocks

    2. 15-30 minute games

    3.PS4 NOT PC

    Posted in: Future Mini Games
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    posted a message on Light shades

    So the title makes it seem like the computer texture packs but This is for the PS4. What I was thinking is the shade of light in different areas. Not like whole new looks for everything I just mean like when your mining and your by lava in a cave and you go in third person and your armor has a metallic orange glow or maybe the whole room has a orange shade of color. And that could be in like different areas so like just on the surface it would be normal. But at night on the surface maybe everything has a pale look to it. It’s kinda small but I think it could be a nice little touch to make Minecraft look a bit realistic or better looking.

    Posted in: Suggestions
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    posted a message on Light shades

    so the title makes it seem like the computer texture packs but This is for the PS4. What I was thinking is the shade of light in different areas. Not like whole new looks for everything I just mean like when your mining and your by lava in a cave and you go in third person and your armor has a metallic orange glow or maybe the whole room has a orange shade of color. And that could be in like different areas so like just on the surface it would be normal. But at night on the surface maybe everything has a pale look to it. It’s kinda small but I think it could be a nice little touch to make Minecraft look a bit realistic or better looking.

    Posted in: Suggestions
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    posted a message on Mini mob castles

    (This idea was inspired by Skyrim)What I was thinking was it would be a little or big base of skeletons/stray zombies/husks, or witches. It would have like a treasure room underneath it with a mob spawner of one of the mobs right in front of it guarding the treasure room. After defeating a certain number of mobs, a boss version of that mob would spawn and would be generally stronger. Also the loot in the treasure room would be like normal chest loot like dungeon chests or chests in pillager camps. With multiple chests because of the work to get the loot and maybe even a map for another mob castle.

    Posted in: Suggestions
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