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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hey cyan, I have some complaints with the mod, these aren't complaints to you as a creator but there are some major problems with the digimon strength system, again; I don't want to hate on you you made a really good mod and you try really hard, god only knows what kind of jobs you have to balance to keep bringing us updates but still keep a house and home. So firstly: corrupts, I'm aware you want corrupts to be rare so that eggs are rare and significant upon obtainment but corrupts as of now are unfair and pretty much point less; my main problem is that corrupts rarely spawn and when they do they are executed in front of you, my suggestion would be higher egg chances, higher corrupt spawn chances, or for a digimon that kills a corrupt to have a chance of becoming corrupt if they aren't owned (like digimon adventure tri's meicrakmon battle). secondly: This new training system; this has to be my biggest complaint, I am aware of the dw1 aesthetic but it's pretty unfair, you need to fight digimon to gain stats but to gain stats you need to fight digimon and you can't help them or they'll become weaker than a rookie at mega which causes multiple digimon deaths and digimon deaths you force on them for stats, which boils down to waiting for a digimon to hatch and killing it waiting has become a huge part of this game; wait an hour between digivolving, wait multiple hours for good stats, it's just not fun at that point it's a chore. There's a timer between praises so you need to abuse shrooms, I get that you want to balance it but the whole discipline thing was a good balance as high happiness and low discipline causes a failure.In dw1 you mainly got stats from training equipment, with no cooldown, high stats (4-8 gained). and low happiness reduction now it's: 20 minute cooldown, doesn't give a single stat unless it levels you then you will get ONE stat, and a huge happiness reduction that in the end isn't worth it. The old stat system was fine, maybe it needed some nerfing but mainly it was fine, digivolving does nothing to stats and you might as well stay as a rookie, you fixed the pain of eggs with restarting from lvl 1 but you should have 3 tries before they're gone anyway and removing revive capsules was a good choice. ( know this is a wall of text just please read it out and judge it fairly) overall: you are an AMAZING developer and have made an AMAZING mod but it needs a lot of fixes, and the community could help you a lot in decision making, make more polls, take notes from the community, we care about the mod, and we more importantly care about you. if you could give us a chance to help you you wouldn't have to make decisions on a whim and wouldn't have any stress. If there's ANYTHING you take from this, let it be this: the mod has enough digimon to go around, but currently the systems of which digimon obtain strength is unfair and obsurd.


    From: That one guy that pumped alphamon full of chips.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    I had an idea earlier for an item, so the name I came up with is "aging cream" the idea around it is it raises your digimon's age by 1 but is only accessible via gamemode spawns

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    You brought some good points... anyway on the version thing minecraft doesn't start after the launcher closes from hitting start, as for good criticism I would absolutely love to see machinedramon, and his jogress form, chaosdramon, and make it for hagurumon, if you don't know what his ult should be look up the dmo evo line, if not make it skullgreymon's mega, or both, and I'd also like for the devidramon line to be finished thanks

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    hey are you close to the creator? if so please send him the reply I put on the original post thank you.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hello, I installed the mod a couple of days ago, I would enjoy if you made these things true: BRING BACK TAMING AND DELETE AGE!, these parts of the game let you play around in creative and made the game much easier, taming brought more of a sandbox and let you get any digimon after you spawn it now ./create will just spawn a digimon to look at or battle, and with age in creative if you wanted to kill everything or play around with evolution you could, now it's like "ok I spawned an egg now all I have to do is wait an hour and finally get a mega", and that isn't fun or fair, if you don't just bring them back straight up, MAKE AN OPTION TO TURN IT OFF/ON, thx ...pls (edit: also older versions don't work on my computer for some reason so I can't just install an older version and play that)

    Posted in: WIP Mods
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