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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Quote from Nikc-Nack

    Oh, just to let you know the competition deadline is in Central Standard time. The clock might adjust to your local time.


    Lol.. didnt know that XD

    So its 1.5 hour... i thought 0.5.... XD

    Thnx for letting us know :wink.gif:
    Posted in: Minecraft Tools
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Quote from MrCreeper07

    I'm sorry I have just been winning this contest for 2 weeks and you come along in the last day and beat me....how do so many people click you referal so much.


    I'll tell you in 1 hour and 7 minutes, otherwise I'm afraid you will steal my tactics XD

    And it wasnt the last day actually, i started with the refferals somewhere in the previous week.
    Posted in: Minecraft Tools
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    creeper, can you calm down please?

    Nick, take your time :wink.gif:
    I don't care if he may enter his mod a bit later :wink.gif: Competition makes it fun :tongue.gif: (except for mrcreeper.. dude, calm down... relax...)
    Posted in: Minecraft Tools
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    ugh mrcreeper, its nearly as if your cheating with a proxie.. 1 click each second....
    Posted in: Minecraft Tools
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    I've uploaded my mod.

    Changing it a bit, fixing some bugs, updating the post but I have to leave soon...
    Posted in: Minecraft Tools
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    posted a message on How to make sheep drop 2 items
    wth, sheep now drop unlimited wool and the item i added without them being dead.. ;s
    Posted in: Modification Development
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    posted a message on [Error] Need help with a wierd error
    Quote from OneManMinecraft

    Well if you read it there's something wrong with modloader, with your mod make sure when you do use the modloader expressions such as ModLoader.AddName and everything that you spelt it right, Try using java eclipse it will underline and tell you any errors.


    I did spell everyhing right..

    P.s. r u starting a minecraft youtube channel? :tongue.gif: goodluck!

    Fixed it (probably) :tongue.gif:
    Posted in: Modification Development
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    posted a message on [Error] Need help with a wierd error
    Hmm, I've made a mod, and I just tried to install it into mc for the first time, and I get this wierd error:


    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Character
    at ef.a(SourceFile:474)
    at ModLoader.AddRecipe(ModLoader.java:373)
    at mod_FarmingExtended.<init>(mod_FarmingExtended.java:339)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromClassPath(ModLoader.java:1114)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)

    Does any1 know what is causing it?..
    Or do you need more info? The code in the mod_FarmingExtended.java is pretty big.. so.. and I didn't get any recompile or reob errors.. :s


    ~chris
    Posted in: Modification Development
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Ah damn im getting a wier error when installing it on minecraft... ;s
    Posted in: Minecraft Tools
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Quote from MrCreeper07

    hey theres another mod entry!!! They look better than mine. gonna update mine then (haha I will win now) change log for the update is bellow.

    --1.2--
    -added JiffySword
    -added dynamite CreeperBomb
    -added on/off light block
    -added tree


    it would have been a bigger update but now i dont have time. hopefully i will win because the other guy didn't have a block, item, and a tool set! HAHA I DO WIN!! THIS IS GREAT! He only had a item made by McModGen. You have to be fair that was the contest rules. ROCKET YOU HAVE TO HAVE A BLOCK, ITEM, AND TOOL SET TO WIN IN YOUR MOD!!! HAHHAHAHA....


    Dude, read again
    Your mod must consist of more than 1 block, item, or toolset


    it says OR. It just says you need to have more than 1 thing in your mod, so the mod has enough content.

    Please don't act like you're the best modder in the world. Don't act like such a retard please, you can also be kind to other people instead of being a ****.

    Everyone has the same chances of winning, so please shutup, you don't decide who wins.

    And btw, the stuff you added in your update isn't very special or something, don't act like you added the aether or like you've made industrialcraft or something...

    I wish goodluck to everyone except you, because you are a little kid that thinks he's better than everyone because he has made rainbow soup from 2 flowers.. and put it in 3 wooden planks.. CMON MAN! THERE ARE BOWLS! -.-'
    Posted in: Minecraft Tools
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    posted a message on How to make sheep drop 2 items
    Hmm I used the skeleton code and I didnt get an error.. :tongue.gif:

    Going to try it out in mc.
    Posted in: Modification Development
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Quote from Nikc-Nack

    Since I'm feeling nice, send me a download link to the files, I'll compile and send them back! :biggrin.gif:
    I make myself sound nicer than I am, it only takes a few minutes! :biggrin.gif: Please send me a link through PM or E-mail


    XD

    In 1 day I now have all the textures, made all my plants, made them generate, fixed all errors, made nearly all the recipe's... This is going good.. :tongue.gif:

    I'm nearly finished. I only need a little bit more code.. but I dont know how to do it.. ;s
    Feel free to help me if you want, ive posted it here:
    http://www.minecraftforum.net/topic/765253-how-to-make-sheep-drop-2-items/

    ~chris



    EPIC CREDIT TO: gustis (mc name) FOR HELPING ME WITH TEXTURES =D
    Posted in: Minecraft Tools
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    posted a message on Generating my new blocks?
    Make it like this:

    public void GenerateSurface(World world, Random random, int i, int j) 
        { 
            if(random.nextInt(10) == 0) 
            { 
                for(int k = 0; k < 16; k++) 
                { 
                    for(int l = 0; l < 16; l++) 
                    { 
                        int i1 = random.nextInt(200); 
                        if(world.getBlockId(i + l, i1, j + k) != Block.grass.blockID || !world.isAirBlock(i + l, i1 + 1, j + k)) 
                        { 
                            continue; 
                        } 
                         
                            world.setBlock(i + l, i1 + 1, j + k, Lettuce.blockID); 
                                            
                    } 
     
                } 
     
            } 
        
     
            if(random.nextInt(10) == 0) 
            { 
                for(int k = 0; k < 16; k++) 
                { 
                    for(int l = 0; l < 16; l++) 
                    { 
                        int i1 = random.nextInt(200); 
                        if(world.getBlockId(i + l, i1, j + k) != Block.grass.blockID || !world.isAirBlock(i + l, i1 + 1, j + k)) 
                        { 
                            continue; 
                        } 
                         
                            world.setBlock(i + l, i1 + 1, j + k, Tomato.blockID); 
                                            
                    } 
     
                } 
            }
        }



    I think it should work, I've just tried it out myself and I didn't get any recompile errors.
    I haven't tested it in minecraft though.
    Posted in: Modification Development
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    posted a message on How to make sheep drop 2 items
    Hi,

    I'm trying to make a sheep drop a second item (which I made myself) besides wool, but how do I do this?

    Do I put

        protected void a(boolean flag)
        {
            int i = rand.nextInt(3);
            for(int j = 0; j < i; j++)
            {
                dropItem(Item.arrow.shiftedIndex, 1);
            }
    
            i = rand.nextInt(3);
            for(int k = 0; k < i; k++)
            {
                dropItem(Item.bone.shiftedIndex, 1);
            }
    
        }
    (from entityskeleton)

    There?.. Seems a bit wierd..
    I think there should be an easier/other way?

    ~chris
    Posted in: Modification Development
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    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    Quote from MrCreeper07

    hey should i release my mod update before the contest is over? its a epic update and its ready.


    Its a block that will give light when powered by redstone. I think i will release my update now so my mod will become epic now. good luck! I'm first in referals and in mods.


    Haha I know :tongue.gif:
    Block sounds nice, I guess you used the redstone torch code for it?

    I just had a little fight over something very fking silly with the person that is making my textures..
    I don't think he still wants to make them for me -.-', 1 day before the contest is over. **** this :s
    Posted in: Minecraft Tools
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