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    posted a message on The MineLands Challenge + FieldJournal (Updated 1/30)
    how do you defeat the enderdragon befoooore entering the portal?!?!?!?! and i dont 100% understand the rules? what happens after you defeat each round? do you just start a new game and do the next round? and dont you think spawning armor and items is cheating? so were supposed to start from spawn and play till we defeat the enderdragon? or go into the end and start survival there with just a couple of items??
    Posted in: Survival Mode
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    posted a message on If Jeb gave you 1 thing to add in minecraft what would it be?
    I would have the colored glass we have now glow when it surrounds a light source. I signed a petition a long time ago to do this and weve gotten colored glass!!!! now all we need is to make it glow when you have it surround a lightsource!!! imagine all the green glowing crystals, and creepy red dungeons, and all the cool colored rooms you could make!!!!! oooorrrr upgrade the villager system/villagers village (really the village wholly sucks and the villagers themselves need to be improved) i cant fully decide but i think im gonna lean towards the villager thing
    Posted in: Future Updates
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    what?!?!?!?!? it doesnt work with macs?!?!?!??! ive been trying to get this to work for a week!!!! i... well this sucks........
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    hey mr supor, first i want to say mega thanks for assisting a noob here! so i installed everything. I got it to start. I downloaded the ultimate shaders pack (or whatever pack starts with U) and put it in the shaderpacks file. Start my minecraft started a world, then i went to my shaders (there was only one option called "shaders" other than the "none" and "internal" i clicked the shaders option, but nothing changed, everything looks the exact same?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    what could it be though? i dont have any mods installed? im gonna try to delete my minecraft file and redownload it?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    hey so i tried using forge, i installed it and and watched a video and everything, but when i tried to test out my minecraft using just forge i get this crash over and over again.

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 10/5/13 1:34 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_51, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 39787488 bytes (37 MB) / 87207936 bytes (83 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 5 mods loaded, 5 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed
    CustomSpawner{1.12.5} [DrZhark's CustomSpawner] (CustomMobSpawner.zip) Unloaded->Constructed
    MoCreatures{5.1.5} [DrZhark's Mo'Creatures Mod] (MoCreatures.zip) Unloaded
    Launched Version: 1.6.2-Forge9.10.0.804
    LWJGL: 2.9.0
    OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    hey im mega sorry if this has already been asked, but does 1.6.2 have seus shaders on it? because i noticed that shaders has recently been updated to 1.6.2 and ive always wanted to try shaders, but i want the first time i ever use it to be with your texture pack (im a big fan XD haha)
    Posted in: Resource Packs
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Hey so i have a question why arent the wooden table, monocle, and golden lanterns on Ultimate FTB?!?!?!?! i maaaaaaaasssssssssssiiiiiiivvvvvllllyyyyyyyyy want a monocle and the golden lanterns!!!! (tables not thaaat important to me but i would still like it) Please answer this for me or see if you can get it fixed please!

    P.S. if you could make your armor stand more like Risugami's armor stand i would be a massive fan of you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hey, so I just started playing FTB and i was wondering if Mo'creatures is compatible with Ultimate FTB? If so are there any ID's i have to change? Also will the mo'creatures mobs spawn in twilight forest cause i would not like that!
    p.s. Would it be a cool idea to have scorpions climb flat walls? so they can at least compete with horse awesomeness?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    hey so i just started getting into FTB is mo' creatures compatible with the Ultimate FTB pack? and if so do mo' creatures mobs spawn in twilight forest cause i would not like that? Also if it is compatible would i have to change any Id's cause that would be really complicated if there isnt a video on it!
    Posted in: Minecraft Mods
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    hey so i donno if this has already been asked or if you already answered it (i tried looking just in case), but will or when will the 1.6 resource pack have seus already on it? also might just be my personal opinion but i reaaaaally dont like the endermen head/ enderchest idea sorry... id rather just have a really decorated enderchest.
    Posted in: Resource Packs
  • 0

    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    Hello? hey dont wanna sound demanding... but can anyone answer my question please?
    Posted in: Maps
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    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    k so 2 questons 1. you said i need a 1.5.1.jar correct? not 1.5.jar? and 2. you say in the readme that were not supposed to do any quests related to dragons untill the dragon mod updates, has this happened yet? may we pursue dragon quests, or should we wait till that mod gets updated? also will you even update this file when the dragon mod updates or are we never ever ever supposed to pursue dragon quests no matter what?
    Posted in: Maps
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    am i the only one that is having problems with forge working with 1.5.2? it says not compatible, am doing something wrong or is anyone else having trouble with it. Im using MagicLauncher
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    K so i have a suggestion, i like how 1.6 horses jump, they got the horse push off with back legs jump, and i like how they run with their legs. Maybe you could change this mod so the horses move more like that, might just be my opinion but i like it
    Posted in: Minecraft Mods
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