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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Ignore this, sorry
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Er what I mean to say is that the link ars magica 2 provides does not work, it just says "no mods found" when i try to use it, but when I go directly to AnimationsAPI's website and download it from there, that one works. Do I specifically need the download from the Ars Magica link or can I use the Animations API directly from the Animations API website?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Hey also sorry to be a bother once again but I forgot to ask about something. Im using Magic Launcher. I put your magicAPI in my mods folder, but it says "no mods found" so i downloaded the API from the original site and used that. Is that an issue? Do I need to use your magicAPI or does that other one work? If I do need to use yours do you know by chance why it says no mods found?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Hey sorry to be a bother, but when I use the arcane compendium it shows suggestions at the bottom for me to look things up. This itself isnt a problem (Great idea Mithion). The problem is ks that it suggests items and block. I havent unlocked yet? Is this a bug or a way of advancing through the compendium? Because I greatly enjoyed the fact that you had to "Discover" things to unlock them. Cause then the notification pops up and you go "Yay! I'm a better wizard more advanced stuff to learn! Lol. Or does it have to do with the fact that I updated from some 1.1 verson to your latest of 1.2 now? Cause I noticed a couple things werent unlocked in my compendium when I did this etc: nexi. The nexi one fixed however when i right clicked the Floating blue crystal (so sorry i forgot its name at the moment).
    Posted in: Minecraft Mods
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    posted a message on Tic Tweaks
    Hey im sorry to be a bother but i cannnnnnnnnnnnnnnot find the config files for this?! I need to be able to craft stone swords and other tools for a different mods, so I was told to enable them in the config files. Im familiar with config files but i cant find the one for this mod? Once again sorry to be a bother but can anyone tell me where to find that??

    p.s. when i took out the "Remove vanilla tools" and "Recipe Remover".class (i donno thought that might fix my problem) it said "no mods found" (im using magic launcher)
    Posted in: Minecraft Mods
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    posted a message on [ADV/SURV/BOSSFIGHT] Open World RPG map! Pellagia, Land of the dying Gods V.1.0.5 Mini Update (New Patch In Progress! 08/8/13) 7
    is this map multiplayer? me and a budy wanna do a video of it
    Posted in: Maps
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    posted a message on [MC 1.5.2] OpenBlocks
    Heeeeyyy i dont know if this is still an active forum but i have a question. How do graves work? Its an awesome idea to keep my stuff from getting stolen by zombies or something when i die so i was wondering if i craft them or something? Im running this mod on 1.6.4 Direwolf 20 pack for FTB and i would love to figure out how they work!
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    hey sorry to be a bother, but i dont understand sigil stands? so i have my animal farms in seperate pits but close together (like seperated by one wall) and i put a sigil stand on ground level with the progeny sigil but none of the animals would breed? ok well maybe it needs to have direct sight of them, then i put it in the pit wiiith them, still doesnt work though? what am i doing wrong? i placed the stand, right clicked the sigil of progeny onto it, some black/purple hole started spiining abouve it, but nothing ever happens. Its been a couple days on my server but i still am not getting the animals to breed unless i manually feed them wheat? Oh by the way im using ars magica 2 from the 1.6.4Direwolf2.0 pack on Feed The Beast
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    umm have i asked in the wrong place? is this an old abandoned forum? because if it is can anyone tell me where the new one would be so i can ask my question?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    hey sorry to be a bother, but i dont understand sigil stands? so i have my animal farms in seperate pits but close together (like seperated by one wall) and i put a sigil stand on ground level with the progeny sigil but none of the animals would breed? ok well maybe it needs to have direct sight of them, then i put it in the pit wiiith them, still doesnt work though? what am i doing wrong? i placed the stand, right clicked the sigil of progeny onto it, some black/purple hole started spiining abouve it, but nothing ever happens. Its been a couple days on my server but i still am not getting the animals to breed unless i manually feed them wheat? Oh by the way im using ars magica 2 from the 1.5.2 Direwolf2.0 pack on Feed The Beast
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    heyyy so this question has probably been already asked, but how do i pour liquid metal from the smealtery into a table? Ive filled the smealtery with liquid aluminum, and i have drains set up in a couple different places, but it wont pour? ive tried right clicking eeeeeverything but i just cant get it to work. What am i doing wrong?
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] TWD.GummyCraft.net -- The Walking Dead -- A HARD survival server, PvP, guns, gangs and betrayal. Not for wimps
    yup i really like your admins! Waf is super helpful and I got some serious respect for flow after I tried to attack him, he killed me, then gave me my stuff back! You have some great admins, just a suggestion though for the land thing, you don't need to. Heck your in charge of the server you do whatever you want. Showing your boundaries though when you do /claim mark would be really helpful! And since your reading my posts. You have a great server I really like it. I've only discovered Atlanta and Hershals farm so far. Oh whoever did the upside down chicken hanging form a rope at spawn is genius!! Its super awesome and I love it!! (i am a bit disappointed however that no one comes when i call for a lapdance underspawn). Would you like help with any building on the server? I haven't done any major builds that you would know of, but hey everyones gotta start somewhere. I'm usually only available for an hour or two a night cause I have a super busy schedule. I am at your assistance if you would like any help building, if not then it doesn't matter much.
    Posted in: PC Servers
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    posted a message on [1.7.2] TWD.GummyCraft.net -- The Walking Dead -- A HARD survival server, PvP, guns, gangs and betrayal. Not for wimps
    so i have 2 suggestions. i logged back on yesterday and i lost all my stuff, someone mentioned a battle loggout. I hadn't fought anyone lately, but I had killed some zombies and i suddenly had to leave to go do something. What i'm suggesting is that you maybe put a timer or something that tells you when you can safely log out. Also so I claimed my first piece of land, but i'm a bit nervous on if i build outside of my boundaries, (don't want anyone breaking into my house) and i was thinking when you press /claim mark maybe it could have red blocks flash to represent your boundaries? I don't really know cause when i do /claim mark nothing noticeable happens?
    Posted in: PC Servers
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    posted a message on [1.7.2] TWD.GummyCraft.net -- The Walking Dead -- A HARD survival server, PvP, guns, gangs and betrayal. Not for wimps
    Quote from GummyCraft

    chipperjones, that was lot more than one "a question"

    I have a map, i just haven't put all the text for landmarks on it yet.
    Your chests in your claimed area can still be opened...put a block on top since only you can build there.
    You claim goes from bedrock to sky.
    Remember though, tnt and creepers are rare and expensive for people to get but their explosions are active. Protect anything you care about very well. Obsidian works, there is no obby breaker.


    hahaha sorry bro, i asked one question at first, then thought of another and added it XD thanks for the help!
    Posted in: PC Servers
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    posted a message on [1.7.2] TWD.GummyCraft.net -- The Walking Dead -- A HARD survival server, PvP, guns, gangs and betrayal. Not for wimps
    Hey i got a question, are you ever going to release a map like MineZ has or is your map not big enough for that? Also I don't fully understand how /set home works? can people take stuff from my chests? from my furnaces? how big of an area do i get? does it count underground too? will that be my home forever till i do /set home somewhere else? Because i want to set up a base but 1. i dont want theives and 2. i dont want to come on one time and find out that it suddenly isn't my home and someone griefed the place? I kinda wanna build a cool base, would this be possible? and how big of an area do we get as our home?
    Posted in: PC Servers
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