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    posted a message on [Request]
    Mob spawners can already spawn up to four mobs at once, provided there aren't any other of that mob within an eight block radius.
    Posted in: Requests / Ideas For Mods
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    posted a message on Dispenser tweaks
    Well, not "tweaks", per say, but...it's a request for two items.

    The first is the Triple Shot (or whatever you want to call it). It's crafted with three arrows in a horizontal line, just as if you were crafting paper. The triple shot stacks to sixteen, and can be fired with a bow, but ONLY when it's in the hotbar. If not, the bow defaults to normal arrows, even if there's none left in your inventory. The triple shot is what it sounds like - when you fire it from a bow or a dispenser, it shoots three arrows at the same time. Not sure if the other two arrows should follow the trajectory of the first one, of if they should spread out like a shotgun (config file option, or maybe just modder's decision).

    The real exciting use for them is to craft them into Quivers. Quivers can be crafted with three Triple Shots, lined vertically as if you were crafting a book, with leather somehow incorporated into the recipe. Quivers do not stack, and they cannot be fired from either bows or dispensers - they will simply fall out of the dispenser, like all other items except arrows and snowballs. When you pick a Quiver up off of the ground, though, you receive nine arrows. Because they don't stack, and Dispensers can only fit nine slots, you can use a single dispensers to give up to 81 arrows to a player in an adventure or survival map (one and a quarter stacks for you math whizzes out there) without having to shoot the damn arrows at your guy. And...I do believe that Minecraft has a quiver texture already installed, so if you want to just use that instead of spriting up something special, fine by me.
    Posted in: Requests / Ideas For Mods
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    posted a message on More Spawners
    Actually, as a correlary to this, I would love it if someone could make some sort of patch so spawners showed up in creative.
    Posted in: Requests / Ideas For Mods
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    posted a message on SoulCraft, Ancient Souls for Ancient Agendas
    Can I just say, F**K YEAH!!

    Sorry, I've been following Thaumcraft since its first iteration, so this is getting me all worked up here. So...it's kinda like Skyrim or other RPG progression systems, where you invest XP (or souls, in this case) in different areas? So you could focus on collecting Ancient souls and getting powers related to antiquity (or something like that)?

    When you've got enough of a mod for a pre-release, let me know. I am super-excited.
    Posted in: Requests / Ideas For Mods
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    posted a message on SoulCraft, Ancient Souls for Ancient Agendas
    Sounds a bit like Thaumcraft, so okay, I'll bite...what sort of things would you be able to do with Souls?
    Posted in: Requests / Ideas For Mods
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    posted a message on Arrow and Item HUD.
    There's something in the Yogbox that does that, you might want to check with them.
    Posted in: Requests / Ideas For Mods
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    posted a message on Replace the Standard Galactic Alphabet
    Check on the Wiki, I think there's a way to replace the text w/o too much modding experience.
    Posted in: Requests / Ideas For Mods
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    posted a message on Some random mod ideas
    Are you trying to say "promises" or "choking implements"? Because one is spelled "guarantee" and the other is spelled "garrotte".

    I'm going to assume that you're not trying to choke me, and I accept those terms. Just PM me when you start the topic so I can follow it. And of course you can take them. May I ask what you're trying to use, though? 'Cause I realize I started typing one thing, and then the topic just turned into "random awesome minecraft tweaks".

    Going to add some more stuff, if you're okay with it. Be cool if you could throw fishing lures from dispensers (so when the dispenser fires again, it pulls the mob in, for auto-breeder farms. Either that, or a separate fisherman's block.) Be cool if dispensers could throw up and down (to aid in the construction of ender-teleport rooms, so you don't need a long hallway). Be cool if there was an item (a 'la the IC2 wrench and RP2 screwdriver) that could reorient dispensers, stairs, rails, ect. Be cool if dispensers could also deploy lava and water, to make a trap sort of thing. Be cool if you could change the sound Enderpearls make when they are thrown so you can recognize it instantly. Be cool if there was a RP2-deployer style, right-click block that let you place minecarts, shear sheep, milk cows, light fires, place blocks, ect.
    Posted in: Requests / Ideas For Mods
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    posted a message on Some random mod ideas
    Okay, so I've played both Buildcraft and Redpower, I've been interested in Better Than Wolves for awhile, and I've heard something about an...allocator mod? Something like that. Anyway, these things have given me some ideas for a mod or some form of tweak or something, so here it goes.

    The main draw of Allocator, for me, is that it requires a lot more forethought to successfully carry out. You have to create streams of water going to wherever it is you want it to go, and it gets complicated fast. To aid the item extractor proper, I would think you'd need a sorter of some sort (I believe that Allocater already has a sorter, but oh well).

    It would also be cool if there was a block that could take a sword (or other tool, like an axe for woodcutting) and left-click with it when given a redstone signal. The effect it has on the neighboring space depends on what it's holding, and what enchantments it has (ie, you could put a diamond sword with Sharpness and Looting to efficiently kill mobs up to one block away). It could let you create simpler automatic mob traps, as there's no complicated lava or fall or what have you - just a dark room leading down to one of these things. Downside is, it only works on mobs that are right next to it (as in, less than one block away). Also, it will drop EXP just as if you had killed the mob yourself. It would be awesome if this machine could be used with Balkon's weapons, Mine+Battle, or Treecapitator (for tree farming).

    Also, to prevent massive amounts of LAG from ruining your game, it would be cool if EXP orbs condensed over time. As in, there are eight EXP orbs at first, then they condense into four larger EXP orbs that give you two EXP each, then they condense into two EXP that give you four EXP each, and so on. It would happen either when there are too many EXP orbs around it, or after a period of time. Also, the condensing EXP orbs wouldn't decay and de-spawn as fast, so you don't have to run back to your base every time.

    To aid in the mob traps (and make transferring items into chests, furnaces, and other things) much less infuriating, it would also be cool if dropped items entered a chest or furnace or what have you when they hit it. Also, what if thrown saplings + seeds planted themselves and thrown bonemeal worked on whatever it was thrown at?

    Also, I keep thinking "Okay, the Dispenser (in vanilla MC) throws arrows and snowballs no problem, but why doesn't it throw Enderpearls?" And why shouldn't it? If you hooked up a dispenser to a wireless redstone mod, you could instantly teleport back to base whenever you're in trouble. Of course, it would give you 2 1/2 hearts of damage still, but it beats trying to find your items at the bottom of a pool of lava. And to prevent accidental discharges, you can hear an ender pearl throwing from anywhere in the world. If you don't want to teleport, just hold shift, and you won't teleport, whether you've thrown it or if it's been thrown from a dispenser.

    Also, in order to set up a simpler dispenser set-up, what if the dispenser fired...twice as slow as the fastest redstone clock when it got a constant redstone signal? Make setting up a casual rig much easier.

    I'll post more later, please comment.
    Posted in: Requests / Ideas For Mods
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    posted a message on [IDEA] [REQ] Jeweled armor
    bump again
    Posted in: Requests / Ideas For Mods
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    posted a message on More bosses [IDEA/REQ]
    Yeah sure, fighting the Enderdragon is challenging and all, but what if you want something else after you've killed him? I would like a mod that adds more bosses that could either spawn in structures throughout the overworld and the nether, or in the End after you've beaten the Enderdragon (turning the End into a boss challenge arena; every time you go back in, you get a random boss fight. If that happens, though, then the XP gained from the Enderdragon should be reduced). Some initial ideas:

    Big Blaze - a giant-sized blaze that spins around and fires five fireballs at you, then must rest.
    Big Skeleton - Fires multiple arrows per shot, or one oversized, one-hit wonder arrow, with a huge draw time: if you can hit him while he's drawing his bow, you can stop it. Perhaps generate a parkour room where you can climb up to hit him on the head for massive damage. If so, the only way to hit him on the head in this parkour room is to fall from the ceiling, then start all over. If you try to build your way up to the top of his head, then he can knock away towers of cobblestone and dirt.
    Spider queen - capable of generating massive amounts of smaller spiders to protect her; huge weakspot of an eye
    Kracko? - There's an enemy in the kirby games that resembles a cloud with an eyeball. He flies around, summoning lightning and occasionally flying down at you. Capable of changing the weather.
    Chameleon - crawls along the wall, capable of changing his texture to match the block he's sitting on. In the chameleon's room (if that's how you're going to do it, nameless modder), the walls are made of a block that can switch between all 16 wools colors in MC, and there's a switch on the ceiling that can change the color of these blocks. Hit that switch, and it will take 3 seconds for the chameleon to match the new color, letting you aim at him with a bow.
    Eyeball - if you've played Super Mario 64, you'll know what I'm talking about. A giant eyeball on the floor that shoots a beam attack at you, and who doesn't take any damage from any player attacks. When you run around him 3 times, though, he can't take it, and dissapears.
    Ninja - a human-sized boss that runs much faster than you and jumps around the room, throwing shuriken at you and hitting you with a katana, occasionally teleporting in a puff of smoke. If you can hit him with a snowball or an egg, he will fall to the ground, stunned for a bit, letting you catch up to him and hit him.
    Whale - a water-based boss. Because he's designed to move in water and you're not, getting in the water with him is a bad idea. Instead, stand on the water's edge and try to spear him when he gets close.
    Creeper boss - a giant-sized creeper. He's weak to fire, though; hit him with a Flame bow and he's down in 5 hits; otherwise, it takes a lot longer. He can throw mini-creepers to hit you from a distance.
    Robocreeper - he has an iron shield to protect him from your arrows (much like Wheatley); to hit him, you have to strafe to his left or right to get past the shield.
    Big turtle - a miniboss with an impenetrable shell. To attack him, you have to flip him somehow; an explosion should probably do it. Be careful flipping him, though; when he rolls over, it might hurt you.
    Phoenix - instead of diving towards you, like the Enderdragon does, the Phoenix prefers to attack its prey from afar - flinging both ghast-style and blaze-style fireballs at you. He even has a ray attack: the point of impact is show with a target on the ground or something, and you have to run away from the impact point to survive.
    Ghost ship - an apparation with a mind of its own. Capable of aiming arrows + lit TNT at you. To attack it, you have to crawl up its sides, beat some ghost pirates, and attack one of 3-5 masts. Taking all of these down will destroy the ship.

    There should also be some way to summon all of these mighty mobs for a rematch. Perhaps some sort of special Enderpearl? A book? A musical instrument? No clue. All I know is, I'm itching for a Boss Battle Minecraft experience.

    And yeah, I know this is probably going to be a lot of work to whoever decides to make this idea a reality. Deal. Oh, and I'd prefer it if the mod was compatible with as much as possible. Like Forge and stuff, so I could play this using EE, or Industrial Craft, or Mine and Battle.


    Some more ideas
    Ice boss
    Iron Colossus (big iron golem, climb up its body to attack his head)
    Stone Colossus (less powerful Iron Colossus)
    T-Rex
    Wizard
    Master Hand
    Posted in: Requests / Ideas For Mods
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    posted a message on Leave items in the Workbench, please
    Um...both Buildcraft and Redpower have this sort of workbench.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.2.5] 128keaton's Mods: Jalapeño!
    You, sir, have a very interesting feline companion.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hey Azanor. Thaumcraft 2 is great. I absolutely love it. However, something's been bugging me about the research system. Now obviously you're not going to be lugging around all your discovery things. But if you're like me, and you've gotten lost in the Nether, there's no way to get back to them, and no way to recreate them with the current system. And in addition, there's some things, like the Eldritch Mechanism and the Crystaline Bell, that aren't researchable and aren't on the wiki. Could you perhaps add in some sort of recipe book item that would allow you to go back through all of your scrolls? It'd let you see how many discoveries you've made, how many are left and, as an added bonus, it would tell you the crafting and infusion recipes of the starting items (so if you needed to, you could look up the recipe for the thaumometer without going to the wiki).

    EDIT: Feel stupid now, Eldritch Mechanism is an artifact and, therefore, not craftable.
    Posted in: Minecraft Mods
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    posted a message on Less random enchanting - Enchanting tags
    bump
    Posted in: Suggestions
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