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    posted a message on [WIP] The Legend Of Zelda Mod v.1! Alpha Testers Needed!
    I want to be a tester too.
    Posted in: WIP Mods
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    posted a message on More bosses [IDEA/REQ]
    Yeah, probably. At the same time, I've always loved the Legend of Zelda boss fights, so I'd love to see something like that for Minecraft, where you have to be creative to beat the boss, instead of just wailing on it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Dispenser tweaks
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Swiss Army Knife.
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on More bosses [IDEA/REQ]
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.3.2][ModLoader]DevilsMentor's Wrench-Mod V0.11
    Sweet. Thanks, dude.

    Also, if you can't reach me, PM me. That usually works.
    Posted in: WIP Mods
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    posted a message on REther mod [REQ]
    Inspired by Chickenbone's Wireless Redstone, this proposed mod adds in a dimension of technology, where everything is centered around technology and redstone circuitry.

    The terrain in this new dimension is made principally out of cinnibar, which smelts into redstone.
    The mobs in the REther are all governed by the rules of Boolean algebra, in that, when you attack two mobs, the type of mob you are attacking and its current state of affairs (whether it is hostile or passive) can turn on or off the aggresiveness of the surrounding mobs. These mobs, like zombie pigmen, are passive until otherwise provoked (either by you or a logic operation); to pacify it again, you need to give it something it likes (either sugar or redstone)*. The REther mob you've just hit and the one you hit before that act like the two inputs, and the supsequent behavior of the pack (whether they all calm down or all start swarming you) is the output.
    OR mobs behave like zombie pigmen; when you attack one, it makes the group attack you.
    AND mobs will only attack you one at a time, unless you accidentally hit another mob; then, the whole group will swarm you.
    NAND; if you attack a NAND mob, the group will swarm you; but attack another one, and while those two will continue to fight you, the rest will loose interest.
    NOR: NOR mobs will swarm you on sight; attack one, though, and the group will loose interest.
    XOR mobs will either attack in groups of two or in a pack. When you haven't attacked any mobs, or when you've attacked two, the pack is disinterested, but when you target just one, everyone descends for the kill.
    XNOR: XNOR mobs behave like NOR mobs, but with one difference; try to take on two at once, and the group swarms in for the kill.

    The Gatekeeper is the boss of this realm. No clue how he (or any of the other mobs) look, but I do know how he fights. He has an energy shield that protects him from any attack you can level on him, he spawns in groups of three to four logic mobs from time to time, he can physically hurt you, and he can throw energy balls*. When he has the shield up, he displays a number from one to fifteen in Roman numerals on his forehead/chest/wherever. On the wall of the chamber you fight him in, there's a series of switches, and to deactivate the shield, you need to throw those switches to form a binary number that corresponds with the number he's displaying. Maybe you need to match the number on his head. Maybe you need the inverse of that number (ie, 16 - IV = 12, so 00110). It would be cool if he switched schemes in the middle of the fight (possibly without your knowledge)*, and it would be cool if you could construct different arenas with the switches in different places (say, on opposites sides of the arena, or across a lava parkour section). The gatekeeper drops some sort of precious item (haven't figured out what it is yet) that lets you craft all the high-end goodies of this mod. Haven't sorted out how to craft each one, but when an item is referred to as being "hi-tier", it means that it needs one of those boss-level drops to create.

    In no particular order (and with no set crafting recipes yet), we have:
    D(for dimensional)-bombs - Explosives. Can come in a throwable varient.* When they explode, they will carry the terrain within the blast radius, along with any entities unfortunate enough to be caught in the blast, to a different dimension (perhaps a remote part of the overworld?)
    D-bag - a bag of holding (similar to the Ender Storage mod) that connects to the vanilla End Chest space.
    Re-targeting tool - when used on mobs, it will flip-flop their current state (allowing you to pacify mobs without trying to tame them). When used on a portal of any kind, it lets you retarget that portal to a different destination. Using this, you could create a sort of "Nether hub", where all the portals you need are within easy walking distance, but their destinations all lead to different places in the Overworld.
    D-sword - This is a high-tier item, and it basically stops the mob you hit with it from using any sort of special ability it might have. Spiders will not be able to climb walls, zombie pigmen, logic mobs (regardless of gate type), and other types of passive-unless-provoked mobs will attack you one at a time instead of swarming you, an Enderman you've hit with this sword will not be able to teleport, and a creeper you've hit with this sword will not be able to explode. Iron level, but very durable.
    D-compass - another high-tier item, this special compass with guide you to any portal you specify.
    D-book - ULTRA high-tier item here. This is a special book with a LOT of features. First, all D-books are wirelessly linked, so if you lose one in a lava pit, you can craft a new one and get back to work without any harm done. Along the D-book GUI are several tabs that let you acess different features. The standard notepad for the D-book fits much more text, and you can paste entire volumes into the book without difficulties. When there's not enough room on the page for the next word, the program goes back to the nearest space and splits the page there; when there's a line break, the pasting program automatically forms a new page. You can also go back and edit the text multiple times, and copy/paste things from other parts of the book, like your current health. The next tab lets you view all the maps you have made throughout the game, pinpoint different portals you have identified on it and tell you where each one leads. There is a tab that displays statistics about the world - the amount of chest space you have, the achievements you've earned, the stats you have compared to other players, ect. And there is another tab that displays more pertinent information - the durability of your armor and of various tools in your inventory, the time of day, direction to your spawn point, ect. But the most important tab (in my mind) is dedicated to preserving the recipes of other mods. NEI and Craftguide are great tools, to be sure, but they don't always record all the recipes in a mod (yes, there are patches for some of the bigger mods, but not for all the small ones). Maybe there's a new crafting table involved, one that's bigger than the 3x3 grid of vanilla. Or there's an alternative furnace, like in IC2, or RP2. The Recipes tab helps you keep track of all these things, and it works something like this. You can select whether you want a furnace layout or a crafting table layout. You can expand the crafting table size up to 7x7 (the largest size I've ever heard of for a mod crafting table). Y'know how the name of the GUI changes depending on what machine you've got? That can be changed. Selecting the inputs and outputs has to be done manually, through a creative mode-like interface; just drag and drop to place the required materials where you want them, in whatever quantities you want, on either side of the interface. Finally, you can add a note at the bottom with any additional information about the recipe you've just listed - for instance, if you're playing with Thaumcraft2, you can use this space to enter the vis needed for a particular infusion.

    I haven't considered multiplayer much (mostly because I play Minecraft single player), but for a multiplayer version, you could add two extra features. First, an email system, where players could privately contact other players on the server without being snooped on (which would help in a PVP-type setting, where you wish to plan with someone else without alerting the opposing team). And second, the establishment of some form of server-wide book store, which would allow people to publish notes, recipe books, funny email conversations, and maps (though you wouldn't be able to see yourself on them like a map you crafted yourself). The author can set a price for his book, and to acess that content, the reader must pay him through the interface (the author also has the option of setting his price to zero; nice if the admin wants everyone to have a copy of the server rules or information on how to craft everything). A useful tool on servers, especially if the book is given to all new players (as through a mod such as Starting Inventory)
    D-shield - repels ALL entities away from you. This includes mobs, both passive and agressive, arrows, minecarts, boats, and dropped items.
    D-magnet - attracts ALL entities towards you. This includes dropped items, boats, minecarts, arrows, and passive and agressive mobs.

    1* - taming may be redundant with the retargeting tool, and it might make the game harder if the only way you could influence the group's behavior was to attack.
    2* - throwing fireballs or energy balls seems to be sort of passe in Minecraft these days, what with Ghasts and Blazes already doing it.
    3* - if the Gatekeeper changed strategies on you, and you had no way of knowing it, would that make it too hard to beat him? I have this vision of building customizable Gatekeeper arenas; maybe there ought to be a screen block that displays what mode he's in; that way, you could beat him easily in the course of normal gameplay, but you could up the challenge by removing it in a custom arena.
    4* - there doesn't HAVE to be a throwable varient - just a suggestion.
    Posted in: Requests / Ideas For Mods
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    posted a message on Animated Enchantments - 1.0.0
    Why hasn't this mod gotten more traffic?

    Also, doesn't really work with Mine+Battle. The shield enchant shows up on the hotbar and in the Mine+Battle hotbar, but not when the shield renders on the player.
    Posted in: Minecraft Mods
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    posted a message on Throwable Bricks Mod - New Overhaul! And... Brick Cannons? Sweet!
    Dude, awesome mod. Love it.

    One suggestion, though; I know there are mods like BTW and Industrialcraft that have throwable explosives, but I can't seem to find a mod that has just a simple explosive or something. That would be an awesome addition to this mod - grenades or something.
    Posted in: Minecraft Mods
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    posted a message on Less random enchanting - Enchanting tags
    *sigh* second bump.
    Posted in: Suggestions
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    posted a message on New Enchanments
    Quote from chris123456789

    add magic mushrooms to the list please :lol:


    lol, just came back to the topic, whut?

    Oh, also, Laliman, the enchant only affects items hit with the tool. And you can put the tool away to clear it.
    Posted in: Suggestions
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    posted a message on [IDEA] [REQ] Jeweled armor
    Sorry, but bump again.
    Posted in: Requests / Ideas For Mods
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    posted a message on Some random mod ideas
    Okay, so DevilMentor's been logged out since June 10th, not sure what happened to him, anyone else want to do this, go right ahead.
    Posted in: Requests / Ideas For Mods
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    posted a message on More Round Edges
    Quote from xcadaverx

    When you mess with the blocks, things start to get a little bit weird.



    Holy S*** I want to play that game.
    Posted in: Requests / Ideas For Mods
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    posted a message on New Crop Types
    Quote from Alexok16600

    I forget the name of it but it adds a lot of what you said and also lets you make over 100 new recipes I think. Check the Yogcast I think I saw it there.


    That WAS Xie's farming mod. Just FYI.
    Posted in: Requests / Ideas For Mods
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