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    posted a message on [1.4.7] Hidden Eggs mod
    Nice. Really want to check this thing out.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] [SSP/SMP] [Forge] - Nether Survival Mod (WIP) (Beta 0.93)
    Awesome mod. Definately going to check it out.
    Posted in: Minecraft Mods
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    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Utterly genius. Very rare to have a mod with this much content when the topic's less than a full page.
    Posted in: Minecraft Mods
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    posted a message on The avatar above you is looking through your window.
    PANDA!

    *hides*
    Posted in: Forum Games
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    posted a message on EnderTanks [Ecu Approved]
    Amazing. Simply amazing.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] [Universal] More Records Mod
    Looks cool. Will give it a download when I get home.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] More Roman Numerals v1
    Kinda neat. Cool for hacked-in items.
    Posted in: Minecraft Mods
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    posted a message on Trail Mix [v1] The Craziest mod* just got crazier! Now with launchers!
    Question; if you get a pig-riding zombie, does the zombie try to attack you from the pig? 'Cause if so, I would love to see spawn eggs for pig-riders.
    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Sounds awesome.

    Downloading now.
    Posted in: Minecraft Mods
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    posted a message on Texture pack support for mod-added ores
    Quote from unitedsquadron3

    It seems like a good solution for texture packs, it seems fine. Support. By the way, if I am elected the president of some country, I will give you $1200.


    And they're already screwing with texture packs anyway, so now's the perfect time to do something like this.

    Also, totally voting for you, bro.
    Posted in: Suggestions
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    posted a message on have mobs have a higher chance of dropping iteams they have spawned with
    I refuse to support anyone with this many spelling errors.

    ...That said, it is a relly good idea.
    Posted in: Suggestions
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    posted a message on The avatar above you is looking through your window.
    God, this manta ray keeps showing up at my house!

    Edit: Hey, little buddy! I bet you're playing Pokemon, aren't you?
    Posted in: Forum Games
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    posted a message on The avatar above you is looking through your window.
    OH MY GOD MY LITTLE PONY!
    Posted in: Forum Games
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    posted a message on Texture pack support for mod-added ores
    The greatest thing about Minecraft is that there is no single greatest thing. There are so many directions you can go in that it's staggering, and I'm not just talking about the size of the world. You can mine, you can build, you can stagger through caverns and dungeons other players have built, or you can even discover new ways of playing through installing mods. But there's one thing that bugs me about Minecraft, with regards to texture packs and mods

    See, most mods add in at least a few new blocks, items, or especially ores. And the way Minecraft handles ores right now, when you play in a world that has these new ores with a texture pack that changes the texture of smoothstone, it can be quite jarring to see one of those new ores in the wild; a cavern filled with "sans-serif">exquisitely textured stone...with a single grey block studded with reddish flecks sticking out of it. It's ugly, and it's the main reason why I (as a mod enthusiast) simply don't use texture packs (I also have a slow computer that can't handle Optifine, and it seems like every single ****in' texture pack in the world is 32x32...but unless anyone wants to give me $1200 for a new PC, let's try and solve the first one).

    Why not make the texture for the ore blocks in two parts? You could simply layer the ore texture on top of the texture for smoothstone to make the texture for the ore block. Then it'd be much easier for mod authors to make a mod compatible with all texture packs. You could even extend it one step further, and use two or three textures for all of the ores in Minecraft; just pallete-swap the color of the texture the same way you do with grass. A mod author can choose what sort of ore he's adding (is it a metal, like Iron or Gold? A mineral, like Lapis? Or a gem, like Emerald?) and use a pallate-swapped version of whatever texture Minecraft is using to make the finished ore. You could even use other block materials to make new ores (like, say...netherrack? Endstone? Dirt?). Mod authors can use or not use this feature as they see fit, but I, for one, would very much like to see this.

    TLDR: Seriously? Just go read it. It's not THAT long.
    Posted in: Suggestions
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    posted a message on [1.4.6][Forge]Enderporter
    Lemme see if I've got this right. The ender connector blocks are like...buildcraft pipes for people, let's say. Each teleporter and each connector have an output face indicated by a purple dot, and the output face on the connector can be changed by right-clicking on the block with an empty hand. If you have a continuous connection from the input teleporter to the output teleporter using these connector blocks, you can travel from the input teleporter to the output teleporter by right-clicking the teleporter while you're standing on it, at no cost to you besides the amount of enderpearls, obsidian, and redstone needed to make a truly useful teleportation system. However, the connection is only one way; to reverse the direction of travel, you need to build another line of connectors starting at the second teleporter's output face and working backwards to the first. Is it necessary to cover everything in glass in order for the teleport to be sucessful, or could you have the connectors out in the open like ventilation tubes or exposed water pipes in real life?
    Posted in: Minecraft Mods
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