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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from MohawkyMagoo



    That part about the config setting I don't get, but I think the rest of your problems are caused by Optifine. Optifine just screws with everything visually - don't use it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.1? (not 4)
    Seriously? You're talking about Thaumcraft 4 ALREADY?

    I mean, all of this sounds awesome, but pace yourself, man! You're too awesome - don't burn yourself out!
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Question; I've found a node surrounded by a circle of Obsidian Totems, with a chest underneath it that contains various dungeon loot items. When I look into the node, I see this swirling galaxy thing. Anyone know what kind of node that is?
    Posted in: Minecraft Mods
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    posted a message on HerdCraft 1.0 - Making mobs smarter since 2012 (Formerly MCHerds)
    Quote from Wreckage

    If you want a good mob experience with some good difficulty levels here is a good combo(works on vanilla servers):

    MCHerds Changes the AI of zombies and other mobs for the better. This coupled with
    Zombie Awareness will take hard to harder than hell.
    Dungeon Mobs A must have for any hardcore miner.
    Ghost Mod Works great and you get a good startle, spawns above a below ground.
    Ars Magica Many cool mobs, spawns mostly above ground.
    CubeBots 1.0.0 Spawns around lava, may be hard to collect when you have lava monsters.
    Mo' Creatures 1.4.5 Works best with custom mob spawner off. Day spawns are rare but the night spawns work well above ground.
    Myths and Monsters Mod Haven't seen any of these yet but they are supposed to be rare lol.
    Infernal Mobs Makes the difficult even more difficult. Some mobs you just have to turn and run even with full set of diamond enchants.
    Lava Monsters Rare, and you thought just walking near lava was dangerous.
    Project Zulu For some cool dungeons and a few unique mobs.
    Special mobs I had to disable the zombie AI but the other mobs seem to work fine. still in testing.
    The Twilight Forest for some extra good stuff.
    Witches and More Some of the mobs are pushovers but with Infernal mobs it makes up for it, plus I like the choice meats.

    If you have all these together I suggest you don't go out at night, have a good defense and light up every inch of your mines. LOL its a blast.


    Cannot wait to try all of that.
    Posted in: Minecraft Mods
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    posted a message on SMP Pranks?
    If you have WorldEdit or a similar program, dig out a desert and put two layers of sand on top with nothing under it until bedrock. When they dig one of the sand blocks, they fall to their death.
    Posted in: Survival Mode
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    posted a message on [1.4.6] [Forge] Icynewyear's Minimods. All SSP, SMP
    You need to get a new name. Every time I see this thread, I read it as "Icy Weiner's minimods".

    Oh yeah, and I like the breeding thing.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1][Forge] Ender Extended - No More Lame Enderpearls!
    Gotta check this out.
    Posted in: Minecraft Mods
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    posted a message on Elemental Battles - v1.0
    Looks cool. Will give it a download soon.
    Posted in: Maps
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    posted a message on DartCraft Beta 0.2.20
    Amazing mod.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7 - FORGE] Imbued Swords - Imbue your sword with potion effects! - Store your potions in cauldrons!
    Quote from AznaktaX




    Because vanilla cauldrons are basically useless? The only time you'd use them is in the Nether, where it lets you convert one bucket of water into three bottles. And in the Overworld, they ARE useless, because you can draw an infinite amount of water bottles from one water source block.
    Posted in: Minecraft Mods
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    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Awesome mod. I like the idea of having to build a trap to charge up the medallions (like a dispenser rig or something). Since I had some time to kill, some ideas for more mod items.


    -Whip – Does only half a heart of damage, but does some good knockback + disarms/disrobes an opponent, retrieving the held item or armor
    -Bomb Fish – Combine a fish with a bomb to make a bomb fish that can detonate underwater, but that fizzes and drops a normal bomb as an item when used on land
    -Bombchu – Paste two spider eyes on a bomb to make a critter that will shuffle forward until its time runs out or it hits a mob. Does not fit in a bomb bag
    -Clawshot – an advanced version of the hookshot that can grapple onto a wider variety of blocks (iron bars, leaves, cobblestone, nether fence, ect). More expensive than the hookshot – requires a medallion, maybe? Also, it will not let you fall until you switch to a different item.
    -Double Clawshot – two clawshots in one inventory space. While you are held fast to one wall, you can shoot and zip to another one without the danger of switching to another item and falling.
    -Forest Medallion – Crafted with any sapling, charged by taking 25 hearts of damage due to being Poisoned. When used uncrafted, it summons a bunch of thorny plants + accelerates the growth of nearby plants. When used on a sword, vines wrap around the opponent, inflicting Poison, Weakness, and Slowness for five seconds.
    -Light Medallion – Crafted with glowstone dust, charged by taking 25 hearts of damage due to Lightning Strikes or Charged Creeper explosions. When used uncrafted, it creates a blinding ball of light that lights up the dark + instantly kills any mob that shuns the sun within line of sight of the explosion. When used in an amulet, it gives you Night Vision for ten seconds (to prevent the flickering that happens when your night vision is about to run out), and removes it when you stop using the amulet. So as long as you hold the amulet, you can see in the dark (It also might give other mobs Blindness 0:01?) When used on a sword, it sends out a laser, like the Sword beam in many LoZ games, that inflicts the same damage as the sword would have if it had hit normally (without the effects of enchantments)

    Yes, yes, lightning is rare, but keep reading; I have a solution to this problem.

    -Shadow Medallion – Crafted with coal, charged by taking 25 hearts of damage due to Withering. When used uncrafted, it forms a similar explosion to the Light Medallion, except it damages everything EXCEPT undead + Ender mobs.
    -Water Medallion – Crafted with water bottle, charged by taking 25 hearts of damage due to drowning. When used in an amulet, it refills your breath gauge. When used in a sword, it sends a tidal wave in front of you that pushes back + damages mobs (the damage decreases with distance from the caster).
    -Lantern – crafted with a Light Medallion. Dispels the darkness in a large area around it. Can be held in one’s hand or placed in the world.
    -Cane of Pacci – Minish Cap item. Sends out a beam that can turn dispensers, furnaces, stairs, and other blocks around, and flip half-steps and stairs upside down. The direction of the flip depends on whether you’re firing the cane from above the block or not. When fired into a 1 by 1 by 2 deep hole, it catches in the hole, launching the first entity that lands there up into the air.
    -Unfocused Medallion – made with nothing in the center, charged by taking 25 hearts of any sort of damage (but if you have another medallion in your inventory, then the appropriate type of damage will charge that medallion to full before it affects the unfocused medallion. If you fall with an Earth and Unfocused medallion on you, the damage will go into the Earth medallion rather than the Unfocused). It’s basically a medallion to aid in the creation of other medallions. Crafting a full Unfocused medallion with any other medallion with at least one damage absorbed will double the charge of the other medallion (letting you obtain the Light and Shadow medallions with greater ease, though it requires you to take a lot more for the team). Crafting an empty medallion with any other medallion will give you two medallions with half the charge of the original medallion. When used in an amulet, you will take the same amount of damage from all sources, but your medallions will be charged twice as fast (so you only need to take 12 ½ hearts of damage to get a full medallion). When crafted with a sword that is already augmented, it repairs the sword by a quarter of its maximum durability (useful for mod swords that aren’t compatible with the anvil, and for those who want to save their exp for other things). When used in a sword as its own augment, it produces a spin attack.

    This sounds a bit much – duplicable medallions, anyone? – but here’s the deal. To fully charge a medallion with one damage, you would need six fully charged Unfocused medallions (1x2=2, 2x2=4, 4x2=8, 8x2=16, 16x2=32, 32x2=64); to obtain a rare medallion by this method alone would require you to take 150 hearts of damage. Even with the help of an Unfocused Amulet, that’s still enough damage to kill you nearly eight times over. In addition, except for the Unfocused and Wind medallions, you cannot charge your medallions through regular combat with mobs; you must go out of your way to almost kill yourself in the pursuit of medallion creation. Repairing swords is easier, but it still requires 100 hearts of damage without the aid of an Unfocused amulet, and even with it, it’s not fun.

    -Lightning Rod – Not sure if this should be in Legendcraft, but...A steel post, crafted with a Shadow Medallion, that draws lightning towards it during rain or a thunderstorm, making it easier to charge your Light Medallion. Place a vertical line of these poles stretching up into the sky (the higher you go, the more likely a lightning strike is, even in normal rain or clear skies), and when lightning strikes the pole, another bolt will leap out from the lowest pole on the stack towards the nearest entity. The strike can cause combustible materials nearby to ignite, and electrify connected metallic blocks so that they electrocute the first person or item that walks on them (but this electricity also charges creepers and the Light medallion). Using this mechanic, players could build a palace designed for Light Medallion creation, but at the expense of a lot of iron/gold/copper/other metals as defined by the Ore Dictionary.

    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Awesome mod, 'specially the beta version. Seems a bit uneccesary to add a new crafting table. If you decide to keep it like that, can you add NEI support?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    Also, interesting thing I've discovered; when you use MultiMC, the log lets you know if you've made any errors. For example, I mispelled "precantatio" in the example below. Really handy feature, I must say.




    2013-02-01 22:10:23 [INFO] [STDOUT] Attempting to load F:\MC school\instances\Magicraft\minecraft\config\KBI ThaumCraft3 Addon\HarkenScythe.cfg
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Grieving Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Grieving Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Culled Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Culled Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Wrathful Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Wrathful Soul
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Livingmetal Ingot
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Livingmetal Ingot
    2013-02-01 22:10:24 [INFO] [STDOUT] Aspect precantio not found.
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for 24872
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Soulweave Cloth
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Soulweave Cloth
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for 2654
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for 2657
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Spectral Water Bottle
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Spectral Water Bottle
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Spectral Flame Bottle
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Spectral Flame Bottle
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Spectral Potion of Purifying
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Spectral Potion of Purifying
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Found item ID match for Cobblestone
    2013-02-01 22:10:24 [INFO] [STDOUT] Checking OreDictionary for Cobblestone
    Not sure why it keeps looking for Cobblestone. Any hints? I can post my config if need be.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Okay, was not aware of dungeon crawler. That looks awesome.
    Posted in: Minecraft Mods
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