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    posted a message on Jump Shoes


    ^watch this to the end
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Creator Accepting Ideas
    Quote from XxTeHKidxX

    I can do takel this if you want it. The hardish part will be making the spawner spawn the right types of mod but i can do it :smile.gif:. It will be a ModLoder so you can use other mod with it. Just send me what you want me to make the masks look like in crafting


    You mean "what will the sprite for the mask look like?", right? Um...this?

    http://www.minecraftforum.net/topic/113054-166-173nandonalts-mods-coraltreesa-lot-more/

    lol sorry. I don't even care if the masks are wearable, I would just like to be able to make spawner traps without worrying about "oh s*** poison spider runningrunningrunningrunning..."
    Posted in: Requests / Ideas For Mods
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    posted a message on Got a Mod Idea?
    Wait, you're actually doing mine? Can I add an addendum?

    First, if you want to cut out the arrow part, that's fine, I realized in my head that I was sort of going towards a paint theme in my head, and this really doesn't fit, so you can cut the arrow sensor part out if you want to. If you don't, then I have another request; light sensors. Something that turns on based on the light level hitting the top of it. Except that, like pistons, the "top" is relative to your position when you placed it.

    Second, there should be a way to adjust the aim on the spray can so you can either lay down a really thin line or make a thick line, depending on your mood.

    Third addendum; face paint. Okay, so to make the wall/spray paints you need slime balls (akin to oil paints). The body/face paints are watercolors; to make them, combine water with the pigment. (change of plans; to make whiteout, you need two bone meal and a water bottle.) Then, to paint with these, you need brushes.

    The wallpaint brush (named the big brush) - Basically, follow the Iron Pickaxe recipe, but replace the iron with string wheat.
    The canvas brush (named the fine brush) - follow the shovel recipe, but replace the iron with string wheat.

    While these tools do have a durability rating, right-clicking on water with them resets it (so the durability is just indicative of how dirty the brush is). Because of this feature, the durability of the brushes is the same as a wood tool.

    Right-clicking on a painting with the fine brush lets you paint the canvas. Right-clicking on anything else except water with the brush brings up the face painting interface. The face-painting interface lets you modify the front of your skin in-game (but the modifications wear off when you go underwater or die or scrub your face with a sponge ['nother item, 'nother day]).

    Fourth addendum: not really necessary, but it would be really cool if you could make fluorescent paint (made by adding glowstone to the mix when you're making paint; it makes a light level such that monsters won't spawn nearby) and conductive paint (made from redstone dust, so you can carry circuits down the sides of blocks with either spraypaint or wallpaint). They wouldn't do anything when crafted into watercolors, except maybe the fluorescent watercolors would pop slightly more?

    In comparison to most of the other suggestions posted here, this is a lot of material, I know. I-wait, am I really on the list as "Arrow turret/dairy mod"? This is incredibly pithy of me, but I request a better name. Something like "Paintcraft" or "PaintCrazy".

    Also, when you get to me, email me and I'll see if I can do some pixel art for this. I'm reasonably confident I can reproduce the minecraft style for item sprites.
    Posted in: Requests / Ideas For Mods
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    posted a message on taking requests
    Hanggliding.

    That is all.





    Okay, a little more explaination.




    This is the hangglider recipe. When you're riding it, you divebomb by pressing W and pull up by pressing S. It behaves exactly like you expect a hanglider to behave.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Creator Accepting Ideas
    Masks. The ability to craft masks, then craft a mob spawner with them.

    Here's how the recipe for Creepers would go.





    Other masks would be the same recipe, but with different color wool for each critter (black for Endermen, dark green for zombies, ect). Then, to craft a mob spawner, you need this recipe


    mask


    To activate it, attempt to light it with a flint&steel.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Idea] [SMP] The Random Drop Mod
    Two ideas; first, make it so that you have to move through the grass to get stuff (if you've played Pokemon than you'll know what I'm talking about). That way, people can't just go AFK and come back an hour later with a full inventory. Second is that there should be a delay between when you bonemeal some more grass and when you start getting stuff from it, preventing you from just laying down bonemeal as you speed along trying to find stuff.
    Posted in: Requests / Ideas For Mods
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    posted a message on Got a Mod Idea?
    First thing - arrow targets. Basically a block that turns redstone circuitry on when you hit it with an arrow. Useful for creating a shooting gallery of some sort. No clue how you would craft it - something involving a button and redstone, obviously. Would also work with anything else thrown, like eggs.

    Second, writing in books and storing them in bookshelves. You can use a feather as a quill, but before that, you need to get an inkpot (which is just a inksac crafted with a bottle). If you have a feather and an inkpot in your inventory, you can right-click while holding a book and write in it to keep certain crafting recipies, like cake's recipie, close at hand. The inkpot is used up as you write a certain amount of characters (basically, the durability of the quill, pens, inkpot, and white-out are all dependent on the amount of characters you've written in the book) Books that have been written in don't stack, and can't be used in crafting (there's a way to revert them back into regular, craftable books, which I'll get to). The flowery script that the quill writes in takes up a lot of space, though, so to make more information-dense books, you need a pen. Pens are crafted...well, it's the same recipe as a shovel, but the sticks are replaced by iron ingots, ect, and the tip is an inksac. You can make a wooden pen by putting sticks in the recipe.





    The durability of the pen is affected by its construction - like all Minecraft tools, the better the base material, the longer it lasts (with one ammendation. If this is made, make the gold pen twice as durable as the steel pen. That way, we'll have a reason to use Gold in something other than clocks).

    If you write-click ON the book in inventory, you'll open it and get to see its contents. Rightclicking WITH the book on a bookcase lets you store up to five books, retrieve them, and read them without having to take them out and put them away again.

    Once you've finalized the text of a book (in an interface similar to a sign), you can't modify the text again. You have to craft white-out (known to some people as liquid paper). Which is just one bonemeal, one slimeball, and one bottle. White-out also has a durability bar (representing the amount of it left in the bottle), and using it on a book reverts it back into a stackable, craftable, vanilla-Minecraft book.

    Also, you can write on paper. You can only write on one side of a piece of paper, though, while you have five "signs" worth of material to write on in books. Using a pen as opposed to a quill uses a different font, and you get 1.5 sign's worth of space to write on for every page you have.

    Be cool if there was also a way to change the ink color by using different color dyes in the inkpot recipe, but so long as I can remember all the recipes for my favorite mods w/o alt-tabbing to the f****in' wiki page, I'm fine.

    Third (building on the idea of the second) is spray-cans. Graphitti up Minecraft. The idea being that you can right-click with the can and paint gets laid down on the area. Paint being crafted from slimeballs and dyes and an empty bucket, and spray cans consisting of the steel walls of the spray can, the paint in the middle, and a nozzle. No clue how to craft the nozzle, but the recipe for the spraycan will look something like this
    [blank space][nozzle][blanks pace]
    [iron ingot][blankspace][iron ingot]
    [iron ingot][blankspace][iron ingot]

    To fill it, craft the spraycan in the crafting grid with the bucket of paint.

    This would be useful for marking waypoints to your spawn, navigating cave systems, general decoration, ect. The spraycan's durability degrades with the amount of time you've been spraying. There would have to be some system for removing the spray paint; a sponge or something?

    There's also the possibility of being able to craft a brush so you can paint over a surface (basically it recolors that side of the block to whatever color paint you're using), but I'm not going to try to figure out how that would work. Also not going to mess with the ol' trick of making a flamethrower out of a spraycan.

    What would also be cool: custom paintings. Going on the theme of the paint mod, you can use a brush and watercolors to make a custom design on paintings. The brush would be some sort of bristle stacked on top of two sticks (unlike the other stuff, this brush's durability can be restored by dipping it into running water), and the paints would have to be a different recipe than that for the spraycans/wall paint. By painting on a painting, you change the image associated with that particular work of art when you put it on a wall.
    Posted in: Requests / Ideas For Mods
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