• 0

    posted a message on CraftBoy - The Game Boy themed RPs


    This is an updated revision of the light palette, and a few graphical issue fixes that I noticed were hanging around for a long time. The doors had bars drawn through them and there were a few discolored pixels.

    As for my vision of the project, it still rests in the shaders, or a 'craftboy color' release, which I've started pulling together a palette for, however, I think a lot of things were simplified a bit too far to use all of the current art. We'll see what happens.

    I was thinking of an official update for the diehards, but you're always beating me to the punch. :3
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)


    http://filesmelt.com/dl/final.fsh

    I finally made that gameboy shader I was bugging people to make for me. I'm so proud of myself right now.
    Posted in: Minecraft Mods
  • 0

    posted a message on CraftBoy - The Game Boy themed RPs
    Here it is, the fruit of my labor!


    This is a quick, hacky version of the greyscale glsl shader, it's written like crap, but it runs fast, and it does what I intended it to, dropping down the colors displayed on the screen at any given time to the four colors in the craftboy palette. The result is slightly problematic, but can be fixed in time by editing the texture packs to be compatible. The beauty of this shader, however, is that you don't need to be using 2 bit textures for it to work. We can make highly detailed textures that will be affected by the lighting and have their color depth reduced on the fly.

    final.fsh
    This is the only extra file you will need.

    Go to this threadand download the GLSL Shader kit. Extract it, and then navigate to */mods/shaders/contents/files/shaders/ . Remove the files that already exist in the directory, and add in my final.fsh. Run the patcher, and enjoy your genuine Craftboy Experience!
    Posted in: Resource Packs
  • 0

    posted a message on CraftBoy - The Game Boy themed RPs
    Attention Craftboy fans, your experience is about to get twice as genuine. No, I have not updated the texture pack yet, however... Well, give me about 10 minutes, you'll see. :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on CraftBoy - The Game Boy themed RPs
    Quote from Chocolatekirby »
    i sent maligree a pm a few days ago and he still hasnt responded, so ill go ahead and post this.
    i edited this whole pack's colours to reflect the true green tint of a gameboy, rather than the palette chibifs made. it's a nice alternative if anyone wants darker colours. http://filesmelt.com/dl/AlternateCraftBoy.zip
    heres a comparison pic:


    When I started the pack I originally did every release in two color palettes, one easy on the eyes, and one accurate. It became too much of a hassle to do by hand every time I changed a few pixels, and I didn't feel like writing a script to do it. Btw all fans, probably going to do an official update when the next patch drops.
    Posted in: Resource Packs
  • 0

    posted a message on CraftBoy - The Game Boy themed RPs
    It would be wrong of me not to look at what you've done here and applaud. The dyes and new tree styles, along with the glsl shaders project made me decide to take a break on updating the original pack, and I got a little over-ambitious and wanted my next update to be something along the lines of as flexible as Painterly. People didn't like the direction I was taking in the Nether, and quite honestly, neither did I.

    You stuck to the 4 color palette, the last person to modify my pack simply painted with random shades of green. The wood and steel door blocks seem to have some horizontal bars (perhaps intentional, but maybe they could use an outline or shading of some sort?). Your pine needles are still grey, and I would have taken the sandstone in a less cubey direction, with a pattern similar to the cobblestone to give it more of a construction material feel. I like this Lapis, I was completely out of ideas for 2 bit ores, aside from enlarging them to take up the entire block. I was planning to source some new lava from from the oracle games, but it's a bit too plain.

    In the meantime, be proud of yourself, because until I get the willpower to do an official update, you have my full go ahead to do whatever you want. :smile.gif: Just don't forget to include old alts, or other people's alts when they pop up! :smile.gif:

    Linking to this in the old thread now.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Requesting a shader that reduces the color depth to 2-bit! :smile.gif:
    I have no idea how to write shaders, but optimally the color palette would be customizable. We could use this along with forced bright lighting and a 4 color texture pack to make a definitive gameboy experience!

    http://en.wikipedia.org/wiki/Color_depth
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Awesome. I'm sure you've already got plenty of rep after doing this in the first place, but here's :Diamond: all the diamond love I have! :Diamond: :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Would it be possible to make a shader that could force the screen to only use 4-5 predefined colors to render the world? Something like the raster shader but not as harsh? The goal would be to make it look as if you are playing minecraft on a classic green screen or grey screen gameboy. This would make my texture pack at least 100 times more awesome, even if I had to edit it a lot. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Theme/GLSL] CraftBoy Updated 3/5
    Quote from DrWhoCares »
    One problem...
    I hate how that red hellstone is black like obsidian. It looks bad.


    For the most part, I have been running out of ideas to incorporate new blocks without making them look to unidentifiable. I'll probably make some more tweaks later on, but it's starting to seem less and less worth it as color becomes more and more forced. Creativity is running out, and I'm starting to think the only option is to go gameboy color, however, the Oracle of Seasons pack floating around pretty much covers that. My idea is minecraft on gameboy, not zelda in minecraft, but they come off pretty similar.

    In any case, I could use the actual bloodstone texture as the base for the bloodstone texture, since my cobblestone is based on the brick texture from Link's Awakening, but I thought it would be neat if rather than being a bloody and demonic place, it would be cool if it were an inverted and glowing world.
    Posted in: Mods Discussion
  • 0

    posted a message on [Theme/GLSL] CraftBoy Updated 3/5
    No sound effects, bumping for 11/1 update
    Posted in: Mods Discussion
  • 0

    posted a message on ORIGINAL Texture Pack Central/ Mods List [closed]
    Just posting to mention my gameboy skin is updated, 10/18 :smile.gif: Thanks.
    Posted in: Resource Packs
  • 0

    posted a message on [Theme/GLSL] CraftBoy Updated 3/5
    Bumping for 10/18 update. :smile.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] 1BitCraft
    Excited to see some one take it further than me! :3
    Posted in: Mods Discussion
  • 0

    posted a message on [Theme/GLSL] CraftBoy Updated 3/5
    Everything that can be is, though technically 4 bit. I put an alpha on the water and the ice. I didn't think it would hurt since it can't be pure 2 bit anyway, with the lighting and such.

    Also, I noticed the fire texture is broken, but I'm not sure where it goes on the terrain file.
    Posted in: Mods Discussion
  • To post a comment, please .