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    posted a message on The Lost Cities: a post apocalyptic city/world generator

    So what is the proper way to setup my server in order to have my main "world" be one of these lost cities circles (as seen right above)?

    In properties, I set level-type=lostcities_bop (I use BOP) and then in general config change defaultProfile to which profile?


    And this to the server properties: generator-options={"profile":"waterbubbles"} ?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 & 1.8.9 & 1.10.2 & 1.11.2 & 1.12.2] Extra Planets - Galacticraft Addon! *Updated 01/04/2019*

    Hey can you send a new Discord invite. The one above expired.

    Thanks

    Posted in: Minecraft Mods
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    posted a message on Extra Utilities random crashes

    I have the same error.

    Wrote it up on Github but author doesn't seem to be present.. or must be busy.

    Posted in: Mods Discussion
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Who has found some cool resource packs for this mod?

    I have only found the BD Craft one.

    I use Flow so I am trying to find a realistic one.

    Thanks.

    Great mod BTW. ;-)

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Quick question.


    I'm running the latest 1.10.2 version. Is this still going to be updated? Where could I find the latest version other than github version?


    1.10.2 version doesn't have everything the 1.7.10 version does right?



    Okay that was three questions... ;-)

    Posted in: Minecraft Mods
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius»

    There's a command for retro-generation: /#retro

    Niiiice... great, thanks...
    Posted in: Minecraft Mods
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Does this mod allow to automatically create structures in already spawned world?

    Or does it work only on new worlds?


    I know you can individually import structures, that's not what I'm asking. I'm asking if it can (in sorts) regene structures?


    Thanks

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from Robijnvogel»

    That might be the problem.
    Teleportation (especially across dimensions) is one of those things that can work differently on plugin-based servers.
    If that's it though, the issue, should not be that hard to solve, right @MisterCompost?

    You again.. ;-)

    I found my problem, which is the same problem I have with most mods that add their own dimension.
    The survival world I play i is not the main "world" on my server and all these mods want to leave and return to the "world" DIM 0.
    So if I create the portal tree in DIM 0, all works as planned.
    Once again, it's not a Thermos or KCauldron problem. ;-p (as everyone likes to blame).

    Btw, I don't understand why everyone isn't using a hybrid server. You get so much more control over what happens on the server.

    As I move my server to 1.10 one day, what would you recommend I use? As I'm sure Thermos will be dead very soon and will never even see it to 1.8
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    Hey guys,

    I'm able to kill the druids, get the talisman, create the portal tree, but when I go through the portal, I get the swoosh but then nothing, I'm in the tree.

    I go back out and swoosh, I'm out of the tree. No dimensions happening. I do see DIM 20 being loaded properly through Multiverse Plugin.

    Am I missing anything?

    Running this on a Thermos server. (KCauldron).

    Posted in: Minecraft Mods
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    posted a message on [1.14.3] Ruins (Structure Spawning System)
    Quote from Jordan_Peacock»

    Is this something that just suddenly started happening? Have you been able to get Ruins to work normally with a 1.7.10 version of Minecraft, and now suddenly it's not? Or have you been using some other version of Ruins, and just now changed to 1.7.10? Or what? I'm trying to figure out the context in which this would have popped up with an older version of Ruins & Minecraft, as 1.7.10 has been around for a while.

    No, I've been using 1.7.10 for over three years. A server with 180 mods. Lots of my main mods aren't yet 1.8, 1.9 or 1.10 compatible.
    I introduced Ruins.. Whatever the latest version is. It seems to work fine apart from my Blank open water structures. with only chests and spawners in there. So maybe your first explanation is the right one.
    Posted in: Minecraft Mods
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    posted a message on Colourful Portals Mod - v.1.4.3
    Quote from DiMuRie»

    which dimension is dimension 13?


    maybe u removed an mod with dimension nr 13,where someone put an portal there aand after you removed the mod now you get an java.lang.NullPointerException


    Dim 13 was a world I had imported using the Multiverse plugin. I didn't need it anymore so I deleted it. No mods were hurt in the process. ;-)
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)

    I can run it with the latest forge, so you should be GTG.

    Thanks... I can also run it in 1614 but I have one world that just crashes. I'm using multiverse and have about 10 worlds. They all work but one.
    Which of course is the main spawn world.
    Posted in: Minecraft Mods
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    posted a message on [1.14.3] Ruins (Structure Spawning System)

    Is there a way to figure out which templates don't work anymore?

    I'm running the 1.7.10 version. I have blank holes all over the place. I added only Gilly's and Jordan's pack to the original.

    I took out all the Gilly modded ones.

    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)

    Would it be possible to make a 1.7.10 version for Forge 1614?

    Seeing that it's the last forge and all.

    Lots of people still on 1.7.10.

    I know it's a long shot but hey...

    Posted in: Minecraft Mods
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    posted a message on Placemod (Fast Schematic Spawning System)

    Nice mod.

    Just one question.

    Once the server has generated the structures, can I just take the mod out?

    And the structures will stay?

    It just takes way too long to boot the server every time, and I'm using only the 600 pack.

    Thanks


    Well, I can't even login to server from client... Well I login fine but after 20 seconds, I get kicked out for time out.

    If I take out this mod, I can login fine again.


    This is the last log entry before I get kicked out

    [10:30:54 INFO]: syncToClient: style = STYLE_FLAT_GRADIENT


    It can't sync?



    Running the 1.7.10 version with KCauldron and Forge 1614.

    Posted in: WIP Mods
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