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    posted a message on Roguelike Dungeons
    I would love to see a config file to make these dungeons a bit more rare and/or smaller. They just go way too deep and are way too expansive for me.
    Posted in: Minecraft Mods
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    posted a message on Modular Systems (Formally Modular Furnace)
    Quote from pauljoda

    In order for the two to be balanced, you must add more than one. The iron adds one forth of the items efficiency to the furnace and a redstone block subtracts around 5-10 percent from the speed. In order to have a very fast furnace you need to use a lot of redstone. It is part of the balance of speed vs efficiency.
    Im considering making the full bottom of the Furnace Redstone Blocks with the rest as Iron Blocks. That would be 9 Redstone Blocks to 10 Iron Blocks....I think.
    Posted in: Minecraft Mods
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    posted a message on Modular Systems (Formally Modular Furnace)
    Redstone Blocks and Iron Blocks dont really feel like they affect the Speed and Efficiency that much. I mean, I added 1 Redstone Block to mine and the speed didnt feel any different.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][FORGE] B0bGary's Biome Remover! Remove Unwanted Biomes!
    Quote from B0bGary

    Ok, pretty sure it was already an option. Oceans, for some reason, will spawn when nearly all other biomes are disabled. Try to enable a few more and then try.
    It was never an option when I loaded it. The only Ocean in there was 'Frozen Ocean'. I only disabled the Frozen biomes because they contain pretty much nothing of use to me.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][FORGE] B0bGary's Biome Remover! Remove Unwanted Biomes!
    Can you update it so that Ocean Biomes are within the list of biomes you can disable? Seven out of ten times I generate a new world, I spawn in either an Ocean Biome or I spawn and move for about 10 seconds before finding an Ocean Biome.
    Posted in: Minecraft Mods
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from cannajan

    You would be better off farming the pigmen, build a safe spot you can kill them all from, you will need gold and any swords they drop will help when you get to thaumcraft. As for anything growing slowly, it helps if you spend your time near them, if you only visit them to see if they grow they take forever!
    That doesnt help: The Pigmen spawn on the small platform where the portal is. Ive done the whole 'Bottom Half Slab' but they still spawn.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    I love the map as well, but I cant stand how PigZombies spawn so much on my platforms in the Nether. There's also the fact that Netherwart grows so damn slowly that I just cant wait for it and I have to usually give myself a stack. In fact, I think if I do this map any more, I'm just gonna give myself any and all Nether Mob items and not even go into the portal.
    Posted in: Maps
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    posted a message on The BigTrees Mod
    Quote from Karob

    There is an updated tree growing guide in the readme pdf. Note how now you must craft BigTrees saplings. It doesn't matter what biome you plant the trees in.
    Ah, I didnt notice the guide. I did know of the new saplings, but I thought that I needed to use them with the wood type. Now that I see the guide, I know I was being sorta slow. I'll have to fix the config file again and start a new world. But hey, I love making new worlds with better spawns.
    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod
    Alright then. It's just that the config file confused me since the file said that the first option meant Do not naturally generate, which made me think that I had to set natrual generation to true, which meant that it would conflict with how the first line stated it meant to not do natural generation....

    EDIT: Do I still need to follow the tree growing guide to get trees to grow? Or do I need to grow certain trees in certain biomes?
    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod
    Karob, the config file for this mod is a little confusing. I want to make it so that the larger trees do not naturally generate but that I can still create them via their saplings. How exactly would I set the config file up to achieve this?
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Erasmus_Crowley
    Nope. There might be in the future, but I want to finish core functionality before I work on that. If there is anything that you think should be compostable, I'll be happy to add it next time I look at that code.
    Well, I tend to play Skyblock alot, and I always get tons of Gunpowder, but TNT is useless to me, and Fireworks are not really that interesting. So maybe Gunpowder can work as a filler for something or be used to craft some other needed item?
    Posted in: Minecraft Mods
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    posted a message on NYVARLD - Over 100 New Structures!
    Quote from Spookyhappyfun

    Hopefully when I get around to doing the sequel world, I can find a way to take a lot of the structures and turn them into schematics that will work with the Ruins mod to allow them to generate with the world. That way there won't be such a massive download for people who choose that option.
    That's be an even worse option for me since Ive never once gotten that mod to properly generate anything before....
    Posted in: Maps
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    posted a message on NYVARLD - Over 100 New Structures!
    Quote from Spookyhappyfun
    Also, Christmas is just around the corner. Maybe a new machine is in your future.

    That's right. Santa Claus exists just so people can play Nyvarld. :P
    Yeah, i dont think Santa can shell out 800 bucks (600 for a new PC and the rest to upgrade my internet connection) for me.
    Posted in: Maps
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    posted a message on NYVARLD - Over 100 New Structures!
    Quote from Spookyhappyfun

    I'm sorry about that. Yeah, it really is a massive file, but that's because it's such a large world. Since the new structures don't generate with the world, I had to explore a lot of the world to build as much as I did. Hence the giant file.

    That's for looking, though.
    Dont get me wrong, Ive seen the pictures you've uploaded, and perhaps if my computer was better, I'd be all over this file like a wolf on sheep, but dont let my words discourage you from doing what you do. While I cannot download the file properly, I will support the development of this map.
    Posted in: Maps
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    posted a message on NYVARLD - Over 100 New Structures!
    Spooky, I was so excited to give this map a shot......until I saw how large the file was. Nearly 500 MBs?! I never download a map that's this large. The highest I go is about 50 MBs.
    Posted in: Maps
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