It's a very interesting mod! Even though the author's been a bit gone, it's still a really great mod.
As for mod suggestions, my mod, TimeTraveler, would enjoy some publicity.
- charsmud
- Curse Premium
-
Member for 12 years, 5 months, and 19 days
Last active Thu, Oct, 13 2022 01:59:53
- 17 Followers
- 2,044 Total Posts
- 272 Thanks
-
Oct 5, 2014charsmud posted a message on Mod Spotlight Monday (on Sunday): Animated Player!Posted in: News
-
Mar 31, 2014charsmud posted a message on Minecraft Gets New Developer, Sells to EAOne thing I have to say.... THAT OCELOT IS SO CUTE.Posted in: News
-
Jun 21, 2013charsmud posted a message on Upload Your Mods, Get Free Stuff!Posted in: NewsQuote from ahamling27
Hey guys! I'm Andrew and I'm Curse.com's Addon Community Manager. If you have any questions or concerns about hosting your mods on CurseForge you can PM me here or on CurseForge.
We have been hosting Bukkit mods at dev.bukkit.org but our client mod database was pretty bad. The problem was that we had that database on dev.bukkit.org and that made no sense. Why host mods like Forge/Modloader mods on a Bukkit site? So we moved that database over to CurseForge and added a newly created Forge section, which gives Curse.com a new section to find Forge mods easily on Curse.com.
I hope that makes sense, and going forward we're open to supporting more platforms like Forge for Minecraft mods.
Cheers!
Aren't they also on curse.com... this seems slightly redundant. Is this replacing Curse.com's mod section or an addition? -
Jun 21, 2013charsmud posted a message on Upload Your Mods, Get Free Stuff!I thought that mods were already supported........Posted in: News
- To post a comment, please login.
0
My Friend:
1. Minecraft Name: riotgearon
2. Age: 22
3. What is your favorite aspect of the server so far?: No one bothers me
4. Which server do you play on? [Cobalt/Crimson]: Cobalt
In other news, it says that I don't have permission to enter the portal to Cobalt. Is this related to the greylist?
0
Hey guys,
I've updated TimeTraveler to the stable version of Forge for 1.7.10 for my development build. A few things aren't working as intended quite yet, so I'm focusing on bugxfing those (namely not being able to see the blocks you placed in the past).
0
Hey everyone,
I've started to work on updating the mod to 1.10.2. There are 1300 errors total, and I've knocked that number down to 1000 in about an hour.
Will try to keep you updated.
1
This mod is no longer under current development, as I am going to university and will have no time to continue to work on it.
1
Hey guys. I haven't been very active here mostly because I lost the will to work on this project because it has basically been in development since I started programming. I've been considering restarting the mod in it's entirety and starting from the ground up again, which would involve an entirely new post, new content, etc. I want to hear your opinion of whether this is something that I should work towards.
0
I don't think you should have to.
0
The newest version, v 1.2.2, has the fewest bugs.
1
Another bugfix version was released: download version 1.2.2.
0
I just did another release that contains some bug fixes, including the Chiar 1001 bug! If the download on the OP hasn't updated yet, click "See all Downloads" and choose TimeTraveler 1.2.1. It is still for Minecraft 1.7.10.
0
As far as I know, there are no YouTube videos of the mod.
0
The mod is in no way optimized for multiplayer. I wouldn't try it, would most likely end in crashes.
0
This crash has been fixed in my developer version. Using forge-1.7.10-10.13.2.1230 usually fixes this crash.
0
Possibly, I like this idea. Although it would need to be triggerable by something besides paradox.... Maybe have some sort of gate between reality and the realm outside? How would you get to this reality as a consequence?
0
Looks awesome! I took some more pictures while I was in Colorado:
0
It's only been a few weeks. I was gone and could not access my computer, which is why I haven't posted in a while.
The mod recently hit 10,000 downloads! Thank you for all the support!
Also, I'm currently not actively adding content to the mod, and instead focusing the time I allocate to the mod to bug fixing.