• 0

    posted a message on The 7 Orbs [IDEA]
    I'd be happy to make this.... I'll try to send you updates as i come along :) Just created a new forge mcp package for this.. great idea!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    Quote from santisim

    [spoiler] package net.minecraft.src;

    public class mod_Food extends BaseMod
    {
    public static final Item Deathberry = new ItemFood(437, 0, 0F, false).setPotionEffect(Potion.poison.id, 30, 15, 1F).setItemName("Deathberry");


    public void load()
    {
    Deathberry. iconIndex = ModLoader.addOveride("/gui/items.png", "deathberry.png");
    ModLoader.addName(Deathberry, "Deathberry");
    ModLoader.addRecipe(new ItemStack(Deathberry, 1), new Object [] {"#", Character.valueOf('#'), Block.dirt});
    }


    public String getVersion()
    {
    return "1.5.1";
    }
    } [/spoiler]
    Wolf, don't know if I did this right, but I tried! Tell me what's wrong and what I can improve. :3
    To make a spoiler, do spoiler in these [] then your Words or Content lastly this = [/spoiler] make sure the Content is in between the spoilers

    For some reason, after the 1.5 update, i cant seem to get the
    .setItemName()
    or the
    ModLoader.addOverride
    functions to work.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    .
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    Uhh. I guess I can make some herbs with effects on them if you want. Or I can model the rats and stuff.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    Uhhh, is it okay for it to be modloader? cause thats what i use to code. and what models would you like? i can also make more blocks and items and mobs but you have to specify exactly what you want so i can code it to perfection :steve_wink:
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    Soooo, what should I start to code?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    Soooo, can I help to code??? :D PLEASE my skype is: charizard832
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Warrior Cats Mod [Abandoned]
    I can help to code this. Im pretty advanced in ModLoader and can make dimensions and new biomes and structures and all that good stuff. So, yea. I would love to help. Big fan of the warrior's series! ;)
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    Quote from Pkmniako

    I have an error, when i try to make a new material...
    Code (EnumToolMaterial.java)
    package net.minecraft.src;
    public enum EnumToolMaterial
    {
    WOOD(0, 59, 2.0F, 0, 15),
    STONE(1, 131, 4.0F, 1, 5),
    IRON(2, 250, 6.0F, 2, 14),
    EMERALD(3, 1561, 8.0F, 3, 10),
    GOLD(0, 32, 12.0F, 0, 22);
    PIRITA(3, 1000, 7.0F, 4, 15);
    
    /**
    	 * The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
    	 */
    private final int harvestLevel;
    /**
    	 * The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
    	 */
    private final int maxUses;
    /**
    	 * The strength of this tool material against blocks which it is effective against.
    	 */
    private final float efficiencyOnProperMaterial;
    /** Damage versus entities. */
    private final int damageVsEntity;
    /** Defines the natural enchantability factor of the material. */
    private final int enchantability;
    private EnumToolMaterial(int par3, int par4, float par5, int par6, int par7)
    {
    	 this.harvestLevel = par3;
    	 this.maxUses = par4;
    	 this.efficiencyOnProperMaterial = par5;
    	 this.damageVsEntity = par6;
    	 this.enchantability = par7;
    }
    /**
    	 * The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
    	 */
    public int getMaxUses()
    {
    	 return this.maxUses;
    }
    /**
    	 * The strength of this tool material against blocks which it is effective against.
    	 */
    public float getEfficiencyOnProperMaterial()
    {
    	 return this.efficiencyOnProperMaterial;
    }
    /**
    	 * Damage versus entities.
    	 */
    public int getDamageVsEntity()
    {
    	 return this.damageVsEntity;
    }
    /**
    	 * The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
    	 */
    public int getHarvestLevel()
    {
    	 return this.harvestLevel;
    }
    /**
    	 * Return the natural enchantability factor of the material.
    	 */
    public int getEnchantability()
    {
    	 return this.enchantability;
    }
    /**
    	 * Return the crafting material for this tool material, used to determine the item that can be used to repair a tool
    	 * with an anvil
    	 */
    public int getToolCraftingMaterial()
    {
    	 return this == WOOD ? Block.planks.blockID : (this == STONE ? Block.cobblestone.blockID : (this == GOLD ? Item.ingotGold.shiftedIndex : (this == IRON ? Item.ingotIron.shiftedIndex : (this == EMERALD ? Item.diamond.shiftedIndex : 0))));
    }
    }


    Error in MCP:
    == ERRORS FOUND ==
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: invalid method
    declaration; return type required
    PIRITA(3, 1000, 7.0F, 4, 15);
    ^
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: illegal start o
    f type
    PIRITA(3, 1000, 7.0F, 4, 15);
    	 ^
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: illegal start o
    f type
    PIRITA(3, 1000, 7.0F, 4, 15);
    		 ^
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: illegal start o
    f type
    PIRITA(3, 1000, 7.0F, 4, 15);
    			 ^
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: illegal start o
    f type
    PIRITA(3, 1000, 7.0F, 4, 15);
    					 ^
    src\minecraft\net\minecraft\src\EnumToolMaterial.java:10: error: illegal start o
    f type
    PIRITA(3, 1000, 7.0F, 4, 15);
    						 ^
    6 errors
    ==================
    !! Can not find server sources, try decompiling !!
    Presione una tecla para continuar . . .


    "Pirita" is Pyrite in English

    Please Help Me! :|: :steve_tearful:

    On the part in the EnumToolMaterial
    that says
    GOLD(0, 32, 12.0F, 0, 22);
    PIRITA(3, 1000, 7.0F, 4, 15); 

    you have two semicolons. change
     GOLD(0, 32, 12.0F, 0, 22); 
    to
     GOLD(0, 32, 12.0F, 0, 22), 

    Hope that helps!
    Posted in: Tutorials
  • 0

    posted a message on New Ore - 1.4.5
    o
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on New Ore - 1.4.5
    btw, I was wondering if you new why the Minecraft forum times differ so much than my time zones acual time?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on New Ore - 1.4.5
    Here's the link for the mod(but i still dont know how to post pictures on the forum): http://www.mediafire.com/?it7t9e3aoene3zhDont forget that it requires modloader!
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on New Ore - 1.4.5
    I can make it in like two minutes with modloader:

    mod_CromiteOre
    package net.minecraft.src;
    import java.util.ArrayList;
    import java.util.Arrays;
    import java.util.List;
    import java.util.Map;
    import java.util.Random;
    public class mod_CromiteOre extends BaseMod
    {
    public static final Block CromiteOre = new BlockCromiteOre(160, 0).setStepSound(Block.soundStoneFootstep).setBlockName("CromiteOre").setHardness(4.5F).setResistance(5F).setLightValue(0.500F);
    public void load()
    {
    CromiteOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/textures/CromiteOre.png");
    ModLoader.registerBlock(CromiteOre);
    ModLoader.addName(CromiteOre, "Cromite Ore");
    ModLoader.addSmelting(CromiteOre.blockID, new ItemStack(mod_CromiteIngot.CromiteIngot, 1), 1.0F);
    }
    public void generateSurface(World world, Random random, int i, int j)
    {
    for(int k = 0; k < 8; k++)
    {
    int randPosX = i + random.nextInt(16);
    int randPosY = random.nextInt(128);
    int randPosZ = j + random.nextInt(16);
    (new WorldGenMinable(CromiteOre.blockID, 8)).generate(world, random, randPosX, randPosY, randPosZ);
    }
    }
    public String getVersion()
    {
    return "1.4.5";
    }
    }

    The world generation code part starts at:
    public void generateSurface(World world, Random random, int i, int j)
    the simple parts you can change is the k < 8 part, which means how many veins can spawn per chunk (in this case eight), the part that says
    int randPosY = random.nextInt(128);
    which you can change the number (128) to whatever y leveel the ore is limited to (diamond is 16), and the part that says
    (new WorldGenMinable(CromiteOre.blockID, 8)).generate(world, random, randPosX, randPosY, randPosZ);
    which tells the function what, and how many of the block can spawn; in this case CromiteOre and it can spawn up to 8 per vein(its acually a liitle glitchy because i found a vein of 9, but its around that number).
    BlockCromiteOre:
    package net.minecraft.src;
    import java.util.Random;
    public class BlockCromiteOre extends Block
    {
    public BlockCromiteOre(int par1, int par2)
    {
    super(par1, par2, Material.rock);
    this.setCreativeTab(CreativeTabs.tabBlock);
    }
    
    public int quantityDropped(int par1)
    {
    return (1);
    }
    
    public int idDropped(int par1, Random par2Random, int par3)
    {
    return mod_CromiteOre.CromiteOre.blockID;
    }
    }
    mod_CromiteIngot:
    package net.minecraft.src;
    import java.util.Random;
    public class mod_CromiteIngot extends BaseMod
    {
    public static final Item CromiteIngot = new Item(5000).setItemName("CromiteIngot");
    public void load()
    {
    CromiteIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/textures/CromiteIngot.png");
    
    ModLoader.addName(CromiteIngot, "Cromite Ingot");
    
    CromiteIngot.setCreativeTab(CreativeTabs.tabMaterials);
    }
    
    public String getVersion()
    {
    return "1.4.5";
    }
    }
    I'll post pictures and the download link as soon as I can!

    O, and If you want your own ingot texture, send me it; I'm just going to use my texture for my copper ingot mod

    umm, how to I post pictures? (i'm new to the forum stuff xD)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on FREE SPRITES [Blocks] [Items] [Tools]
    Quote from MATT23116

    Serious, nobody else wanted to make the texture and its the last thing I have to add to complete my mod
    lawl
    Posted in: Requests / Ideas For Mods
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