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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall

    No longer works and developer doesn't respond Sad. It was such a good app.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Lighthouse With Full Interior

    Trying my first upload. I don't have access to a computer for a schematic but I've uploaded the world from my Android in a zip file. https://drive.google.com/file/d/1d5Jtu5ZK7O9QddO-K2FPIwHvqZ7F2DaE/view?usp=drivesdk


    Lighthouse contains 4 bedrooms, 1 1/2 baths, livingroom, kitchen, dining room and upper deck lounge/sitting room. Contains functional TV, shower, sinks, lights, and rotating lighthouse warning lights which can be turned on/off with a lever.


    Lighthouse

    Lighthouse Beacon

    Main Floor

    Top Deck

    Shower

    Bedroom 1

    View from above

    Working TV


    I used the imbed image tool but the images are not showing up for me. In case they're not viewable, the album is http://imgur.com/a/3YGIxAV

    Posted in: MCPE: Show Your Creation
  • 0

    posted a message on Stationary player slime block launcher?

    Unfortunately I'm trying to find a way to do this without needing to replenish an item like the TNT once used. I've looked for any combination in materials, piston timing etc., hoping for a glitch or something that would give that extra bounce without any luck so far.

    Posted in: Discussion
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    posted a message on Stationary player slime block launcher?

    I cannot seem to find any method of getting a piston with a slime block to bounce a player higher. Launch pads require you actually step on, but I'm trying to find a way to do it while the player is just standing on the block. It bounces the player up 8 blocks, but I need it to bounce the player 10 or 11 blocks. I'm on Android pocket edition. Have tried every combination I can think of. Anyone have any idea if this is possible?

    Posted in: Discussion
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    posted a message on Endless auto refilling cauldron

    I don't know. I was searching for a method to automate cauldron refilling. Saw some people searching like I was. When I couldn't find any info on it, I just kept trying ideas til I got this.


    I was actually looking for a way to do this as I was working on creating fully functional modern redstone homes. I was wanting what amounted to a working sink.


    I'm finding though that a lot of things I find on Wiki don't work.


    Working with a bunch of different elevator designs right now, trying to blend them into the elevator I'm wanting. If you're working on a PC, it seems there's an unlimited supply of ideas. But MCPE on Android is much more difficult.

    Posted in: MCPE: Show Your Creation
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    posted a message on Compact Button Combination Lock

    I've looked everywhere for a compact combination lock that operates with buttons. The smallest build I found was using levers. I adapted it to buttons using a tflop. I wanted this for a gate entrance. The lock itself is small and simple.


    You can make this as long as you want. You could do two rows, but it adds a lot of bulk and I was aiming to get it as small as possible.

    In this instance, the lock will only trigger if buttons 1, 3 & 4 are pressed. You could extend the repeaters out further to allow more time to enter the code. If the wrong code is entered, there is a reset button. Once the correct combination is entered, a signal is sent through the redstone torch at the bottom left.This is the locklock itself.

    To make the buttons react like levers, the signal is then sent to this tflop, which outputs a continuous signal.

    A signal sent to a repeater abutting the hoppers (left), resets the item in the hopper, resetting the lock. The second block and repeater abutting the hoppers is a second reset switch I'll explain below.

    For the gate, I've run the signal from the tflop on the far right, into an ABBA switch pushing out 2 pistons The back sticky piston pushes a regular piston into a set of iron bars. The ABBA then goes to a falling edge which runs a second ABBA to the two left pistons. The combination lock will cause the left pistons to push out a section of track, and push the iron bars out of the way, as soon as the right pistons retract.

    Once the cart enters the track, it crosses a detector rail, which triggers the second reset mentioned above.


    I don't know if anyone has a more compact lock. If so, I have been unable to find it

    Posted in: MCPE: Show Your Creation
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    posted a message on Endless auto refilling cauldron

    Hi I'm new to this. I do a lot of playing around in creative, and I've been looking for a way to automatically refill a cauldron. I found a couple of very complicated systems that took too much space. After some playing around, I came up with something very compact and simple that filled my need. Thought I'd throw it out there for anyone looking for something similar. Build a 2 block high 4 x 3 square using any block. Place a sticky piston up with a cauldron on it in the center hole of the square and fill the hole with water. Use a lever to raise the cauldron you just filled from the center reservoir.

    Posted in: MCPE: Show Your Creation
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    posted a message on Boxcraft

    Too cute I couldn't resist. My daughter handmade costumes for Halloween last year. Cardboard boxes, paint, glue and some mesh screen for the eyes. She put bike helmets on them so the eyes were up where they could see out. She won a local costume contest once with a handmade creation. Anyone up for Halloween, try it out. One of the arms got ripped off in the photo.

    Posted in: Other Fan Art
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